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NEW YORK, February 17, 2017 /PRNewswire/ -- Today Stock-Callers.com has issued research reports on Square Inc. (NYSE: SQ), SINA Corp. (NASDAQ: SINA), NetEase Inc. (NASDAQ: NTES), and GoDaddy Inc. (NYSE: GDDY). According to PwC's latest "Global Technology: IPO Review" report, the...


News Article | December 28, 2016
Site: en.prnasia.com

BEIJING, Dec. 28, 2016 /PRNewswire/ -- NetEase, Inc. (NASDAQ: NTES) ("NetEase" or the "Company"), one of China's leading internet and online game services providers, today announced that it revealed an extensive pipeline of PC-client and mobile games during NetEase Games' 2016 Award Ceremony held on December 27, 2016 in Shanghai. This fun-filled event celebrates the Company's major achievements in 2016 and offers gamers a sneak peek at NetEase's exciting 2017 pipeline of mobile and PC-client games. NetEase furthered its strategy to bring new game experiences to its growing community, revealing a total of 29 games during the event. These included updates and expansion packs for highly popular PC-client and mobile games, as well as 14 new self-developed and licensed titles. NetEase continues to delight audiences and extend its legacy titles with games like Fantasy Westward Journey, featuring new characters, new game play and innovative augmented reality (AR) function, and Westward Journey, which celebrated its 15th anniversary with the introduction of Westward Journey: Rage, an ARPG version, and an upgraded pocket version (including a full-scale data exchange with the PC version). NetEase also announced plans to introduce exciting new expansion packs in 2017 for games including New Ghost to follow its December expansion pack, which was well received, as well as Tianxia, Heroes of Tang Dynasty, Revelation and Invincible, as well as plans for Onmyoji's international release. The event also highlighted the launch plans for several of the most anticipated self-developed mobile games including Land of Glory which is expected to commence open beta testing on December 29, 2016, an epic real-time 3D mobile MMORPG jointly developed by NetEase Studio F and NetEase's North America office. To extend the success of its PC-client games, NetEase is bringing its legacy PC title Demon Seals to mobile players for an exhilarating experience in next-generation 2.5D MMO games on iOS on January 6, 2017. NetEase will continue to introduce new PC-client games in 2017 that augment its growing mobile line-up. The Company is planning to bring Chinese audiences the highly acclaimed, global-award winning Minecraft PC version in conjunction with the mobile version release, and Open Range, a PC-client game integrating a romantic oriental fantasy. In addition, Twilight Pioneers is NetEase's first virtual reality (VR) title, which was developed based on Google's Daydream platform and released in November 2016. Building on its strong growth momentum in the online game market, NetEase continues to expand its diverse portfolio across a variety of genres to thrill its growing player community. Other new games discussed at the Award Ceremony included: "We are honored to introduce new exciting games to our loyal and growing community amid China's dynamic online game industry," said Mr. William Ding, Chief Executive Officer and Director of NetEase. "As the leading developer in Mainland China for both iOS and Android platforms, we are deeply committed to innovation that delights broad audiences both domestically and abroad. We plan to continue introducing high quality games throughout the year to thrill current users and attract new players to the enticing world of online games for PC and mobile devices." NetEase, Inc. (NASDAQ: NTES) is a leading internet technology company in China. Dedicated to providing online services centered around content, community, communication and commerce, NetEase develops and operates some of China's most popular PC-client and mobile games, advertising services, e-mail services and e-commerce platforms. In partnership with Blizzard Entertainment, Mojang AB (a Microsoft subsidiary) and other global game developers, NetEase also operates some of the most popular international online games in China. For more information, please visit: http://ir.netease.com/. This press release contains statements of a forward-looking nature. These statements are made under the "safe harbor" provisions of the U.S. Private Securities Litigation Reform Act of 1995. You can identify these forward-looking statements by terminology such as "will," "expects," "anticipates," "future," "intends," "plans," "believes," "estimates" and similar statements. The accuracy of these statements may be impacted by a number of business risks and uncertainties that could cause actual results to differ materially from those projected or anticipated, including risks related to: the risk that the share repurchase program will not increase shareholder value; and other risks outlined in NetEase's filings with the Securities and Exchange Commission. NetEase does not undertake any obligation to update this forward-looking information, except as required under applicable law. To view the original version on PR Newswire, visit:http://www.prnewswire.com/news-releases/netease-unveils-new-pc-and-mobile-games-at-netease-games-2016-award-ceremony-300383792.html


News Article | November 10, 2016
Site: en.prnasia.com

BEIJING, Nov 10, 2016 /PRNewswire/ -- NetEase, Inc. (NASDAQ: NTES) ("NetEase" or the "Company"), one of China's leading internet and online game services providers, today announced its unaudited financial results for the third quarter ended September 30, 2016. "We maintained steady growth across each of our primary business lines in the third quarter with a continued focus on providing first-rate games and products to the expanding online market, both domestically and abroad," said Mr. William Ding, Chief Executive Officer and Director of NetEase. "Led by our online game services segment, our total net revenues increased 38.1% year-over-year with growth of 26.0% in online games services, 23.8% in advertising services, and 107.2% in our e-mail, e-commerce and others segment." "Ingenuity, quality and diversification have provided the cornerstones for our competitive edge. As the internet technology industry expands, we will keep pushing the boundaries with new and improved products. Our latest endeavors for our online game services include enhancing interactive communications among our mobile users, establishing virtual and augmented reality interfaces, as well as exploring other innovative gameplay options that offer exciting advances in how players experience and connect with our games." "There remains extensive opportunity in the thriving mobile game industry where we continue to introduce chart-topping games. During the third quarter we released a number of new games to add to our mobile portfolio that spans over 100 titles. Our latest mobile 3D game Onmyoji was an instant success, surpassing our expectations. Onmyoji quickly became one of the top-grossing games in China's iOS app store for both the iPhone and iPad following its release in early September. Our Fantasy Westward Journey and Westward Journey Online mobile games and the mobile version of New Ghost also remained popular in the third quarter. Additionally, we launched mobile games such as Tianxia III mobile, OverOcean and Audition Mobile in the third quarter, followed by HIT, a stunning new ARPG, in October, and are planning to bring our mobile players exciting, original titles in the near-term with games such as Heroes of Tang Dynasty Mobile, Demon Seals Mobile and Land of Glory." "Our classic PC-client games also maintained a steady presence in the third quarter with the launch of new expansion packs for games including Fantasy Westward Journey Online (formerly named Fantasy Westward Journey II), New Westward Journey Online II, New Westward Journey Online III, Heroes of Tang Dynasty Zero, Revelation and New Ghost. New expansion packs for Kung Fu Master II and Demon Seals were also recently released. In the coming months we plan to launch new expansion packs for games including Tianxia III and Heroes of Tang Dynasty Zero." "Blizzard Entertainment's Overwatch® and Hearthstone®: Heroes of Warcraft™ with its new adventure: One Night in Karazhan™, continued to gain favor among Chinese audiences in the third quarter, demonstrating the universal strength of these world renowned brands. Similarly, the latest expansion pack for Blizzard's World of Warcraft®, Legion™, has garnered considerable attention from players in China, surpassing our expectations since its September 1 release in mainland China." "Supported by our industry leading Mobile News App and diversified mobile products, as well as high profile events such as the 2016 Summer Olympics, we are creating attractive options for our advertising partners. In the third quarter, our advertising services revenues grew sequentially and year-over-year with the automobile, internet services and telecommunications sectors as our top performing verticals. Additionally, our e-commerce offering continues to grow at a healthy pace. While our primary focus is on direct merchandise sales, we also look forward to maximizing the value of complementary services that extend the reach of this platform." "We believe that there remain significant growth opportunities for NetEase. By utilizing the strength of our experience as industry veterans and our strong R&D capabilities, our products and services continue to evolve and help shape the market. With an eye toward innovation, we build this value across our businesses not only for our players, but for all of our customers, partners and investors," Mr. Ding concluded. Net revenues for the third quarter of 2016 were RMB9,211.6 million (US$1,381.4 million), compared to RMB8,952.8 million and RMB6,671.8 million for the preceding quarter and the third quarter of 2015, respectively. Net revenues from online games were RMB6,568.0 million (US$984.9 million) for the third quarter of 2016, compared to RMB6,438.3 million and RMB5,212.9 million for the preceding quarter and the third quarter of 2015, respectively. Net revenues from advertising services were RMB563.3 million (US$84.5 million) for the third quarter of 2016, compared to RMB531.1 million and RMB454.9 million for the preceding quarter and the third quarter of 2015, respectively. Net revenues from e-mail, e-commerce and others were RMB2,080.4 million (US$312.0 million) for the third quarter of 2016, compared to RMB1,983.4 million and RMB1,004.0 million for the preceding quarter and the third quarter of 2015, respectively. Gross profit for the third quarter of 2016 was RMB5,333.6 million (US$799.8 million), compared to RMB5,280.4 million and RMB3,849.3 million for the preceding quarter and the third quarter of 2015, respectively. The year-over-year increase in online games gross profit was primarily driven by increased revenue contribution from mobile games such as the Westward Journey Online mobile game, the mobile version of New Ghost and Blizzard Entertainment's Overwatch and World of Warcraft. The year-over-year and quarter-over-quarter increases in advertising services gross profit were primarily attributable to strong demand from advertisers and NetEase's monetization efforts for its mobile applications, primarily its Mobile News App. The year-over-year and quarter-over-quarter increases in e-mail, e-commerce and others gross profit was primarily due to increased revenue contribution from NetEase's e-commerce business. Gross profit margin for the online games business for the third quarter of 2016 was 65.0%, compared to 66.2% and 67.9% for the preceding quarter and the third quarter of 2015, respectively. The year-over-year decrease in gross profit margin was mainly due to increased revenue contribution from mobile games and licensed games, which have relatively lower gross profit margins, as a percentage of NetEase's total online games revenues. The quarter-over-quarter decrease in gross profit margin was mainly due to increased revenue contribution from licensed games. Gross profit margin for the advertising services business for the third quarter of 2016 was 65.3%, compared to 65.5% and 67.6% for the preceding quarter and the third quarter of 2015, respectively. The year-over-year decrease in gross profit margin was mainly due to higher staff-related costs and content purchase costs. Gross profit margin for the e-mail, e-commerce and others business for the third quarter of 2016 was 33.5%, compared to 33.8% and 0.1% for the preceding quarter and the third quarter of 2015, respectively. The year-over-year increase in gross profit margin was primarily attributable to the business development and the gross profit margin improvement of NetEase's certain e-commerce businesses. Total operating expenses for the third quarter of 2016 were RMB2,487.0 million (US$372.9 million), compared to RMB2,232.5 million and RMB1,761.2 million for the preceding quarter and the third quarter of 2015, respectively. The year-over-year and quarter-over-quarter increases in operating expenses were mainly due to higher staff-related costs resulting from an increase in headcount, average compensation, research and development investments and selling and marketing expenses. The Company recorded a net income tax charge of RMB427.2 million (US$64.1 million) for the third quarter of 2016, compared to RMB262.7 million and RMB399.2 million for the preceding quarter and the third quarter of 2015, respectively. The effective tax rate for the third quarter of 2016 was 13.3%, compared to 8.6% and 17.1% for the preceding quarter and the third quarter of 2015, respectively. The year-over-year and quarter-over-quarter changes in the effective tax rate was mainly due to the fact that certain subsidiaries of the Company were approved as Key Software Enterprises in the second quarter of 2016 and subject to a preferential tax rate of 10% for 2015. The Company recognized the related tax credits in the second and third quarters of 2016. The effective tax rate represents certain estimates by the Company as to the tax obligations and benefits applicable to it in each quarter. Net income attributable to the Company's shareholders for the third quarter of 2016 totaled RMB2.7 billion (US$410.9 million), compared to RMB2.7 billion and RMB1.9 billion for the preceding quarter and the third quarter of 2015, respectively. Non-GAAP net income attributable to the Company's shareholders[1] for the third quarter of 2016 totaled RMB3.0 billion (US$452.5 million), compared to RMB3.2 billion and RMB2.1 billion for the preceding quarter and the third quarter of 2015, respectively. During the third quarter of 2016, the Company had a net foreign exchange gain of RMB14.8 million (US$2.2 million), compared to net foreign exchange gains of RMB77.3 million and RMB66.5 million for the preceding quarter and the third quarter of 2015, respectively. The net foreign exchange gains were mainly due to unrealized exchange gains and losses arising from the Company's U.S. dollar-denominated bank deposits and short-term loan balances as the exchange rate of the U.S. dollar against the RMB fluctuated over the periods. NetEase reported basic and diluted earnings per ADS of US$3.13 and US$3.11, respectively, for the third quarter of 2016. The Company reported basic and diluted earnings per ADS of US$3.11 and US$3.09, respectively, for the preceding quarter, and basic and diluted earnings per ADS of US$2.15 and US$2.13, respectively, for the third quarter of 2015. Non-GAAP basic and diluted earnings per ADS were US$3.45 and US$3.42, respectively, for the third quarter of 2016, compared to non-GAAP basic and diluted earnings per ADS of US$3.68 and US$3.66, respectively, in the preceding quarter, and non-GAAP basic and diluted earnings per ADS of US$2.34 and US$2.32, respectively, for the third quarter of 2015. The board of directors has approved a dividend of US$0.78 per ADS for the third quarter of 2016, which is expected to be paid on December 2, 2016 to shareholders of record as of the close of business on November 25, 2016. NetEase paid a dividend of US$0.73 per ADS for the first quarter of 2016 on June 3, 2016 and US$0.78 per ADS for the second quarter of 2016 on September 9, 2016. Under the Company's quarterly dividend policy announced on May 13, 2014, quarterly dividends will be set at an amount equivalent to approximately 25% of the Company's anticipated net income after tax in each fiscal quarter. The determination to make dividend distributions and the amount of such distributions in any particular quarter will be made at the discretion of the board of directors and will be based upon the Company's operations and earnings, cash flow, financial condition and other relevant factors. As of September 30, 2016, the Company's total cash and cash equivalents, current and non-current time deposits and short-term investments balance totaled RMB32.1 billion (US$4.8 billion), compared to RMB26.8 billion as of December 31, 2015. Cash flow generated from operating activities was RMB3.7 billion (US$559.3 million) for the third quarter of 2016, compared to RMB3.3 billion and RMB2.2 billion for the preceding quarter and the third quarter of 2015, respectively. On September 1, 2015, the Company announced that its board of directors approved a new share repurchase program of up to US$500 million of the Company's outstanding ADSs for a period not to exceed 12 months. NetEase funded repurchases made under this program from available working capital. As of August 31, 2016, the last day of such program, the Company had repurchased approximately 1.5 million ADSs for approximately US$205.3 million under this program. ** The United States dollar (US$) amounts disclosed in this press release are presented solely for the convenience of the reader. Translations of amounts from RMB into United States dollars for the convenience of the reader were calculated at the noon buying rate of US$1.00 = RMB6.6685 on September 30, 2016 as set forth in the H.10 statistical release of the U.S. Federal Reserve Board. No representation is made that the RMB amounts could have been, or could be, converted into US$ at that rate on September 30, 2016, or at any other certain date. The percentages stated are calculated based on RMB. NetEase's management team will host a teleconference call with simultaneous webcast at 8:00 p.m. Eastern Time on Wednesday, November 9, 2016 (Beijing/Hong Kong Time: 9:00 a.m., Thursday, November 10, 2016). NetEase's management will be on the call to discuss the quarterly results and answer questions. Interested parties may participate in the conference call by dialing 1-888-240-9267 (international: 1-913-312-0686), 10-15 minutes prior to the initiation of the call. A replay of the call will be available by dialing 1-888-203-1112 (international: 1-719-457-0820), and entering passcode 8790682#. The replay will be available through November 23, 2016. This call will be webcast live and the replay will be available for 12 months. Both will be available on NetEase's Investor Relations website at http://ir.netease.com/. NetEase, Inc. (NASDAQ: NTES) is a leading internet technology company in China. Dedicated to providing online services centered around content, community, communication and commerce, NetEase develops and operates some of China's most popular PC-client and mobile games, advertising services, e-mail services and e-commerce platforms. In partnership with Blizzard Entertainment, Mojang AB (a Microsoft subsidiary) and other global game developers, NetEase also operates some of the most popular international online games in China. For more information, please visit: http://ir.netease.com/. This press release contains statements of a forward-looking nature. These statements are made under the "safe harbor" provisions of the U.S. Private Securities Litigation Reform Act of 1995. You can identify these forward-looking statements by terminology such as "will," "expects," "anticipates," "future," "intends," "plans," "believes," "estimates" and similar statements. The accuracy of these statements may be impacted by a number of business risks and uncertainties that could cause actual results to differ materially from those projected or anticipated, including risks related to: the risk that the online game market will not continue to grow or that NetEase will not be able to maintain its leading position in that market, which could occur if, for example, its new online games or expansion packs and other improvements to its existing games do not become as popular as management anticipates; the ability of NetEase to successfully expand its mobile internet offerings; the ability of NetEase to effectively market its games and other services and achieve a positive return on its marketing expenditures; the risk that Shanghai EaseNet will not be able to continue operating World of Warcraft®, StarCraft® II, Hearthstone®: Heroes of Warcraft™, Diablo III®: Reaper of Souls™, Heroes of the Storm™, Overwatch® or other games licensed by it for a period of time or permanently due to possible governmental actions or the risk that such games will not be popular with game players in China; the risk that changes in Chinese government regulation of the online game market and the market for NetEase's e-commerce services may limit future growth of NetEase's revenues or cause revenues to decline; competition in the online advertising business and the risk that investments by NetEase in its content and services may not increase the appeal of the NetEase websites among internet users or result in increased advertising revenues; the risk that NetEase may not be able to continuously develop new and creative online services, including its ability to maintain and enhance the popularity of its e-mail, mobile and e-commerce services and develop attractive mobile games; the risk that NetEase will not be able to control its expenses in future periods; competition in NetEase's existing and potential markets; governmental uncertainties (including possible changes in the effective tax rates applicable to NetEase and its subsidiaries and affiliates and the ability of NetEase to receive and maintain approvals of the preferential tax treatments and general competition and price pressures in the marketplace); the risk that fluctuations in the value of the Renminbi with respect to other currencies could adversely affect NetEase's business and financial results; and other risks outlined in NetEase's filings with the Securities and Exchange Commission. NetEase does not undertake any obligation to update this forward-looking information, except as required under the applicable law. NetEase considers and uses non-GAAP financial measures, such as non-GAAP net income attributable to the Company's shareholders and non-GAAP basic and diluted earnings per ADS, as supplemental metrics in reviewing and assessing its operating performance and formulating its business plan. The presentation of non-GAAP financial measures is not intended to be considered in isolation or as a substitute for the financial information prepared and presented in accordance with accounting principles generally accepted in the United States of America ("U.S. GAAP"). NetEase defines non-GAAP net income attributable to the Company's shareholders as net income attributable to the Company's shareholders excluding share-based compensation expenses and impairment on investment. Non-GAAP net income attributable to the Company's shareholders enables NetEase's management to assess its operating results without considering the impact of share-based compensation expenses and impairment on investment, which are non-cash charges or non-recurring in nature. NetEase believes that these non-GAAP financial measures provide useful information to investors in understanding and evaluating the Company's current operating performance and future prospects in the same manner as management does, if they so choose. NetEase also believes that the use of this non-GAAP financial measure facilitates investors' assessment of its operating performance. Non-GAAP financial measures are not defined under U.S. GAAP and are not presented in accordance with U.S. GAAP. Non-GAAP financial measures have limitations as analytical tools. One of the key limitations of using non-GAAP net income attributable to the Company's shareholders is that it does not reflect all items of expense that affect our operations. Share-based compensation expenses and impairment on investment have been and may continue to be incurred in our business and are not reflected in the presentation of non-GAAP net income attributable to the Company's shareholders. In addition, the non-GAAP financial measures NetEase uses may differ from the non-GAAP measures used by other companies, including peer companies, and therefore their comparability may be limited. NetEase compensates for these limitations by reconciling non-GAAP net income attributable to the Company's shareholders to the nearest U.S. GAAP performance measure, all of which should be considered when evaluating the Company's performance. See "Reconciliation of GAAP and Non-GAAP Results" at the end of this press release. NetEase encourages you to review its financial information in its entirety and not rely on a single financial measure. Note 1: The conversion of Renminbi (RMB) into United States dollars (USD) is based on the noon buying rate of USD1.00 = RMB6.6685 on the last trading day of September 2016 (September 30, 2016) as set forth in the H.10 statistical release of the U.S. Federal Reserve Board. Note 2: Share-based compensation cost reported in the Company's unaudited condensed consolidated statements of comprehensive income is set out as follows in RMB and USD (in thousands): To view the original version on PR Newswire, visit:http://www.prnewswire.com/news-releases/netease-reports-third-quarter-2016-unaudited-financial-results-300359770.html


News Article | February 15, 2017
Site: en.prnasia.com

BEIJING, Feb. 16, 2017 /PRNewswire/ -- NetEase, Inc. (NASDAQ: NTES) ("NetEase" or the "Company"), one of China's leading internet and online game services providers, today announced its unaudited financial results for the fourth quarter and fiscal year ended December 31, 2016. "We achieved growth across our business in 2016 as we continued to introduce internet content to entertain and inspire our community, growing our total net revenues by 67.4% for the year and 53.1% for the fourth quarter, compared to the same quarter of 2015," said Mr. William Ding, Chief Executive Officer and Director of NetEase. "Led by mobile games, we saw year-over-year net revenue increases in the fourth quarter of 62.8% from online games, 9.2% from advertising services, and 38.2% from our e-mail, e-commerce and others segment." "With more than 40 new mobile titles in 2016, we have introduced a number of chart toppers to China's thriving mobile market. In the fourth quarter, our self-developed mobile games Onmyoji, Tianxia III mobile and OverOcean, as well as HIT, a stunning new licensed ARPG, delivered outstanding performances. In particular, Onmyoji was named one of the top 10 outstanding games of 2016 in China's iOS app store. To leverage this game's early success, we began our international release of Onmyoji in Southeast Asia in December, with plans to roll out this game in Japan, Canada, Europe and the United States later this year. The Westward Journey Online and Fantasy Westward Journey mobile games and the mobile version of New Ghost also continued their popularity in the fourth quarter." "There remains massive opportunity within the mobile market, and we will continue to build our formidable and diverse pipeline. Currently, our mobile portfolio stands strong with more than 100 games, and we plan to add more mobile versions of our legacy titles and new self-developed and licensed mobile games to further this momentum. Recently, we released new mobile games including Demon Seals mobile and Heroes of Tang Dynasty mobile, both of which were well received. Other new mobile titles planned for near-term introduction include Westward Journey: Rage, an exciting ARPG edition to celebrate the 15th anniversary of this title, and Treasure Hunter, an innovative RPG." "Our PC-client games performed steadily in the fourth quarter with a strong showing from our flagship game Fantasy Westward Journey Online. We released several new expansion packs during the fourth quarter to satisfy our PC-client game players, including Kung Fu Master II, Demon Seals, Tianxia III, Heroes of Tang Dynasty Zero and New Ghost. New expansion packs for Fantasy Westward Journey Online and Revelation were also recently released, and we expect to introduce a new expansion pack for New Westward Journey Online II in the coming months." "Blizzard Entertainment's Overwatch®, World of Warcraft®, with its latest expansion pack Legion™, and Hearthstone® with its latest expansion pack Mean Streets of Gadgetzan™ also remained popular among loyal players in China eager for new content, as well as brought in new players. Overwatch also established a new sales record in the category of buy-to-play PC-client games in mainland China, with more than 5 million copies sold by the end of December since its late May release. Furthermore, we are currently working to bring to Chinese players both PC and mobile versions of the highly anticipated, globally acclaimed game, Minecraft." "As data consumption mediums evolve, the internet, especially the mobile internet, is becoming the primary advertising platform in China. This trend supports the steady growth of our advertising services business. Driven primarily by our Mobile News App, as well as high-profile events such as the 2016 NetEase Annual Economist Summit and the 2016 NetEase Annual Attitude Award Ceremony, our top performing advertising verticals in the fourth quarter were automobile, internet services and financial services. Additionally, our e-commerce business continues to thrive with both Kaola.com and Yanxuan maintaining healthy growth in the fourth quarter." "Our focus on innovation and quality has served us well, enabling NetEase to create significant value for each of our major constituencies: our players, our partners and our shareholders. In 2016, we brought best-in-class products and services to our community and continued to grow our business. As we move through 2017 we will look toward the future, designing products and services that address fluid market dynamics, enabling continued growth and value creation," Mr. Ding concluded. Net revenues for the fourth quarter of 2016 were RMB12,099.0 million (US$1,742.6 million), compared to RMB9,211.6 million and RMB7,903.0 million for the preceding quarter and the fourth quarter of 2015, respectively. Net revenues from online games were RMB8,959.1 million (US$1,290.4 million) for the fourth quarter of 2016, compared to RMB6,568.0 million and RMB5,502.9 million for the preceding quarter and the fourth quarter of 2015, respectively. Net revenues from advertising services were RMB664.8 million (US$95.8 million) for the fourth quarter of 2016, compared to RMB563.3 million and RMB609.0 million for the preceding quarter and the fourth quarter of 2015, respectively. Net revenues from e-mail, e-commerce and others were RMB2,475.1 million (US$356.5 million) for the fourth quarter of 2016, compared to RMB2,080.4 million and RMB1,791.1 million for the preceding quarter and the fourth quarter of 2015, respectively. Gross profit for the fourth quarter of 2016 was RMB6,463.3 million (US$930.9 million), compared to RMB5,333.6 million and RMB4,219.7 million for the preceding quarter and the fourth quarter of 2015, respectively. The year-over-year increase in online games gross profit was primarily driven by increased revenue contribution from mobile games such as Onmyoji and the mobile version of New Ghost, as well as Blizzard Entertainment's Overwatch and World of Warcraft. The quarter-over-quarter increase in online game gross profit was primarily driven by increased revenue contribution from mobile games such as Onmyoji and the mobile version of New Ghost. The year-over-year and quarter-over-quarter increases in advertising services gross profit were primarily attributable to NetEase's monetization efforts for its mobile applications, primarily its Mobile News App. The top performing advertising verticals in the fourth quarter were automobile, internet services and financial services. The year-over-year increase in e-mail, e-commerce and others gross profit was primarily due to increased revenue contribution from NetEase's e-commerce business, such as Kaola.com. The quarter-over-quarter decrease in e-mail, e-commerce and others gross profit was primarily due to decreased revenue contribution from certain NetEase e-commerce businesses with relatively higher gross profit margins. Gross profit margin for the online games business for the fourth quarter of 2016 was 60.7%, compared to 65.0% and 67.2% for the preceding quarter and the fourth quarter of 2015, respectively. The year-over-year decrease in gross profit margin was mainly due to increased revenue contribution from mobile games and licensed games, which have relatively lower gross profit margins, as a percentage of NetEase's total online games revenues. The quarter-over-quarter decrease in gross profit margin was mainly due to the one-off recognition of certain royalty expenses related to licensed games in the fourth quarter of 2016, as well as increased revenue contribution from mobile games. Gross profit margin for the advertising services business for the fourth quarter of 2016 was 66.5%, compared to 65.3% and 68.1% for the preceding quarter and the fourth quarter of 2015, respectively. The year-over-year decrease in gross profit margin was mainly due to higher staff-related costs. Gross profit margin for the e-mail, e-commerce and others business for the fourth quarter of 2016 was 23.4%, compared to 33.5% and 6.0% for the preceding quarter and the fourth quarter of 2015, respectively. The year-over-year and quarter-over-quarter changes in gross profit margin were primarily attributable to changes in NetEase's e-commerce business mix. Total operating expenses for the fourth quarter of 2016 were RMB2,596.6 million (US$374.0 million), compared to RMB2,487.0 million and RMB1,801.7 million for the preceding quarter and the fourth quarter of 2015, respectively. The year-over-year increase in operating expenses was mainly due to higher staff-related costs resulting from an increase in headcount, average compensation, research and development investments and selling and marketing expenses. The quarter-over-quarter increase in operating expenses was mainly due to higher staff-related costs and research and development investments, which was partially offset by decreased selling and marketing expenses. The Company recorded a net income tax charge of RMB882.0 million (US$127.0 million) for the fourth quarter of 2016, compared to RMB427.2 million and RMB513.8 million for the preceding quarter and the fourth quarter of 2015, respectively. The effective tax rate for the fourth quarter of 2016 was 19.2%, compared to 13.3% and 19.2% for the preceding quarter and the fourth quarter of 2015, respectively. The quarter-over-quarter change in the effective tax rate was mainly due to the fact that certain subsidiaries of the Company were approved as Key Software Enterprises in 2016 and subject to a preferential tax rate of 10% for 2015. The Company recognized certain related tax credits in the third quarter of 2016. Net income attributable to the Company's shareholders for the fourth quarter of 2016 totaled RMB3.7 billion (US$530.5 million), compared to RMB2.7 billion and RMB2.2 billion for the preceding quarter and the fourth quarter of 2015, respectively. Non-GAAP net income attributable to the Company's shareholders[1] for the fourth quarter of 2016 totaled RMB4.0 billion (US$569.9 million), compared to RMB3.0 billion and RMB2.4 billion for the preceding quarter and the fourth quarter of 2015, respectively. During the fourth quarter of 2016, the Company had a net foreign exchange gain of RMB90.5 million (US$13.0 million), compared to net foreign exchange gains of RMB14.8 million and RMB66.3 million for the preceding quarter and the fourth quarter of 2015, respectively. The net foreign exchange gains were mainly due to unrealized exchange gains and losses arising from the Company's U.S. dollar-denominated bank deposits and short-term loan balances as the exchange rate of the U.S. dollar against the RMB fluctuated over the periods. NetEase reported basic and diluted earnings per ADS of US$4.04 and US$4.01, respectively, for the fourth quarter of 2016. The Company reported basic and diluted earnings per ADS of US$3.01 and US$2.99, respectively, for the preceding quarter, and basic and diluted earnings per ADS of US$2.37 and US$2.35, respectively, for the fourth quarter of 2015. Non-GAAP[1] basic and diluted earnings per ADS were US$4.34 and US$4.30, respectively, for the fourth quarter of 2016, compared to non-GAAP basic and diluted earnings per ADS of US$3.31 and US$3.29, respectively, for the preceding quarter, and non-GAAP basic and diluted earnings per ADS of US$2.58 and US$2.56, respectively, for the fourth quarter of 2015. Total net revenues for fiscal year 2016 were RMB38.2 billion (US$5.5 billion), compared to RMB22.8 billion for the preceding fiscal year. Net revenues from online games were RMB28.0 billion (US$4.0 billion) for fiscal year 2016, compared to RMB17.3 billion for the preceding fiscal year. Net revenues from advertising services were RMB2.2 billion (US$310.0 million) for fiscal year 2016, compared to RMB1.8 billion for the preceding fiscal year. Net revenues from e-mail, e-commerce and others were RMB8.0 billion (US$1.2 billion) for fiscal year 2016, compared to RMB3.7 billion for the preceding fiscal year. Gross profit for fiscal year 2016 was RMB21.7 billion (US$3.1 billion), compared to RMB13.4 billion for the preceding fiscal year. The increase in online game services gross profit in 2016 was primarily attributable to increased revenue contribution from the Company's self-developed mobile games such as the Westward Journey Online and Fantasy Westward Journey mobile games, Onmyoji and the mobile version of New Ghost, as well as licensed games such as Blizzard Entertainment's Overwatch. The increase in advertising services gross profit in 2016 was due to NetEase's monetization efforts for its mobile applications, primarily its Mobile News App. The top performing advertising verticals in fiscal year 2016 were automobile, internet services and telecommunication services. The increase in e-mail, e-commerce and others gross profit in 2016 was primarily due to business development and gross profit margin improvement of certain NetEase e-commerce businesses. Total operating expenses for fiscal year 2016 were RMB9.0 billion (US$1.3 billion), compared to RMB6.1 billion for the preceding fiscal year. The increase in operating expenses in 2016 was primarily due to increased selling and marketing expenses, higher research and development investments and higher staff-related costs resulting from an increase in headcount and average compensation. The Company recorded a net income tax charge of RMB2.1 billion (US$302.8 million) and RMB1.3 billion for fiscal years 2016 and 2015, respectively. The effective tax rate was 15.1% for fiscal year 2016, compared to 15.7% for fiscal year 2015. Net income attributable to the Company's shareholders for fiscal year 2016 totaled RMB11.6 billion (US$1.7 billion), compared to RMB6.7 billion for the preceding fiscal year. Non-GAAP net income attributable to the Company's shareholders[1] for fiscal year 2016 totaled RMB12.9 billion (US$1.9 billion), compared to RMB7.4 billion for fiscal year 2015. For fiscal year 2016, the Company reported a net foreign exchange gain of RMB146.5 million (US$21.1 million), compared to a net foreign exchange gain of RMB133.8 million for the preceding fiscal year. The net foreign exchange gains were mainly due to unrealized exchange gains and losses arising from the Company's U.S. dollar-denominated bank deposit and short-term loan balances as the exchange rate of the U.S. dollar against the RMB fluctuated over these periods. NetEase reported basic and diluted earnings per ADS of US$12.73 and US$12.63, respectively, for fiscal year 2016, and basic and diluted earnings per ADS of US$7.38 and US$7.34, respectively, for fiscal year 2015. Non-GAAP basic and diluted earnings per ADS were US$14.11 and US$14.00, respectively, for fiscal year 2016, compared to non-GAAP basic and diluted earnings per ADS of US$8.13 and US$8.08, respectively, for fiscal year 2015. The board of directors has approved a dividend of US$1.01 per ADS for the fourth quarter of 2016, which is expected to be paid on March 10, 2017 to shareholders of record as of the close of business on March 3, 2017. NetEase paid a dividend of US$0.73 per ADS for the first quarter of 2016 on June 3, 2016, and US$0.78 per ADS for each of the second and third quarters of 2016 on September 9, 2016 and December 2, 2016, respectively. Under the Company's quarterly dividend policy announced on May 13, 2014, quarterly dividends will be set at an amount equivalent to approximately 25% of the Company's anticipated net income after tax in each fiscal quarter. The determination to make dividend distributions and the amount of such distributions in any particular quarter will be made at the discretion of the board of directors and will be based upon the Company's operations and earnings, cash flow, financial condition and other relevant factors. As of December 31, 2016, the Company's total cash and cash equivalents, current and non-current time deposits and short-term investments balance totaled RMB36.9 billion (US$5.3 billion), compared to RMB26.8 billion as of December 31, 2015. Cash flow generated from operating activities was RMB15.5 billion (US$2.2 billion) for fiscal year 2016, compared to RMB8.1 billion for the preceding fiscal year. On September 1, 2015, the Company announced that its board of directors approved a share repurchase program of up to US$500 million of the Company's outstanding ADSs for a period not to exceed 12 months. NetEase funded repurchases made under this program from available working capital. As of August 31, 2016, the last day of such program, the Company had repurchased approximately 1.5 million ADSs for approximately US$205.3 million under this program. On November 15, 2016, the Company announced that its board of directors approved a new share repurchase program of up to US$1.0 billion of the Company's outstanding ADSs for a period not to exceed 12 months. As of December 31, 2016, no ADSs were repurchased under this program. ** The United States dollar (US$) amounts disclosed in this press release are presented solely for the convenience of the reader. Translations of amounts from RMB into United States dollars for the convenience of the reader were calculated at the noon buying rate of US$1.00 = RMB6.9430 on December 30, 2016 as set forth in the H.10 statistical release of the U.S. Federal Reserve Board. No representation is made that the RMB amounts could have been, or could be, converted into US$ at that rate on December 30, 2016, or at any other certain date. The percentages stated are calculated based on RMB. The unaudited financial information disclosed in this press release is preliminary. The audit of the financial statements and related notes to be included in the Company's annual report on Form 20-F for the year ended December 31, 2016 is still in progress. In addition, because an audit of the Company's internal controls over financial reporting in connection with section 404 of the Sarbanes-Oxley Act of 2002 has not yet been completed, the Company makes no representation as to the effectiveness of those internal controls as of the end of fiscal year 2016. Adjustments to the financial statements may be identified when the audit work is completed, which could result in significant differences between the Company's audited financial statements and this preliminary unaudited financial information. NetEase's management team will host a teleconference call with simultaneous webcast at 8:00 p.m. Eastern Time on Wednesday, February 15, 2017 (Beijing/Hong Kong Time: 9:00 a.m., Thursday, February 16, 2017). NetEase's management will be on the call to discuss the quarterly results and answer questions. Interested parties may participate in the conference call by dialing 1-888-778-9058 (international: 1-913-312-1227), 10-15 minutes prior to the initiation of the call. A replay of the call will be available by dialing 1-888-203-1112 (international: 1-719-457-0820), and entering passcode 7293293#. The replay will be available through March 1, 2017. This call will be webcast live and the replay will be available for 12 months. Both will be available on NetEase's Investor Relations website at http://ir.netease.com/. NetEase, Inc. (NASDAQ: NTES) is a leading internet technology company in China. Dedicated to providing online services centered around content, community, communication and commerce, NetEase develops and operates some of China's most popular PC-client and mobile games, advertising services, e-mail services and e-commerce platforms. In partnership with Blizzard Entertainment, Mojang AB (a Microsoft subsidiary) and other global game developers, NetEase also operates some of the most popular international online games in China. For more information, please visit: http://ir.netease.com/. This press release contains statements of a forward-looking nature. These statements are made under the "safe harbor" provisions of the U.S. Private Securities Litigation Reform Act of 1995. You can identify these forward-looking statements by terminology such as "will," "expects," "anticipates," "future," "intends," "plans," "believes," "estimates" and similar statements. The accuracy of these statements may be impacted by a number of business risks and uncertainties that could cause actual results to differ materially from those projected or anticipated, including risks related to: the risk that the online game market will not continue to grow or that NetEase will not be able to maintain its leading position in that market, which could occur if, for example, its new online games or expansion packs and other improvements to its existing games do not become as popular as management anticipates; the ability of NetEase to successfully expand its mobile internet offerings; the ability of NetEase to effectively market its games and other services and achieve a positive return on its marketing expenditures; the risk that Shanghai EaseNet will not be able to continue operating World of Warcraft®, StarCraft® II, Hearthstone®, Diablo III®: Reaper of Souls™, Heroes of the Storm®, Overwatch® or other games licensed by it for a period of time or permanently due to possible governmental actions or the risk that such games will not be popular with game players in China; the risk that changes in Chinese government regulation of the online game market and the market for NetEase's e-commerce services may limit future growth of NetEase's revenues or cause revenues to decline; competition in the online advertising business and the risk that investments by NetEase in its content and services may not increase the appeal of the NetEase websites among internet users or result in increased advertising revenues; the risk that NetEase may not be able to continuously develop new and creative online services, including its ability to maintain and enhance the popularity of its e-mail, mobile and e-commerce services and develop attractive mobile games; the risk that NetEase will not be able to control its expenses in future periods; competition in NetEase's existing and potential markets; governmental uncertainties (including possible changes in the effective tax rates applicable to NetEase and its subsidiaries and affiliates and the ability of NetEase to receive and maintain approvals of the preferential tax treatments and general competition and price pressures in the marketplace); the risk that fluctuations in the value of the Renminbi with respect to other currencies could adversely affect NetEase's business and financial results; and other risks outlined in NetEase's filings with the Securities and Exchange Commission. NetEase does not undertake any obligation to update this forward-looking information, except as required under the applicable law. NetEase considers and uses non-GAAP financial measures, such as non-GAAP net income attributable to the Company's shareholders and non-GAAP basic and diluted earnings per ADS, as supplemental metrics in reviewing and assessing its operating performance and formulating its business plan. The presentation of non-GAAP financial measures is not intended to be considered in isolation or as a substitute for the financial information prepared and presented in accordance with accounting principles generally accepted in the United States of America ("U.S. GAAP"). NetEase defines non-GAAP net income attributable to the Company's shareholders as net income attributable to the Company's shareholders excluding share-based compensation expenses and impairment on long-term investment of available-for-sale securities. Non-GAAP net income attributable to the Company's shareholders enables NetEase's management to assess its operating results without considering the impact of share-based compensation expenses and impairment on long-term investment of available-for-sale securities, which are non-cash charges or non-recurring in nature. NetEase believes that these non-GAAP financial measures provide useful information to investors in understanding and evaluating the Company's current operating performance and future prospects in the same manner as management does, if they so choose. NetEase also believes that the use of this non-GAAP financial measure facilitates investors' assessment of its operating performance. Non-GAAP financial measures are not defined under U.S. GAAP and are not presented in accordance with U.S. GAAP. Non-GAAP financial measures have limitations as analytical tools. One of the key limitations of using non-GAAP net income attributable to the Company's shareholders is that it does not reflect all items of expense that affect our operations. Share-based compensation expenses and impairment on long-term investment of available-for-sale securities have been and may continue to be incurred in our business and are not reflected in the presentation of non-GAAP net income attributable to the Company's shareholders. In addition, the non-GAAP financial measures NetEase uses may differ from the non-GAAP measures used by other companies, including peer companies, and therefore their comparability may be limited. NetEase compensates for these limitations by reconciling non-GAAP net income attributable to the Company's shareholders to the nearest U.S. GAAP performance measure, all of which should be considered when evaluating the Company's performance. See "Reconciliation of GAAP and Non-GAAP Results" at the end of this press release. NetEase encourages you to review its financial information in its entirety and not rely on a single financial measure. NETEASE, INC. NOTES TO UNAUDITED FINANCIAL INFORMATION Note 1: The conversion of Renminbi (RMB) into United States dollars (USD) is based on the noon buying rate of USD1.00 = RMB6.9430 on the last trading day of December 2016 (December 30, 2016) as set forth in the H.10 statistical release of the U.S. Federal Reserve Board. Note 2: Share-based compensation cost reported in the Company's unaudited condensed consolidated statements of comprehensive income is set out as follows in RMB and USD (in thousands): To view the original version on PR Newswire, visit:http://www.prnewswire.com/news-releases/netease-reports-fourth-quarter-and-fiscal-year-2016-unaudited-financial-results-300408059.html


Trademark
Netease Inc. | Date: 2015-06-03

Downloadable electronic game software for use on phones, computers, mobile devices and other electronic devices; downloadable software for use in controlling and improving processing speed of computers and mobile digital electronic devices; downloadable software for electronic transmission of information, data, documents, voice, and images over the Internet; downloadable software for news reading, commenting and sharing in fields of national and international news, entertainment, sports, finance, technology, fashion, military, healthcare and other topics of general interest; downloadable software for reading news, related books, magazines, journals and other publications in electronic form; downloadable computer software that enables the sales of goods and services electronically on the internet; downloadable software for processing electronic payments to and from others; downloadable software that enables users to redeem and accumulate discounts, coupons, special offers regarding online shopping; downloadable software for receiving, sending and managing electronic mails; downloadable software for downloading and sharing music information; digital music downloadable from the internet and other electronic communication networks; downloadable software for downloading and uploading educational media, course content, assignments, modules, lectures, audio, video, and documents in electronic form; downloadable software for providing online courses, seminars, interactive classes, educational instruction, and course and assignment grading; downloadable software for learning foreign languages; downloadable software for storing and managing electronic data and documents; downloadable software for enabling online sales of lottery tickets and providing information regarding lotteries; downloadable software for providing traffic information and ticket booking; downloadable software for providing information and enabling ticket reservation regarding movies, concerts, dramas, operas and shows; downloadable software for providing finance information; downloadable multimedia file containing artwork, text, audio, video, games, and Internet Web links relating to national and international news, entertainment, sports, finance, technology, fashion, military, healthcare and other topics of general interest; downloadable on-line electronic publications in the nature of magazines, articles, brochures, leaflets and datasheets containing information or instructions in the fields of national and international events, entertainment, sports, finance, technology, fashion, military, healthcare and other topics of general interest; computer peripherals. Advertising services; marketing services; advertising and advertisement services, namely, placement and dissemination of advertising for others via the internet and other electronic communication networks; advertising consulting services in the nature of tracking, measuring, and targeting of advertising of others via the internet and other electronic communication networks; providing an Internet website portal featuring links to daily merchandise for retail purposes; business management; business consulting services in the field of e-commerce; providing business information via the internet and other computer and electronic communication networks; international import and export agency services; online retail store services featuring a wide variety of consumer goods of others; compilation and systemization of information into computer databases; updating, maintenance and management of data in computer online databases for others; computer file management; search engine optimization; web site traffic optimization; providing information regarding careers, employment, and job placement; charitable services, namely, organizing and conducting volunteer programs and community service projects; arranging and conducting business conferences. Providing of financial information via the internet and other electronic communication networks; financial consultancy and advisory services; financial management via the internet and other electronic communication networks; providing an internet website portal in the field of financial transaction and payment processing services; electronic purchase payment and electronic bill payment services; electronic bill payment services, namely, electronic processing and subsequent transmission of bill payment data; insurance consultancy services; insurance brokerage services; providing information in the field of real estate via the internet and other electronic communication networks. Telecommunication services, namely, transmission of voice, data, graphics, images, audio and video via the internet and other electronic communication networks; electronic messaging; voice mail services; providing online chatrooms and bulletin-boards for transmission of messages in a wide variety of topics among users of the internet and other electronic communication networks; providing online forums in the fields of national and international events, entertainment, sports, finance, technology, fashion, military, healthcare and other topics of general interest; internet telephony services; providing user access to the internet and other electronic communication networks; audio and video broadcasting services over the internet and other electronic communication networks; transmission of greeting cards online. Providing information in the field of traffic via the internet and other electronic communication networks; providing information in the field of transportation via the internet and other electronic communication networks; providing information in the field of storage of goods via the internet and other electronic communication networks; storage of goods; packaging of goods for transportation; supply chain logistics and reverse logistics services, namely, storage, transportation and delivery of goods for others by air, rail, ship, truck and other vehicles; providing online transportation reservation and travel ticket reservation services via the internet and other electronic communication networks; arranging travel tours; providing information and news regarding travel. Providing information and news regarding music, movies, television, operas, shows, art, current events, celebrity personalities and entertainment activities via the internet and other electronic communication networks; education and entertainment services, namely, providing audio clips, video clips, musical performances, musical videos, film clips, and other multimedia materials in the field of education and entertainment via the internet and other electronic communication networks; providing information and news regarding education and training in the field of business via the internet and other electronic communication networks; providing information and news regarding sports events, games and competitions via the internet and other electronic communication networks; news reporting services in the fields of national and international events, entertainment, sports, and other topics of general interest via the internet and other electronic communication networks; photographic reporting; electronic games services provided via the internet and other electronic communication networks; providing information relating to electronic games via the internet and other electronic communication networks; consulting relating to how to play electronic games and strategies for winning electronic games; presentation of live show performances; providing online music, not downloadable; providing online videos featuring music, not downloadable; production of music video programmes for broadcasting over the internet and other electronic communication networks; production of music; providing online electronic publications, namely, books, magazines and booklets in the fields of education and entertainment; publishing of electronic publications; arranging and conducting of conferences in the fields of education and entertainment; organization of competitions in the fields of education or entertainment, namely, music, sports and art; providing ticket reservation services for recreation and leisure events, namely, movies, concerts, dramas, operas and shows via the internet and other electronic communication networks; lottery services provided via the internet and other electronic communication networks; language translating and interpreting services. Providing information in the fields of technology and software development via an on-line website; design, updating, maintenance and management of websites for others over the internet and other electronic communication networks; design, updating and maintenance of software applications for others over the internet and other electronic communication networks; consulting services regarding the creation and maintenance of websites and software applications; web publishing, namely, creating websites and uploading them onto servers of the internet and other electronic communication networks; hosting websites on the internet and other electronic communication networks for others; developing and hosting a server on a global computer network for the purpose of facilitating e-commerce via such a server; provision of Internet search engines; providing customized computer searching services, namely, searching and retrieving information at customers specific requests via the Internet and other electronic communication networks; searching and retrieving information, sites, and other resources available on the Internet and other electronic communication networks for others; computer services, namely, uploading music for others to the Internet and other electronic communication networks; computer services, namely, creating online communities for registered users to participate in discussions, get feedback from their peers, form virtual communities, and engage in social networking; integration of computer database systems; computer authentication, namely, electronic document and email authentication services. Internet based social networking, introduction, and dating services; dating services; marriage bureaus; chaperoning; providing information in the field of building security via the Internet and other electronic communication networks; security services for the protection of property and individuals; personal background investigations; computer security services in the nature of providing authentication, issuance, validation, and revocation of digital certificates; licensing of intellectual property; alternative dispute resolution services.


126

Trademark
Netease Inc. | Date: 2015-07-09

Downloadable electronic game software for use on phones, computers, mobile devices and other electronic devices; downloadable software for use in controlling and improving processing speed of computers and mobile digital electronic devices; downloadable software for electronic transmission of information, data, documents, voice, and images over the Internet; downloadable software for news reading, commenting and sharing in fields of national and international news, entertainment, sports, finance, technology, fashion, military, healthcare and other topics of general interest; downloadable software for reading news, related books, magazines, journals and other publications in electronic form; downloadable computer software that enables the sales of goods and services electronically on the internet; downloadable software for processing electronic payments to and from others; downloadable software that enables users to redeem and accumulate discounts, coupons, special offers regarding online shopping; downloadable software for receiving, sending and managing electronic mails; downloadable software for downloading and sharing music information; digital music downloadable from the internet and other electronic communication networks; downloadable software for downloading and uploading educational media, course content, assignments, modules, lectures, audio, video, and documents in electronic form; downloadable software for providing online courses, seminars, interactive classes, educational instruction, and course and assignment grading; downloadable software for learning foreign languages; downloadable software for storing and managing electronic data and documents; downloadable software for enabling online sales of lottery tickets and providing information regarding lotteries; downloadable software for providing traffic information and ticket booking; downloadable software for providing information and enabling ticket reservation regarding movies, concerts, dramas, operas and shows; downloadable software for providing finance information; downloadable multimedia file containing artwork, text, audio, video, games, and Internet Web links relating to national and international news, entertainment, sports, finance, technology, fashion, military, healthcare and other topics of general interest; downloadable on-line electronic publications in the nature of magazines, articles, brochures, leaflets and datasheets containing information or instructions in the fields of national and international events, entertainment, sports, finance, technology, fashion, military, healthcare and other topics of general interest; computer peripherals. Advertising services; marketing services; advertising and advertisement services, namely, placement and dissemination of advertising for others via the internet and other electronic communication networks; advertising consulting services in the nature of tracking, measuring, and targeting of advertising of others via the internet and other electronic communication networks; providing an Internet website portal featuring links to daily merchandise for retail purposes; business management; business consulting services in the field of e-commerce; providing business information via the internet and other computer and electronic communication networks; international import and export agency services; online retail store services featuring a wide variety of consumer goods of others; compilation and systemization of information into computer databases; updating, maintenance and management of data in computer online databases for others; computer file management; search engine optimization; web site traffic optimization; providing information regarding careers, employment, and job placement; charitable services, namely, organizing and conducting volunteer programs and community service projects; arranging and conducting business conferences. Telecommunication services, namely, transmission of voice, data, graphics, images, audio and video via the internet and other electronic communication networks; electronic messaging; voice mail services; providing online chatrooms and bulletin-boards for transmission of messages in a wide variety of topics among users of the internet and other electronic communication networks; providing online forums in the fields of national and international events, entertainment, sports, finance, technology, fashion, military, healthcare and other topics of general interest; internet telephony services; providing user access to the internet and other electronic communication networks; audio and video broadcasting services over the internet and other electronic communication networks; transmission of greeting cards online. Providing information in the fields of technology and software development via an on-line website; design, updating, maintenance and management of websites for others over the internet and other electronic communication networks; design, updating and maintenance of software applications for others over the internet and other electronic communication networks; consulting services regarding the creation and maintenance of websites and software applications; web publishing, namely, creating websites and uploading them onto servers of the internet and other electronic communication networks; hosting websites on the internet and other electronic communication networks for others; developing and hosting a server on a global computer network for the purpose of facilitating e-commerce via such a server; provision of Internet search engines; providing customized computer searching services, namely, searching and retrieving information at customers specific requests via the Internet and other electronic communication networks; searching and retrieving information, sites, and other resources available on the Internet and other electronic communication networks for others; computer services, namely, uploading music for others to the Internet and other electronic communication networks; computer services, namely, creating online communities for registered users to participate in discussions, get feedback from their peers, form virtual communities, and engage in social networking; integration of computer database systems.


163

Trademark
Netease Inc. | Date: 2015-07-09

Downloadable electronic game software for use on phones, computers, mobile devices and other electronic devices; downloadable software for use in controlling and improving processing speed of computers and mobile digital electronic devices; downloadable software for electronic transmission of information, data, documents, voice, and images over the Internet; downloadable software for news reading, commenting and sharing in fields of national and international news, entertainment, sports, finance, technology, fashion, military, healthcare and other topics of general interest; downloadable software for reading news, related books, magazines, journals and other publications in electronic form; downloadable computer software that enables the sales of goods and services electronically on the internet; downloadable software for processing electronic payments to and from others; downloadable software that enables users to redeem and accumulate discounts, coupons, special offers regarding online shopping; downloadable software for receiving, sending and managing electronic mails; downloadable software for downloading and sharing music information; digital music downloadable from the internet and other electronic communication networks; downloadable software for downloading and uploading educational media, course content, assignments, modules, lectures, audio, video, and documents in electronic form; downloadable software for providing online courses, seminars, interactive classes, educational instruction, and course and assignment grading; downloadable software for learning foreign languages; downloadable software for storing and managing electronic data and documents; downloadable software for enabling online sales of lottery tickets and providing information regarding lotteries; downloadable software for providing traffic information and ticket booking; downloadable software for providing information and enabling ticket reservation regarding movies, concerts, dramas, operas and shows; downloadable software for providing finance information; downloadable multimedia file containing artwork, text, audio, video, games, and Internet Web links relating to national and international news, entertainment, sports, finance, technology, fashion, military, healthcare and other topics of general interest; downloadable on-line electronic publications in the nature of magazines, articles, brochures, leaflets and datasheets containing information or instructions in the fields of national and international events, entertainment, sports, finance, technology, fashion, military, healthcare and other topics of general interest; computer peripherals. Advertising services; marketing services; advertising and advertisement services, namely, placement and dissemination of advertising for others via the internet and other electronic communication networks; advertising consulting services in the nature of tracking, measuring, and targeting of advertising of others via the internet and other electronic communication networks; providing an Internet website portal featuring links to daily merchandise for retail purposes; business management; business consulting services in the field of e-commerce; providing business information via the internet and other computer and electronic communication networks; international import and export agency services; online retail store services featuring a wide variety of consumer goods of others; compilation and systemization of information into computer databases; updating, maintenance and management of data in computer online databases for others; computer file management; search engine optimization; web site traffic optimization; providing information regarding careers, employment, and job placement; charitable services, namely, organizing and conducting volunteer programs and community service projects; arranging and conducting business conferences. Telecommunication services, namely, transmission of voice, data, graphics, images, audio and video via the internet and other electronic communication networks; electronic messaging; voice mail services; providing online chatrooms and bulletin-boards for transmission of messages in a wide variety of topics among users of the internet and other electronic communication networks; providing online forums in the fields of national and international events, entertainment, sports, finance, technology, fashion, military, healthcare and other topics of general interest; internet telephony services; providing user access to the internet and other electronic communication networks; audio and video broadcasting services over the internet and other electronic communication networks; transmission of greeting cards online. Providing information in the fields of technology and software development via an on-line website; design, updating, maintenance and management of websites for others over the internet and other electronic communication networks; design, updating and maintenance of software applications for others over the internet and other electronic communication networks; consulting services regarding the creation and maintenance of websites and software applications; web publishing, namely, creating websites and uploading them onto servers of the internet and other electronic communication networks; hosting websites on the internet and other electronic communication networks for others; developing and hosting a server on a global computer network for the purpose of facilitating e-commerce via such a server; provision of Internet search engines; providing customized computer searching services, namely, searching and retrieving information at customers specific requests via the Internet and other electronic communication networks; searching and retrieving information, sites, and other resources available on the Internet and other electronic communication networks for others; computer services, namely, uploading music for others to the Internet and other electronic communication networks; computer services, namely, creating online communities for registered users to participate in discussions, get feedback from their peers, form virtual communities, and engage in social networking; integration of computer database systems.


News Article | February 15, 2017
Site: www.prnewswire.com

BEIJING, Feb. 15, 2017 /PRNewswire/ -- NetEase, Inc. (NASDAQ: NTES) ("NetEase" or the "Company"), one of China's leading internet and online game services providers, today announced its unaudited financial results for the fourth quarter and fiscal year ended December 31, 2016. "We...


News Article | November 10, 2016
Site: www.prnewswire.com

BEIJING, Nov. 9, 2016 /PRNewswire/ -- NetEase, Inc. (NASDAQ: NTES) ("NetEase" or the "Company"), one of China's leading internet and online game services providers, today announced its unaudited financial results for the third quarter ended September 30, 2016. "We maintained steady...


News Article | November 15, 2016
Site: www.prnewswire.com

BEIJING, Nov. 15, 2016 /PRNewswire/ -- NetEase, Inc. (NASDAQ: NTES) ("NetEase" or the "Company"), one of China's leading internet and online game services providers, today announced that its Board of Directors has approved a new share repurchase program of up to US$1.0 billion of the...

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