Entity

Time filter

Source Type

Jakarta, Indonesia

Tarumanagara University is a university in Jakarta, Indonesia and one of the oldest private universities in Indonesia. The university has 4 campuses in Jakarta. Campus I and campus II is located in the metropolitan area of West-Jakarta, the campus III is in South-Jakarta. The future campus IV site is in Karawaci . Wikipedia.


Haris D.A.,Tarumanagara University
Proceedings - ICACSIS 2014: 2014 International Conference on Advanced Computer Science and Information Systems | Year: 2014

Attacking is one of the popular tactics usually chosen by a soccer coach. With attacking effectively, chances to score goals can be enhanced as many as possible. Better attack needs good ball passing, and that is the purpose and focus of this research. Previous robotic soccer simulations employed simple weighting method with simple criteria and does not produce optimal ball passing. To overcome this problem this research proposes a set of criteria representing a more realistic situation. This set of criteria is formulated in and appropriate objective function which is optimized using pareto frontier and Normalized Normal Constraint. From the result of this experiment, it can be seen that this proposed method has a realibility of 20% higher that that of the previous method. And it has a better passing success rate with a 75% ball possession. Rather than that of the previous method with a 25% ball possession. © 2014 IEEE. Source


Herwindiati D.E.,Tarumanagara University
Proceedings of the 7th International Conference on Engineering Computational Technology | Year: 2010

Classification is one technique of data mining used to predict group membership based on information on one or more characteristics of data. The classification is not easy when more than one variable could be loaded the same information and the one of variables can be written as a near linear combination of the other variables. The reduction of dimension has to be applied in handling those problems of classification. Principal components analysis (PCA) is the most popular among the dimension reduction analysis which is used to transform the original set of variables into a smaller set of linear combinations that accounts for most of the original set variance. The first principal component is the combination of variables that explains the greatest amount of variation. The data reduction based on the classical PCA becomes unreliable if outliers are present in the data. The first component consisting of the greatest variation is often pushed toward the anomalous observations. PCA is classical approach widely used for application of dimension reduction. One disadvantage of PCA is the elaborate computation. The two dimensional Principal Component (2DPCA) was proposed by Yang et al for reducing of computational time of standard PCA. The interesting process of 2DPCA inspires author to experiment with the classification using the robust 2DPCA, when the anomalous observations are 'hidden' in a data set. This paper proposed the new measure of classification by combining of two advantages from two approaches; they are the two dimensional (2D) projection approaches and the robust approach. The robust minimizing vector variance is chosen for 2D projection of the general matrix data. Based on the several experiments, the MVV robust 2DPCA gives the promising results. © 2010 Civil-Comp Press. Source


Hiryanto L.,Tarumanagara University
2013 International Conference on Quality in Research, QiR 2013 - In Conjunction with ICCS 2013: The 2nd International Conference on Civic Space | Year: 2013

University Course Timetabling Problem (UCTP) belongs to Constraint Satisfaction Problems (CSPs), which are the set of objects whose state must satisfy a number of constraints. The constraints, in this case, are related to characteristics and regulations of a particular university. Certainly, these will vary from one university to the other. A number of approaches have provided feasible and optimal solutions for UCTP. However, their solutions are still based certain university's constraints. Our approach has given another way to occupy various constraints for various universities. Dynamic Constraint Matching (DCM) consists of constraints logical formulation, collision matrix generation, and validation using the collision matrix. Our experiment, using 93 subjects offered in Faculty of Information Technology Tarumanagara University, has shown that all constraints, taken from the characteristics and regulations of the Faculty, can be formulated successfully. When DCM were integrated with Vertex Graph Coloring (VGC) as one of the guaranteed optimal solutions for UCTP, the approach results a course schedule that does not contain any hard or soft constraints violations. The processing time can be said fast, which is less than 1 minutes. © 2013 IEEE. Source


Lina,Tarumanagara University
2010 The 2nd International Conference on Computer and Automation Engineering, ICCAE 2010 | Year: 2010

In this paper, we propose novel techniques of constructing appearance manifolds in eigen-space for robust recognition of 3D objects. Four models are presented in this paper: Constant Covariance method, Point Interpolation method, Covariance Interpolation method, and comparison with the well known Parametric Eigenspace method. The developed application is used to recognize 3D objects from images with various capturing conditions. Experimental results show that the proposed methods could accurately recognize 3D objects even from images which are influenced by geometric distortions and quality degradation effects. ©2010 IEEE. Source


Haris D.A.,Tarumanagara University | Sugito E.,SLJ Kuningan Jakarta
ICACSIS 2015 - 2015 International Conference on Advanced Computer Science and Information Systems, Proceedings | Year: 2015

Classcraft is a free online E-Learning system that using gamification concept. Educational role-playing game that teachers and students play together in the classroom. Classcraft is more than E-Learning. By using many of the conventions traditionally found in games today, students can level up, work in teams, and earn powers that have real-world consequences. Acting as a gamification layer around any existing curriculum, the game transforms the way a class is experienced throughout the school year. Past research about E-Learning system has become one of the authors of reference for the conduct of this study. This research involve a number of FTI Untar students. Data was collected through observation, questionnaires and interviews. The questionnaire was made based on the model of the Unified Theory of Acceptance and Use of Technology (UTAUT) that have been modified. Author perform data processing using techniques Partial Least Square (PLS) and using an application called SmartPLS. The study states that the factors that affect users using ClassCraft in general is an e-learning motivation, facilitating conditions, and behavioral intention. © 2015 IEEE. Source

Discover hidden collaborations