The Ștefan cel Mare University of Suceava , also known as University of Suceava, is a public university in Suceava, Romania, founded in 1990. It was named in honor of the Moldavian Prince Stefan the Great.Started in 1963, as the Institute of Pedagogy, the institution had three faculties: Letters, Mathematics and Physics, History and Geography. After officially given the university title by the Romanian government on 7 March 1990, the university started to individualize throughout academic consolidation, didactic and scientific diversification, not least by getting better known national and international. The Stefan cel Mare university has been ranked the fourth on a recent top created by the KIENBAUM Management Consultants in cooperation with CAPITAL magazine. The ranking mirrors the current situation of the image universities haveamong employers, graduates and students in Romania. In September 2008 the university was awarded with an High Confidence Rating by the executive bureau of ARACIS . Wikipedia.
Agency: European Commission | Branch: FP7 | Program: CP | Phase: ICT-2013.1.6 | Award Amount: 4.68M | Year: 2014
Vison: NUBOMEDIA is the first cloud platform specifically designed for hosting interactive multimedia services. Its architecture is based on media pipelines: chains of elements providing media capabilities such as encryption, transcoding, augmented reality or video content analysis. These chains allow building arbitrarily complex media processing for applications. As a unique feature, from the point of view of the pipelines, the NUBOMEDIA cloud infrastructure behaves as a single virtual super-computer encompassing all the available resources of the underlying physical network. Thanks to this, NUBOMEDIA applications can elastically scale and adapt to the required load preserving Quality of Service (QoS) and Service Level Agreement (SLA) guarantees.\nMission: NUBOMEDIA mission is to democratize interactive multimedia communication services by making their creation, deployment and mass-scale exploitation a cheap, rapid and effortless process. To achieve this, we use a strategy composed of two axes. First, NUBOMEDIA exposes its capabilities through a simple to use and intuitive API that can be used by non-expert developers on most popular client platforms such as smartphones and WWW browsers. Second, the NUBOMEDIA infrastructure is released using a flexible and attractive Free Open Source Software license guaranteeing openness and neutrality.\n\nExpected project results: As a result of this project we expect to create a specification of the NUBOMEDIA architecture and a prototype implementation of it, which should include the latest trends in the area of interactive multimedia: augmented reality, video content analysis, multisensory information support, 3D, immersive audio and flexible social groups communications. The vision and mission will be validated through the creation of four professional vertical demonstrators and a large-horizontal demonstrator based on a social game. To strengthen the NUBOMEDIA impact, we plan to standardize both the architecture and the API
Agency: European Commission | Branch: FP7 | Program: CP-TP | Phase: KBBE.2012.1.2-06 | Award Amount: 7.49M | Year: 2012
Europe has set a clear and ambitious strategy (Europe 2020 Strategy) to base its economy on a smart, sustainable and inclusive growth. Part of this concept is to initiate the development towards an innovative, resource efficient and bio-based (bio-economy) European economy. Such development should contribute to economic growth and the creation of jobs, while mitigating climate change effects and providing effective responses to address the need for carbon neutral energy. In this context, European forests and the forest-based sector play an increasingly important role in fostering smart, sustainable and inclusive growth in Europe based on the production of eco-services and eco-efficient products from wood and non-wood-based products. Up to now the forest-based sector has been mainly build around wood based products. However, also multipurpose trees and non-wood forest products and services can significantly contribute to the achievement of the set goals. The objective of the STAR TREE project is to provide better understanding, knowledge, guidance and tools to support relevant stakeholders (e.g., forest owners, resource managers, enterprises, decision makers, other public and private entities) in optimising the management of multi-purpose trees and developing innovative approaches for increasing the marketability and profitability of NWFP for a more competitive rural economy. The overall impacts of the project are in the long term to support a sustainable rural development through a stronger utilisation of business opportunities based on non-wood forest products and multipurpose trees. This will particularly benefit the rural population as much as land owners and companies through a more competitive and robust rural economy and a better quality of life.
Agency: European Commission | Branch: FP7 | Program: CP-IP | Phase: ENV.2010.2.1.4-1 | Award Amount: 9.23M | Year: 2010
FunDivEUROPE (FUNctional significance of forest bioDIVersity in EUROPE) proposes to quantify the effects of forest biodiversity on ecosystem function and services in major European forest types in the main bioclimatic regions of Europe. FunDivEUROPE will be based on four scientific platforms and seven cross-cutting Work Packages. The project will combine a global network of tree diversity experiments (Experimental Platform) with a newly designed network of observational plots in six focal regions within Europe (Exploratory Platform). Additionally, the project will integrate an in-depth analysis of inventory-based datasets of existing forest monitoring networks to extend the scope to larger spatial and temporal scales (Inventory Platform). FunDivEUROPE will thus combine the strengths of various scientific approaches to explore and quantify the significance of forest biodiversity for a very large range of ecosystem processes and ecosystem services. Using modeling and state-of-the-art techniques for quantitative synthesis, the project will integrate information gained from the different platforms to assess the performance of pure and mixed species stands under changing climate. In addition to the three research platforms, FunDivEUROPE will set up a Knowledge Transfer Platform in order to foster communication, aggregation and synthesis of individual findings in the Work Packages and communication with stakeholders, policy makers and the wider public. The information gained should thus enable forest owners, forest managers and forest policy makers to adapt policies and management for sustainable use of forest ecosystems in a changing environment, capitalizing on the potential effects of biodiversity for ecosystem functioning. The experiences gained within FunDivEUROPE will finally allow contributing to the development of the European Long-Term Ecosystem Research Network, complementing existing forest observation and monitoring networks.
Agency: European Commission | Branch: FP7 | Program: CP-IP | Phase: ENV.2008.2.1.6.1. | Award Amount: 9.07M | Year: 2009
The project MOdels for AdapTIVE forest Management (MOTIVE) will evaluate the consequences of the intensified competition for forest resources given climate and land use change. The project focuses on a wide range of European forest types under different intensities of forest management. In particular, MOTIVE examines impacts with respect to the disturbance regimes determining forest dynamics. MOTIVE seeks to develop and evaluate strategies that can adapt forest management practices to balance multiple objectives under changing environmental conditions. The evaluation of different adaptive management systems will take place within a scenario analysis and a regional landscape framework. A wide range of possible scenarios will be taken into account on different time scales. The main forest types in Europe for the most important bioclimatic regions will be covered and the most important goods and services delivered by Eurpean forests will be assessed using the most up to date models. The ultimate objective of the MOTIVE project is to provide insights, data and tools to improve policymaking and adaptive forest resource management in the face of rapidly changing climatic and land-use conditions. In order to reach its objectives, MOTIVE is organized into six scientific work packages in addition to a management-oriented work package : Baseline trends and possible futures for the EU. Development of improved models for Adaptive Forest Management. Testing and evaluating management options and risks. Evaluating and selecting good adaptive forest management strategies. Improved decision support in adaptive forest management. Stakeholder/Decision maker interaction and Dissemination. One of the main deliverables of MOTIVE will be an Adaptive Forest Management toolbox. The toolbox will provide up-to-date methods for planning and decision making in AFM to the decision maker (forest resource manager, policy maker) for actual use in strategic and tactical forest management planning
Agency: European Commission | Branch: FP7 | Program: CP | Phase: ENV.2013.6.2-3 | Award Amount: 3.61M | Year: 2013
Transitions to low-carbon societies take place at multiple and complementary scales. Transition processes are highly dependent on the innovative potential of community-based initiatives and their articulation with appropriate institutional architecture. Community-based initiatives are potentially more adaptable and less constrained by current structural circumstances than top-down policies and can give impetus to large-scale and technology driven changes. TESS will provide an understanding on the upscaling possibilities of such high-potential community-based initiatives by addressing two main questions: What is the impact of community-based initiatives in terms of carbon reduction potential and economic effect? What institutional structures (values, policies and mechanisms) support these initiatives in persisting beyond the initial phase and moving into an acceleration phase, spreading desired impacts? Answers will be provided through (1) a novel measuring, reporting and verification (MRV) framework for benchmarking community-based initiatives. This will enable quantifiable, comparable and standardised evaluation, and (2) the identification of success factors for the emergence, persistence and diffusion of promising initiatives, including online initiatives. We will identify these initiatives through case studies across regions and sectors and produce a systemic understanding of their impact on societal transitions towards sustainability. Our research will be integrated and transdisciplinary, with the unique opportunity to bring together social and natural scientists to foster a transition towards European societal sustainability. Our work will feed into and extend the Climate Adapt database to facilitate reconciliation of mitigation and adaptation and connect to Europe wide evaluation approaches such as the Common Monitoring and Evaluation Framework (CMEF) of the Rural Development Programmes.
Agency: European Commission | Branch: H2020 | Program: MSCA-RISE | Phase: MSCA-RISE-2016 | Award Amount: 954.00K | Year: 2017
This project deals with an exchange programme of seven research teams with the aim to establish and consolidate a network for the design of innovative multifunctional materials based upon iron(II) spin crossover complexes: their synthesis, magnetic and spectroscopic studies, investigations on their crystalline, liquid crystalline and morphological structures, pressure effects on spin crossover properties and, particularly, their implementation into pressure sensors. The synthetic part of this project aims to access novel types of crystalline and liquid crystalline spin crossover complexes, hybrid luminescent materials, photo-switchable liquid crystalline compounds, composites and nano-objects of original morphologies and transition characteristics. These switchable materials will become a matter of different experiments under pressure: magnetic and Mssbauer measurements under hydrostatic pressure and optical experiments in a gas pressure cell. This will allow to reach an important impact on the synthesis of new bistable materials, on their behaviour under pressure, and to make them an active part of different pressure sensors. The academic participants involved in this work have collaborated on joint projects and have co-authored several scientific papers. The two industrial institutions have a recognized expertise in organic and material synthesis, commercialization, as well possessing experience on elaboration of spin transition materials. The establishment of this joint exchange programme will promote and strengthen the complementarity of the participants and will stimulate cross-fertilization, thus forming an excellent centre of synergy in research, innovation and technology in the area of functional materials. This network offers a complete training in the synthesis and characterization of new spin crossover materials for various applications.
Agency: European Commission | Branch: FP7 | Program: CP-FP | Phase: KBBE.2012.1.2-07 | Award Amount: 3.85M | Year: 2012
Forest management can lead to continuous carbon sequestration, while timber as a renewable energy source can used as a substitute for fossil fuel, thus multiplying this mitigation effect. FORMIT aims to develop forest management scenarios for carbon sequestration in Europe, including mitigation measures and management strategies for different regions, and accounting for trade-offs with other forest functions. FORMIT will bring new insights into options for carbon storage in forests accounting for historical management practices, regional differences, and management scenarios and modes of operation. This includes options for biofuel use, links between biodiversity conservation and management strategies, and economics of timber production. Mitigation encompasses carbon storage in forests, carbon in forest products, and substitution of fossil fuel. Stand and forest type estimates will be scaled up to a European-wide assessment using available forest inventory data. Forest management options aimed at mitigation will be proposed, accounting for trade-offs between forest functions, and including selection of tree species and mixtures, rotation and silviculture techniques. Based on current knowledge, the expected impact of climate change on tree growth and forest functioning will be assessed, accounting for site differences and regional climate change. In quantifying and analysing the trade-offs between carbon mitigation strategies and other forest functions, we will involve a user panel with representatives of major forest management agencies and associations in Europe. The panel will also provide input for a multicriteria analysis to identify consistent and flexible scenarios for forest management. The project will deliver management options and implementation strategies for European forests, focusing on mitigation while safeguarding other forest functions, and accounting for regional differences in environmental and socio-economic conditions.
Vatavu R.-D.,Stefan Cel Mare University of Suceava
EuroiTV'12 - Proceedings of the 10th European Conference on Interactive TV and Video | Year: 2012
As researchers and industry alike are proposing TV interfaces that use gestures in their designs, understanding users' preferences for gesture commands becomes an important problem. However, no rules or guidelines currently exist to assist designers and practitioners of such interfaces. The paper presents the results of the first study investigating users' preferences for free-hand gestures when controlling the TV set. By conducting an agreement analysis on user-elicited gestures, a set of gesture commands is proposed for basic TV control tasks. Also, guidelines and recommendations issued from observed user behavior are provided to assist practitioners interested in prototyping free-hand gestural designs for the interactive TV. © 2012 ACM.
Vatavu R.-D.,Stefan Cel Mare University of Suceava
Journal of Ambient Intelligence and Smart Environments | Year: 2013
Home entertainment systems have been continuously providing new functionalities to their users in a process in which they evolved from standalone electronic appliances to complex digital milieus superimposed on the home environment. Such complex entertainment environments are in need of appropriate interfaces with gestures standing as a viable option. However, designing gesture commands is a challenging task and today's designs do not always reflect users' natural gestures. For this reason, this work presents the results of a participatory study in which users were involved in the design and evaluation of gesture commands for 22 typical home entertainment tasks. This is the first study to deliver a comparison between user-defined gestures for two different capture technologies: using handheld devices to sense motion and employing freehand gestures and postures. Specifically, we found that: (1) consensus exists among participants in both scenarios; (2) when available, buttons are preferred to motion commands; (3) familiar point & click and drag & drop techniques are naturally reused for new environments; (4) one-hand gestures are preferred to bimanual gestures; (5) hand posture is important yet culture specific; and (6) body-referenced and parametrized gestures appeal to users. We report gesture sets for the handheld and freehand gesture scenarios in order to inform, assist, and inspire practitioners designing the gestural interfaces of our future home environments. © 2013-IOS Press and the authors. All rights reserved.
Vatavu R.-D.,Stefan Cel Mare University of Suceava
Journal of Ambient Intelligence and Smart Environments | Year: 2012
The age of ambient intelligence has already incorporated gestures into practical applications with the goal of delivering adaptive and personalized interactions. However, practitioners are faced with many problems when implementing gesture-based interfaces for such interactive ambient systems. Although gestures offer great opportunity for natural and intuitive interactions, there are currently little to no rules for creating the set of gestures for a given application. Therefore, designers associate gestures and functions by relying only on their own expertize and experience which leads to different systems exposing different standards. This approach does not only create the premises for confusion among users in a future world with such hundreds daily interactions but it also contradicts the goals of ambient intelligence in which interaction should be personalized and adapted to each user. This work introduces a novel concept (nomadic gestures) for reusing a set of user-defined gesture commands in the context of interacting with ambient systems. Nomadic gestures live on each user's personal mobile device and are uploaded to the ambient system prior to interaction. The concept relies on an important shift of perspective strictly adhering to the goals of ambient intelligence: it is not the users that adapt to the interface learning its commands but instead the interface employs the users' own gesture sets with their own preferred function associations. © 2012 IOS Press and the authors. All rights reserved.