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News Article | April 17, 2017
Site: www.marketwired.com

Local march to partner with Silicon Valley Comic Con, The Tech Museum of Innovation, NextGen Climate, Monterey Bay Aquarium and more for rally in downtown San Jose April 22 SAN JOSE, CA--(Marketwired - April 10, 2017) - Thousands of scientists, science fans and community members are expected at the March for Science Silicon Valley in downtown San Jose on Saturday, April 22. The march and family-friendly rally is one of more than 500 marches happening around the world on Earth Day. The goal of the volunteer-run effort is to celebrate science, advocate for nonpartisan support of evidence-based policy, and make science more accessible to everyone by increasing opportunities in STEM fields and education. "We are honored at the outpouring of support from our community for this celebration of science and recognition of the important work of the thousands of scientists who call the Bay Area home," said march organizer Jennie Richardson, a San Jose native and biomolecular engineering PhD candidate at UC Santa Cruz. "This march is a rallying cry for scientists and our neighbors to work together to save lives and the environment, hold leaders accountable for creating evidence-based policy and ensure the next generation of leaders is equipped to use science to solve problems." The march will start at 11 a.m. at San Jose City Hall and convene in a rally at Silicon Valley Comic Con's free outdoor festival at Plaza de Cesar Chavez starting at noon. The family-friendly festival and rally will include science-focused educational activities and opportunities for advocacy. Experts in climate change, coding, astrophysics, STEAM education, local politicians, celebrities and more will speak. Participants in Silicon Valley Comic Con may also make surprise appearances. "I'm thrilled and honored to join with the science lovers of Silicon Valley to show my support for everything we stand for together: as scientists, as citizens, and as lovers of all that is possible when we work together," said neuroscientist and actress Mayim Bialik, who will speak at the rally. Inspired by the national March for Science, March for Science Silicon Valley started with a Facebook event that quickly drew thousands of followers. Now more than 50 volunteers, dozens of partners and multiple sponsors have come together in a matter of weeks to make the event a success. The Tech Museum of Innovation will offer free admission to children under 18 in solidarity with the mission of the march. "This community's greatest gift to the world is its power to demonstrate that humanity can find innovative answers to the challenges we face," said Tim Ritchie, President and CEO of The Tech Museum of Innovation, a partner in the march. "We do not fear facts, and we do not shrink from the future. We believe in the potential of each individual to use technology to help solve the world's problems. That is why we are so pleased to see Silicon Valley rally behind this celebration of science and why we will continue our work to inspire the innovator in everyone." Volunteers are organizing marches in several Bay Area cities including San Francisco, Livermore, Hayward, Pacifica, and Santa Rosa. Organizers of the March for Science Silicon Valley in downtown San Jose are calling on participants to continue their advocacy for science after the march by volunteering to support STEAM education, encouraging their legislators to make science and evidence-based policy a priority, and asking scientists to speak publicly about how their work improves lives. *more speakers will be announced Please check website for updated list of speakers. Sponsors and local partners: NextGen Climate, Chris Shaheen Charitable Foundation, The Tech Museum of Innovation, Monterey Bay Aquarium, Black Girls Code, Friends of Stevens Creek Trail, Sierra Club Loma Prieta Chapter and Team San Jose. More can be found here. The March for Science Silicon Valley is a grassroots effort to celebrate science, advocate for non-partisan support for evidence-based policy, and make science more accessible. For more information and to officially register for the march, visit marchforsciencesv.com. You can also follow the March for Science Silicon Valley on Facebook, Instagram and Twitter. You can support the march by making a donation or purchasing items in the official store. Image Available: http://www.marketwire.com/library/MwGo/2017/4/10/11G135457/Images/IMG_3475-3bc6c153412b8d54adc8f8cd66db86bf.JPG Image Available: http://www.marketwire.com/library/MwGo/2017/4/10/11G135457/Images/170325-REX_1366-Edit-1a0bd1517dd49fcf8a16650a89e833ad.jpg Image Available: http://www.marketwire.com/library/MwGo/2017/4/10/11G135457/Images/170325-REX_1225-Edit_(1)-40fb99f05fb48c538571bebd91720ba6.jpg Image Available: http://www.marketwire.com/library/MwGo/2017/4/10/11G135457/Images/170325-REX_1084-Edit_(1)-0e2ddf47d7069be5a8a533906322feca.jpg


San Jose, CA, May 16, 2017 (GLOBE NEWSWIRE) -- Visitors will create new worlds and fly like a bird in The Tech Museum of Innovation’s new exhibit, Reboot Reality. This experimental space, opening Friday, May 26 at The Tech in downtown San Jose, offers a series of immersive activities that allow visitors to create with cutting-edge technology in virtual reality, augmented reality and mixed reality. “There are things in Reboot Reality you can’t see anywhere else,” said Dan Streelman, Director of Exhibit Development at The Tech. “You’ll be met with a plethora of experiences from digital painting on state-of-the-art touchscreens to being transported to a whole new world in a VR headset.” The Tech is working with some of the biggest players in Silicon Valley digital media, including Adobe, Google, Oculus from Facebook, HP, Stanford University and more. There will also be opportunity for startups to beta test their VR experiences with the public. “The Tech is living up to its potential and promise to give our community access to new technology and empower visitors to create with it.” said Tim Ritchie, President and CEO of The Tech.  “Reboot Reality is an entirely new kind of exhibit in that the experiences themselves will be provided almost entirely by Silicon Valley businesses and will be refreshed continually as immersive digital technologies improve.” Reboot Reality is the first permanent home of Birdly, a first-of-its-kind VR flying simulator. Visitors can soar above skyscrapers, flapping their arms in wing-like panels as their body tilts during “flight.” A fan emits the whoosh of a dive bomb or the gentle breeze of a leisurely glide as visitors steer their virtual avatars across the sky. Creators hope that one day VR technology could make important improvements in education. The Tech is the only place the public can bring their artwork to life with Adobe Wetbrush, the first digital painting experience to recreate the textures and colors of real-life oil painting with a physics-based brush and particle simulation on a pressure-sensitive tablet. Users can blend their paints and add complex textures in ways that feel shockingly like the real world. Two experiences in Reboot Reality will transform a visitor’s world into a virtual 360-degree canvas where they can use VR to paint, sculpt and play. Using a headset and hand controllers, a guest can sculpt with digital clay using Medium by Oculus from Facebook. And in Tilt Brush by Google, visitors pick from a colorful pallet of animated brush options. Visitors can also paint with electrified ropes, duct tape, sparkles and many other options before “walking through” their 3D masterpieces. These experiences can be navigated with ease even by people who don’t feel entirely comfortable with technology. “We’re excited to see how Reboot Reality will use the power of immersive technologies to break down traditional barriers to creativity,” said Nadav Hochman, Experience Developer and Program Manager, Art and Technology. “Visitors will get to unleash their imagination using new tools in inventive and fun ways.” Visitors of all ages will use the Sprout by HP to create a mashup of graphics and photos taken on the spot in a blended digital and physical computing platform that reimagines the computer workspace. They’ll also envision the future of downtown San Jose with a 360-degree glimpse of the Diridon Project — a proposed new downtown office and living space — in a visual experience developed by the architectural firm Gensler. Art meets machine learning in X degrees by Google Arts and Culture, where visitors pick two pieces of art, then an algorithm draws connections using a series of images. Researchers from Stanford’s Virtual Human Interaction Lab will also encourage visitors to explore how VR affects the way we feel about ourselves, each other or the environment. “People will feel inspired to use their experience long after they leave,” said Prinda Wanakule, Director of Experience Development and Prototyping. “I’m really excited for the potential of AR, VR and mixed media to tell immersive stories that instill hope and empathy in how we see the world.” Reboot Reality, which opens Friday, May 26, is a permanent exhibit at The Tech with new experiences rotating in periodically. All offerings are included in admission except for Birdly, which is an additional cost. Age restrictions apply. For more information visit: thetech.org/rebootreality and thetech.org/birdly The Tech will host a media preview Thursday, May 25, from 10 a.m. to 1 p.m. Exhibit and tech developers will be available for interview. Please RSVP with mkrause@thetech.org. About The Tech Museum of Innovation The Tech is a hands-on technology and science museum for people of all ages and backgrounds. The museum — located in the Capital of Silicon Valley — is a non-profit experiential learning resource established to engage people in exploring and experiencing applied technologies affecting their lives. Through programs such as The Tech Challenge, our annual team-design competition for youth, and internationally renowned programs such as The Tech Awards, The Tech endeavors to inspire the innovator in everyone. #MadeatTheTech #RebootReality A photo accompanying this announcement is available at http://www.globenewswire.com/NewsRoom/AttachmentNg/67a9acaa-3b54-4796-8941-e12d990bd800 A photo accompanying this announcement is available at http://www.globenewswire.com/NewsRoom/AttachmentNg/d2630a36-7acb-4584-86ab-87d79477c56f A photo accompanying this announcement is available at http://www.globenewswire.com/NewsRoom/AttachmentNg/dc812175-35ea-4e49-a8a9-0ef7ee02385c


San Jose, CA, May 16, 2017 (GLOBE NEWSWIRE) -- Visitors will create new worlds and fly like a bird in The Tech Museum of Innovation’s new exhibit, Reboot Reality. This experimental space, opening Friday, May 26 at The Tech in downtown San Jose, offers a series of immersive activities that allow visitors to create with cutting-edge technology in virtual reality, augmented reality and mixed reality. “There are things in Reboot Reality you can’t see anywhere else,” said Dan Streelman, Director of Exhibit Development at The Tech. “You’ll be met with a plethora of experiences from digital painting on state-of-the-art touchscreens to being transported to a whole new world in a VR headset.” The Tech is working with some of the biggest players in Silicon Valley digital media, including Adobe, Google, Oculus from Facebook, HP, Stanford University and more. There will also be opportunity for startups to beta test their VR experiences with the public. “The Tech is living up to its potential and promise to give our community access to new technology and empower visitors to create with it.” said Tim Ritchie, President and CEO of The Tech.  “Reboot Reality is an entirely new kind of exhibit in that the experiences themselves will be provided almost entirely by Silicon Valley businesses and will be refreshed continually as immersive digital technologies improve.” Reboot Reality is the first permanent home of Birdly, a first-of-its-kind VR flying simulator. Visitors can soar above skyscrapers, flapping their arms in wing-like panels as their body tilts during “flight.” A fan emits the whoosh of a dive bomb or the gentle breeze of a leisurely glide as visitors steer their virtual avatars across the sky. Creators hope that one day VR technology could make important improvements in education. The Tech is the only place the public can bring their artwork to life with Adobe Wetbrush, the first digital painting experience to recreate the textures and colors of real-life oil painting with a physics-based brush and particle simulation on a pressure-sensitive tablet. Users can blend their paints and add complex textures in ways that feel shockingly like the real world. Two experiences in Reboot Reality will transform a visitor’s world into a virtual 360-degree canvas where they can use VR to paint, sculpt and play. Using a headset and hand controllers, a guest can sculpt with digital clay using Medium by Oculus from Facebook. And in Tilt Brush by Google, visitors pick from a colorful pallet of animated brush options. Visitors can also paint with electrified ropes, duct tape, sparkles and many other options before “walking through” their 3D masterpieces. These experiences can be navigated with ease even by people who don’t feel entirely comfortable with technology. “We’re excited to see how Reboot Reality will use the power of immersive technologies to break down traditional barriers to creativity,” said Nadav Hochman, Experience Developer and Program Manager, Art and Technology. “Visitors will get to unleash their imagination using new tools in inventive and fun ways.” Visitors of all ages will use the Sprout by HP to create a mashup of graphics and photos taken on the spot in a blended digital and physical computing platform that reimagines the computer workspace. They’ll also envision the future of downtown San Jose with a 360-degree glimpse of the Diridon Project — a proposed new downtown office and living space — in a visual experience developed by the architectural firm Gensler. Art meets machine learning in X degrees by Google Arts and Culture, where visitors pick two pieces of art, then an algorithm draws connections using a series of images. Researchers from Stanford’s Virtual Human Interaction Lab will also encourage visitors to explore how VR affects the way we feel about ourselves, each other or the environment. “People will feel inspired to use their experience long after they leave,” said Prinda Wanakule, Director of Experience Development and Prototyping. “I’m really excited for the potential of AR, VR and mixed media to tell immersive stories that instill hope and empathy in how we see the world.” Reboot Reality, which opens Friday, May 26, is a permanent exhibit at The Tech with new experiences rotating in periodically. All offerings are included in admission except for Birdly, which is an additional cost. Age restrictions apply. For more information visit: thetech.org/rebootreality and thetech.org/birdly The Tech will host a media preview Thursday, May 25, from 10 a.m. to 1 p.m. Exhibit and tech developers will be available for interview. Please RSVP with mkrause@thetech.org. About The Tech Museum of Innovation The Tech is a hands-on technology and science museum for people of all ages and backgrounds. The museum — located in the Capital of Silicon Valley — is a non-profit experiential learning resource established to engage people in exploring and experiencing applied technologies affecting their lives. Through programs such as The Tech Challenge, our annual team-design competition for youth, and internationally renowned programs such as The Tech Awards, The Tech endeavors to inspire the innovator in everyone. #MadeatTheTech #RebootReality A photo accompanying this announcement is available at http://www.globenewswire.com/NewsRoom/AttachmentNg/67a9acaa-3b54-4796-8941-e12d990bd800 A photo accompanying this announcement is available at http://www.globenewswire.com/NewsRoom/AttachmentNg/d2630a36-7acb-4584-86ab-87d79477c56f A photo accompanying this announcement is available at http://www.globenewswire.com/NewsRoom/AttachmentNg/dc812175-35ea-4e49-a8a9-0ef7ee02385c


San Jose, CA, May 16, 2017 (GLOBE NEWSWIRE) -- Visitors will create new worlds and fly like a bird in The Tech Museum of Innovation’s new exhibit, Reboot Reality. This experimental space, opening Friday, May 26 at The Tech in downtown San Jose, offers a series of immersive activities that allow visitors to create with cutting-edge technology in virtual reality, augmented reality and mixed reality. “There are things in Reboot Reality you can’t see anywhere else,” said Dan Streelman, Director of Exhibit Development at The Tech. “You’ll be met with a plethora of experiences from digital painting on state-of-the-art touchscreens to being transported to a whole new world in a VR headset.” The Tech is working with some of the biggest players in Silicon Valley digital media, including Adobe, Google, Oculus from Facebook, HP, Stanford University and more. There will also be opportunity for startups to beta test their VR experiences with the public. “The Tech is living up to its potential and promise to give our community access to new technology and empower visitors to create with it.” said Tim Ritchie, President and CEO of The Tech.  “Reboot Reality is an entirely new kind of exhibit in that the experiences themselves will be provided almost entirely by Silicon Valley businesses and will be refreshed continually as immersive digital technologies improve.” Reboot Reality is the first permanent home of Birdly, a first-of-its-kind VR flying simulator. Visitors can soar above skyscrapers, flapping their arms in wing-like panels as their body tilts during “flight.” A fan emits the whoosh of a dive bomb or the gentle breeze of a leisurely glide as visitors steer their virtual avatars across the sky. Creators hope that one day VR technology could make important improvements in education. The Tech is the only place the public can bring their artwork to life with Adobe Wetbrush, the first digital painting experience to recreate the textures and colors of real-life oil painting with a physics-based brush and particle simulation on a pressure-sensitive tablet. Users can blend their paints and add complex textures in ways that feel shockingly like the real world. Two experiences in Reboot Reality will transform a visitor’s world into a virtual 360-degree canvas where they can use VR to paint, sculpt and play. Using a headset and hand controllers, a guest can sculpt with digital clay using Medium by Oculus from Facebook. And in Tilt Brush by Google, visitors pick from a colorful pallet of animated brush options. Visitors can also paint with electrified ropes, duct tape, sparkles and many other options before “walking through” their 3D masterpieces. These experiences can be navigated with ease even by people who don’t feel entirely comfortable with technology. “We’re excited to see how Reboot Reality will use the power of immersive technologies to break down traditional barriers to creativity,” said Nadav Hochman, Experience Developer and Program Manager, Art and Technology. “Visitors will get to unleash their imagination using new tools in inventive and fun ways.” Visitors of all ages will use the Sprout by HP to create a mashup of graphics and photos taken on the spot in a blended digital and physical computing platform that reimagines the computer workspace. They’ll also envision the future of downtown San Jose with a 360-degree glimpse of the Diridon Project — a proposed new downtown office and living space — in a visual experience developed by the architectural firm Gensler. Art meets machine learning in X degrees by Google Arts and Culture, where visitors pick two pieces of art, then an algorithm draws connections using a series of images. Researchers from Stanford’s Virtual Human Interaction Lab will also encourage visitors to explore how VR affects the way we feel about ourselves, each other or the environment. “People will feel inspired to use their experience long after they leave,” said Prinda Wanakule, Director of Experience Development and Prototyping. “I’m really excited for the potential of AR, VR and mixed media to tell immersive stories that instill hope and empathy in how we see the world.” Reboot Reality, which opens Friday, May 26, is a permanent exhibit at The Tech with new experiences rotating in periodically. All offerings are included in admission except for Birdly, which is an additional cost. Age restrictions apply. For more information visit: thetech.org/rebootreality and thetech.org/birdly The Tech will host a media preview Thursday, May 25, from 10 a.m. to 1 p.m. Exhibit and tech developers will be available for interview. Please RSVP with mkrause@thetech.org. About The Tech Museum of Innovation The Tech is a hands-on technology and science museum for people of all ages and backgrounds. The museum — located in the Capital of Silicon Valley — is a non-profit experiential learning resource established to engage people in exploring and experiencing applied technologies affecting their lives. Through programs such as The Tech Challenge, our annual team-design competition for youth, and internationally renowned programs such as The Tech Awards, The Tech endeavors to inspire the innovator in everyone. #MadeatTheTech #RebootReality A photo accompanying this announcement is available at http://www.globenewswire.com/NewsRoom/AttachmentNg/67a9acaa-3b54-4796-8941-e12d990bd800 A photo accompanying this announcement is available at http://www.globenewswire.com/NewsRoom/AttachmentNg/d2630a36-7acb-4584-86ab-87d79477c56f A photo accompanying this announcement is available at http://www.globenewswire.com/NewsRoom/AttachmentNg/dc812175-35ea-4e49-a8a9-0ef7ee02385c


News Article | May 8, 2017
Site: globenewswire.com

San Jose, CA, May 08, 2017 (GLOBE NEWSWIRE) -- The Tech Museum of Innovation has earned one of the nation’s top honors for museum experiences. BioDesign Studio, an exhibit The Tech opened in 2016, won  Silver for Interpretive Interactive Installations at the Media and Technology MUSE Awards, presented by The American Alliance of Museums at a celebration Sunday night. “We developed BioDesign Studio to make bioengineering playful, fun and approachable. We’re thrilled to have national recognition of this ambitious effort,” says Anja Scholze, Experience Developer and Program Manager, Biotech & Health, who accepted the award at AAM’s annual meeting. “It was a daunting task to design experiences that would empower everyone, from grade-schoolers to retirees, to explore a complex topic like bioengineering. A year later, it’s humbling to see our visitors walk away with a new understanding and enthusiasm for the possibilities of biotechnology and their own role in it.” BioDesign Studio is a permanent exhibit with an array of hands-on experiences that encourage visitors to play, tinker and design with the building blocks of life. At the Creature Creation Station, visitors use custom blocks representing genetic traits to build creatures and unleash them in a digital world where they interact with other organisms. In the Living Colors Lab, they use real lab equipment to alter the DNA of bacteria to change its color, and in the BioTinkering Lab they participate in bioengineering projects like creating bricks using mycelium, or mushroom root, a sustainable building material. The goal is to spark a sense of wonder about the world’s most complex technology: biology. “Bioengineering plays an important role in solving many of the world’s biggest problems like hunger and climate change. We’re so happy to see BioDesign Studio visitors not only learning about synthetic biology, but starting to see their own potential to create with it,” said Gretchen Walker, Vice President of Learning at The Tech. The MUSE Awards competition received more than 200 applications from a wide variety of institutions in North and South America, Europe, Australia and Asia. This year’s entries included videos and films, interactive kiosks and installations, VR experiences, applications and APIs, digital communities, websites, audio tours and more. "We're so pleased to have received this recognition- we worked hard with the brilliant team of scientists at The Tech to create an exhibit about synthetic biology that could last 10 years. We can't wait to see the new life forms, biological and digital, that visitors create in the years to come," said Ben Millstein, Communications Manager of Local Projects,  a New York firm that helped The Tech design the exhibit. Over 90 GLAM (Galleries, Libraries, Archives and Museums) professionals from across the globe participated as jurors in the process of reviewing and scoring entries. Winning programs demonstrate outstanding achievement in their content, interface, design, technical merit, innovation, utility and appeal. Now in its 28th year, the MUSE awards competition recognizes outstanding achievement in GLAM media and technology efforts. The competition is led by the American Alliance of Museums Media & Technology Professional Network. For more information about the MUSE awards, visit: http://aam-us.org/about-us/grants-awards-and-competitions/muse-awards For more information on BioDesign Studio, visit thetech.org/biodesignstudio. For pictures of BioDesign Studio, click here. About The Tech Museum of Innovation The Tech is a hands-on technology and science museum for people of all ages and backgrounds. The museum — located in the capital of Silicon Valley — is a non-profit experiential learning resource established to engage people in exploring and experiencing applied technologies affecting their lives. The Tech Challenge and Tech Awards are signature programs of The Tech. The Tech’s mission is to inspire the innovator in everyone. Visit thetech.org for more info. A photo accompanying this announcement is available at http://www.globenewswire.com/NewsRoom/AttachmentNg/88294027-79e5-486e-9d1c-c257028ff313 A photo accompanying this announcement is available at http://www.globenewswire.com/NewsRoom/AttachmentNg/23d6a5b5-27b1-4e86-9c0b-486eea2851c9 A photo accompanying this announcement is available at http://www.globenewswire.com/NewsRoom/AttachmentNg/07781886-7474-4144-9b5e-cc54eaf82e6a


News Article | May 8, 2017
Site: globenewswire.com

San Jose, CA, May 08, 2017 (GLOBE NEWSWIRE) -- The Tech Museum of Innovation has earned one of the nation’s top honors for museum experiences. BioDesign Studio, an exhibit The Tech opened in 2016, won  Silver for Interpretive Interactive Installations at the Media and Technology MUSE Awards, presented by The American Alliance of Museums at a celebration Sunday night. “We developed BioDesign Studio to make bioengineering playful, fun and approachable. We’re thrilled to have national recognition of this ambitious effort,” says Anja Scholze, Experience Developer and Program Manager, Biotech & Health, who accepted the award at AAM’s annual meeting. “It was a daunting task to design experiences that would empower everyone, from grade-schoolers to retirees, to explore a complex topic like bioengineering. A year later, it’s humbling to see our visitors walk away with a new understanding and enthusiasm for the possibilities of biotechnology and their own role in it.” BioDesign Studio is a permanent exhibit with an array of hands-on experiences that encourage visitors to play, tinker and design with the building blocks of life. At the Creature Creation Station, visitors use custom blocks representing genetic traits to build creatures and unleash them in a digital world where they interact with other organisms. In the Living Colors Lab, they use real lab equipment to alter the DNA of bacteria to change its color, and in the BioTinkering Lab they participate in bioengineering projects like creating bricks using mycelium, or mushroom root, a sustainable building material. The goal is to spark a sense of wonder about the world’s most complex technology: biology. “Bioengineering plays an important role in solving many of the world’s biggest problems like hunger and climate change. We’re so happy to see BioDesign Studio visitors not only learning about synthetic biology, but starting to see their own potential to create with it,” said Gretchen Walker, Vice President of Learning at The Tech. The MUSE Awards competition received more than 200 applications from a wide variety of institutions in North and South America, Europe, Australia and Asia. This year’s entries included videos and films, interactive kiosks and installations, VR experiences, applications and APIs, digital communities, websites, audio tours and more. "We're so pleased to have received this recognition- we worked hard with the brilliant team of scientists at The Tech to create an exhibit about synthetic biology that could last 10 years. We can't wait to see the new life forms, biological and digital, that visitors create in the years to come," said Ben Millstein, Communications Manager of Local Projects,  a New York firm that helped The Tech design the exhibit. Over 90 GLAM (Galleries, Libraries, Archives and Museums) professionals from across the globe participated as jurors in the process of reviewing and scoring entries. Winning programs demonstrate outstanding achievement in their content, interface, design, technical merit, innovation, utility and appeal. Now in its 28th year, the MUSE awards competition recognizes outstanding achievement in GLAM media and technology efforts. The competition is led by the American Alliance of Museums Media & Technology Professional Network. For more information about the MUSE awards, visit: http://aam-us.org/about-us/grants-awards-and-competitions/muse-awards For more information on BioDesign Studio, visit thetech.org/biodesignstudio. For pictures of BioDesign Studio, click here. About The Tech Museum of Innovation The Tech is a hands-on technology and science museum for people of all ages and backgrounds. The museum — located in the capital of Silicon Valley — is a non-profit experiential learning resource established to engage people in exploring and experiencing applied technologies affecting their lives. The Tech Challenge and Tech Awards are signature programs of The Tech. The Tech’s mission is to inspire the innovator in everyone. Visit thetech.org for more info. A photo accompanying this announcement is available at http://www.globenewswire.com/NewsRoom/AttachmentNg/88294027-79e5-486e-9d1c-c257028ff313 A photo accompanying this announcement is available at http://www.globenewswire.com/NewsRoom/AttachmentNg/23d6a5b5-27b1-4e86-9c0b-486eea2851c9 A photo accompanying this announcement is available at http://www.globenewswire.com/NewsRoom/AttachmentNg/07781886-7474-4144-9b5e-cc54eaf82e6a


News Article | May 8, 2017
Site: globenewswire.com

San Jose, CA, May 08, 2017 (GLOBE NEWSWIRE) -- The Tech Museum of Innovation has earned one of the nation’s top honors for museum experiences. BioDesign Studio, an exhibit The Tech opened in 2016, won  Silver for Interpretive Interactive Installations at the Media and Technology MUSE Awards, presented by The American Alliance of Museums at a celebration Sunday night. “We developed BioDesign Studio to make bioengineering playful, fun and approachable. We’re thrilled to have national recognition of this ambitious effort,” says Anja Scholze, Experience Developer and Program Manager, Biotech & Health, who accepted the award at AAM’s annual meeting. “It was a daunting task to design experiences that would empower everyone, from grade-schoolers to retirees, to explore a complex topic like bioengineering. A year later, it’s humbling to see our visitors walk away with a new understanding and enthusiasm for the possibilities of biotechnology and their own role in it.” BioDesign Studio is a permanent exhibit with an array of hands-on experiences that encourage visitors to play, tinker and design with the building blocks of life. At the Creature Creation Station, visitors use custom blocks representing genetic traits to build creatures and unleash them in a digital world where they interact with other organisms. In the Living Colors Lab, they use real lab equipment to alter the DNA of bacteria to change its color, and in the BioTinkering Lab they participate in bioengineering projects like creating bricks using mycelium, or mushroom root, a sustainable building material. The goal is to spark a sense of wonder about the world’s most complex technology: biology. “Bioengineering plays an important role in solving many of the world’s biggest problems like hunger and climate change. We’re so happy to see BioDesign Studio visitors not only learning about synthetic biology, but starting to see their own potential to create with it,” said Gretchen Walker, Vice President of Learning at The Tech. The MUSE Awards competition received more than 200 applications from a wide variety of institutions in North and South America, Europe, Australia and Asia. This year’s entries included videos and films, interactive kiosks and installations, VR experiences, applications and APIs, digital communities, websites, audio tours and more. "We're so pleased to have received this recognition- we worked hard with the brilliant team of scientists at The Tech to create an exhibit about synthetic biology that could last 10 years. We can't wait to see the new life forms, biological and digital, that visitors create in the years to come," said Ben Millstein, Communications Manager of Local Projects,  a New York firm that helped The Tech design the exhibit. Over 90 GLAM (Galleries, Libraries, Archives and Museums) professionals from across the globe participated as jurors in the process of reviewing and scoring entries. Winning programs demonstrate outstanding achievement in their content, interface, design, technical merit, innovation, utility and appeal. Now in its 28th year, the MUSE awards competition recognizes outstanding achievement in GLAM media and technology efforts. The competition is led by the American Alliance of Museums Media & Technology Professional Network. For more information about the MUSE awards, visit: http://aam-us.org/about-us/grants-awards-and-competitions/muse-awards For more information on BioDesign Studio, visit thetech.org/biodesignstudio. For pictures of BioDesign Studio, click here. About The Tech Museum of Innovation The Tech is a hands-on technology and science museum for people of all ages and backgrounds. The museum — located in the capital of Silicon Valley — is a non-profit experiential learning resource established to engage people in exploring and experiencing applied technologies affecting their lives. The Tech Challenge and Tech Awards are signature programs of The Tech. The Tech’s mission is to inspire the innovator in everyone. Visit thetech.org for more info. A photo accompanying this announcement is available at http://www.globenewswire.com/NewsRoom/AttachmentNg/88294027-79e5-486e-9d1c-c257028ff313 A photo accompanying this announcement is available at http://www.globenewswire.com/NewsRoom/AttachmentNg/23d6a5b5-27b1-4e86-9c0b-486eea2851c9 A photo accompanying this announcement is available at http://www.globenewswire.com/NewsRoom/AttachmentNg/07781886-7474-4144-9b5e-cc54eaf82e6a


Patent
Tech Museum of Innovation | Date: 2014-06-25

A user-customizable modular robotic method and system that includes a robot base unit that has a battery housing containing a power source and a magnetic tower connected to the battery housing that includes a plurality of magnetic sockets. The method and system further includes modular components that each include magnetic coupling members attachable to the magnetic sockets, such that the connected modular components receive power from the battery of the base unit. The modular components further include a connection port for data communication with a connected modular component and a processor that can transmit status and query data to the connected modular component. In addition, system and method include a programming station that can be patched to a particular robot that enables a user to easily customize the operation and function of the components of the patched robot using a simple touch and drag user interface.


Grant
Agency: NSF | Branch: Standard Grant | Program: | Phase: Secure &Trustworthy Cyberspace | Award Amount: 100.00K | Year: 2015

This project will focus on the topic of Cybersecurity for Middle School Students at Museums in a joint effort between the University at Buffalo (UB) and the Tech Museum of Innovation (The Tech), San Jose. The project will span multiple disciplines ranging from computer science and information systems to forensics and law. The participants shall pay particular attention to concepts and conceptual understanding of cybersecurity. The project will involve the design, development, assessment and refinement of interactive and hands-on experiences in a museum setting, with follow-up workshops targeting middle school students. Given the wide-spread use of the Internet, cybercrime is on the rise and cybersecurity is a much needed component in any STEM curriculum. Exposing students to learning situations through exhibits is a form of informal learning, and the follow-up workshops complement this type of learning with a less informal and more in-depth coverage of the material. The Techs Smart Museum infrastructure will also support data analysis in order to evaluate the educational efficacy and engagement of the hands-on museum experiences and workshops.

The partnership between UB and The Tech will: (a) develop and assess interactive museum exhibits on cybersecurity, and (b) develop and deliver targeted workshops to middle school students. The main objective for the exhibits will be to increase awareness of cybersecurity among a school audience. The main objective for the workshop series will be to build conceptual understanding and subject interest among young students who may otherwise not be exposed to the content. In an effort to help break down the perceived barriers to entry often associated with STEM fields and careers, various object lessons, demonstrations, puzzles, and examples will be extensively utilized. A detailed assessment of student learning and engagement throughout the workshop sessions will be conducted. Also, students in the Information Assurance Scholarship Program and the CyberCorps Program at UB will be involved in various aspects of the proposed project.


News Article | February 16, 2017
Site: www.marketwired.com

Hundreds of visitors build, tinker and learn important skills at Dream Big: Girls Day @ The Tech SAN JOSE, CA--(Marketwired - February 16, 2017) - The Tech Museum of Innovation will host hundreds of girls and their families for "Dream Big: Girls Day @ The Tech" on Presidents Day, Monday, Feb. 20. The event will feature an array of hands-on engineering activities and partners encouraging young women to explore careers in science, technology, engineering and math. The Tech's goal is to inspire the innovator in everyone, which includes equipping and motivating girls with tools they will need to succeed in our technology-driven age. "It's important that we allow girls the opportunity to grow in the tech industry, especially as so many Silicon Valley companies face challenges in diversity. Engineering, computer science and other STEM careers are more appealing to a broader segment of young women when they see the applications of those fields to solve problems and improve lives," said Gretchen Walker, Vice President of Learning at The Tech. Many activities at The Tech are focused on solving a challenge to encourage learning not just for learning's sake, but to creatively solve problems visitors find relevant and interesting. Activities at Girls Day include learning to solder by completing light-up LED circuits; making mushroom bricks, a burgeoning sustainable building material; coding animated digital storybooks; and building devices that harness the power of wind to make deliveries. Research has shown that the gender gap in STEM is not due to innate abilities, but rather to socio-cultural factors, Walker said. She said one important key to promoting women in STEM is raising a generation of young men who see STEM as something where men and women can collaborate as equals. "We intentionally invite boys to The Tech's Girls Days. It makes a big difference for boys and girls to see themselves as equally capable in these fields, and we love watching them learn and innovate together," Walker said. "The best opportunity for successful innovation comes when you have more perspectives at the table." Girls Day will also include a Women in Tech Scavenger Hunt featuring female innovators, giving girls and boys the chance to see how women have already helped shape the world. The event also concludes opening weekend for the film "Dream Big: Engineering Our World" in the Hackworth IMAX Dome Theater. The movie highlights the stories of people behind of some of the biggest marvels in modern engineering. Dream Big: Girls Day @ The Tech is made possible with the generous support of presenting sponsor Intel. Other sponsors include BNY Mellon, Gregory P. Luth & Associates, Inc., Peoples Associates Structural Engineers, Schwegman Lundberg & Woessner, First Tech Federal Credit Union, Accenture and Cisco Systems, Inc. Partners include Benesse, Rogue Making and Girls Make Games. About The Tech Museum of Innovation The Tech is a hands-on technology and science museum for people of all ages and backgrounds. The museum -- located in the Capital of Silicon Valley -- is a non-profit experiential learning resource established to engage people in exploring and experiencing applied technologies affecting their lives. The Tech Challenge and The Tech Awards are signature programs of The Tech. The Tech's mission is to inspire the innovator in everyone. Image Available: http://www.marketwire.com/library/MwGo/2017/2/16/11G130543/Images/Girls_Day_at_The_Tech_pic-150-bd60450916429042ad85779b64f943b3.jpg Image Available: http://www.marketwire.com/library/MwGo/2017/2/16/11G130543/Images/Pic6-8695a2fcdef78abbbf30d59da4a66765.JPG Image Available: http://www.marketwire.com/library/MwGo/2017/2/16/11G130543/Images/Girls_Day_at_The_Tech_15-10-10_Hi_Res_pic-61-fe6a80bf23baba5eb07e2c77f33770a0.jpg

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