Saint-Sauveur-en-Rue, France
Saint-Sauveur-en-Rue, France

Telecom Business School is a French state-funded Management School, a member of Institut Mines-Telecom , of the Management School Chapter of the Conférence des Grandes Ecoles, of EFMD , AACSB and accredited by the Association of MBAs and the AACSB for its Master's in Management Program. Telecom Business School shares it campus with Telecom SudParis, an engineering school. It has a research center specializing in information and communication science. Telecom SudParis and Telecom Business School are part of Telecom & Management SudParis ex-INT .Telecom Business School is developing close links with Grenoble Ecole de Management which has recently joined as an associate school the Institut Mines-Telecom that Telecom Business school is a component of. Wikipedia.

Time filter
Source Type

Boughzala I.,TELECOM Business School
Journal of Organizational and End User Computing | Year: 2016

Organizations increasingly rely on corporate social networks and online communities, under what is called today Enterprise 2.0, to enhance socialization and favor information/knowledge sharing, collaboration and value creation among coworkers. Researchers and practitioners to date have mostly assumed that people from this generation Y, because of their massive use of social media in the private arena, would be willing to accept and use them more easily and quickly in corporate environment. However, to the best of our knowledge, there is no empirical work which has been reported on this issue confirming this assumption. © Copyright 2016, IGI Global.

Moguillansky C.V.,University of Paris Descartes | Moguillansky C.V.,Institute Sistemas Complejos Of Valparaiso | O'Regan J.K.,University of Paris Descartes | Petitmengin C.,TELECOM Business School | Petitmengin C.,Ecole Normale Superieure de Paris
Frontiers in Human Neuroscience | Year: 2013

Despite the fact that the rubber hand illusion (RHI) is an experimental paradigm that has been widely used in the last 14 years to investigate different aspects of the sense of bodily self, very few studies have sought to investigate the subjective nature of the experience that the RHI evokes. The present study investigates the phenomenology of the RHI through a specific elicitation method. More particularly, this study aims at assessing whether the conditions usually used as control in the RHI have an impact in the sense of body ownership and at determining whether there are different stages in the emergence of the illusion. The results indicate that far from being "all or nothing," the illusion induced by the RHI protocol involves nuances in the type of perceptual changes that it creates. These perceptual changes affect not only the participants' perception of the rubber hand but also the perception of their real hand. In addition, perceptual effects may vary greatly between participants and, importantly, they evolve over time. © 2013 Valenzuela Moguillansky, O'Reganand Petitmengin.

Petitmengin C.,TELECOM Business School | Petitmengin C.,Ecole Normale Superieure de Paris | Lachaux J.-P.,French Institute of Health and Medical Research | Lachaux J.-P.,University of Lyon
Frontiers in Human Neuroscience | Year: 2013

Neurophenomenology, as an attempt to combine and mutually enlighten neural and experiential descriptions of cognitive processes, has met practical difficulties which have limited its implementation into actual research projects. The main difficulty seems to be the disparity of the levels of description: while neurophenomenology strongly emphasizes the micro-dynamics of experience, at the level of brief mental events with very specific content, most neural measures have much coarser functional selectivity, because they mix functionally heterogeneous neural processes either in space or in time. We propose a new starting point for this neurophenomenology, based on (a) the recent development of human intra-cerebral EEG (iEEG) research to highlight the neural micro-dynamics of human cognition, with millimetric and millisecond precision and (b) a disciplined access to the experiential micro-dynamics, through specific elicitation techniques. This lays the foundation for a microcognitive science, the practical implementation of neurophenomenology to combine the neural and experiential investigations of human cognition at the subsecond level. © 2013 Petitmengin and Lachaux.

Boughzala I.,TELECOM Business School | de Vreede G.-J.,University of Nebraska at Omaha | Limayem M.,University of South Florida
Journal of the Association of Information Systems | Year: 2012

Virtual worlds are Internet-based three-dimensional (3D) computer-generated environments where users interact through "avatars" - a computer-generated representation of themselves that they control in terms of appearance and behavior. In recent years, virtual worlds have evolved into sophisticated social systems where millions of people regularly collaborate. For dispersed organizational teams, they represent a viable collaboration environment in which users can integrate different communication channels and manipulate digital artifacts that represent actual team deliverables. In this editorial to the Special Issue on Team Collaboration in Virtual Worlds, we discuss past research and highlight key findings with respect to five dimensions of collaborative work: technology, people, information, process, and leadership. We conclude with a discussion of the key research challenges that lie ahead to shape the research agenda for team collaboration in virtual worlds and metaverses.

Assar S.,TELECOM Business School
2014 IEEE 4th International Model-Driven Requirements Engineering Workshop, MoDRE 2014 - Proceedings | Year: 2014

Model Driven Engineering (MDE) holds the promise of raising the level of abstraction when designing systems by promoting domain specific modeling languages, model transformation techniques and code generation engines. Although requirements engineering (RE) relies on models and on modeling, RE and MDE have evolved separately and in distinct communities. The goal of our ongoing work is to analyze the state of the art regarding the convergence and evolution of MDE and RE. This paper is a preliminary study in which we review all papers published at MoDRE workshops and map them according to three perspectives: research issue, research contribution and evaluation method. Our analysis indicates clear predominance of proposals of new language for requirement representation and the derivation of system specifications. Other facets such as requirements elicitation and requirements validation methods are much less tackled, and traceability is seldom discussed. © 2014 IEEE.

Boughzala I.,TELECOM Business School
Journal of Decision Systems | Year: 2013

Nowadays, we assist in an exponential growth of online communities and social networks. The community-based knowledge management (KM) approach has become one of the most effective instruments in KM. Despite the demonstrated role of communities in sharing, organizing and creating knowledge, the literature is still missing standards for assessing their maturity. Even if several knowledge-oriented maturity models are provided at the enterprise level, few are focusing on communities as a mechanism for organizations to manage knowledge. This paper proposes a new Community Maturity Model (CoMM) that was developed during a series of Focus Group meetings with professional KM experts. This CoMM assesses members' participation, collaboration and decision-making, and the KM capacity of any community. The model was piloted and subsequently applied in the field. This paper reports on the CoMM application within an Alumni association of a French university in order to support the building of its new strategy. © 2013 © 2013 Taylor & Francis.

Gossart C.,TELECOM Business School
Advances in Intelligent Systems and Computing | Year: 2015

This paper presents a critical review of the literature on the rebound effects generated by information and communication technologies (ICT). Following a discussion of the types of general rebound, including direct, indirect, and economy-wide, the literature on ICT-related rebound effects is critically assessed. The chapter suggests ways of overcoming rebound and lays out promising avenues of research to better understand and tackle rebound effects in ICT. ©Springer International Publishing Switzerland 2015

Vialle P.,TELECOM Business School | Song J.,TELECOM Business School | Zhang J.,TELECOM Business School
Telecommunications Policy | Year: 2012

The process of diffusion of standards and competition between standards is susceptible to initial conditions and is path dependent. In this paper, the authors are interested in investigating to which extent economic actions and public policy initiatives can modify the outcome of a path-dependent process of competition between standards. They also aim to identify the factors that affect the success of such initiatives. To this end they analyse competition between mobile standards in China across two generations (2G and 3G), with the help of essential notions of economics of standards. Different policy initiatives have been taken to stimulate the domestic innovation and to relieve the burden of foreign IPRs, culminating with the introduction of a 3G domestic standard, TD-SCDMA, to compete with the established global standards. Despite the size of the Chinese market and the strong hold of the government on the telecommunications industry, it is found that the available market data indicate that these path-breaking initiatives have not been successful from a commercial point of view. From the case study, the authors analyse the reasons for the unsatisfactory market results and outline the main lessons to be drawn. They also investigate to which extent the Chinese initiatives have contributed to other objectives related to catching-up. It is suggested that they have provided opportunities of learning to innovate and develop valuable capabilities. Building on the lessons drawn from this case, the authors discuss three standard policy and strategy options for catching-up countries: simple participation in global consortiums on agreed global standards, indigenous architectural innovation, and indigenous modular innovation. © 2012 Elsevier Ltd. All rights reserved.

Boughzala I.,TELECOM Business School
Proceedings of the Annual Hawaii International Conference on System Sciences | Year: 2014

Organizations increasingly rely on corporate social networks and online communities, under what is called today Enterprise 2.0, to enhance socialization and favor information/knowledge sharing, collaboration and value creation among coworkers. This paper presents and analyzes results from a qualitative exploratory study conducted recently with a focus group of 24 graduate management students from a French business school. It contributes to a better understanding of how generation Y perceives the use of social networking (SN) applications inside businesses. In somewhat, the results go up a gap between what they stated in this study and stereotypes commonly relayed on them in the academic and managerial literature. This study was carried out in a particular context, further exploration in other settings and cultural contexts will be required to investigate more deeply the validity / generalization of these results. © 2014 IEEE.

Boughzala I.,TELECOM Business School
Proceedings of the Annual Hawaii International Conference on System Sciences | Year: 2015

The selection of the most suitable SG with regard to a given learning objective seems to be less well addressed in the literature. This paper reports on the application a new Characterizing and Assessing Serious Games Grid (CASGG) in the higher education field with 41 graduate students to assess their learning performance according to one leaning objective using a specific SG. The tested SG was Star Bank the Game and the learning goal was to understand the principal mechanisms of banking. The findings revealed that there is no difference in terms of learning performance between students who have used the SG and those who have only followed the theoretical course. With reference to learning satisfaction, the first category of students expressed much more enthusiasm and motivation for learning. Using the SG was for them more enjoyable and engaging. The game play succeeded in capturing their attention, challenging their curiosity and enhancing their interest in the theoretical knowledge. © 2015 IEEE.

Loading TELECOM Business School collaborators
Loading TELECOM Business School collaborators