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Kyoto, Japan

The Kyoto College of Graduate Studies for Informatics is Japan's first IT professional school with adjunct masteral programs in Applied Information Technology on Web Business Technology & Web Systems Development. KCGI is ranked among the top five Management of Technology educational institutions in Japan by the International Strategy Design Research Institute . KCGI's course program was developed based on the new Masteral course program of Information System by the US-based Association for Computing Machinery , adopted to meet the needs of the contemporary IT and business sectors. Wikipedia.


Okuda S.,Kyoto Computer Gakuin | Emi K.,Kyoto College of Graduate Studies for Informatics
2013 IEEE 2nd Global Conference on Consumer Electronics, GCCE 2013 | Year: 2013

We are going to show you how to make a game easily with using EPUB 3 that has some interactive function based on HTML5 related technology. EPUB 3 is e-book standard form. If you have just an EPUB reader on a game console or an OS, you can play it on any platform. We are going to show you a game demo in this paper. © 2013 IEEE. Source


Mukai S.,Kyoto College of Graduate Studies for Informatics | Yasumoto M.,Kinki University | Nakata M.,Kinki University
Scientific World Journal | Year: 2014

We investigate heavy haze episodes (with dense concentrations of atmospheric aerosols) occurring around Beijing in June, when serious air pollution was detected by both satellite and ground measurements. Aerosol retrieval is achieved by radiative transfer simulation in an Earth atmosphere model. We solve the radiative transfer problem in the case of haze episodes by successive order of scattering. We conclude that air pollution around Beijing in June is mainly due to increased emissions of anthropogenic aerosols and that carbonaceous aerosols from agriculture biomass burning in Southeast Asia also contribute to pollution. © 2014 Sonoyo Mukai et al. Source


Gotoh Y.,Okayama University | Yoshihisa T.,Osaka University | Taniguchi H.,Okayama University | Kanazawa M.,Kyoto College of Graduate Studies for Informatics
International Journal of Pervasive Computing and Communications | Year: 2012

Purpose: The purpose of this paper is to propose a scheduling method called the "Asynchronous Harmonic Broadcasting Considering Commercial (AHB-CC)" method, to reduce waiting time for continuous media data broadcasting. Design/methodology/approach: The authors analyze and evaluate the performance of the proposed AHB-CC method. Findings: The authors confirm that the proposed method gives shorter average waiting times than the conventional methods. Research limitations/implications: A future direction of this study will involve making a scheduling method where the server concurrently broadcasts data and commercial contents. Also, maximum buffer size needs to be considered. Practical implications: In general broadcasting systems, the server broadcasts the same data repetitively and clients wait until the first portion of the data is broadcast. Although the server can deliver the data to many clients concurrently, clients have to wait until their desired data are broadcast. Originality/value: The AHB-CC method presented in the paper further reduces waiting time by scheduling an effective broadcast that considers the playing time of commercial contents. © Emerald Group Publishing Limited. Source


Chiba E.,Hosei University | Fujiwara H.,Toyohashi University of Technology | Sekiguchi Y.,Tokyo University of Marine Science and Technology | Ibaraki T.,Kyoto College of Graduate Studies for Informatics
IEICE Transactions on Information and Systems | Year: 2013

Flat Panel Displays (FPDs) are manufactured using many pieces of different processing equipment arranged sequentially in a line. Although the constant inter-arrival time (i.e., the tact time) of glass substrates in the line should be kept as short as possible, the collision probability between glass substrates increases as tact time decreases. Since the glass substrate is expensive and fragile, collisions should be avoided. In this paper, we derive a closed form formula of the approximate collision probability for a model, in which the processing time on each piece of equipment is assumed to follow Erlang distribution. We also compare some numerical results of the closed form and computer simulation results of the collision probability. Copyright © 2013 The Institute of Electronics, Information and Communication Engineers. Source


Gotoh Y.,Okayama University | Yoshihisa T.,Osaka University | Taniguchi H.,Okayama University | Kanazawa M.,Kyoto College of Graduate Studies for Informatics
International Journal of Grid and Utility Computing | Year: 2011

Due to the recent popularisation of digital webcast systems, delivering continuous media data, i.e. audio and video, has been attracted great attention. In node relay-based webcast, the server has better load balance by receiving data concurrently from other several nodes. Conventional methods reduce waiting time by sharing channels and receiving data from them. However, since the number of nodes by which the user can receive the data is one, occupation time of available bandwidth of the node increases. In this paper, we propose a scheduling method to reduce the waiting time for node relay-based webcast. In our proposed method, by considering available bandwidth of each node and producing an effective schedule, the waiting time is reduced. © 2011 Inderscience Enterprises Ltd. Source

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