Entity

Time filter

Source Type

Linz, Austria

Archambault D.,Paris 8 University | Ossmann R.,Kompetenznetzwerk KI I
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) | Year: 2012

The kids of the first generation who grew up with computer games are now in their forties, and younger people have been surrounded by more and more devices allowing to use such games. The descendants of our old game stations which were displaying 2 bars on a black and white TV set to play tennis, are now very close to very powerful computers. Games appeared also on websites and mobile phones, while portable game stations allow some amazing visual features. The budgets of some of the major games have reached the level of motion pictures, and a huge number of small games are developed every year. Computer games are now in the heart of the youngsters culture. At the same time one could observe also that a growing part of the population of other age groups are using computer games. Indeed a lot of software application implementing the games the people of these older groups want to play have been designed and became more and more simple to use, while the people of these groups have been familiarised to computer at their work. Therefore it's not rare to see retired people playing scrabble online or card games. © 2012 Springer-Verlag. Source


Garcia-Soler A.,INGEMA | Diaz-Orueta U.,INGEMA | Ossmann R.,Kompetenznetzwerk KI I | Nussbaum G.,Kompetenznetzwerk KI I | And 3 more authors.
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) | Year: 2012

The need for Assistive Technologies in Europe is leading to the development of projects which aim is to research and develop technical solutions for people with long term motor disabilities. The Assistive Technology Rapid Integration & Construction Set (AsTeRICS) project funded by the 7th Framework Programme of the EU (Grant Agreement 247730) aims to develop a supporting multiple device integrated system to help people with upper limbs impairment. To this end, AsTeRICS is following the User Centred Design methods to gather the user requirements and develop solutions in an iterative way. This paper reports requirements prioritization procedures. These procedures are described in order to illustrate the user requirements transformation into technical requirements for the system development. © 2012 Springer-Verlag. Source


Ossmann R.,Kompetenznetzwerk KI I | Thaller D.,Kompetenznetzwerk KI I | Nussbaum G.,Kompetenznetzwerk KI I | Veigl C.,University of Applied Sciences Technikum Wien | Weiss C.,University of Applied Sciences Technikum Wien
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) | Year: 2012

People with mobility disabilities can hardly play any of the mainstream computer and video games. For most of them, special developed games are the only chance to play games. So, playing together with friends or the family is only possible on a very limited way. Within the Project AsTeRICS, a flexible and affordable construction set for the implementation of user driven assistive technologies solutions will be developed. This allows the combination of different sensors to process and manipulate the sensor data to control any supported device. This paper will show, how a Sony PlayStation 3 can become the supported device, and how the requirements of a mainstream game can be tailored to the possibilities of a disabled person. Furthermore, possible limitations of this solution will be discussed. © 2012 Springer-Verlag. Source


Thaller D.,Kompetenznetzwerk KI I | Ossmann R.,Kompetenznetzwerk KI I | Nussbaum G.,Kompetenznetzwerk KI I | Parker S.,Kompetenznetzwerk KI I | Puhretmair F.,Kompetenznetzwerk KI I
Assistive Technology Research Series | Year: 2013

The open-source AsTeRICS system brings rapid prototyping together with Assistive Technologies (AT) and therefore revolutionizes the development process of AT systems. In several publications the technical baseline of the hardware and software components and the possibilities of the AsTeRICS system have been presented and discussed. Over the last 6 months prototype 2.0 has been tested by users in Austria, Poland and Spain and two setups for long-term users were installed to get quantitative measures about the systems quality. In the user trials different scenarios were tested like mouse-replacement, gaming and environmental control. 75 % of the users stated that they liked the models that were adapted and tailored to their individual needs and that these AT systems work better for them than any system they are using at the moment. © 2013 The authors and IOS Press. All rights reserved. Source

Discover hidden collaborations