Cheng Z.,University ofWollongong |
Wang H.,Macquarie University |
Wang H.,Shandong University |
Smyth R.,Monash University
Urban Studies | Year: 2014
This study investigates determinants of happiness and job satisfaction of urban locals, first-generation migrants and new-generation migrants in China’s urban workforce. We present evidence to suggest that new-generation migrants are less satisfied with their jobs and lives than first-generation migrants, despite having higher income. This finding is consistent with aspirations rising faster than income in China’s fast-growing urban economy. © Urban Studies Journal Limited 2013.
Ramakrishnan M.,Dublin Institute of Technology |
Rajan G.,University ofWollongong |
Semenova Y.,Dublin Institute of Technology |
Farrell G.,Dublin Institute of Technology
Sensors (Switzerland) | Year: 2016
This paper provides an overview of the different types of fiber optic sensors (FOS) that can be used with composite materials and also their compatibility with and suitability for embedding inside a composite material. An overview of the different types of FOS used for strain/temperature sensing in composite materials is presented. Recent trends, and future challenges for FOS technology for condition monitoring in smart composite materials are also discussed. This comprehensive review provides essential information for the smart materials industry in selecting of appropriate types of FOS in accordance with end-user requirements. © 2016 by the authors; licensee MDPI, Basel, Switzerland.
Verenikina I.,University ofWollongong |
Herrington J.,Murdoch University |
Peterson R.,University ofWollongong |
Mantei J.,University ofWollongong
Journal of Interactive Learning Research | Year: 2010
The widespread proliferation of computer games for children as young as six months of age, merits a reexamination of their manner of use and a review of their facility to provide opportunities for developmental play. This article describes a research study conducted to explore the use of computer games by young children, specifically to investigate the affordances and limitations of such games and the features of children's traditional play that can be supported and further enhanced by different kinds of computer play. Computer games were classified and selected according to game characteristics that support higher order thinking. Children aged 5 and 7 were observed playing the games, and findings are given, together with suggestions for further research.