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Suceava, Romania

The Ștefan cel Mare University of Suceava , also known as University of Suceava, is a public university in Suceava, Romania, founded in 1990. It was named in honor of the Moldavian Prince Stefan the Great.Started in 1963, as the Institute of Pedagogy, the institution had three faculties: Letters, Mathematics and Physics, History and Geography. After officially given the university title by the Romanian government on 7 March 1990, the university started to individualize throughout academic consolidation, didactic and scientific diversification, not least by getting better known national and international. The Stefan cel Mare university has been ranked the fourth on a recent top created by the KIENBAUM Management Consultants in cooperation with CAPITAL magazine. The ranking mirrors the current situation of the image universities haveamong employers, graduates and students in Romania. In September 2008 the university was awarded with an High Confidence Rating by the executive bureau of ARACIS . Wikipedia.

Vatavu R.-D.,Stefan Cel Mare University of Suceava
Proceedings of the Designing Interactive Systems Conference, DIS '12 | Year: 2012

We investigate in this work the effect of bit depth on the performance of today's commonly used nearest-neighbor gesture recognizers. As current bit representations are typically an artifact of today's hardware and file formats, they are not reflective of the true cardinality of gesture data. We show that as few as 4-5 bits per gesture channel (x/y) are enough in order to attain peak recognition for Euclidean, Cosine, DTW, and Hausdorff distances. We also show how reduction in bit depth can lead to 85 times less memory for storing the training set without ruining recognition performance. The results will benefit practitioners of the next age of gesture sensing gadgets and devices that need to optimize speed, memory, and bit depth representation in their software and hardware designs. © 2012 ACM. Source

Lupan O.,Chimie Paristech | Pauporte T.,Chimie Paristech | Pauporte T.,Stefan Cel Mare University of Suceava | Viana B.,Chimie Paristech
Advanced Materials | Year: 2010

UV LEDs; The fabrication of an ITO/ ZnO-nanowires/p-GaN/ln-Ga LED structure is reported with an active emitting layer made of high-quality epitaxial ZnO grown electrochemically from a solution at low temperature (85 °C). A narrow ultra-violet electroluminescence centered at 397 nm is obtained at room temperature starting at an applied forward bias of 4.4 V (see figure). The emission is of high brightness and stable at low applied voltages beyond 6 V. (Figure Presented) © 2010 WILEY-VCH Verlag GmbH & Co. KGaA, Weinheim. Source

Satco B.,Stefan Cel Mare University of Suceava
Nonlinear Analysis: Hybrid Systems | Year: 2014

We obtain the existence of regulated solutions for measure integral equations driven by a nondecreasing function, thus modeling a large class of hybrid systems (without any restriction on their Zeno behavior). By working with Kurzweil-Stieltjes integrals and making use of a measure of noncompactness, we are able to avoid Lipschitz-type assumptions. We finally present very useful particular cases and further applications of our result. © 2014 Elsevier Ltd. Source

Vatavu R.-D.,Stefan Cel Mare University of Suceava
Proceedings of the 11th European Conference on Interactive TV and Video, EuroITV 2013 | Year: 2013

We explore interactions in the space surrounding the TV set, and use this space as a canvas to display additional TV content in the form of projected screens and customized controls and widgets. We present implementation details for a prototype that creates a hybrid, physical-projected, augmented TV space with off-the-shelf, low-cost technical equipment. The results of a participatory design study are reported to inform development of interaction techniques for multimedia content that spans the physical-projected TV space. We report a set of commands for twelve frequently-used TV tasks and compile guidelines for designing interactions for augmented TV spaces. With this work, we plan to make TV interface designers aware of the many opportunities offered by the space around the physical TV screen once turned interactive. It is our hope that this very first investigation of the interactive potential of the area surrounding the TV set will encourage new explorations of augmented TV spaces, and will foster the design of new applications and new entertainment experiences for our interactive, smart TV spaces of the future. Copyright 2013 ACM. Source

Vatavu R.-D.,Stefan Cel Mare University of Suceava
Journal of Ambient Intelligence and Smart Environments | Year: 2013

Home entertainment systems have been continuously providing new functionalities to their users in a process in which they evolved from standalone electronic appliances to complex digital milieus superimposed on the home environment. Such complex entertainment environments are in need of appropriate interfaces with gestures standing as a viable option. However, designing gesture commands is a challenging task and today's designs do not always reflect users' natural gestures. For this reason, this work presents the results of a participatory study in which users were involved in the design and evaluation of gesture commands for 22 typical home entertainment tasks. This is the first study to deliver a comparison between user-defined gestures for two different capture technologies: using handheld devices to sense motion and employing freehand gestures and postures. Specifically, we found that: (1) consensus exists among participants in both scenarios; (2) when available, buttons are preferred to motion commands; (3) familiar point & click and drag & drop techniques are naturally reused for new environments; (4) one-hand gestures are preferred to bimanual gestures; (5) hand posture is important yet culture specific; and (6) body-referenced and parametrized gestures appeal to users. We report gesture sets for the handheld and freehand gesture scenarios in order to inform, assist, and inspire practitioners designing the gestural interfaces of our future home environments. © 2013-IOS Press and the authors. All rights reserved. Source

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