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Zembron-Lacny A.,University of Zielona Gora | Dziubek W.,University School of Physical Education in Wroclaw | Skorupka E.,University of Zielona Gora | Dabrowska G.,University School of Physical Education in Wroclaw | Dabrowska G.,Third Age
Physiological Research | Year: 2014

According to European Working Group on Sarcopenia in Older People (EWGSOP) sarcopenia includes both a loss of muscle strength and a decline in functional quality in addition to the loss of muscle protein mass. In order to develop strategies to prevent and treat sarcopenia, the risk factors and causes of sarcopenia must be identified. Age-related muscle loss is characterized by the contribution of multiple factors, and there is growing evidence for a prominent role of low-grade chronic inflammation in sarcopenia. The elderly who are less physically active are more likely to have lower skeletal muscle mass and strength and are at increased risk of developing sarcopenia. Resistance training added to aerobic exercise or high-intensity interval training promote numerous changes in skeletal muscle, many of which may help to prevent or reverse sarcopenia. In this review, we provided current information on definition and monitoring, molecular mechanisms, and physical intervention to counteract sarcopenia. © 2014 Institute of Physiology v.v.i.


PubMed | Third Age
Type: Journal Article | Journal: Aging clinical and experimental research | Year: 2016

Unlike Alzheimers, vascular dementia can, in part, be prevented. The preventive approach foresees treatment for high blood pressure, atrial fibrillation, diabetes, high cholesterol, low HDL cholesterol, sedentary lifestyle, smoking, alcohol abuse, obesity, and sleep apnea. Moreover, also a well-balanced diet and physical activity are cornerstones of prevention, with beneficial effects on the brain and cognition.


News Article | February 15, 2017
Site: www.eurekalert.org

The Association for Gerontology in Higher Education (AGHE) -- the educational branch of The Gerontological Society of America -- will hold its 43rd Annual Meeting and Educational Leadership Conference, taking place from March 9 to 12 at the Miami Marriott Dadeland in Miami, Florida. This conference provides a forum for professionals in the field of aging to present their work and share ideas about gerontological and geriatric education and training. The theme for 2017 is "The Future is Here: Educating a New Generation of Professionals in Aging Worldwide." Learn more at http://www. . Below are some program highlights. Opening Plenary Session: "Thoughts on Educating a New Workforce of Professionals in Aging Worldwide" Thursday, March 9, 5:30 p.m. The Opening Plenary will feature a conversation with the Honorable Josefina Carbonell and Dr. Martha Pelaez. Carbonell served as the third assistant secretary for Aging at the Administration on Aging, appointed by President George Bush in 2001 and served in the position until 2009. She is currently the senior vice president of long-term Care & nutrition at Independent Living Systems and serves on the Board of Directors of the National Council on Aging. Pelaez is a founder and consultant for Network Development and Operations at Florida Health Networks, LLC, and leads the Health Foundation of South Florida, Healthy Aging Regional Collaborative. She was previously the Pan American Health Organization/World Health Organization regional advisor on aging and health. Networking Luncheon: "Pecha Kucha -- Build. Network. Discover. It's your Journey." Friday, March 10, 12:30 p.m. Separate registration is required. Consider participating in this new and exciting AGHE networking luncheon. Attendees will learn about AGHE committees through a set of slide performances. What is Pecha Kucha? Pecha Kucha is an exciting way to provide information at conferences. It is an image-based slide presentation style that is concise and fast-paced. It allows for speakers to share images on a variety of topics. In this case, about AGHE committees and the various charges of the committees. "A Spotlight on Gerontology Programs Around the Globe" Saturday, March 11, 4:30 p.m. This special session will provide attendees an opportunity to learn about challenges and opportunities for gerontological education in China, Russia, Turkey and Mexico. Du Peng will introduce the development of gerontology education in China and will offer information about the gerontology program at Renming University of China, which is the only program in China that offers a PhD in gerontology. William E. Hills, Eduard V. Karyukhin, and Karen T. Hills will examine the Third Age University programs of the Russian cities of Pskov and Vologda, making comparisons to the Lifelong Learning Institute movement in the United States. Following a brief history of Turkey's first gerontology program at Akdeniz University, Özgür Arun and Jason K. Holdsworth will describe some opportunities and challenges they have encountered in gerontological education at both the local and national level. Elva Dolores Arias Merino, Martha Elena Vázquez Arias, and Neyda Ma Mendoza Ruvalcaba will provide insight to the needs of students and graduates, related to the AGHE competencies, who enter the Masters in Gerontology program at the University of Guadalajara. Closing Plenary Session: "Pitching to the Global Longevity Economy -- Planning for the Global Business of Aging" Sunday, March 12, 10 a.m. The featured speakers will be Brittany C.S. Weinberg, Aging 2.0; Dana B. Bradley, Western Kentucky University; and Janice I. Wassel, University of North Carolina at Greensboro. The rapid aging of the world's population brings unprecedented and important changes in the global economic environment creating unique opportunities and challenges for businesses worldwide. Gerontological educators are uniquely positioned to take advantage of these challenges and opportunities because they can create multiple opportunities to introduce business issues related to corporate and public policy in their gerontological curriculum and career options for their students. The Association for Gerontology in Higher Education (AGHE) is the educational branch of The Gerontological Society of America, the nation's oldest and largest interdisciplinary organization devoted to research, education, and practice in the field of aging. AGHE seeks to advance gerontology as a field of study at institutions of higher education through conferences, publications, technical assistance, research studies, and consultation with policy makers. It is currently the only institutional member organization dedicated to gerontology and geriatrics education worldwide.


News Article | September 25, 2012
Site: venturebeat.com

In a partnership with Warner Bros’ game division, game maker Kabam will make social and mobile games based on Peter Jackson’s upcoming The Hobbit film trilogy. The deal is a big step up into well-known entertainment properties for San Francisco-based Kabam, which has made social and mobile games mostly under its own new intellectual properties. But The Hobbit, loosely based on the classic novel by J.R.R. Tolkien, is expected to be one of the most  important movie properties of all time, given the prior success of Jackson’s The Lord of the Rings movie trilogy. Kabam was virtually unknown a few years ago. Its success in hardcore social games on Facebook and the iPhone has made it into an attractive partner in extending a movie brand into games — something that used to happen only with established console game companies such as Electronic Arts or Activision Blizzard. Kabam will make two multiplayer strategy games that will be free to play, where users play for free and pay real money for virtual goods. Hobbit: Kingdoms of Middle-Earth will debut on mobile devices. The Hobbit:  Armies of the Third Age will debut on web browsers. Both will launch in the fall of this year. Starting Sept. 25, players can sign up to take part in the upcoming beta for The Hobbit: Armies of the Third Age. The Hobbit trilogy is being made by director Jackson and produced by New Line Cinema and Metro-Goldwyn-Mayer Pictures. The first film, The Hobbit: An Unexpected Journey, debuts Dec. 14. The second film, The Hobbit: The Desolation of Smaug, opens Dec. 13, 2013, and the third film, The Hobbit: There and Back Again, will be released July 18, 2014. The films are based on a single novel by Tolkien, but Jackson is taking artistic liberty in adding his own material. The movie, for instance, includes the elf character Legolas, who appeared in the Lord of the Rings but never in the book version of The Hobbit. “The Hobbit films are among the most anticipated entertainment launches of all time,” said Kabam CEO Kevin Chou. “Kabam’s unique ability to blend the art of game design and the science of free-to-play distribution makes us a natural fit to partner with Warner Bros. Interactive Entertainment.” “Kabam’s [games] will be an excellent way for The Hobbit film fans around the world to … interact with the characters in the universe,” said senior vice president of digital games for Warner Bros. Interactive Entertainment Greg Ballard. Previously, Kabam moved into the licensed property realm with its The Godfather: Five Families social game. The Hobbit: Kingdoms of Middle-Earth will let players build and manage their own kingdom in Tolkien’s world. Chris Carvalho, chief operating officer of Kabam, said that the games will be based on Kabam’s existing engines, such as Kingdoms of Camelot: Battle for the North. But the games will have original elements and will not be simple “re-skins” of existing titles, he said. Chou told us recently that Kabam generated more than $100 million in revenues last year, and Bloomberg reported that Kabam was considering its options for an initial public offering. Carvalho confirmed that an IPO was an option in an interview with GamesBeat. “This move [into licensed brands] is a logical progression for a company like ours,” he said. “We’re so excited to work with Warner Bros. on this. The web game will be a mixture of a tower defense game with lots of new features. It will incorporate characters in the films. We’ll leverage the engines we have used before and build upon them. The films have very high production values, and we’re very passionate about doing this work.” The Hobbit: Armies of the Third Age is a browser-based game where gamers lead an army of Elves, Dwarves, or Orcs. The players control heroes including Bilbo Baggins and Gandalf the Grey. The game will involve “fast-paced strategic combat,” but Kabam has not otherwise described it or released screen shots. Carvalho said the lead designer on Kabam’s The Hobbit games is Haden Blackman, who was the executive producer of LucasArts’ renowned hardcore PC and console game, Star Wars: The Force Unleashed. Kabam has been working on the games during the past year. Chou co-founded Kabam in Redwood City, Calif., in 2006. The company has since moved to San Francisco and has more than 550 employees. Kabam’s other successful titles include Dragons of Atlantis, Edgeworld, and Kingdoms of Camelot. “We’ll have other interesting games coming down the road,” Carvalho said.


News Article | March 27, 2013
Site: venturebeat.com

SAN FRANCISCO — Game publishers are cutting back on their staffs as console sales drop and digital sales gradually grow. But the larger entertainment industry sees gaming as a big piece of “transmedia,” or entertainment that crosses various media. That’s one reason why Warner Bros. is moving into digital games with the announcement last Friday that it’s opening a new game studio in San Francisco. The studio will hire as many as 100 people in the next year or so to make games based on Warner’s entertainment properties. And it comes after the entertainment company built a successful console video game business on properties such as Batman and Lego. The studio will specialize in developing and publishing high-quality, free-to-play, mobile, social, and browser-based games. The man calling the shots in this business is an industry veteran, Greg Ballard, the senior vice president of digital games at Warner Bros. Interactive Entertainment. Ballard will now have to manage Warner’s brands across game platforms and work with allies such as Kabam, the San Francisco-based maker of Warner Bros.’ Hobbit games. Warner will have to manage the projects that it undertakes in-house with those that it farms out to specialists such as Kabam. The tension on that front is similar to Warner’s relationship in past years with Electronic Arts, which made the Harry Potter games for Warner. But if Ballard bets correctly, Warner could begin to enjoy megahits that extend across entertainment platforms. We caught up with Ballard at the Game Developers Conference. Here’s our transcript of our interview with him. GamesBeat: What are digital games for you guys now? What counts as a digital game? Ballard: Literally, the way we have constructed it, it’s anything that doesn’t have a physical wrapper, including downloadable content (DLC) that might be associated with a physical product. It includes all of our Steam-based PC games. It includes online massively multiplayer online games (MMOs) or some of the lighter stuff that we’re doing in the online world, and of course mobile. What’s happening is that we now believe that this is a big enough opportunity, and we’ve convinced the rest of the Warner infrastructure that it is, that I’m going to be focusing on what we call the “light freemium” market. Not just mobile, but browser-based games that might be on Facebook or other ways of reaching consumers. In general, the lower-budget, faster-moving, iterative digital games that we’ve seen grow in size and stature. GamesBeat: So this includes some of the things Kabam is doing, right? Is there more browser stuff as well? Ballard: Yes. Our initial titles are probably going to be mobile, just because we want to be getting up and operating. Browser games take a bit longer. But we will be doing some browser games. GamesBeat: You guys don’t have a stable of things there now? Ballard: Not for browser, no. In fact, the only browser game that we have is the one that Kabam has announced, which we’re co-publishing. Well, that’s not true. We have a couple of browser games coming out of Montreal — Lego Chima and Cartoon Universe, eventually.The Kabam games are Kingdoms of Middle-earth and Armies of the Third Age. Ballard: That was an entry point for us. We knew that we had not yet established a capability in-house to do it. Certainly not to be able to do it as successfully as Kabam does. We reached the partnership with Kabam, and it proved to the remaining skeptics — I was never one of them, but there were some — that this is a huge market with nearly unlimited potential as a growing part of the games business. It galvanized our own internal interest in doing something. The Kabam relationship will continue to be important to us, for the same reason. They can’t do all of our brands, or they’re not inclined to do all of our brands. The effort that we’re launching in San Francisco can’t possibly do all of our brands, either. We’re going to be a relatively small, focused operation for the first year or two. We don’t view this as inconsistent with doing further games with Kabam or other partners like Kabam. Nor do they see it as competitive. They know we’re not unleashing a huge effort to compete against them. GamesBeat: So the precedent here is kind of like Warner and EA. GamesBeat: How large do you think you’re going to grow the studio? Ballard: The one thing I’ve learned at Warner is that growth is dependent on success. Assuming we are successful — and I believe that we will be — I expect us to have 80 to 100 people in 2014. We’ll grow from there. One of the pillars of Warner’s strength is its capability to quickly follow growth. If we find something that’s working, resources are almost miraculously made available, compared to the difficulty in the Valley. With Warner, success breeds all the resources you need. GamesBeat: Even the choice of the studio location now is getting interesting. Why does San Francisco make sense? It seems like it’s getting awfully crowded with game companies here. Ballard: It is. If you throw a dart out the window here, you’d probably hit a game company employee. That’s a big part of it, though. We wanted to be in a place where gamers have lunch with other gamers. When people go out at the end of the day, they’re having cocktails with their friends and they’re talking about the best way of acquiring customers at lower costs. There’s such a fervent ferment of discussion and culture around games right now. It’s hard to not be here and then claim that you’re plugged in to the gaming world. The argument that I made to the folks at Warner was that by being here, it would be easier to recruit, but more important, the people we would be able to attract would be more plugged into the very fast-moving, ever-changing dynamic of this marketplace. We’re also closer to all of the key partners — the Googles and the Apples and the publishing partners like Kabam. There are lots of reasons to be up north. Here, right now, has a very special mix of things that make it attractive. GamesBeat: I’m wondering whether we’re seeing a bigger talent war in this region, because of the many layoffs at the traditional studios. A lot of people are actually available. Two different big trends are going on, and I’m not sure whether it’s making it a good place to set up a studio or a just a very competitive one. Ballard: I think it’s going to be good, because you’re right. A lot of people are realizing that the company they may have started this adventure with is losing momentum. We’re now seeing the sorting-out of the winners and the losers. The losers, many times, have lost not because of anything other than bad luck, or maybe one or two bad decisions along the way. The talent that they have can easily compare to the talent at the companies that have won. For us, we think that this is a good opportunity to come in and attract people who may be looking more for stability in their next job and not so much for chasing after stock options. It’s good timing for us, to come in and tell the story of stability, of growth, of the chance to work on great brands for gamers. We think we offer the prospect of having a lot of success and a great career at Warner. So far, by the way, in my two days of discussions with people who have become aware of this, we have a lot of interest in working for the company. GamesBeat: Do you guys have some particular titles in mind, or platforms? Is mobile going to be your first target? Ballard: We’ll do mobile out of the box. It’s something I know well. It’s something we aren’t doing with the free-to-play model anywhere else in our Warner system, with some small exceptions. There’s a big opportunity for us to prove ourselves by doing a good, strong first offering. We’ve not decided which games are going to be first, however. A lot of that is going to depend on the people we attract. Are they more casual? Are they core? Are they 3D or 2D? We have a lot of choices to make along the way.


News Article | July 31, 2006
Site: www.cnet.com

A social networking Web site that targets people who are 50 and older, called Eons, launched on Monday. It features an age-relevant search engine, dubbed "Cranky;" a section called "Obits," which is touted as the largest national free obituary center; a Longevity Calculator; and a way to easily change the font size of the print on the screen. The site will conceivably compete with Third Age, which was one of the first sites to cater to the baby boomer generation online. Eons was created by Jeff Taylor, who founded job search Web site Monster.com. I played one of the Memory Builder games and was pleased that I cut my time in half after two tries at remembering which landmarks and candy were behind which windows. But I found the Cranky search engine to be lacking--the first item under the search word "sex" was titled "Getting Pregnant: How Babies are Made."


News Article | October 10, 2012
Site: www.wired.com

I love lists. Always have. When I was 14, I wrote down every dirty word I knew on file cards and placed them in alphabetical order. I have a thing about collections, and a list is a collection with purpose. Lists are how I parse and manage the world. I make lists for fun (I have more than 17,000 palindromes) and to relax (I can eliminate distractions and focus on what’s important). But mostly I make lists for projects. This can be daunting. Breaking something big into its constituent parts will help you organize your thoughts, but it can also force you to confront the depth of your ignorance and the hugeness of the task. That’s OK. The project may be the lion, but the list is your whip. The first thing I write down is whatever I hope to end up with — a Maltese Falcon, a Hellboy hand, or a map of all of Middle-earth (at the end of the Third Age, of course). That used to be the header in a notebook. Now it’s generally the name of a folder on my computer, and the list of tasks will be a series of subfolders and sub-subfolders. When I want to build something, I’ll start collecting images, drawings, and information in the main folder. After a few weeks or months, I’ll parcel this raw info into subfolders. If I’m building a spacesuit, I’ll make separate subfolders for the helmet, gloves, boots, front control module, backpack, and so on. Unforeseen challenges — the checklists on the wrists of NASA’s Apollo-era suits, for instance — will get even more subfolders. Eventually I’ll create a folder called Adam’s Progress. As I chug along, I take photos with my phone and drop them into this folder for a quick reference of how far I’ve come. These images provide inspiration and momentum. A list of what I’ve already done makes the list of what’s left to do a bit more manageable. And when I’m finished, this folder will be my diary of the entire project. It’s something I’ll keep forever. Just like that collection of dirty words. Adam Savage (adamsavage.com) is a sculptor, special-effects fabricator, and cohost of Discovery Channel’s MythBusters.


News Article | December 11, 2012
Site: venturebeat.com

The Hobbit has been good for Kabam. First, the social gaming company created a best-selling mobile game based on it. And that relationship has led to a new round of funding. Today, Warner Bros. Entertainment (owner of the rights to the upcoming The Hobbit trilogy films) and Metro-Goldwyn Mayer Studios are announcing an investment in Kabam. The amount wasn’t disclosed. Kabam launched The Hobbit: Kingdoms of Middle-earth on Nov. 8. The game was co-developed by Kabam and Warner Bros. Interactive Entertainment. It is based on the novel by J.R.R. Tolkien and Peter Jackson’s upcoming trio of films based on the novel. New Line Cinema and MGM are co-producing the movies. After a month, The Hobbit game has become the 13th top-grossing mobile app on Google, and it is a top-25 grossing mobile app on Apple in the U.S. Kevin Tsujihara, the president of Warner Bros. Home Entertainment (WBHE) and a member of the office of the president at Warner Bros. Entertainment, and Gary Barber, the MGM chairman and chief executive officer, will join the Kabam board as member and observer, respectively. “Partnering with Warner Bros. and MGM is a natural fit for Kabam as we create new storylines and extensions of Hollywood studios’ intellectual properties for millions of gamers worldwide,” said Kabam co-founder and chief executive Kevin Chou. Kabam and Warner Bros. Interactive Entertainment are making another Hobbit game to be played via web browsers. The Hobbit: Armies of the Third Age is expected to release early next year. The first of the three Hobbit films is set for release by New Line Cinema and MGM on December 14. “We partnered with Kabam almost a year ago to deliver incredible games for The Hobbit trilogy, arguably one of the top intellectual properties in the world,” said Tsujihara. “As we worked with Kabam, it became clear that a closer, more strategic partnership made sense for us both. Kabam is a leader in the industry and we look forward to being a part of their continued growth.” “Kabam offers great strategic vision and discipline for growth, and they are the best at what they do,” said Mr. Barber.  “They are a natural partner for us on both our vast selection of IP as well as potential future projects.” MGM co-owns rights to The Hobbit. Kabam previously raised money from Google, Intel, Canaan Partners, and Redpoint Ventures. San Francisco-based Kabam was founded in 2006 and has more than 550 employees. I’ve been playing the Hobbit game for a while. It’s a reskin of Kingdoms of Camelot, but I still find it to be addictive. I’m looking forward to seeing more original titles related to this franchise come from the developer. To date, Kabam has made social and mobile games mostly with its own intellectual properties. But the company has become more ambitious as its revenues climb above $100 million (for 2011).


News Article | March 31, 2016
Site: cleantechnica.com

I know we already publish more clean transport stories than most readers can consume, but the arena is getting so popular that there’s a lot of bike, rail, bus, electric car, and even Tesla news that we can never get to. Below are several stories I think are worth a read, or at least a glance, if you have time. WeCycle Atlanta uses donated bicycles to reward students who complete a 4 week educational program that teaches them about growing their own food, recycling and sustainability. Engineering an Innovation: The Inside Story of the Green Lane Project It was 2012, and Leah Golby was sitting in a meeting she’d been looking forward to for three years. A recently elected city councilor for the 10th Ward of Albany, N.Y., Golby had heard years of lobbying from 10th Ward residents for a redesign of Madison Avenue, a four-lane thoroughfare just south of downtown. Albany was finally holding a work session about a road diet for the street. The American Public Transit Association (APTA) recently released its February Savings Report. The association releases a monthly savings report in order to analyze how much money the average two-person household can save by taking public transportation and using one less automobile. The average commuter is looking at a savings of more than $754 a month. On a recent episode of Jimmy Kimmel Live, actor and frequent narrator Morgan Freeman lent his signature voice to a segment exploring the “pedestrian experience” on Hollywood Boulevard via a hidden street camera. Noting a certain unsuspecting gentleman and his ‘selfie stick,’ Freeman unleashes a laugh-out-loud minute of commentary which should rouse a genuine laugh. Plug-in Hybrid Sales Are Exploding On The Continent Plug-in hybrid sales are exploding in Europe and the UK, where demand is stronger than manufacturers predicted. Will that trend carry over to the US market? Still without Poland, the European market had more than 13,000 registrations in January, a 46% increase over February 2015, with the EV market returning to previous growth rate, it seems the December sales hangover experienced last month is now surpassed. Volkswagen just gave the BUDD-e concept car its NYC debut at the New York International Auto Show. This follows the concept’s official unveiling at the January Consumer Electronics Show in Las Vegas. The BUDD-e electric vehicle (EV) concept is notable because, as we’ve reported previously, it’s Volkswagen’s first vehicle based on the new Modular Electric Platform. If like me you’re waiting for your 2017 Volt to be delivered… You can now read the manual while waiting! Massachusetts offers a $2,500 rebate for new buyers of electric vehicles which could get even better. The Joint Committee on Transportation is working on a bill that would allow EV drivers to use the highway occupancy vehicles lanes on all state highways. In addition, it would increase access to charging stations in the state, and require information about charging power and compatibility of each station to be posted online. Top 5 Tesla Model X Tidbits You Might Not Know If you’re on the fence with ordering a Tesla Model X, just know that you will never see this level of detail and engineering, in any production vehicle, ever again. If you’re an existing Model X owner, know that you’re driving a “once in a lifetime” classic. Tesla Drops 70 kWh Battery For Model X… Then Adds It Back Over the weekend, Tesla quietly dropped any reference to a Model X with the 70 kWh battery. It also deleted reference to a 90D version. And then it added them back. Are new batteries about to be announced by the company? Or just website glitches? I found almost the exact 2017 Volt that I wanted online at a dealer about 45 minutes away: Only thing missing was ash interior, but I could live without it. So I decided to schedule a test drive. Unfortunately, they just sold the one I wanted. So I test drove a loaded Premier trim instead. I live in Southern California and over the past week I took my family to Palm Springs for a short Spring Break vacation. We went to the ACE Hotel, a place we have been many times. I pulled up in my Volt and asked a hotel employee if they had any EV charging stations. His face lit up and proudly pointed over “there.” What he was referring to was a new Tesla Supercharger station. This hotel took two prime parking spots in the front of the hotel and reserved them for Tesla only and the non-standard Tesla charger. Meaning only a $76,000 + Tesla can park and charge. After further investigation they did have a 120 volt outlet in the back of the hotel in cord distance to a parking spot without any charging adapter — so basically “bring your own portable charger” and “park in the back.” Back in the early days of the Third Age of the Electric Car, the need for range and the ability to go long distances in a 100% electric car was a hot topic, because EVs needed to get out of their natural habitat (metropolitan areas) and avoid mistakes of past lives. Long gone are the days of a simple key to open your car’s door and turn on the ignition. Keys today aren’t even really keys in the traditional sense. With many cars, you only need to have the key on you and as you grab the handle of the vehicle the door will unlock. Then, you get into the vehicle and instead of inserting the key into an ignition, you simply push a button and the car will turn on. This is, in fact how the BMW i3 works, as long as you ordered the car with the optional Comfort Access feature. Executives from Renault and Audi told separate audiences this week that the electric car revolution won’t happen until an infrastructure of high power charging stations is in place. The only question is, who will pay for them? Danish car designer Henrik Fisker appears to have moved on from his eponymous company and the Karma plug-in luxury sedan. Fisker Automotive is now Karma Automotive, and is working its way back from bankruptcy under the wing of Chinese automotive supplier Wanxiang. Tesla has begun shipping its cars to Norway on LNG powered ferries owned by Nor Lines. Going by sea will eliminate the diesel emissions from hundreds of car transports a year. BorgWarner’s eGearDrive® transmission will propel the Geely EC7-EV sedan. The Chinese automaker’s first mass-produced electric vehicle is powered by a 129 horsepower electric motor with a top speed of 140 km/h (87 mph). Season 2 of Formula E allows the teams to come up with innovative new power unit solutions — you can see the different designs here. If you’ve ever dreamed about watching Formula E racing driver Daniel Abt get naked and sing Taylor Swift songs, you’ll want to pay attention. Stanford Team Develops New Simple Approach for Viable Li-Metal Anodes for Advanced Batteries Lithium-metal anodes are favored for use in next-generation rechargeable Li-air or Li-sulfur batteries due to a tenfold higher theoretical specific capacity than graphite (3,860 mAh/g vs. 372 mAh/g); light weight and lowest anode potential. However, safety issues resulting from dendrite formation and instability caused by volume expansion have hampered development and deployment of commercially viable solutions. If monks can sell caskets direct-to-public, bypassing the middleman as they did after hurricane Katrina, then Tesla should be able to sell cars direct-to-public too. That’s the tack Tesla will take in federal court. If challenged on relevance, Tesla’s legal team has Exhibit A totally in the bag… Tesla has filed for trademark protection for the official logo of its new Model 3. It is using the E from the company name instead of the number 3. That letter is similar to the number 3 in Chinese. Why Telsa Will Likely See 100k Model 3 Reservations Within the First 24 Hours With all the buzz surrounding the upcoming Model 3 unveil and how Tesla will likely book 100,000 reservations within the first 24 hours of reservation opening, we decided to do a little math of our own to see what that may mean given some basic assumptions. We know that there are 221 Tesla stores worldwide that will begin taking Model 3 reservation at 10 am local time. Of those stores, there’s a high probability – based on feedback from staff at Tesla stores regarding the volume of inquiries around the Model 3 March 31st in-store reservation process – that hundreds of people will already be lined up, many of which camped overnight to guarantee their early spot in line, before the store opens. It’s important to note that we are assuming 24 hours from a 10am Pacific time opening and not 10am from the Sydney Australia Tesla Store which is 18 hours ahead. When They’re Aping Your Product, Tesla, You SHOULD Charge More First, Tesla was a joke. Then it intrigued some influential auto execs with its battery tech — even landed a couple of supply contracts and investments from Toyota and Daimler. Then it prodded everyone to re-assess their their half-assed EV programs and make them at least three-quarter assed. Now comes the really humbling stage, which is “me too.” Imitating Tesla may be embarrassing and risky to your brand, but ignoring Tesla carries even more risk. You want to be the next Oldsmobile? Gig 2, Where Are You? Demand for Tesla Energy batteries could max out Gig 1, Musk has said. Yet it’s very possible that demand for Model ☰ could also gobble up the capacity of Gig 1. You realize what this means? It means the state governors who lost out on Gig 1 should jump into their dumpsters and brush the coffee grounds off their “come hither” proposals. They might get another shot. Remember the word tracks? A team from the Shenzhen Institutes of Advanced Technology (SIAT) of the Chinese Academy of Sciences has developed a novel, environmentally friendly low-cost battery. The new aluminum-graphite dual-ion battery (AGDIB) offers significantly reduced weight, volume, and fabrication cost, as well as higher energy density, in comparison with conventional LIBs. 11 Best Fuel Efficient Motorcycles You Can Buy in 2016 This is it: the semi-official list of the 11 best fuel efficient motorcycles your money will be able to buy in 2016, courtesy of Gas2. Enjoy! Florida City First In U.S. To Subsidize Uber Rides Reuters.com recently reported that Altamonte Springs, Florida, will be the first U.S. city to subsidize Uber services in an attempt to reduce traffic and increase transit ridership. The Orlando suburb has currently allocated $500,000 to cover 20% of Uber trips within city limits and 25% of trips to or from a SunRail station.    Get CleanTechnica’s 1st (completely free) electric car report → “Electric Cars: What Early Adopters & First Followers Want.”   Come attend CleanTechnica’s 1st “Cleantech Revolution Tour” event → in Berlin, Germany, April 9–10.   Keep up to date with all the hottest cleantech news by subscribing to our (free) cleantech newsletter, or keep an eye on sector-specific news by getting our (also free) solar energy newsletter, electric vehicle newsletter, or wind energy newsletter.  

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