Garcia A.M.,Technological Institute For Childrens Products And Leisure |
Garcia A.I.,Technological Institute For Childrens Products And Leisure |
Cabezas M.A.L.,Technological Institute For Childrens Products And Leisure |
Reche A.S.,Technological Institute For Childrens Products And Leisure
Waste and Biomass Valorization | Year: 2015
This article is focused on the development of a series of biodegradable and eco-friendly masterbatches based on polylactic acid (PLA) filled with almond shell of different varieties to study of the influence of almond variety in the properties of injected biodegradable parts. These innovative masterbatches have 20 wt% of almond shell. These masterbatches have been added 4 % to PLA to study mechanical properties of injected samples. This study is part of a LIFE project (LIFE11 ENV/ES/513) aimed to create and to test at preindustrial level new coloured masterbatches based in biodegradable plastics and containing in its formulation a high percentage of almond shell, a natural waste material, which firstly will permit to cover technical requirements of two traditional industrial sectors: toy and furniture, although the results achieved could be extended to other industrial sectors. © 2015, Springer Science+Business Media Dordrecht.
Morante M.,Polytechnic University of Valencia |
Costa M.,Technological Institute for Childrens Products and Leisure |
Rodriguez N.,Polytechnic University of Valencia
Proceedings of IDC 2016 - The 15th International Conference on Interaction Design and Children | Year: 2016
In the last few years there has been an increase in development of digital games to be used on mobile devices for children as young as babies. Although prestigious organizations such as the American Academy of Pediatrics recommend that children shouldn't use screens until they are at least 2 years old, the first studies show that a relevant number of parents are letting the youngest infants play with screen devices. To address the lack of information for developers of this rapidly growing industry, we are carrying out a study to provide a better understanding of what the main characteristics are that designers should consider when creating apps for such a vulnerable audience. For the first stage of the research, we have analyzed the evolving capabilities children acquire in their interaction with touchable devices from birth to 2 years old.