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Grant
Agency: European Commission | Branch: FP7 | Program: CP-FP | Phase: SSH.2012.2.1-1 | Award Amount: 3.04M | Year: 2013

This project builds on research that shows the disproportionate impact of the economic crisis on young people across Europe, including excessively high rates of youth unemployment and threats to the social provision enjoyed by previous generations. This is compounded by the coming of age of the descendants of recent migrant communities - who now form significant proportions of the young population in major European cities. They are Europeans in language, social habit and cultural repertoire, yet continue to face longstanding barriers as a result of membership of communities already marginalised from mainstream labour markets and wider civic life. The project brings together stakeholders from civil society experienced in practical policy-making and implementation with well-established academic researchers to: i) Map the changing demographic landscape of inequalities as seen in major cities in the EU today and the specific challenges facing young people disadvantaged by ethnic origin, cultural background, neighbourhood, family and educational and economic situation; ii) Review approaches of different levels of government to engaging with disadvantaged youth and addressing inequality concerning young people, including state approaches and 3rd sector actions for promoting economic activity and entry into the labour market and ensuring effective distribution of services and community-led initiatives to enhance economic chances and participation in civic life; iii) Uncover innovative strategies for navigating, surviving and overcoming inequalities that have emerged, and are emerging, among young people (16-24) in deprived parts of large cities through ethnographical research with young people themselves; iv) Examine the extent to which these strategies might be regarded as socially innovative, explore through a series of pilot projects how such strategies might be transferable across Europe and use the findings for reshaping policies at EU, national and local levels.


Grant
Agency: European Commission | Branch: FP7 | Program: CP-FP | Phase: SSH-2009-3.3.1. | Award Amount: 3.44M | Year: 2010

In recent times, Europe has experienced increasing tensions between national majorities and ethnic or religious minorities, more particularly with marginalised Muslim communities. In some countries challenges relate more to immigrant groups while in other countries they refer to native minority claims. It is in this geopolitical context that the ACCEPT project responds to Topic 3.3.1 and notably in the quest for investigating whether European societies have become more or less tolerant during the past 20 years and in the necessity to clarify: (a) how is tolerance defined conceptually, (b) how it is codified in norms, institutional arrangements, public policies but also social practices, (c) how tolerance can be measured and how the degree of tolerance of a society across time or of several countries at the same time can be compared (whose tolerance, who is tolerated, and what if degrees of tolerance vary with reference to different minority groups). The project starts from a distinction between liberal tolerance (not interfering with practices or forms of life of a person even if one disapproves of them) and egalitarian tolerance referring to institutional arrangements and public policies that fight negative stereotyping, promote positive inclusive identities and re-organise the public space in ways that accommodate diversity. It reviews critically past empirical research and the scholarly theoretical literature on the topic. It conducts original empirical research on key events of national and European relevance that thematise different understandings and practices of tolerance. Bringing together empirical and theoretical findings, ACCEPT generates a State of the Art on Tolerance and Cultural Diversity in Europe targeting policy makers, NGOs and practitioners, a Handbook on Ideas of Tolerance and Cultural Diversity in Europe aimed to be used at upper high school level and with local/national policy makers, a Tolerance Indicators Toolkit where qualitative and quantitative indicators may be used to score each countrys performance on tolerating cultural diversity. These indicators will inform the evaluation and development of public policies in this area. Last but not least the ACCEPT project will produce a book manuscript on Tolerance, Pluralism and Cultural Diversity in Europe. The project includes direct communication and feedback mechanisms with civil society, political and media actors for the dissemination and exploitation of its findings.


Grant
Agency: European Commission | Branch: FP7 | Program: CP-FP | Phase: SSH-2009-3.3.2. | Award Amount: 3.44M | Year: 2010

RELIGARE starts from the idea of equality and how it is challenged by the increasing diversity of religions and other convictions that are transforming Europe. The EUs expansion, together with important migration fluxes, partly explains this increasing diversity. A growing number of citizens, many of whom are new EU citizens, now hold beliefs and values different from the majority. One observes that individuals and groups today are claiming recognition of their (religious) identity in their family life, their work place, the public space, and the ways States provide support to religious and other groupings. These claims sometimes question and disturb the existing models of secularism in Europe. Public authorities thus face demanding challenges, probably more than ever before, of establishing social cohesion. RELIGAREs overarching goals are: 1) to encourage a critical debate between on the one hand secular assumptions that form part of Europes legacy, including their normative frameworks (existing legal regimes), and on the other hand the practical realities (coping mechanisms and empirically grounded observations); 2) to identify, analyse and evaluate the processes which should eventually lead to adequate policy responses and, where necessary, revision of legislation. RELIGAREs research will: 1) examine the way religious diversity and pluralism are treated in Member States; 2) ascertain deficits and explore the potentials of more appropriate practices, case law, expert and target group inputs (primary sources) and academic literature; 3) advance policy recommendations to address current and future dilemmas in protecting religious diversity and pluralism, considering the role of the EU. The consortium unites academic experts from 13 research units from 9 Member States and Turkey. They are supported by an advisory board of eminent persons connected to policymaking, legislative work and the judiciary in the field of religious diversity and pluralism.


Grant
Agency: European Commission | Branch: FP7 | Program: CP-FP | Phase: SSH-2007-3.3-01 | Award Amount: 1.31M | Year: 2008

Ge.M.IC will study Cultural Interactions in a European Perspective through a tripartite conceptual and methodological approach, whose aim will be to identify links between migration, gender and intercultural interaction, as it is in the meeting place of these three dimensions that some of the most important cultural developments in Europe take place. Ge.M.IC will approach these questions from a critical perspective emphasizing in particular the impact of migrant mobility and cultural diversity on gender relation in host, transit and sending societies. Research will be of an interdisciplinary nature in accordance with the broad range of expertise of the researchers collaborating in the project. The organization of work will reflect the inter-ethnic and interdisciplinary character of the consortium focusing both fieldwork and analysis on six thematic areas of study, rather than on national case studies: representations of national identity and the media, education, urban social spaces and movements, religion, violence, and the family. Ge.M.IC will generate new and important insights in these thematic areas, taking advantage of the diverse areas of expertise of different researchers and their mutual commitment to studying gender and addressing issues of gender equality as a central aspect of research.


Note to editors: There is a photo associated with this press release. D-BOX Technologies Inc. ("D-BOX") (TSX:DBO), a world leader in immersive motion technology, and Minority Media, a leading-edge VR video game developer, are set to debut Time Machine VR at this year's Game Developers Conference (GDC) in San Francisco from March 1 to 3, 2017. Time Machine VR motion by D-BOX will be featured at booth PL4240, inside the GDC Play area's Canada pavilion. By seamlessly merging VR mastery with jaw-dropping motion effects, the two companies have successfully created a remarkable Jurassic adventure that immerses players in a journey through time. "The 2017 Game Developers Conference is a great opportunity to introduce our cutting-edge motion technology to a whole new audience," adds Richard LaBerge, Vice President Business Development & Content acquisition at D-BOX. "I can't think of a better venue for us to show how our unparalleled motion effects really heighten the narrative." "The adrenaline-boosting VR story that Minority Media has created is exceptional and is a great combination with our immersive motion effects that furthermore reduce or eliminate the motion dizziness that some people feel with VR," says Claude Mc Master, President and CEO at D-BOX. Vander Caballero, Founder and CEO at Minority Media, is equally thrilled with the results. "At Minority, we have been making VR happen since 2013," said Mr. Caballero. "The only thing missing from our high-end VR titles, the one thing that fans kept asking about, was true-to-life, immersive motion systems. Now that D-BOX is on board, with its advanced technology, we can make our fans' dreams of full immersion come true." Minority Media, best known for their work on the time-travel adventure game, Time Machine VR, spent the last three years developing the story and collaborating with the motion coders at D-BOX to create an unparalleled immersive VR experience. No stranger to the world of virtual reality, D-BOX recently experienced rave reviews for their contribution to The Martian VR Experience, 20th Century Fox's first foray into the world of VR entertainment. D-BOX Technologies Inc. (TSX:DBO) designs, manufactures and commercializes cutting-edge motion systems intended for the entertainment and simulation and training markets. This unique and patented technology uses motion effects specifically programmed for visual content that are sent to a motion system integrated into a platform, seat or any other product. The resulting motion is perfectly synchronized with the on-screen action, thus creating an unparalleled realistic immersive experience. Minority Media is an established studio committed to cutting-edge VR game development. Founded by Vander Caballero - a leading figure in Canada's video games industry and a pioneer in VR - the mission at Minority Media is to craft memorable games that set the standard for virtual reality entertainment. To view the photo associated with this press release, please visit the following link: http://media3.marketwire.com/docs/Rommel2_DSC_8738.jpg


Grant
Agency: European Commission | Branch: FP7 | Program: CP-FP | Phase: SSH-2007-5.2-01 | Award Amount: 1.87M | Year: 2009

IME investigates European identities, defined as a wide range of definitions of us, the Europeans proposed and acted upon by various actors in and around the current European Union (EU), in particular in nine cases: Bulgaria, Croatia, Finland, France, Germany, Greece, Hungary, Turkey, and the United Kingdom. Drawing from the theory of multiple modernities, the project addresses three major issues regarding European identities: what they are, in what ways they have been formed and what trajectories they may take from now on. Through a set of nine case studies, IME first investigates the diversity of European identities as it manifests in the nine cases. It then examines the various ways in which these diverse self-definitions have been formulated and maintained in different societal, cultural and systemic settings and in which they have been interacting with various processes and forces. It then aims to identify commonalities among diverse European identities in nine countries through a series of thematic comparisons of the cases, in order to provide the basis for grounded projection of possible trajectories European identities may take as the processes of European integration continue. The project challenges the conventional wisdom about European identities and the teleological implication which lies behind much of the discussions of European identities and aims to offer valuable insights into the contexts in which various policies of identity construction are pursued.


News Article | November 30, 2016
Site: www.prnewswire.com

LARGO, Md., Nov. 30, 2016 /PRNewswire/ -- The National Association of Minority Automobile Dealers (NAMAD) and IHS Markit, the number one trusted source for vehicle and consumer insights and registration information, have partnered to once again present the industry's only ceremony of its...


News Article | November 16, 2016
Site: www.prnewswire.com

LARGO, Md., Nov. 16, 2016 /PRNewswire-USNewswire/ -- The National Association of Minority Automobile Dealers (NAMAD) and IHS Markit, the number one trusted source for vehicle and consumer insights and registration information, have partnered to once again present the industry's only...


Note aux rédacteurs : Une photo est associée à ce communiqué de presse. Technologies D-BOX inc. (ci-après « D-BOX ») (TSX:DBO), chef de file mondial en matière de technologie de mouvement immersive, et Minority Media, un concepteur de jeux vidéo en réalité virtuelle (RV) de premier plan, présenteront le jeu Time Machine VR lors du salon Game Developers Conference (GDC) qui aura lieu cette année à San Francisco du 1er au 3 mars 2017. Le jeu Time Machine VR activé par la technologie de mouvement de D-BOX sera présenté au stand PL4240 dans le pavillon du Canada, situé dans l'espace GDC Play. En fusionnant leur savoir-faire en RV et en conception d'effets de mouvement stupéfiants, les deux entreprises ont réussi à créer une remarquable aventure qui transporte les joueurs à la période jurassique. « Minority Media a créé un récit en RV qui est aussi palpitant qu'exceptionnel, affirme Claude Mc Master, président et chef de la direction de D-BOX. Il nous offre une formidable plateforme pour démontrer le pouvoir d'immersion de nos effets de mouvement, lesquels permettent aussi de réduire, voire d'éliminer les symptômes de vertiges souvent associés au mouvement. » « L'édition 2017 du salon Game Developers Conference est l'occasion idéale de présenter notre technologie de pointe à un tout nouveau public, ajoute Richard LaBerge, vice-président du développement des affaires et de l'acquisition de contenu de D-BOX. Il s'agit, selon moi, du meilleur événement pour montrer à quel point nos effets de mouvement sans égal rehaussent un récit. » Quant à Vander Caballero, fondateur et chef de la direction de Minority Media, il est aussi enthousiasmé par les résultats obtenus. « Minority concrétise le potentiel de la RV depuis 2013, souligne M. Caballero. La seule chose qui manquait à nos créations de RV haut de gamme et l'unique élément que nos adeptes nous réclamaient était l'intégration de mouvements immersifs réalistes. Grâce à notre association avec D-BOX et à sa technologie évoluée, nous pouvons enfin offrir à nos adeptes l'expérience immersive dont ils rêvaient. » Mieux connu pour le jeu d'aventure Time Machine VR proposant un voyage dans le temps, le studio Minority Media a consacré les trois dernières années à tisser la trame du récit et à collaborer avec les programmeurs de D-BOX pour créer une expérience immersive de RV inédite. D-BOX, qui s'y connaît en en réalité virtuelle, a récemment fait l'objet de critiques élogieuses pour sa contribution à l'expérience de RV Seul sur Mars, première incursion de 20th Century Fox dans l'univers du divertissement en RV. Le jeu Time Machine VR sera présenté au stand PL4240 dans le pavillon du Canada, situé dans l'espace GDC Play, du 1er au 3 mars 2017. Une expérience à ne pas manquer ! Technologies D-BOX inc. conçoit, fabrique et commercialise des systèmes de mouvement à la fine pointe de la technologie destinés au marché du divertissement et à celui de la simulation et de la formation. Cette technologie unique et brevetée utilise des codes de mouvement programmés spécifiquement pour chaque contenu visuel et transmis à un système de mouvement intégré dans une plateforme, un siège ou tout autre produit. Les mouvements ainsi produits sont parfaitement synchronisés aux images projetées à l'écran pour créer une expérience immersive d'un réalisme sans précédent. Minority Media est un studio reconnu et engagé dans la conception de jeux à la fine pointe exploitant la réalité virtuelle. Fondé en 2010 par Vander Caballero, figure de premier plan dans l'industrie canadienne des jeux vidéo, Minority a contribué au lancement de la réalité virtuelle avec le jeu Time Machine VR. Celui-ci propose une aventure mettant en vedette des créatures préhistoriques représentées avec une rigueur scientifique. La mission de Minority Media est d'établir la norme du divertissement en réalité virtuelle en concevant des jeux mémorables compatibles avec toutes les principales plateformes. Pour voir la photo associée à ce communiqué, veuillez consulter le lien suivant : http://media3.marketwire.com/docs/Rommel2_DSC_8738.jpg


There are disparities in engagement and retention in HIV care and outcomes of care across segments of society. For example, HIV mortality rates remain markedly elevated among black women and men compared with their white counterparts. These differences reflect broader disparities across social, economic, and cultural lines. Improvement in engagement and retention in HIV care requires interventions that account for forces present in the socioecologic framework of health behaviors. Improvement in linkage to care at HIV testing is crucial to overall engagement and retention in care. Strategies for linkage to care at testing can help overcome many of the forces that result in failure to engage and remain in care by starting the patient on a solid path to clinical care. This article summarizes a presentation by Victoria A. Cargill, MD, MSCE, at the IAS-USA continuing education program held in New York, New York, in May 2013. © 2013, IAS-USA.

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