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Sarasota, FL, Feb. 28, 2017 (GLOBE NEWSWIRE) -- Zion Market Research has published a new report titled “Interactive Projector Market (Short Throw, Ultra Short Throw, and Standard Throw) for Education, Corporate, Government and Other Applications: Global Industry Perspective, Comprehensive Analysis, and Forecast, 2016-2022”. According to the report, global interactive projector market was valued at around USD 813.80 million in 2016 and is expected to reach approximately USD 2,618.05 million by 2022, growing at a CAGR of slightly above 21.5% between 2017 and 2022.     The interactive projector is a powerful educational and corporate tool which supports clear and seamless instruction and also raises the level of interactivity in classrooms and conferences. Many types of research indicate that students are more involved and motivated with information and communication technology. Therefore, interactive projectors have shown steady growth since they first hit the market in 2009. Browse through 13 Market Tables and 21 Figures spread through 110 Pages and in-depth TOC on “Global Interactive Projector Market: By Type, Technology, Application, Share, Size, Analysis and Forecast 2016 – 2022”. The low cost of interactive projectors as compared to other interactive devices such as interactive whiteboards and interactive flat panel displays is the key factor to drive growth for this market. Interactive projectors can be used on any surface and perform and provide the same quality, unlike interactive whiteboard. Additionally, the emergence of e-learning and virtual learning is also expected to contribute to the substantial market growth of interactive projectors over the forecast period. E-Learning is gaining popularity in educational institutions all over the world and the interactive projector is an ideal tool to deliver content with rich media. Virtual learning helps foster interactivity between students and teachers and has enabled the ease of access to education. By interactive projector, distance learning has become possible through webinars, live sessions, and video lectures.   However, lack of awareness and the high cost of the interactive projector is hampering the market growth. Nonetheless, technological advancement in the interactive projector can impel the further growth of this market.  Browse the full "Interactive Projector Market (Short Throw, Ultra Short Throw, and Standard Throw) Market for Education, Corporate, Government and Other Application: Global Industry Perspective, Comprehensive Analysis, and Forecast, 2016-2022" report at https://www.zionmarketresearch.com/report/interactive-projector-market By type, ultra short throw projectors held highest market share as it eliminates various problems related to interactive systems such as eye glare and intrusive footprint. Shorter throw projection provides reduced shadows and limit the amount of light that hits a presenter's eyes and also can help out in installations where space is limited. Increased penetration of interactive projectors in the education segment is the major driving factor for the growth of this market. For instance, in 2015, Mimio announced innovative projector which allows schools to bring interactively and touch technology to classrooms. Mimio upgraded its projector line. The Mimio projector 280 series now includes a conventional, non-interactive model; a pen-based interactive model; and a touch-enabled model. This upgraded projector allows for the simultaneous use of up to 10 interactive pens, and the touch-based projector supports up to ten simultaneous touch points. North America and Western Europe shows high usage rate of interactive projectors. Increasing technological developments in U.S. and UK is fueling the demand of interactive projector market. Furthermore, consumer awareness and government funding and support to education sectors are some of the factors which are escalating the growth of interactive projectors in North America & Western Europe. For instance, the pico projectors market in North America is gaining traction and is expected to grow at a CAGR of almost 37% during the forecast period due to their affordability. Unlike education projectors, pico projectors mainly use LEDs as the light source which enables efficient light projection despite its compact size. The education and business segments together form around 30% of the pico projector market in North America. Inquire more about this report @ https://www.zionmarketresearch.com/inquiry/interactive-projector-market Countries such as India, China, Malaysia, Thailand, and Singapore are the major contributors to the growth in Asia Pacific. In India, BenQ is DLP projector brand and education projector brand. BenQ has come up with its different projector features such as optimized brightness and network control features, power-saving solutions. Hence, BenQ has become the best projector brand in India with around 20% market share. The developing economies in Latin America also have a potential market for interactive projectors.  Demand for the education sector is the key growth factor expected to spur the growth of the interactive projector in Latin America. The Middle East and Africa is expected to be one of the fastest growing regional markets for the interactive projector in the coming years. Key players in global interactive projector market are Epson ProVision Technologies, Texas Instruments Incorporated, Mitsubishi Electric Visual and Imaging Systems, Mimio Boxlight, SMART Technologies, InFocus Corporation, BenQ Corporation, Hitachi, Ltd., Touchjet, Inc., Sony Electronics Inc., and CASIO AMERICA INC. among others. For more inquiry contact our sales team @ sales@zionmarketresearch.com The report segment of global interactive projector market as follows: Zion Market Research is an obligated company. We create futuristic, cutting edge, informative reports ranging from industry reports, company reports to country reports. We provide our clients not only with market statistics unveiled by avowed private publishers and public organizations but also with vogue and newest industry reports along with pre-eminent and niche company profiles. Our database of market research reports comprises a wide variety of reports from cardinal industries. Our database is been updated constantly in order to fulfill our clients with prompt and direct online access to our database. Keeping in mind the client’s needs, we have included expert insights on global industries, products, and market trends in this database. Last but not the least, we make it our duty to ensure the success of clients connected to us—after all—if you do well, a little of the light shines on us.


Sarasota, FL, Feb. 28, 2017 (GLOBE NEWSWIRE) -- Zion Market Research has published a new report titled “Interactive Projector Market (Short Throw, Ultra Short Throw, and Standard Throw) for Education, Corporate, Government and Other Applications: Global Industry Perspective, Comprehensive Analysis, and Forecast, 2016-2022”. According to the report, global interactive projector market was valued at around USD 813.80 million in 2016 and is expected to reach approximately USD 2,618.05 million by 2022, growing at a CAGR of slightly above 21.5% between 2017 and 2022.     The interactive projector is a powerful educational and corporate tool which supports clear and seamless instruction and also raises the level of interactivity in classrooms and conferences. Many types of research indicate that students are more involved and motivated with information and communication technology. Therefore, interactive projectors have shown steady growth since they first hit the market in 2009. Browse through 13 Market Tables and 21 Figures spread through 110 Pages and in-depth TOC on “Global Interactive Projector Market: By Type, Technology, Application, Share, Size, Analysis and Forecast 2016 – 2022”. The low cost of interactive projectors as compared to other interactive devices such as interactive whiteboards and interactive flat panel displays is the key factor to drive growth for this market. Interactive projectors can be used on any surface and perform and provide the same quality, unlike interactive whiteboard. Additionally, the emergence of e-learning and virtual learning is also expected to contribute to the substantial market growth of interactive projectors over the forecast period. E-Learning is gaining popularity in educational institutions all over the world and the interactive projector is an ideal tool to deliver content with rich media. Virtual learning helps foster interactivity between students and teachers and has enabled the ease of access to education. By interactive projector, distance learning has become possible through webinars, live sessions, and video lectures.   However, lack of awareness and the high cost of the interactive projector is hampering the market growth. Nonetheless, technological advancement in the interactive projector can impel the further growth of this market.  Browse the full "Interactive Projector Market (Short Throw, Ultra Short Throw, and Standard Throw) Market for Education, Corporate, Government and Other Application: Global Industry Perspective, Comprehensive Analysis, and Forecast, 2016-2022" report at https://www.zionmarketresearch.com/report/interactive-projector-market By type, ultra short throw projectors held highest market share as it eliminates various problems related to interactive systems such as eye glare and intrusive footprint. Shorter throw projection provides reduced shadows and limit the amount of light that hits a presenter's eyes and also can help out in installations where space is limited. Increased penetration of interactive projectors in the education segment is the major driving factor for the growth of this market. For instance, in 2015, Mimio announced innovative projector which allows schools to bring interactively and touch technology to classrooms. Mimio upgraded its projector line. The Mimio projector 280 series now includes a conventional, non-interactive model; a pen-based interactive model; and a touch-enabled model. This upgraded projector allows for the simultaneous use of up to 10 interactive pens, and the touch-based projector supports up to ten simultaneous touch points. North America and Western Europe shows high usage rate of interactive projectors. Increasing technological developments in U.S. and UK is fueling the demand of interactive projector market. Furthermore, consumer awareness and government funding and support to education sectors are some of the factors which are escalating the growth of interactive projectors in North America & Western Europe. For instance, the pico projectors market in North America is gaining traction and is expected to grow at a CAGR of almost 37% during the forecast period due to their affordability. Unlike education projectors, pico projectors mainly use LEDs as the light source which enables efficient light projection despite its compact size. The education and business segments together form around 30% of the pico projector market in North America. Inquire more about this report @ https://www.zionmarketresearch.com/inquiry/interactive-projector-market Countries such as India, China, Malaysia, Thailand, and Singapore are the major contributors to the growth in Asia Pacific. In India, BenQ is DLP projector brand and education projector brand. BenQ has come up with its different projector features such as optimized brightness and network control features, power-saving solutions. Hence, BenQ has become the best projector brand in India with around 20% market share. The developing economies in Latin America also have a potential market for interactive projectors.  Demand for the education sector is the key growth factor expected to spur the growth of the interactive projector in Latin America. The Middle East and Africa is expected to be one of the fastest growing regional markets for the interactive projector in the coming years. Key players in global interactive projector market are Epson ProVision Technologies, Texas Instruments Incorporated, Mitsubishi Electric Visual and Imaging Systems, Mimio Boxlight, SMART Technologies, InFocus Corporation, BenQ Corporation, Hitachi, Ltd., Touchjet, Inc., Sony Electronics Inc., and CASIO AMERICA INC. among others. For more inquiry contact our sales team @ sales@zionmarketresearch.com The report segment of global interactive projector market as follows: Zion Market Research is an obligated company. We create futuristic, cutting edge, informative reports ranging from industry reports, company reports to country reports. We provide our clients not only with market statistics unveiled by avowed private publishers and public organizations but also with vogue and newest industry reports along with pre-eminent and niche company profiles. Our database of market research reports comprises a wide variety of reports from cardinal industries. Our database is been updated constantly in order to fulfill our clients with prompt and direct online access to our database. Keeping in mind the client’s needs, we have included expert insights on global industries, products, and market trends in this database. Last but not the least, we make it our duty to ensure the success of clients connected to us—after all—if you do well, a little of the light shines on us.


Sarasota, FL, Feb. 28, 2017 (GLOBE NEWSWIRE) -- Zion Market Research has published a new report titled “Interactive Projector Market (Short Throw, Ultra Short Throw, and Standard Throw) for Education, Corporate, Government and Other Applications: Global Industry Perspective, Comprehensive Analysis, and Forecast, 2016-2022”. According to the report, global interactive projector market was valued at around USD 813.80 million in 2016 and is expected to reach approximately USD 2,618.05 million by 2022, growing at a CAGR of slightly above 21.5% between 2017 and 2022.     The interactive projector is a powerful educational and corporate tool which supports clear and seamless instruction and also raises the level of interactivity in classrooms and conferences. Many types of research indicate that students are more involved and motivated with information and communication technology. Therefore, interactive projectors have shown steady growth since they first hit the market in 2009. Browse through 13 Market Tables and 21 Figures spread through 110 Pages and in-depth TOC on “Global Interactive Projector Market: By Type, Technology, Application, Share, Size, Analysis and Forecast 2016 – 2022”. The low cost of interactive projectors as compared to other interactive devices such as interactive whiteboards and interactive flat panel displays is the key factor to drive growth for this market. Interactive projectors can be used on any surface and perform and provide the same quality, unlike interactive whiteboard. Additionally, the emergence of e-learning and virtual learning is also expected to contribute to the substantial market growth of interactive projectors over the forecast period. E-Learning is gaining popularity in educational institutions all over the world and the interactive projector is an ideal tool to deliver content with rich media. Virtual learning helps foster interactivity between students and teachers and has enabled the ease of access to education. By interactive projector, distance learning has become possible through webinars, live sessions, and video lectures.   However, lack of awareness and the high cost of the interactive projector is hampering the market growth. Nonetheless, technological advancement in the interactive projector can impel the further growth of this market.  Browse the full "Interactive Projector Market (Short Throw, Ultra Short Throw, and Standard Throw) Market for Education, Corporate, Government and Other Application: Global Industry Perspective, Comprehensive Analysis, and Forecast, 2016-2022" report at https://www.zionmarketresearch.com/report/interactive-projector-market By type, ultra short throw projectors held highest market share as it eliminates various problems related to interactive systems such as eye glare and intrusive footprint. Shorter throw projection provides reduced shadows and limit the amount of light that hits a presenter's eyes and also can help out in installations where space is limited. Increased penetration of interactive projectors in the education segment is the major driving factor for the growth of this market. For instance, in 2015, Mimio announced innovative projector which allows schools to bring interactively and touch technology to classrooms. Mimio upgraded its projector line. The Mimio projector 280 series now includes a conventional, non-interactive model; a pen-based interactive model; and a touch-enabled model. This upgraded projector allows for the simultaneous use of up to 10 interactive pens, and the touch-based projector supports up to ten simultaneous touch points. North America and Western Europe shows high usage rate of interactive projectors. Increasing technological developments in U.S. and UK is fueling the demand of interactive projector market. Furthermore, consumer awareness and government funding and support to education sectors are some of the factors which are escalating the growth of interactive projectors in North America & Western Europe. For instance, the pico projectors market in North America is gaining traction and is expected to grow at a CAGR of almost 37% during the forecast period due to their affordability. Unlike education projectors, pico projectors mainly use LEDs as the light source which enables efficient light projection despite its compact size. The education and business segments together form around 30% of the pico projector market in North America. Inquire more about this report @ https://www.zionmarketresearch.com/inquiry/interactive-projector-market Countries such as India, China, Malaysia, Thailand, and Singapore are the major contributors to the growth in Asia Pacific. In India, BenQ is DLP projector brand and education projector brand. BenQ has come up with its different projector features such as optimized brightness and network control features, power-saving solutions. Hence, BenQ has become the best projector brand in India with around 20% market share. The developing economies in Latin America also have a potential market for interactive projectors.  Demand for the education sector is the key growth factor expected to spur the growth of the interactive projector in Latin America. The Middle East and Africa is expected to be one of the fastest growing regional markets for the interactive projector in the coming years. Key players in global interactive projector market are Epson ProVision Technologies, Texas Instruments Incorporated, Mitsubishi Electric Visual and Imaging Systems, Mimio Boxlight, SMART Technologies, InFocus Corporation, BenQ Corporation, Hitachi, Ltd., Touchjet, Inc., Sony Electronics Inc., and CASIO AMERICA INC. among others. For more inquiry contact our sales team @ sales@zionmarketresearch.com The report segment of global interactive projector market as follows: Zion Market Research is an obligated company. We create futuristic, cutting edge, informative reports ranging from industry reports, company reports to country reports. We provide our clients not only with market statistics unveiled by avowed private publishers and public organizations but also with vogue and newest industry reports along with pre-eminent and niche company profiles. Our database of market research reports comprises a wide variety of reports from cardinal industries. Our database is been updated constantly in order to fulfill our clients with prompt and direct online access to our database. Keeping in mind the client’s needs, we have included expert insights on global industries, products, and market trends in this database. Last but not the least, we make it our duty to ensure the success of clients connected to us—after all—if you do well, a little of the light shines on us.


Sarasota, FL, Feb. 28, 2017 (GLOBE NEWSWIRE) -- Zion Market Research has published a new report titled “Interactive Projector Market (Short Throw, Ultra Short Throw, and Standard Throw) for Education, Corporate, Government and Other Applications: Global Industry Perspective, Comprehensive Analysis, and Forecast, 2016-2022”. According to the report, global interactive projector market was valued at around USD 813.80 million in 2016 and is expected to reach approximately USD 2,618.05 million by 2022, growing at a CAGR of slightly above 21.5% between 2017 and 2022.     The interactive projector is a powerful educational and corporate tool which supports clear and seamless instruction and also raises the level of interactivity in classrooms and conferences. Many types of research indicate that students are more involved and motivated with information and communication technology. Therefore, interactive projectors have shown steady growth since they first hit the market in 2009. Browse through 13 Market Tables and 21 Figures spread through 110 Pages and in-depth TOC on “Global Interactive Projector Market: By Type, Technology, Application, Share, Size, Analysis and Forecast 2016 – 2022”. The low cost of interactive projectors as compared to other interactive devices such as interactive whiteboards and interactive flat panel displays is the key factor to drive growth for this market. Interactive projectors can be used on any surface and perform and provide the same quality, unlike interactive whiteboard. Additionally, the emergence of e-learning and virtual learning is also expected to contribute to the substantial market growth of interactive projectors over the forecast period. E-Learning is gaining popularity in educational institutions all over the world and the interactive projector is an ideal tool to deliver content with rich media. Virtual learning helps foster interactivity between students and teachers and has enabled the ease of access to education. By interactive projector, distance learning has become possible through webinars, live sessions, and video lectures.   However, lack of awareness and the high cost of the interactive projector is hampering the market growth. Nonetheless, technological advancement in the interactive projector can impel the further growth of this market.  Browse the full "Interactive Projector Market (Short Throw, Ultra Short Throw, and Standard Throw) Market for Education, Corporate, Government and Other Application: Global Industry Perspective, Comprehensive Analysis, and Forecast, 2016-2022" report at https://www.zionmarketresearch.com/report/interactive-projector-market By type, ultra short throw projectors held highest market share as it eliminates various problems related to interactive systems such as eye glare and intrusive footprint. Shorter throw projection provides reduced shadows and limit the amount of light that hits a presenter's eyes and also can help out in installations where space is limited. Increased penetration of interactive projectors in the education segment is the major driving factor for the growth of this market. For instance, in 2015, Mimio announced innovative projector which allows schools to bring interactively and touch technology to classrooms. Mimio upgraded its projector line. The Mimio projector 280 series now includes a conventional, non-interactive model; a pen-based interactive model; and a touch-enabled model. This upgraded projector allows for the simultaneous use of up to 10 interactive pens, and the touch-based projector supports up to ten simultaneous touch points. North America and Western Europe shows high usage rate of interactive projectors. Increasing technological developments in U.S. and UK is fueling the demand of interactive projector market. Furthermore, consumer awareness and government funding and support to education sectors are some of the factors which are escalating the growth of interactive projectors in North America & Western Europe. For instance, the pico projectors market in North America is gaining traction and is expected to grow at a CAGR of almost 37% during the forecast period due to their affordability. Unlike education projectors, pico projectors mainly use LEDs as the light source which enables efficient light projection despite its compact size. The education and business segments together form around 30% of the pico projector market in North America. Inquire more about this report @ https://www.zionmarketresearch.com/inquiry/interactive-projector-market Countries such as India, China, Malaysia, Thailand, and Singapore are the major contributors to the growth in Asia Pacific. In India, BenQ is DLP projector brand and education projector brand. BenQ has come up with its different projector features such as optimized brightness and network control features, power-saving solutions. Hence, BenQ has become the best projector brand in India with around 20% market share. The developing economies in Latin America also have a potential market for interactive projectors.  Demand for the education sector is the key growth factor expected to spur the growth of the interactive projector in Latin America. The Middle East and Africa is expected to be one of the fastest growing regional markets for the interactive projector in the coming years. Key players in global interactive projector market are Epson ProVision Technologies, Texas Instruments Incorporated, Mitsubishi Electric Visual and Imaging Systems, Mimio Boxlight, SMART Technologies, InFocus Corporation, BenQ Corporation, Hitachi, Ltd., Touchjet, Inc., Sony Electronics Inc., and CASIO AMERICA INC. among others. For more inquiry contact our sales team @ sales@zionmarketresearch.com The report segment of global interactive projector market as follows: Zion Market Research is an obligated company. We create futuristic, cutting edge, informative reports ranging from industry reports, company reports to country reports. We provide our clients not only with market statistics unveiled by avowed private publishers and public organizations but also with vogue and newest industry reports along with pre-eminent and niche company profiles. Our database of market research reports comprises a wide variety of reports from cardinal industries. Our database is been updated constantly in order to fulfill our clients with prompt and direct online access to our database. Keeping in mind the client’s needs, we have included expert insights on global industries, products, and market trends in this database. Last but not the least, we make it our duty to ensure the success of clients connected to us—after all—if you do well, a little of the light shines on us.


Sarasota, FL, Feb. 28, 2017 (GLOBE NEWSWIRE) -- Zion Market Research has published a new report titled “Interactive Projector Market (Short Throw, Ultra Short Throw, and Standard Throw) for Education, Corporate, Government and Other Applications: Global Industry Perspective, Comprehensive Analysis, and Forecast, 2016-2022”. According to the report, global interactive projector market was valued at around USD 813.80 million in 2016 and is expected to reach approximately USD 2,618.05 million by 2022, growing at a CAGR of slightly above 21.5% between 2017 and 2022.     The interactive projector is a powerful educational and corporate tool which supports clear and seamless instruction and also raises the level of interactivity in classrooms and conferences. Many types of research indicate that students are more involved and motivated with information and communication technology. Therefore, interactive projectors have shown steady growth since they first hit the market in 2009. Browse through 13 Market Tables and 21 Figures spread through 110 Pages and in-depth TOC on “Global Interactive Projector Market: By Type, Technology, Application, Share, Size, Analysis and Forecast 2016 – 2022”. The low cost of interactive projectors as compared to other interactive devices such as interactive whiteboards and interactive flat panel displays is the key factor to drive growth for this market. Interactive projectors can be used on any surface and perform and provide the same quality, unlike interactive whiteboard. Additionally, the emergence of e-learning and virtual learning is also expected to contribute to the substantial market growth of interactive projectors over the forecast period. E-Learning is gaining popularity in educational institutions all over the world and the interactive projector is an ideal tool to deliver content with rich media. Virtual learning helps foster interactivity between students and teachers and has enabled the ease of access to education. By interactive projector, distance learning has become possible through webinars, live sessions, and video lectures.   However, lack of awareness and the high cost of the interactive projector is hampering the market growth. Nonetheless, technological advancement in the interactive projector can impel the further growth of this market.  Browse the full "Interactive Projector Market (Short Throw, Ultra Short Throw, and Standard Throw) Market for Education, Corporate, Government and Other Application: Global Industry Perspective, Comprehensive Analysis, and Forecast, 2016-2022" report at https://www.zionmarketresearch.com/report/interactive-projector-market By type, ultra short throw projectors held highest market share as it eliminates various problems related to interactive systems such as eye glare and intrusive footprint. Shorter throw projection provides reduced shadows and limit the amount of light that hits a presenter's eyes and also can help out in installations where space is limited. Increased penetration of interactive projectors in the education segment is the major driving factor for the growth of this market. For instance, in 2015, Mimio announced innovative projector which allows schools to bring interactively and touch technology to classrooms. Mimio upgraded its projector line. The Mimio projector 280 series now includes a conventional, non-interactive model; a pen-based interactive model; and a touch-enabled model. This upgraded projector allows for the simultaneous use of up to 10 interactive pens, and the touch-based projector supports up to ten simultaneous touch points. North America and Western Europe shows high usage rate of interactive projectors. Increasing technological developments in U.S. and UK is fueling the demand of interactive projector market. Furthermore, consumer awareness and government funding and support to education sectors are some of the factors which are escalating the growth of interactive projectors in North America & Western Europe. For instance, the pico projectors market in North America is gaining traction and is expected to grow at a CAGR of almost 37% during the forecast period due to their affordability. Unlike education projectors, pico projectors mainly use LEDs as the light source which enables efficient light projection despite its compact size. The education and business segments together form around 30% of the pico projector market in North America. Inquire more about this report @ https://www.zionmarketresearch.com/inquiry/interactive-projector-market Countries such as India, China, Malaysia, Thailand, and Singapore are the major contributors to the growth in Asia Pacific. In India, BenQ is DLP projector brand and education projector brand. BenQ has come up with its different projector features such as optimized brightness and network control features, power-saving solutions. Hence, BenQ has become the best projector brand in India with around 20% market share. The developing economies in Latin America also have a potential market for interactive projectors.  Demand for the education sector is the key growth factor expected to spur the growth of the interactive projector in Latin America. The Middle East and Africa is expected to be one of the fastest growing regional markets for the interactive projector in the coming years. Key players in global interactive projector market are Epson ProVision Technologies, Texas Instruments Incorporated, Mitsubishi Electric Visual and Imaging Systems, Mimio Boxlight, SMART Technologies, InFocus Corporation, BenQ Corporation, Hitachi, Ltd., Touchjet, Inc., Sony Electronics Inc., and CASIO AMERICA INC. among others. For more inquiry contact our sales team @ sales@zionmarketresearch.com The report segment of global interactive projector market as follows: Zion Market Research is an obligated company. We create futuristic, cutting edge, informative reports ranging from industry reports, company reports to country reports. We provide our clients not only with market statistics unveiled by avowed private publishers and public organizations but also with vogue and newest industry reports along with pre-eminent and niche company profiles. Our database of market research reports comprises a wide variety of reports from cardinal industries. Our database is been updated constantly in order to fulfill our clients with prompt and direct online access to our database. Keeping in mind the client’s needs, we have included expert insights on global industries, products, and market trends in this database. Last but not the least, we make it our duty to ensure the success of clients connected to us—after all—if you do well, a little of the light shines on us.


Sarasota, FL, Feb. 28, 2017 (GLOBE NEWSWIRE) -- Zion Market Research has published a new report titled “Interactive Projector Market (Short Throw, Ultra Short Throw, and Standard Throw) for Education, Corporate, Government and Other Applications: Global Industry Perspective, Comprehensive Analysis, and Forecast, 2016-2022”. According to the report, global interactive projector market was valued at around USD 813.80 million in 2016 and is expected to reach approximately USD 2,618.05 million by 2022, growing at a CAGR of slightly above 21.5% between 2017 and 2022.     The interactive projector is a powerful educational and corporate tool which supports clear and seamless instruction and also raises the level of interactivity in classrooms and conferences. Many types of research indicate that students are more involved and motivated with information and communication technology. Therefore, interactive projectors have shown steady growth since they first hit the market in 2009. Browse through 13 Market Tables and 21 Figures spread through 110 Pages and in-depth TOC on “Global Interactive Projector Market: By Type, Technology, Application, Share, Size, Analysis and Forecast 2016 – 2022”. The low cost of interactive projectors as compared to other interactive devices such as interactive whiteboards and interactive flat panel displays is the key factor to drive growth for this market. Interactive projectors can be used on any surface and perform and provide the same quality, unlike interactive whiteboard. Additionally, the emergence of e-learning and virtual learning is also expected to contribute to the substantial market growth of interactive projectors over the forecast period. E-Learning is gaining popularity in educational institutions all over the world and the interactive projector is an ideal tool to deliver content with rich media. Virtual learning helps foster interactivity between students and teachers and has enabled the ease of access to education. By interactive projector, distance learning has become possible through webinars, live sessions, and video lectures.   However, lack of awareness and the high cost of the interactive projector is hampering the market growth. Nonetheless, technological advancement in the interactive projector can impel the further growth of this market.  Browse the full "Interactive Projector Market (Short Throw, Ultra Short Throw, and Standard Throw) Market for Education, Corporate, Government and Other Application: Global Industry Perspective, Comprehensive Analysis, and Forecast, 2016-2022" report at https://www.zionmarketresearch.com/report/interactive-projector-market By type, ultra short throw projectors held highest market share as it eliminates various problems related to interactive systems such as eye glare and intrusive footprint. Shorter throw projection provides reduced shadows and limit the amount of light that hits a presenter's eyes and also can help out in installations where space is limited. Increased penetration of interactive projectors in the education segment is the major driving factor for the growth of this market. For instance, in 2015, Mimio announced innovative projector which allows schools to bring interactively and touch technology to classrooms. Mimio upgraded its projector line. The Mimio projector 280 series now includes a conventional, non-interactive model; a pen-based interactive model; and a touch-enabled model. This upgraded projector allows for the simultaneous use of up to 10 interactive pens, and the touch-based projector supports up to ten simultaneous touch points. North America and Western Europe shows high usage rate of interactive projectors. Increasing technological developments in U.S. and UK is fueling the demand of interactive projector market. Furthermore, consumer awareness and government funding and support to education sectors are some of the factors which are escalating the growth of interactive projectors in North America & Western Europe. For instance, the pico projectors market in North America is gaining traction and is expected to grow at a CAGR of almost 37% during the forecast period due to their affordability. Unlike education projectors, pico projectors mainly use LEDs as the light source which enables efficient light projection despite its compact size. The education and business segments together form around 30% of the pico projector market in North America. Inquire more about this report @ https://www.zionmarketresearch.com/inquiry/interactive-projector-market Countries such as India, China, Malaysia, Thailand, and Singapore are the major contributors to the growth in Asia Pacific. In India, BenQ is DLP projector brand and education projector brand. BenQ has come up with its different projector features such as optimized brightness and network control features, power-saving solutions. Hence, BenQ has become the best projector brand in India with around 20% market share. The developing economies in Latin America also have a potential market for interactive projectors.  Demand for the education sector is the key growth factor expected to spur the growth of the interactive projector in Latin America. The Middle East and Africa is expected to be one of the fastest growing regional markets for the interactive projector in the coming years. Key players in global interactive projector market are Epson ProVision Technologies, Texas Instruments Incorporated, Mitsubishi Electric Visual and Imaging Systems, Mimio Boxlight, SMART Technologies, InFocus Corporation, BenQ Corporation, Hitachi, Ltd., Touchjet, Inc., Sony Electronics Inc., and CASIO AMERICA INC. among others. For more inquiry contact our sales team @ sales@zionmarketresearch.com The report segment of global interactive projector market as follows: Zion Market Research is an obligated company. We create futuristic, cutting edge, informative reports ranging from industry reports, company reports to country reports. We provide our clients not only with market statistics unveiled by avowed private publishers and public organizations but also with vogue and newest industry reports along with pre-eminent and niche company profiles. Our database of market research reports comprises a wide variety of reports from cardinal industries. Our database is been updated constantly in order to fulfill our clients with prompt and direct online access to our database. Keeping in mind the client’s needs, we have included expert insights on global industries, products, and market trends in this database. Last but not the least, we make it our duty to ensure the success of clients connected to us—after all—if you do well, a little of the light shines on us.


Sarasota, FL, Feb. 28, 2017 (GLOBE NEWSWIRE) -- Zion Market Research has published a new report titled “Interactive Projector Market (Short Throw, Ultra Short Throw, and Standard Throw) for Education, Corporate, Government and Other Applications: Global Industry Perspective, Comprehensive Analysis, and Forecast, 2016-2022”. According to the report, global interactive projector market was valued at around USD 813.80 million in 2016 and is expected to reach approximately USD 2,618.05 million by 2022, growing at a CAGR of slightly above 21.5% between 2017 and 2022.     The interactive projector is a powerful educational and corporate tool which supports clear and seamless instruction and also raises the level of interactivity in classrooms and conferences. Many types of research indicate that students are more involved and motivated with information and communication technology. Therefore, interactive projectors have shown steady growth since they first hit the market in 2009. Browse through 13 Market Tables and 21 Figures spread through 110 Pages and in-depth TOC on “Global Interactive Projector Market: By Type, Technology, Application, Share, Size, Analysis and Forecast 2016 – 2022”. The low cost of interactive projectors as compared to other interactive devices such as interactive whiteboards and interactive flat panel displays is the key factor to drive growth for this market. Interactive projectors can be used on any surface and perform and provide the same quality, unlike interactive whiteboard. Additionally, the emergence of e-learning and virtual learning is also expected to contribute to the substantial market growth of interactive projectors over the forecast period. E-Learning is gaining popularity in educational institutions all over the world and the interactive projector is an ideal tool to deliver content with rich media. Virtual learning helps foster interactivity between students and teachers and has enabled the ease of access to education. By interactive projector, distance learning has become possible through webinars, live sessions, and video lectures.   However, lack of awareness and the high cost of the interactive projector is hampering the market growth. Nonetheless, technological advancement in the interactive projector can impel the further growth of this market.  Browse the full "Interactive Projector Market (Short Throw, Ultra Short Throw, and Standard Throw) Market for Education, Corporate, Government and Other Application: Global Industry Perspective, Comprehensive Analysis, and Forecast, 2016-2022" report at https://www.zionmarketresearch.com/report/interactive-projector-market By type, ultra short throw projectors held highest market share as it eliminates various problems related to interactive systems such as eye glare and intrusive footprint. Shorter throw projection provides reduced shadows and limit the amount of light that hits a presenter's eyes and also can help out in installations where space is limited. Increased penetration of interactive projectors in the education segment is the major driving factor for the growth of this market. For instance, in 2015, Mimio announced innovative projector which allows schools to bring interactively and touch technology to classrooms. Mimio upgraded its projector line. The Mimio projector 280 series now includes a conventional, non-interactive model; a pen-based interactive model; and a touch-enabled model. This upgraded projector allows for the simultaneous use of up to 10 interactive pens, and the touch-based projector supports up to ten simultaneous touch points. North America and Western Europe shows high usage rate of interactive projectors. Increasing technological developments in U.S. and UK is fueling the demand of interactive projector market. Furthermore, consumer awareness and government funding and support to education sectors are some of the factors which are escalating the growth of interactive projectors in North America & Western Europe. For instance, the pico projectors market in North America is gaining traction and is expected to grow at a CAGR of almost 37% during the forecast period due to their affordability. Unlike education projectors, pico projectors mainly use LEDs as the light source which enables efficient light projection despite its compact size. The education and business segments together form around 30% of the pico projector market in North America. Inquire more about this report @ https://www.zionmarketresearch.com/inquiry/interactive-projector-market Countries such as India, China, Malaysia, Thailand, and Singapore are the major contributors to the growth in Asia Pacific. In India, BenQ is DLP projector brand and education projector brand. BenQ has come up with its different projector features such as optimized brightness and network control features, power-saving solutions. Hence, BenQ has become the best projector brand in India with around 20% market share. The developing economies in Latin America also have a potential market for interactive projectors.  Demand for the education sector is the key growth factor expected to spur the growth of the interactive projector in Latin America. The Middle East and Africa is expected to be one of the fastest growing regional markets for the interactive projector in the coming years. Key players in global interactive projector market are Epson ProVision Technologies, Texas Instruments Incorporated, Mitsubishi Electric Visual and Imaging Systems, Mimio Boxlight, SMART Technologies, InFocus Corporation, BenQ Corporation, Hitachi, Ltd., Touchjet, Inc., Sony Electronics Inc., and CASIO AMERICA INC. among others. For more inquiry contact our sales team @ sales@zionmarketresearch.com The report segment of global interactive projector market as follows: Zion Market Research is an obligated company. We create futuristic, cutting edge, informative reports ranging from industry reports, company reports to country reports. We provide our clients not only with market statistics unveiled by avowed private publishers and public organizations but also with vogue and newest industry reports along with pre-eminent and niche company profiles. Our database of market research reports comprises a wide variety of reports from cardinal industries. Our database is been updated constantly in order to fulfill our clients with prompt and direct online access to our database. Keeping in mind the client’s needs, we have included expert insights on global industries, products, and market trends in this database. Last but not the least, we make it our duty to ensure the success of clients connected to us—after all—if you do well, a little of the light shines on us.


Sarasota, FL, Feb. 28, 2017 (GLOBE NEWSWIRE) -- Zion Market Research has published a new report titled “Interactive Projector Market (Short Throw, Ultra Short Throw, and Standard Throw) for Education, Corporate, Government and Other Applications: Global Industry Perspective, Comprehensive Analysis, and Forecast, 2016-2022”. According to the report, global interactive projector market was valued at around USD 813.80 million in 2016 and is expected to reach approximately USD 2,618.05 million by 2022, growing at a CAGR of slightly above 21.5% between 2017 and 2022.     The interactive projector is a powerful educational and corporate tool which supports clear and seamless instruction and also raises the level of interactivity in classrooms and conferences. Many types of research indicate that students are more involved and motivated with information and communication technology. Therefore, interactive projectors have shown steady growth since they first hit the market in 2009. Browse through 13 Market Tables and 21 Figures spread through 110 Pages and in-depth TOC on “Global Interactive Projector Market: By Type, Technology, Application, Share, Size, Analysis and Forecast 2016 – 2022”. The low cost of interactive projectors as compared to other interactive devices such as interactive whiteboards and interactive flat panel displays is the key factor to drive growth for this market. Interactive projectors can be used on any surface and perform and provide the same quality, unlike interactive whiteboard. Additionally, the emergence of e-learning and virtual learning is also expected to contribute to the substantial market growth of interactive projectors over the forecast period. E-Learning is gaining popularity in educational institutions all over the world and the interactive projector is an ideal tool to deliver content with rich media. Virtual learning helps foster interactivity between students and teachers and has enabled the ease of access to education. By interactive projector, distance learning has become possible through webinars, live sessions, and video lectures.   However, lack of awareness and the high cost of the interactive projector is hampering the market growth. Nonetheless, technological advancement in the interactive projector can impel the further growth of this market.  Browse the full "Interactive Projector Market (Short Throw, Ultra Short Throw, and Standard Throw) Market for Education, Corporate, Government and Other Application: Global Industry Perspective, Comprehensive Analysis, and Forecast, 2016-2022" report at https://www.zionmarketresearch.com/report/interactive-projector-market By type, ultra short throw projectors held highest market share as it eliminates various problems related to interactive systems such as eye glare and intrusive footprint. Shorter throw projection provides reduced shadows and limit the amount of light that hits a presenter's eyes and also can help out in installations where space is limited. Increased penetration of interactive projectors in the education segment is the major driving factor for the growth of this market. For instance, in 2015, Mimio announced innovative projector which allows schools to bring interactively and touch technology to classrooms. Mimio upgraded its projector line. The Mimio projector 280 series now includes a conventional, non-interactive model; a pen-based interactive model; and a touch-enabled model. This upgraded projector allows for the simultaneous use of up to 10 interactive pens, and the touch-based projector supports up to ten simultaneous touch points. North America and Western Europe shows high usage rate of interactive projectors. Increasing technological developments in U.S. and UK is fueling the demand of interactive projector market. Furthermore, consumer awareness and government funding and support to education sectors are some of the factors which are escalating the growth of interactive projectors in North America & Western Europe. For instance, the pico projectors market in North America is gaining traction and is expected to grow at a CAGR of almost 37% during the forecast period due to their affordability. Unlike education projectors, pico projectors mainly use LEDs as the light source which enables efficient light projection despite its compact size. The education and business segments together form around 30% of the pico projector market in North America. Inquire more about this report @ https://www.zionmarketresearch.com/inquiry/interactive-projector-market Countries such as India, China, Malaysia, Thailand, and Singapore are the major contributors to the growth in Asia Pacific. In India, BenQ is DLP projector brand and education projector brand. BenQ has come up with its different projector features such as optimized brightness and network control features, power-saving solutions. Hence, BenQ has become the best projector brand in India with around 20% market share. The developing economies in Latin America also have a potential market for interactive projectors.  Demand for the education sector is the key growth factor expected to spur the growth of the interactive projector in Latin America. The Middle East and Africa is expected to be one of the fastest growing regional markets for the interactive projector in the coming years. Key players in global interactive projector market are Epson ProVision Technologies, Texas Instruments Incorporated, Mitsubishi Electric Visual and Imaging Systems, Mimio Boxlight, SMART Technologies, InFocus Corporation, BenQ Corporation, Hitachi, Ltd., Touchjet, Inc., Sony Electronics Inc., and CASIO AMERICA INC. among others. For more inquiry contact our sales team @ sales@zionmarketresearch.com The report segment of global interactive projector market as follows: Zion Market Research is an obligated company. We create futuristic, cutting edge, informative reports ranging from industry reports, company reports to country reports. We provide our clients not only with market statistics unveiled by avowed private publishers and public organizations but also with vogue and newest industry reports along with pre-eminent and niche company profiles. Our database of market research reports comprises a wide variety of reports from cardinal industries. Our database is been updated constantly in order to fulfill our clients with prompt and direct online access to our database. Keeping in mind the client’s needs, we have included expert insights on global industries, products, and market trends in this database. Last but not the least, we make it our duty to ensure the success of clients connected to us—after all—if you do well, a little of the light shines on us.


Sarasota, FL, Feb. 28, 2017 (GLOBE NEWSWIRE) -- Zion Market Research has published a new report titled “Interactive Projector Market (Short Throw, Ultra Short Throw, and Standard Throw) for Education, Corporate, Government and Other Applications: Global Industry Perspective, Comprehensive Analysis, and Forecast, 2016-2022”. According to the report, global interactive projector market was valued at around USD 813.80 million in 2016 and is expected to reach approximately USD 2,618.05 million by 2022, growing at a CAGR of slightly above 21.5% between 2017 and 2022.     The interactive projector is a powerful educational and corporate tool which supports clear and seamless instruction and also raises the level of interactivity in classrooms and conferences. Many types of research indicate that students are more involved and motivated with information and communication technology. Therefore, interactive projectors have shown steady growth since they first hit the market in 2009. Browse through 13 Market Tables and 21 Figures spread through 110 Pages and in-depth TOC on “Global Interactive Projector Market: By Type, Technology, Application, Share, Size, Analysis and Forecast 2016 – 2022”. The low cost of interactive projectors as compared to other interactive devices such as interactive whiteboards and interactive flat panel displays is the key factor to drive growth for this market. Interactive projectors can be used on any surface and perform and provide the same quality, unlike interactive whiteboard. Additionally, the emergence of e-learning and virtual learning is also expected to contribute to the substantial market growth of interactive projectors over the forecast period. E-Learning is gaining popularity in educational institutions all over the world and the interactive projector is an ideal tool to deliver content with rich media. Virtual learning helps foster interactivity between students and teachers and has enabled the ease of access to education. By interactive projector, distance learning has become possible through webinars, live sessions, and video lectures.   However, lack of awareness and the high cost of the interactive projector is hampering the market growth. Nonetheless, technological advancement in the interactive projector can impel the further growth of this market.  Browse the full "Interactive Projector Market (Short Throw, Ultra Short Throw, and Standard Throw) Market for Education, Corporate, Government and Other Application: Global Industry Perspective, Comprehensive Analysis, and Forecast, 2016-2022" report at https://www.zionmarketresearch.com/report/interactive-projector-market By type, ultra short throw projectors held highest market share as it eliminates various problems related to interactive systems such as eye glare and intrusive footprint. Shorter throw projection provides reduced shadows and limit the amount of light that hits a presenter's eyes and also can help out in installations where space is limited. Increased penetration of interactive projectors in the education segment is the major driving factor for the growth of this market. For instance, in 2015, Mimio announced innovative projector which allows schools to bring interactively and touch technology to classrooms. Mimio upgraded its projector line. The Mimio projector 280 series now includes a conventional, non-interactive model; a pen-based interactive model; and a touch-enabled model. This upgraded projector allows for the simultaneous use of up to 10 interactive pens, and the touch-based projector supports up to ten simultaneous touch points. North America and Western Europe shows high usage rate of interactive projectors. Increasing technological developments in U.S. and UK is fueling the demand of interactive projector market. Furthermore, consumer awareness and government funding and support to education sectors are some of the factors which are escalating the growth of interactive projectors in North America & Western Europe. For instance, the pico projectors market in North America is gaining traction and is expected to grow at a CAGR of almost 37% during the forecast period due to their affordability. Unlike education projectors, pico projectors mainly use LEDs as the light source which enables efficient light projection despite its compact size. The education and business segments together form around 30% of the pico projector market in North America. Inquire more about this report @ https://www.zionmarketresearch.com/inquiry/interactive-projector-market Countries such as India, China, Malaysia, Thailand, and Singapore are the major contributors to the growth in Asia Pacific. In India, BenQ is DLP projector brand and education projector brand. BenQ has come up with its different projector features such as optimized brightness and network control features, power-saving solutions. Hence, BenQ has become the best projector brand in India with around 20% market share. The developing economies in Latin America also have a potential market for interactive projectors.  Demand for the education sector is the key growth factor expected to spur the growth of the interactive projector in Latin America. The Middle East and Africa is expected to be one of the fastest growing regional markets for the interactive projector in the coming years. Key players in global interactive projector market are Epson ProVision Technologies, Texas Instruments Incorporated, Mitsubishi Electric Visual and Imaging Systems, Mimio Boxlight, SMART Technologies, InFocus Corporation, BenQ Corporation, Hitachi, Ltd., Touchjet, Inc., Sony Electronics Inc., and CASIO AMERICA INC. among others. For more inquiry contact our sales team @ sales@zionmarketresearch.com The report segment of global interactive projector market as follows: Zion Market Research is an obligated company. We create futuristic, cutting edge, informative reports ranging from industry reports, company reports to country reports. We provide our clients not only with market statistics unveiled by avowed private publishers and public organizations but also with vogue and newest industry reports along with pre-eminent and niche company profiles. Our database of market research reports comprises a wide variety of reports from cardinal industries. Our database is been updated constantly in order to fulfill our clients with prompt and direct online access to our database. Keeping in mind the client’s needs, we have included expert insights on global industries, products, and market trends in this database. Last but not the least, we make it our duty to ensure the success of clients connected to us—after all—if you do well, a little of the light shines on us.


Global Smartwatches Market by Price Range (High-end, Mid-end and Low-end) by Operating System (Android Wear, Watch OS (iOS) and Others): Global Industry Perspective, Comprehensive Analysis, Size, Share, Growth, Segment, Trends and Forecast, 2015 – 2021 The report covers forecast and analysis for the smartwatches market on a global and regional level. According to the report, the global smartwatches market was valued at approximately USD 16.44 billion in 2015 and is expected to reach approximately USD 21.09 by 2021, growing at a CAGR of around 53.01% between 2016 and 2021. Global demand for smartwatches stood around 21.1 million units in 2015 expected to reach 108.2 million units by 2021 with a CAGR of 42.8% during estimate period. The study includes drivers and restraints for the smartwatches market along with the impact they have on the demand over the forecast period. Additionally, the report includes the study of opportunities available in the smartwatches market on a global level. In order to give comprehensive view on the smartwatches market to users of this report we have included an analysis of Porter’s Five Forces model for the market. The study encompasses a market attractiveness analysis, wherein price range segments and operating system segments are benchmarked based on their market size, growth rate and general attractiveness. The smartwatches market is expected to witness significant growth due to the increasing usage of smartphones and high demand of internet accessibility. The major driving factor for smartwatches market is transforming technological preferences in young population like wide use of different electronic gadgets. Entry of new startups and further market penetration of established players is projected to intensify the competition in the market arena. The high demand of low range smartwatches from price conscious people is expected to develop an astounding growth in key players of this market. Affordable prices of smartwatches and rising demand from young population are emerging trend which is likely to open new market avenues in the near future. However, some restraints like limited battery life associated with product may hamper the growth of this market. On the basis of price range of smartwatches, the global smartwatches market is divided into high-end, mid-end and low-end smartwatches. High-end smartwatches accounted for approximately 90% share of the global market in terms of revenue in 2015. This was mainly due to the awareness of the smartwatch as fitness tracking device. Mid-end smartwatches was the second largest segment of the global smartwatches market. Android wear, watch OS (iOS) and other like tizen OS, pebble OS, LinkIt OS, etc., are the operating system used in smartwatches. Android wear smartwatches dominated the global market and accounted for significant share of the overall market share in 2015. This is primarily owing to high number of applications of smartwatches. The study provides a decisive view on the smartwatches market by segmenting the market based on price range, operating system and regions. All the segments have been analyzed based on present and future trends and the market is estimated from 2015 to 2021. Based on price range the market is segmented into high-end, mid-end and low-end smartwatches. Android wear, watch OS (iOS) and other like tizen OS, pebble OS, LinkIt OS, etc., are the operating system used in smartwatches. The regional segmentation includes the current and forecast demand for North America, Europe, Asia Pacific, Latin America and Middle East and Africa with its further bifurcation into major countries including U.S. Germany, France, UK, China, Japan, India and Brazil. This segmentation includes demand for smartwatchesbased on individual operating systems in all the regions and countries. The report also includes detailed profiles of end players such as Apple Inc., Nike Inc., Garmin Ltd., Qualcomm Incorporated, Sony Electronics Inc., Martian Watches, Pebble Technology Corporation, Fitbit Inc., ConnecteDevice Ltd., and Samsung Electronics Co. Ltd. The detailed description of players includes parameters such as company overview, financial overview, business and recent developments of the company. This report segments the global smartwatches market as follows:

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