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Katzeff C.,Interactive Institute Swedish ICT | Broms L.,KTH Royal Institute of Technology | Jonsson L.,The Royal Danish Academy of Fine Arts, School of Design | Westholm U.,Interactive Institute Swedish ICT | Rasanen M.,Sodertorn University College
ACM Transactions on Computer-Human Interaction | Year: 2013

People's domestic habits are increasingly being targeted to reduce levels of CO2 emissions. Whereas domestic energy consumption has received a lot of attention with several reported studies on sustainable practices, there are very few studies on workplace practices. Nevertheless, these are considered as having much potential for reducing energy consumption. This article presents the findings from two field studies where two different types of prototypes for visualizing energy use were designed, implemented and evaluated in different types of workplace settings - factories and offices. The studies used design probes to explore how visual feedback for electricity use was interpreted and acted upon by employees in work settings. A striking observation was that it is very difficult to get people to change to more pro-environmental behavior and practices in a workplace environment. The article discusses why this might be the case. © 2013 ACM 1073-0516/2013/11-ART31 $15.00. Source


Hansen F.T.,The Royal Danish Academy of Fine Arts, School of Design | Jensen K.,University of Aalborg
International Journal of Arts and Technology | Year: 2014

This article presents SoundShaping, a system to create ceramics from the human voice and thus how digital technology makes new possibilities in ceramic craft. The article is about how experiential knowledge that the craftsmen gains in a direct physical and tactile interaction with a responding material can be transformed and utilised in the use of digital technologies. SoundShaping is based on a generic audio feature extraction system and the principal component analysis to ensure that the pertinent information in the voice is used. Moreover, 3D shape is created using simple geometric rules. The shape is output to a 3D printer to make ceramic results. The system demonstrates the close connection between digital technology and craft practice. Several experiments and reflections demonstrate the validity of this work. Copyright © 2014 Inderscience Enterprises Ltd. Source


Galle P.,The Royal Danish Academy of Fine Arts, School of Design | Kroes P.,Technical University of Delft
Design Studies | Year: 2015

Design and science are distinct types of intellectual study and production. The overall subject matter that has been under debate is non-trivial and many-facetted: how to characterize and understand design, as compared to science. Because of the many facetted nature of the topic under discussion it is easy to get lost in details and to get confused about the precise claims that are being put forward. Apart from issues about validity of arguments, there are issues about the nature of the premises on which to base conclusions, when the bone of contention is the characterization of science and design as similar or distinct. Both sides in the debate may appeal to different kinds of evidence or may interpret the same kind of evidence in very different ways. Source


Brandt E.,The Royal Danish Academy of Fine Arts, School of Design
ACM International Conference Proceeding Series | Year: 2012

This paper report on a project in a maximum-security prison in Denmark, where a group of officers and inmates engaged in a participatory design project aimed at improving the quality of everyday life. A series of participatory design workshops had two overall objectives: 1) to increase levels of trust and confidence in the prison, and 2) to learn how to engage inmates better in their everyday life inside prison, e.g. through engaging them in collective matters. The process of co-inquiry and co-creation provided a new social infrastructure, which allowed inmates and prison officers to access new roles and social positions. © 2012 ACM. Source


Storni C.,University of Limerick | Linde P.,Malmo University | Binder T.,The Royal Danish Academy of Fine Arts, School of Design | Stuedahl D.,University of Oslo
ACM International Conference Proceeding Series | Year: 2012

This workshop aims to explore, map and discuss the contribution of Actor Network Theory to Participatory design 's theory and practice. The links between the two are multiple and offers multiple occasions to appreciate the relevance of ANT in PD. The workshop seeks contributions especially in three areas: ANT as a descriptive tool for PD, ANT as conceptual framework for PD theory and practice, and ANT and PD education. © 2012 ACM. Source

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