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Providence, RI, United States

Rhode Island School of Design is a fine arts and design college located in Providence, in the U.S. state of Rhode Island. It has been ranked among the world's best art and design universities and usually alternates or ties with Yale University as the top art school in the country.Founded in 1877, it is located at the base of College Hill; the RISD campus is contiguous with the Brown University campus. The two institutions share social, academic, and community resources and offer joint courses. Applicants to RISD are required to complete RISD's famous two-drawing "hometest", one of which involves the trademark RISD bicycle drawing. It includes about 350 faculty and curators, and 400 staff members. About 1,880 undergraduates and 370 graduate students enroll from all over the United States and 50 other countries. It offers 16 undergraduate majors and 17 graduate majors. RISD is a member of the Association of Independent Colleges of Art and Design , a consortium of thirty-six leading art schools in the United States. It also maintains over 80,000 works of art in the RISD Museum. Wikipedia.

Lauermann J.,Rhode Island School of Design
Urban Studies | Year: 2016

However it may be defined, urban ‘development’ typically implies the production of durable legacies. Yet these legacies are often planned through contingent, temporary projects. The role of temporary projects in implementing urban development is often interpreted in linear fashion: projects are viewed as isolated events which incrementally work toward already-existing development agendas. I argue instead that temporary projects play a recursive role in development planning: interpreted as a series of interlinked projects, they not only support but also redefine agendas for durable development. I focus on one type of temporary project: (failed) bids to host the Olympics, which I assess through a comparative 20-year sample of bids and through case studies of failed bids in Doha (Qatar) and New York (USA). I show that event-led development planning leverages project contingency and policy failure to construct long-term development agendas, as cities bid multiple times and recycle plans across projects. The paper contributes to debates over the long-term impacts of speculation and experimentation in urban governance, by assessing the role of contingency in urban politics. Temporariness is an asset in urban politics which can be used to mitigate risk in speculative development planning: since Olympic bids often fail to secure hosting rights, references to the possibility of failure can insulate project planners from critique. © 2015, © Urban Studies Journal Limited 2015. Source

Saito Y.,Rhode Island School of Design
Environmental Values | Year: 2010

After half a century, environmental aesthetics successfully expanded the scope of modern art-centred Western aesthetic discourse. I argue that further expansion is in order. First, we should explore the aesthetics of the constituents of the environment, namely artefacts, human activities and social relationships, which determine the quality of life and the state of the world. Second, we need to cultivate aesthetic literacy as well as a normative discourse to steer our aesthetic practice toward a better world-making. Finally, environmental aesthetics needs to be globalised to include rich aesthetic traditions of nature and environment from diverse cultures. © 2010 The White Horse Press. Source

Saito Y.,Rhode Island School of Design
Environment and Planning D: Society and Space | Year: 2011

The sky and celestial phenomena surround us everywhere, all the time. However, they have not received due attention in philosophical discourses dealing with the environment, or in our daily experience. I explore some examples of recent art projects that facilitate our aesthetic experience of the sky and celestial events. These art pieces are analyzed in terms of the different ways in which they embody the notion of 'emptiness', a Buddhist term for reality that is written with the Chinese character for sky. © 2011 Pion Ltd and its Licensors. Source

Campbell B.D.,Rhode Island School of Design
IEEE Computer Graphics and Applications | Year: 2016

The Virtual Reality Design for Science course explores the visual and human-computer interaction design process for scientific applications in immersive virtual reality. The fall 2015 version of the class, which has run on occasion for 14 years, was cross-listed at Brown University and the Rhode Island School of Design. The course feeds upon both artistic and scientific perspectives in considering the design of science-support tool prototypes. © 2016 IEEE. Source

Agency: NSF | Branch: Standard Grant | Program: | Phase: | Award Amount: 244.24K | Year: 2015

Simulated virtual prototypes have removed much trial-and-error from the design process in many fields. But to be useful as a virtual prototype, a simulation must reliably predict the relevant characteristics of the thing being designed: strength for a bridge; lift for an aircraft, or appearance for a fabric. Previous advances in rendering have led to a current explosion in the use of rendered images to prototype the appearance of objects, and even to represent them to customers, but only where the materials involved can be represented well. Textiles are currently difficult to represent, due to their intricate construction and subtle reflectance, and because their appearance is inextricably linked to their shape and motion. Although fairly suitable for movies, the state of the art in simulating cloth appearance and deformation is not predictive of real appearance and therefore not usable in a design process, in which realistic but inaccurate results are useless. This project, which represents a collaborative effort between computer scientists at Cornell University and textile designers at the Rhode Island School of Design, aims to create the predictive simulation tools needed to enable virtual prototyping to revolutionize the textile and garment industries in the same way it has already revolutionized so many fields of manufacturing. New models and algorithms created by the Cornell team will be integrated into the Loomit tool for fabric design, which will then be used by the RISD team to produce new textiles that will in turn be shipped back to Cornell where changes in the RISD design process resulting from Loomits enhanced capabilities will be studied. At RISD this involvement will engage many student artists and designers, helping them develop the skills to work with increasingly technological media in their future careers, while at Cornell the project will afford computer science students experience understanding and solving problems faced by artists and designers.

Textiles remain a challenge for appearance simulation because of many unsolved fundamental problems. The state-of-the-art models for realistic cloth rendering and simulation were developed for entertainment applications and do not accurately predict the behavior of real textiles. In this project, the PI team will compare appearance and deformation models to measurements of textiles from CT, imaging, and other modalities, then improve them as needed so that they are capable of fitting real materials. Current methods cannot capture the properties of an existing fabric well enough to predict its appearance under close visual inspection. The PI team will develop new methods for jointly capturing the appearance and mechanical properties of textiles, combining measurement and model tuning to produce predictive working models of textiles and the garments and furnishings made from them. Detailed cloth simulations and renderings are currently impractical for moderately complex objects, such as complete garments. Scalability fundamentally requires multi-scale models that simulate details only when they are actually needed. The PI team will create multi-scale models that enable interactive, predictive visualization during the design process. Since the targeted applications all require accurate prediction, a major focus of the research is on validation, testing both the accuracy of the individual technical pieces and the ultimate usefulness of the new techniques in actual use.

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