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Kirton T.,University of Art and Design Linz
Proceedings - CAe 2011: International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging | Year: 2011

This paper presents an exploration of gestural and non-linear typography through the production of two software applications, TextDraw and TypeIs. Both were created through a media-art-research practice, wherein extended periods of development and artistic practice were exclusive of one another. This approach yielded applications which challenge contemporary typesetting methodologies, and produced new artistic works which exemplify gestural and non-linear typesetting techniques. This paper discusses the development of both software applications, the artworks made possible through their use, and situates the work within a history of experimental western typography in the 20th century. Copyright © 2011 by the Association for Computing Machinery, Inc. Source


Petkov I.,University of Art and Design Linz
TEI 2013 - Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction | Year: 2013

The title of the interactive sound installation "Fleischwolf" is based on the German word for meat grinder. It therefore consists of a mechanical kitchen meat grinder mounted on a wooden table. Turning the crank of the grinder causes the machine to emit a sound that initially resembles a very deep bass voice. When the crank is turned more vigorously and faster, the characteristics of the sound changes too. At a certain speed, a baby's scream becomes recognizable, but due to the construction of the meat grinder, it's hard to maintain this sound. So whether this scream is audible at all, depends on the actuation of the installation users.Copyright 2013 ACM. Source


Misawa D.,University of Art and Design Linz
Proceedings of the 2012 18th International Conference on Virtual Systems and Multimedia, VSMM 2012: Virtual Systems in the Information Society | Year: 2012

This paper presents a sculptural installation art project assumed as a coordinate space, which includes plural sweet-spots like spatial coordinates made of orientations of images and sounds from monitors and speakers. In the first implementation of the project, these plural sweet-spots and a structure of them, implied the existence of a transparent sculpture, like a matrix. The aim of the project was to inspire the criticism by the audience about the differences of each experience between plural sweet-spots. In the exhibition, it was observed that the audience worked around and searched the existence of the transparent sculpture. © 2012 IEEE. Source


Perner-Wilson H.,HIGH-TECH | Buechley L.,HIGH-TECH | Satomi M.,University of Art and Design Linz
Proceedings of the 5th International Conference on Tangible Embedded and Embodied Interaction, TEI'11 | Year: 2011

This paper explores the idea of handcrafted electronics. We introduce a kit-of-no-parts approach to building electronics from a diverse palette of craft materials, which we argue is more personal, understandable and accessible than the construction of technology from a kit of predetermined components. We illustrate our approach by describing the design, construction, and dissemination of a collection of textile sensors, and detailing a website and a series of workshops through which we share our approach. © 2011 ACM. Source


Zingerle A.,University of Art and Design Linz
Proceedings - 2014 International Conference on Cyberworlds, CW 2014 | Year: 2014

This paper addresses three social engineering techniques that vigilante online communities of scambaitersuse for 'Inbox diving': an act of gaining access to internet scammers email accounts. The methods have been gathered by analyzing scam baiting forums and were put on the test in direct email exchange between the author and Internet scammers. By diving into the scammers inboxes, their working methods can be observed, gang structures investigated and potential victims warned. I discuss the moral issues an 'inbox diver' faces and question the ethics of scam baiting communities that prefer social engineering techniques rather than hacking email accounts. The research lead into the creation of the artistic installation 'Password:' and presents an artistic position dealing with password security. © 2014 IEEE. Source

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