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Suceava, Romania

The Ștefan cel Mare University of Suceava , also known as University of Suceava, is a public university in Suceava, Romania, founded in 1990. It was named in honor of the Moldavian Prince Stefan the Great.Started in 1963, as the Institute of Pedagogy, the institution had three faculties: Letters, Mathematics and Physics, History and Geography. After officially given the university title by the Romanian government on 7 March 1990, the university started to individualize throughout academic consolidation, didactic and scientific diversification, not least by getting better known national and international. The Stefan cel Mare university has been ranked the fourth on a recent top created by the KIENBAUM Management Consultants in cooperation with CAPITAL magazine. The ranking mirrors the current situation of the image universities haveamong employers, graduates and students in Romania. In September 2008 the university was awarded with an High Confidence Rating by the executive bureau of ARACIS . Wikipedia.

Satco B.,Stefan Cel Mare University of Suceava
Nonlinear Analysis: Hybrid Systems | Year: 2014

We obtain the existence of regulated solutions for measure integral equations driven by a nondecreasing function, thus modeling a large class of hybrid systems (without any restriction on their Zeno behavior). By working with Kurzweil-Stieltjes integrals and making use of a measure of noncompactness, we are able to avoid Lipschitz-type assumptions. We finally present very useful particular cases and further applications of our result. © 2014 Elsevier Ltd.

Vatavu R.-D.,Stefan Cel Mare University of Suceava
Journal of Ambient Intelligence and Smart Environments | Year: 2013

Home entertainment systems have been continuously providing new functionalities to their users in a process in which they evolved from standalone electronic appliances to complex digital milieus superimposed on the home environment. Such complex entertainment environments are in need of appropriate interfaces with gestures standing as a viable option. However, designing gesture commands is a challenging task and today's designs do not always reflect users' natural gestures. For this reason, this work presents the results of a participatory study in which users were involved in the design and evaluation of gesture commands for 22 typical home entertainment tasks. This is the first study to deliver a comparison between user-defined gestures for two different capture technologies: using handheld devices to sense motion and employing freehand gestures and postures. Specifically, we found that: (1) consensus exists among participants in both scenarios; (2) when available, buttons are preferred to motion commands; (3) familiar point & click and drag & drop techniques are naturally reused for new environments; (4) one-hand gestures are preferred to bimanual gestures; (5) hand posture is important yet culture specific; and (6) body-referenced and parametrized gestures appeal to users. We report gesture sets for the handheld and freehand gesture scenarios in order to inform, assist, and inspire practitioners designing the gestural interfaces of our future home environments. © 2013-IOS Press and the authors. All rights reserved.

Vatavu R.-D.,Stefan Cel Mare University of Suceava
Journal of Ambient Intelligence and Smart Environments | Year: 2012

The age of ambient intelligence has already incorporated gestures into practical applications with the goal of delivering adaptive and personalized interactions. However, practitioners are faced with many problems when implementing gesture-based interfaces for such interactive ambient systems. Although gestures offer great opportunity for natural and intuitive interactions, there are currently little to no rules for creating the set of gestures for a given application. Therefore, designers associate gestures and functions by relying only on their own expertize and experience which leads to different systems exposing different standards. This approach does not only create the premises for confusion among users in a future world with such hundreds daily interactions but it also contradicts the goals of ambient intelligence in which interaction should be personalized and adapted to each user. This work introduces a novel concept (nomadic gestures) for reusing a set of user-defined gesture commands in the context of interacting with ambient systems. Nomadic gestures live on each user's personal mobile device and are uploaded to the ambient system prior to interaction. The concept relies on an important shift of perspective strictly adhering to the goals of ambient intelligence: it is not the users that adapt to the interface learning its commands but instead the interface employs the users' own gesture sets with their own preferred function associations. © 2012 IOS Press and the authors. All rights reserved.

Oroian M.,Stefan Cel Mare University of Suceava
Food Biophysics | Year: 2012

The purpose of this work was to investigate the physicochemical and rheological properties of Romanian honey, and particularly to analyze the influence of moisture content, °Brix concentration and temperature. All the samples were characterized to determine their physicochemical (moisture, °Brix, pH, ash, conductivity, colour, 5-hydroxymethylfurfural content, sugar content, diastase activity) and bioactive (antioxidant activity, total phenols content and total flavonoids content) parameters. All the investigated honeys displayed Newtonian behaviour at all temperatures. Four experimental viscosity models were checked using the experimental data to correlate the influence of temperature upon honey viscosity; The William-Landel-Ferry model was much suitable than Power Law, Arrhenius and Vogel-Taumman-Fulcher models for temperature-viscosity modelling. By using the polynomial modeling method, it was possible to develop a mathematical model to describe honey viscosity in the function of temperature and chemical composition. The model achieved, developed from the viscosity, temperature and chemical composition allows predicting the evolution of the dynamic viscosity. © 2012 Springer Science+Business Media, LLC.

Vatavu R.-D.,Stefan Cel Mare University of Suceava
Multimedia Tools and Applications | Year: 2012

This work introduces and discusses the implementation details of a novel concept for a home entertainment system together with an affordable controlling interface that uses point & click interactions in order to create, mix and manipulate media screens within the same projection-based display. Scenarios for single and multiple viewers are discussed with users being able to create, reposition, resize, and control their own-defined media screens. The standard and familiar WIMP interaction techniques are transferred from PCs to home entertainment using a motion-sensing remote controller. An optional system feature is described for the automatic configuration of such media screens by analyzing the home environment using computer vision techniques. Observations from initial user studies are reported with regards to the perceived usefulness and acceptability of the proposed system. The main benefit introduced by this work is that of a large entertainment display that becomes shared and personalized while it is being adapted and fit into the home environment. © 2011 Springer Science+Business Media, LLC.

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