Pixar Animation Studios

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Pixar Animation Studios

United States
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BURBANK, Calif.--(BUSINESS WIRE)--D23: The Official Disney Fan Club has announced the lineup of the most highly anticipated presentations at D23 Expo 2017, July 14–16. The Disney Legends Awards Ceremony, hosted by Disney Chairman and CEO Bob Iger, will kick off the Expo on Friday morning, July 14. Later that same day, The Walt Disney Studios will give fans a sneak peek at all the latest from Walt Disney Animation Studios and Pixar. On Saturday morning, The Walt Disney Studios will preview the coming slate of live-action films from Disney, Marvel, and Lucasfilm. Then, on Saturday afternoon, fans will get a preview of what’s in store at Walt Disney Parks and Resorts during a presentation hosted by Parks and Resorts Chairman Bob Chapek. Sunday afternoon, Disney Legend Alan Menken will take fans on a musical journey during an all-new concert. These Expo favorites will take place in “Hall D23,” the 6,800-seat venue located in Hall D of the Anaheim Convention Center. The schedule of Hall D23 Events and Presentations are as follows (all events subject to change): The Disney Legends Awards Ceremony will take place at 10 a.m. Friday, July 14. The ceremony, hosted by Disney Chairman and CEO Bob Iger, will once again honor those visionaries and artists who have made significant contributions to the Disney legacy. This year’s recipients are: Carrie Fisher, Clyde “Gerry” Geronimi, Manuel Gonzales, Mark Hamill, Wayne Jackson, Stan Lee, Garry Marshall, Julie Taymor, and Oprah Winfrey. The Walt Disney Studios will present a behind-the-scenes look at its blockbuster collection of upcoming films in two jam-packed Hall D23 sessions. At 2:30 p.m. on Friday, fans will discover what’s on the drawing board for the acclaimed filmmakers at Walt Disney Animation Studios and Pixar Animation Studios. On Saturday at 10:30 a.m., Disney, Marvel, and Lucasfilm showcase the Studios’ exciting slate of live-action films. As always, attendees will be treated to exclusive footage, special guest appearances, and more! On Saturday, July 15, at 3 p.m., step into the worlds of magic of Walt Disney Parks and Resorts with Chairman Bob Chapek to find out what’s new and what’s next for resorts around the globe. To round out the weekend, Disney Legend Alan Menken will perform his exciting new one-man show, A Whole New World of Alan Menken. The eight-time Oscar®-winner introduced new generations to musicals through such box office hits as Beauty and the Beast, The Little Mermaid, Aladdin, Pocahontas, The Hunchback of Notre Dame, Enchanted, and Tangled, as well as the Broadway shows Little Shop of Horrors, Sister Act, Newsies, and A Bronx Tale, as well as the ABC television series Galavant. Menken will perform his own music and share entertaining anecdotes about his unrivaled career during the show, which will be performed Sunday, July 16, 2017, at 1:30 p.m. and 5 p.m. in Hall D23 at the Anaheim Convention Center. Tickets for D23 Expo 2017 are available for $81 for a one-day adult admission and $59 for children 3–9. Members of D23: The Official Disney Fan Club can purchase tickets for $72 for a one-day adult admission and $53 for children 3–9. Multi-day tickets are also available. For more information on tickets and D23 Expo 2017, visit D23expo.com. D23 Expo—The Ultimate Disney Fan Event—brings together all the worlds of Disney under one roof for three packed days of presentations, pavilions, experiences, concerts, sneak peeks, shopping, and more. The event, which will take place July 14–16 at the Anaheim Convention Center, provides fans with unprecedented access to Disney films, television, games, theme parks, and celebrities. For the latest D23 Expo 2017 news, visit D23expo.com. Presentations, talent, and schedule subject to change. To join the D23 Expo conversation, be sure to follow DisneyD23 on Twitter, Facebook, Pinterest, Instagram, and YouTube, and use the hashtag #D23Expo. The name “D23” pays homage to the exciting journey that began in 1923 when Walt Disney opened his first studio in Hollywood. D23 is the first official club for fans in Disney’s 90-plus-year history. It gives its members a greater connection to the entire world of Disney by placing them in the middle of the magic through its quarterly publication, Disney twenty-three; a rich website at D23.com with members-only content; member-exclusive discounts; and special events for D23 Members throughout the year. Fans can join D23 at Gold and General Membership levels at D23.com and at DisneyStore.com/D23. To keep up with all the latest D23 news and events, follow DisneyD23 on Facebook, Twitter, Instagram, Pinterest, and YouTube. NOT FOR PRINT: For images, press releases, and the official media credential application, please visit D23expoPress.com.


News Article | September 28, 2017
Site: www.prweb.com

Beginning October 14, 2017, visitors to Henry Ford Museum of American Innovation will be inspired by the science and technology behind some of the most beloved animated films and their characters, with The Science Behind Pixar. This interactive 10,000 square foot exhibition showcases the science, technology, engineering, and math (STEM) concepts used by the artists and computer scientists who help bring Pixar’s award-winning films to the big screen. Created by the Museum of Science, Boston and Pixar Animation Studios, and featuring more than 40 interactive elements, The Science Behind Pixar demonstrates the technology that supports the creativity and artistry of Pixar’s storytellers. The exhibition is broken into eight distinct sections, each focusing on a step of the filmmaking process – Modeling, Rigging, Surfaces, Sets & Cameras, Animation, Simulation, Lighting, and Rendering – providing visitors with a unique view of the production pipeline and concepts used at Pixar every day. Visitors of all ages will engage in and learn about the filmmaking process through hands-on activities inspired by some of Pixar’s most treasured films, from the first-ever computer animated feature film Toy Story, which opened over two decades ago, to Pixar’s 2015 film Inside Out. “The Science Behind Pixar is a behind-the-scenes look at how our movies are made," said Ed Catmull, president of Pixar and Disney Animation Studios. "The interactive exhibition gives people the opportunity to learn about the jobs our filmmakers do every day and tackle similar problems. It's a great demonstration of how much creativity and imagination is involved in the science, technology, engineering, art and math thinking essential to our filmmaking process.” The Science Behind Pixar offers a variety of hands-on activities that empower visitors to imagine the STEM concepts behind Pixar’s films in a fun, engaging format. To better understand the science and math that goes into creating the worlds and characters of Pixar’s films, visitors will hear first-hand from members of the studios’ production teams. They will also be invited to experience different roles within the production pipeline, through screen-based activities and physical interactive exhibits. In Sets & Cameras, for example, visitors will discover how a bugs-eye view was achieved for A Bug’s Life, through camera angles and large-set design within the computer. Visitors will envision how digital sculptures are created based on sketches from artists in Modeling, and explore Lighting to solve challenges similar to what Pixar artists faced in creating animated water with virtual light in Finding Nemo. Rigging showcases how the models are given a virtual skeleton to enable the animators to add movement, and in Surfaces, visitors can immerse themselves in the techniques behind adding color and texture to every surface in a film. Visitors will also have the opportunity to take their photo with human-size recreations of many of their favorite Pixar film characters, including Buzz Lightyear, Dory, Mike and Sulley, Edna Mode, and WALL•E. The Science Behind Pixar is presented locally by Meijer and sponsored by Ford Motor Company Fund and Connections Academy. Tickets for members are $5. Non-member ticket prices include admission to the museum and are $26 for adults (12-61), $20.75 for youth (3-11), $24 for seniors (62+) and children 2 and under are free. To purchase tickets, visit http://www.thehenryford.org. About The Henry Ford The Henry Ford in Dearborn, Michigan is an internationally-recognized history destination that explores the American experience of innovation, resourcefulness and ingenuity that helped shape America. A national historic landmark with an unparalleled Archive of American Innovation, The Henry Ford is a force for sparking curiosity and inspiring tomorrow’s innovators. Nearly 1.8 million visitors annually experience its five attractions: Henry Ford Museum of American Innovation, Greenfield Village, Ford Rouge Factory Tour, Benson Ford Research Center and The Henry Ford Giant Screen Experience. A continually expanding array of content available online provides anytime, anywhere access. The Henry Ford is also home to Henry Ford Academy, a public charter high school which educates over 500 students a year on the institution’s campus. In 2014, The Henry Ford premiered its first-ever national television series, The Henry Ford’s Innovation Nation, showcasing present-day change-makers and The Henry Ford’s artifacts and unique visitor experiences. Hosted by news correspondent and humorist, Mo Rocca, this Emmy®-winning weekly half-hour show airs Saturday mornings on CBS. For more information please visit our website thehenryford.org. Support for The Science Behind Pixar The Science Behind Pixar is funded through support by Google, members of the Science Museum Exhibit Collaborative (SMEC), Institute of Museum and Library Services (IMLS) and the National Science Foundation (NSF). About Pixar Animation Studios Pixar Animation Studios, a wholly owned subsidiary of The Walt Disney Company, is an Academy Award®-winning film studio with world-renowned technical, creative and production capabilities in the art of computer animation. Creator of some of the most successful and beloved animated films of all time, including “Toy Story,” “Monsters, Inc.,” “Cars,” “The Incredibles,” “Ratatouille,” “WALL•E,” “Up,” “Toy Story 3,” and “Brave,” the Northern California studio has won 30 Academy Awards and its films have grossed more than $10 billion at the worldwide box office to date. This exhibition was developed by the Museum of Science, Boston in collaboration with Pixar Animation Studios.


Duff T.,Pixar Animation Studios
ACM Transactions on Graphics | Year: 2017

Deep compositing is an important practical tool in creating digital imagery, but there has been little theoretical analysis of the underlying mathematical operators. Motivated by finding a simple formulation of the merging operation on OpenEXR-style deep images, we show that the Porter-Duff over function is the operator of a Lie group. In its corresponding Lie algebra, the splitting and mixing functions that OpenEXR deep merging requires have a particularly simple form. Working in the Lie algebra, we present a novel, simple proof of the uniqueness of the mixing function. The Lie group structure has many more applications, including new, correct resampling algorithms for volumetric images with alpha channels, and a deep image compression technique that outperforms that of OpenEXR. © 2017 ACM.


LOS ANGELES, Feb. 14, 2017 /PRNewswire/ -- Oscar®-winning director, actor and filmmaker Ben Affleck joins Oscar-winning Pixar Animation Studios' filmmakers Pete Docter and Jonas Rivera in receiving special honors at the 1st Annual AUTFEST International Film Festival presented by The...


Patent
Pixar Animation Studios | Date: 2011-12-12

A file format that includes a constant section and a varying section. The constant section provides a referencing scheme that references the various components that comprise the scene, as well as a listing of attributes of the scene that are modifiable. Within the same file format, the varying section provides an overriding mechanism to modify the attributes that are available to be modified. Accordingly, the disclosed file format can access cached animated geometry directly and/or aggregate other files via the aforementioned referencing and sparse override semantics. This allows the same set of inspection, manipulation, and rendering tools to be used throughout the rendering pipeline, from asset creation to final rendering.


Patent
Pixar Animation Studios | Date: 2011-12-06

A computer-implemented method for generating a circular scratch highlight. The method includes generating a plurality of texture planes, where each texture plane includes a plurality of copies of a scratch texture oriented in the same direction; generating a combined texture by combining the plurality of texture planes at different angles; applying the combined texture to a surface of an object; calculating a specular gradient vector based on a light vector and a reflectance vector, wherein the specular gradient vector points in a gradient direction of a specular highlight; and generating the circular scratch highlight by assigning, for each of a plurality of points on the surface of the object, a separate weight value corresponding to each texture plane in the combined texture based on how closely an orientation of the texture plane at the point corresponds to a scratch vector that is perpendicular to the specular gradient vector.


Patent
Pixar Animation Studios | Date: 2011-08-22

One or more techniques to reduce or eliminate the false depth of objects that move along the axis of ocular separation when displayed using time division multiplexing. Experiments can be performed to determine a perceived depth of an object moving with known velocity. Then, when rendering stereoscopic image pairs, the location of the object can be modified to change the perceived stereoscopic depth of the object to compensate for the false depth. In one technique, the images can be displayed with alternating left- and right-precedence to reduce the perception of false depth.


Patent
Pixar Animation Studios | Date: 2011-08-22

One or more techniques to reduce or eliminate the false depth of objects that move along the axis of ocular separation when displayed using time division multiplexing. Experiments can be performed to determine a perceived depth of an object moving with known velocity. Then, when rendering stereoscopic image pairs, the location of the object can be modified to change the perceived stereoscopic depth of the object to compensate for the false depth. In one technique, the images can be displayed with alternating left- and right-precedence to reduce the perception of false depth.


Patent
Pixar Animation Studios | Date: 2011-08-22

One or more techniques to reduce or eliminate the false depth of objects that move along the axis of ocular separation when displayed using time division multiplexing. Experiments can be performed to determine a perceived depth of an object moving with known velocity. Then, when rendering stereoscopic image pairs, the location of the object can be modified to change the perceived stereoscopic depth of the object to compensate for the false depth. In one technique, the images can be displayed with alternating left- and right-precedence to reduce the perception of false depth.


Patent
Pixar Animation Studios | Date: 2010-07-02

A method for conforming an animated camera to an editorial cut within a software application executing on a computer system. The method includes providing a shot that includes three-dimensional animation captured by a virtual camera associated with a pre-defined camera style; receiving an editorial action that has been performed to the shot; and updating a camera move associated with the virtual camera based on the camera style and the editorial action.

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