Agency: European Commission | Branch: FP7 | Program: CSA | Phase: ICT-2011.4.4 | Award Amount: 1.17M | Year: 2012
LinkedUp aims to push forward the exploitation of the vast amounts of public, open data available on the Web, in particular by educational institutions and organizations. This will be achieved by identifying and supporting highly innovative large-scale Web information management applications through an open competition (the LinkedUp Challenge) and dedicated evaluation framework. The vision of the LinkedUp Challenge is to realise personalised university degree-level education of global impact based on open Web data and information. Drawing on the diversity of Web information relevant to education, ranging from Open Educational Resources metadata to the vast body of knowledge offered by the Linked Data approach (31 Billion RDF statements as part of the Linked Open Data cloud alone), this aim requires overcoming substantial challenges related to Web-scale data and information management involving Big Data, such as performance and scalability, interoperability, multilinguality and heterogeneity problems, to offer personalised and accessible education services. Therefore, the LinkedUp Challenge provides a focused scenario to derive challenging requirements, evaluation criteria, benchmarks and thresholds which are reflected in the LinkedUp evaluation framework. Information management solutions have to apply data and learning analytics methods to provide highly personalised and context-aware views on heterogeneous Web data. Building on the strong alliance of institutions with expertise in areas such as open Web data management, data integration and Web-based education, key outcomes of LinkedUp include a general-purpose evaluation framework for Web-data driven applications, a set of quality-assured educational datasets, innovative applications of large-scale Web information management, community-building and clustering crossing public and private sectors and substantial technology transfer of highly innovative Web information management technologies.
Agency: European Commission | Branch: FP7 | Program: CP | Phase: ICT-2013.4.1 | Award Amount: 3.75M | Year: 2013
The goal of METALOGUE is to produce a multimodal dialogue system that is able to implement an interactive behaviour that seems natural to users and is flexible enough to exploit the full potential of multimodal interaction. It will be achieved by understanding, controlling and manipulating systems own and users cognitive processes. The new dialogue manager will incorporate a cognitive model based on metacognitive skills that will enable planning and deployment of appropriate dialogue strategies. The system will be able to monitor both its own and users interactive performance, reason about the dialogue progress, guess the users knowledge and intentions, and thereby adapt and regulate the dialogue behaviour over time.\n\nThe metacognitive capabilities of the METALOGUE system will be based on a state-of-the-art approach incorporating multitasking and transfer of knowledge among skills. The models will be implemented in ACT-R, providing a general framework of metacognitive skills.\n\nMETALOGUE research focuses on educational and coaching situations where negotiation skills play a key role in the decision-making processes. Components and algorithms will be developed, tested and integrated into a prototype platform, which will provide learners with a rich and interactive environment that will help to develop metacognitive skills, support motivation, and stimulate creativity and responsibility in the decision making and argumentation process. The METALOGUE system will produce virtual agents capable of engaging in natural interaction through combinations of English, German and Greek, using gestures, mimicry and body language. It will be deployed in two use-case scenarios: in social educational contexts for training young entrepreneurs and active citizens (Youth Parliament), and in a business education context for training call centre employees to successfully handle their customers. Respectively, METALOGUE will have a strong impact on both economic and social levels.
Agency: European Commission | Branch: H2020 | Program: RIA | Phase: ICT-21-2014 | Award Amount: 9.00M | Year: 2015
The EU based industry for non-leisure games (applied games) is an emerging business. As such, its still fragmented and needs critical mass to compete globally. Nevertheless its growth potential is widely recognised and even suggested to exceed the growth potential of the leisure games market. RAGE will help to seize these opportunities by making available 1) an interoperable set of advanced technology assets tuned to applied gaming 2) proven practices of using asset-based applied games in various real-world contexts, 3) centralised access to a wide range of applied gaming software modules, services and resources, 4) an online social space (the RAGE Ecosystem) that arranges and facilitates collaboration that underlie progress and innovation, 5) workshops and online training opportunities for both developers and educators, 6) assets-based business cases that support the games industry at seizing new business opportunities, and 7) a business model and launch plan for exploiting the RAGE Ecosystem beyond the projects duration. Intermediary organisations and education providers anticipate a wider exploitation of RAGE results among their end-users, which add up to over 1 million, and through disseminating RAGE in their partner networks. The game companies in RAGE anticipate adding RAGE-based products to their portfolio, in order to improve their competitive advantage by opening a new product line for applied games and developing new revenue streams. Actual deployment of RAGE results will generate direct impact on the competitive positioning of the few thousand of European SMEs in the Applied Games market. Impacts from RAGE will be visible in terms of fulfilling new client needs by quicker and more challenging methods of skills acquisition, enabling new business models based on the usage of the assets repository and the Ecosystem, and in the strengthening collaboration across the entire Applied Games value chain.
Agency: European Commission | Branch: FP7 | Program: NOE | Phase: ICT-2009.4.2 | Award Amount: 7.59M | Year: 2010
The GaLA motivation stems from the acknowledgment of the potentiality of Serious Games (SGs) for education and training and the need to address the challenges of the main stakeholders of the SGs European landscape (users, researchers, developers/industry, educators). A foundational fault issue in this context is the fragmentation that affects the SG landscape.\nGALA aims to shape the scientific community and build a European Virtual Research Centre (VRC) aimed at gathering, integrating, harmonizing and coordinating research on SGs and disseminating knowledge, best practices and tools as a reference point at an international level. The other two key focuses of the project are (1) the support to deployment in the actual educational and training settings and (2) the fostering of innovation and knowledge transfer through research-business dialogue.\nThe NoE organizations aim to integrate their activities and resources in a long-term view structuring the activities along 3 major axes:\n\n\tResearch integration and harmonization.\no\tStrong integration among leading researchers, users and business;\no\tStrong concern on the current standards of education, in order to favour a real uptake and scaling of the educational games initiatives.\no\tAddress sustainability.\n\n\tJoint research activities.\no\tIdentify key issues and address them through multidisciplinary teams (putting always the users learners and teachers - and stakeholders in the centre of the focus) that will be iteratively explored;\no\tPromote Research and Development team forces organized in thematic areas - that will do focused research (e.g. joint PhD and MSc projects on hot SG research projects, joint project proposals) and continuously inform the project about the latest developments in technology and education;\n\n\n\tSpreading of excellence.\no\tDissemination of the NoE achievements as a flagship EU initiative in the TEL area\no\tStrong coordination with EU TEL activities, offering a specialized focus and expertise on SGs.
Agency: European Commission | Branch: FP7 | Program: NOE | Phase: ICT-2007.4.3 | Award Amount: 6.38M | Year: 2009
STELLAR represents the effort of the leading institutions and projects in European TEL to unify our diverse TEL community. This Network of Excellence is motivated by the need for European research on Technology-Enhanced Learning (TEL) to build upon, synergize and extend the valuable work we have started by significantly building capacity in TEL research within Europe, which is required to allow the European Union to achieve its goals via the Bologna Agreement and the execution of the Lisbon Agenda. The European TEL agenda has been set for the last 4 years by the Kaleidoscope network with a huge strength in pedagogy and scientific excellence, and the Prolearn network with a complimentary strength in technical and professional excellence. We see integrating this excellence and moving on to the higher strategic formation of policy based in leading research is the challenge for the next three. STELLAR will move beyond the earlier networks by setting a new and critical foresight agenda for TEL via an annually reviewed Grand Challenge programme.\nThe Network will be executed via a series of integration instruments designed to increase the research capacity of European TEL at all levels. These instruments will act as the backbone of an interlocking set of 3 Grand Research Challenge actions, themed as Connecting People, Orchestration and Context. At the most general level the network will reach out to the wider stakeholder community via the organisation of strategic stakeholder communication vehicles whilst at the other end of the spectrum it will take its strategy and vision to an annual policy maker meeting of minds. The path between these two key instruments is designed to reach each key community and greatly increase its capacity to address the critical research issues at each level of capacity. The themes of the Networks instruments will be set by our community as the Grand Challenge for TEL.
Agency: European Commission | Branch: H2020 | Program: RIA | Phase: ICT-20-2015 | Award Amount: 2.75M | Year: 2015
OBJECTIVES: Build on multi-discipline research (e.g., human-centred methodology integrates cognitive models, ergonomics, understanding of workers well being) to accelerate how we identify, acquire and exploit skills valued by industry. Get high take-up by early adopters (e.g., in manufacturing). Augment training in situ with live expert guidance, a tacit learning experience and a re-enactment of the expert, in knowledge-intensive environments where effective decision making, often in new situations, has high impact on effectiveness in production. Bring learning content and technical documentation to life via task-sensitive Augmented Reality (AR). Make final products flexible for workplace integration via industry-standard repositories and toolkits. HOW: Wearable TEL platform enhances human abilities to acquire procedural knowledge by providing a smart system that directs attention to where it is most needed. An extensive audit of industry procedures, policies and participatory design methods will define the main facets of the platform. User test cycles will refine prototypes and deliverables. Existing wearable smart devices and sensors will be tailored to provide an innovative solution for content delivery and measurement of user performance. Comparative tests, stakeholders review and leading the IEEE AR group will secure high-standard academic and industrial outputs. RELEVANCE to work programme: WEKIT is strongly aligned with EU job/training policies (e.g., Grand Coalition for Digital Jobs). It enhances the industrial value chain, reduces fragmentation/cost and improves efficiencies with impact regarding speed and scale in production. Looking ahead: roadmap shows safe skill pathways for use of TEL in changing industrial landscapes (e.g. smart machine-to-machine (M2M) knowledge-sharing). Smarter products and services will improve workflows, enhancing (re)training of workers whose skill sets need upgrading after Industry 4.0.
Agency: European Commission | Branch: H2020 | Program: IA | Phase: ICT-20-2015 | Award Amount: 7.28M | Year: 2016
Although online education is a paramount pillar of formal, non-formal and informal learning, institutions may still be reluctant to wager for a fully online educational model. As such, there is still a reliance on face-to-face assessment, since online alternatives do not have the deserved expected social recognition and reliability. Thus, the creation of an e-assessment system that will be able to provide effective proof of student identity, authorship within the integration of selected technologies in current learning activities in a scalable and cost efficient manner would be very advantageous. The TeSLA project provides to educational institutions, an adaptive trust e-assessment system for assuring e-assessment processes in online and blended environments. It will support both continuous and final assessment to improve the trust level across students, teachers and institutions. The system will be developed taking into account quality assurance agencies in education, privacy and ethical issues and educational and technological requirements throughout Europe. It will follow the interoperability standards for integration into different learning environment systems providing a scalable and adaptive solution. The TeSLA system will be developed to reduce the current restrictions of time and physical space in teaching and learning, which opens up new opportunities for learners with physical or mental disabilities as well as respecting social and cultural differences. Given the innovative action of the project, the current gap in e-assessment and the growing number of institutions interested in offering online education, the project will conduct large scale pilots to evaluate and assure the reliability of the TeSLA system. By the nature of the product, dissemination will be performed across schools, higher education institutions and vocational training centres. A free version will be distributed, although a commercial-premium version will be launched on the market.
Agency: European Commission | Branch: FP7 | Program: CSA | Phase: ICT-2013.8.2 | Award Amount: 1.45M | Year: 2014
LACE partners are passionate about the opportunities afforded by current and future views of learning analytics (LA) and EDM but we are concerned about missed opportunities, undesirable consequences of mis-application, investment funding failing to realise value, market failure, etc. LACE is our response, a project proposal to reduce risk and to increase benefit through an approach that accounts for the necessary unity of research, policy and practice.LACE comprises a range of activities designed to actively and passively integrate communities that are conducting LA/EDM research, early practitioner adopters, and those who are building first-generation commercial or open-source software. This integration would be used to stimulate creativity and accelerate the identification of viable and effective solutions to real problems, and hence to drive both current research and technology transfer.LACE will create and curate a knowledge base of evidence. This will capture evidence for the effectiveness and the relative desirability of the outcomes resulting from use of various tools and techniques.LACE will actively participate in the exploration of plausible futures for learning analytics and EDM by combining the creation of imaginative scenarios with participatory workshops and structured methods including a Policy Delphi to assess differences of opinion about the feasibility and desirability of possible future states, thus informing future research and policy agendas.
Agency: European Commission | Branch: FP7 | Program: CP | Phase: ICT-2011.1.4 | Award Amount: 8.45M | Year: 2012
Cyber-physical networks based on embedded systems are part of our society and gain spread and importance. Next generations of aircrafts and cars will be tightly interconnected with each other, with the Internet and other infrastructures. The same holds for many industries and areas of our life. Ubiquitous, highly critical systems go online and create a domain of mixed criticalities, where security and safety requirements of different levels mix. Today, state of the art technology does not provide trustworthiness for such interconnection and mix.\n\nThe projects cornerstone is MILS (Multiple Independent Levels of Security), a high-assurance security architecture that supports the coexistence of untrusted and trusted components, based on verifiable separation mechanisms and controlled information flow.\nFor the first time in Europe, EURO-MILS does a complete Common Criteria security evaluation of a MILS system to its highest levels of assurance, including formal verification engineering. Hardware dependencies are addressed from the beginning by prototype development on two hardware platforms in automotive and avionics.\nEURO-MILS is strongly market oriented, is carried out in pan-European context, and has an advisory board with government IT security authorities (BSI-Germany and ANSSI-France). In addition, the methodology gained from this high-assurance certification and investigating MILS business, legal, and social acceptance benefit not only the MILS domain but all high-assurance security certifications in Europe.\nThe project brings together eight leading industrial companies, a research company, two research oriented SMEs, and three universities from five European countries to form a complete chain stretching from basic research, via applied research, up to end-user oriented service providers. EURO-MILS is expected to put Europe into a strong position with regards both to high-assurance Common Criteria certification and MILS systems.
Agency: European Commission | Branch: FP7 | Program: CP | Phase: ICT-2007.4.1 | Award Amount: 5.30M | Year: 2008
The GRAPPLE project aims at delivering to learners a technology-enhanced learning (TEL) environment that guides them through a life-long learning experience, automatically adapting to personal preferences, prior knowledge, skills and competences, learning goals and the personal or social context in which the learning takes place. The same TEL environment can be used/accessed at home, school, work or on the move (using mobile/handheld devices). GRAPPLE will include authoring tools that enable educators to provide adaptive learning material to the learners, including adaptive interactive components (visualizations, simulations, virtual reality). Authoring includes creating or importing content, assigning or extracting meaning from that content, designing learning activities and defining pedagogical properties of and adaptation strategies for the content and activities. To ensure the wide adoption of adaptation in TEL GRAPPLE will work with Open Source and commercial learning management system (LMS) developers to incorporate the generic GRAPPLE functionality in LMSs. Evaluation experiments in higher education and in industry will be performed to verify the usability of the GRAPPLE environment (for authoring and delivery) and to verify the benefits of using adaptive TEL for the learning outcome. Apart from stimulating the use of adaptive TEL by making it available to every organization using a (popular) LMS the GRAPPLE consortium will also organize training/evaluation events to help higher education institutes and companies with the adaptive learning design needed to create adaptive learning material, and to receive usability feedback which the project will use to improve the user interfaces. A distributed user modeling service architecture will help end-users to stay in control of their user profile while at the same time allowing them to use the profile to get personalized access to learning applications offered through different LMSs by different organizations.