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News Article | March 1, 2017
Site: www.prweb.com

In their second year of collaboration, MAD-learn by Crescerance and Vicki Davis of Westwood Schools in Camilla, GA announce the global expansion of their “MAD about Mattering” collaboration, teaming the #edtech product of Crescerance and the award-winning teaching and learning pioneer together again. This project brings together the best of compassion-driven innovation, mobile application development, and classroom collaboration on a global scale, all with the goal of fostering STEM & STEAM engineering among students of all ages. Based on ideas from the students, this year’s topic is “what makes your heart beat?”. This year’s focus is to encourage students to learn about issues in their community, analyze those concerns and empower them to create solutions via developing a mobile application. Students will be challenged to collaborate as they address what makes their heart beat. After their research, these students from 5 countries will collaborate to create a mobile app that could make a difference to them and the world. This year’s MAD about Mattering project (MAD stands for Mobile App Development) kicked off in February with a live video chat of 18 teachers from around the world, where they discussed and finalized the plans for their students. The project runs from February through May and was keynoted by renowned international keynote speaker Kevin Honeycutt. Participating students are being led by these amazing, courageous, and trail-blazing teachers as well as their supporting schools. You can follow along with many of them via Twitter or at @MADLearn or #appsthatmatter. 1. Junior Bernadin - The Ron Clark Academy, Atlanta, GA, USA 2. Tamra Billings - Shelby County Schools, Maxine Smith STEAM Academy, TN, USA 3. Jeaniffer Cubangbang - Commonwealth of Northern Mariana Islands Public Schools, Marianas High School, Mariana Islands 4. Tom Davidson - Seaforth Public School, Australia 5. Vicki Davis - Westwood Schools, Camilla, GA, USA 6. Kimberly Herron - Inman School District, Inman Elementary School, KS, USA 7. Leigh Kidd - Henry County Schools, Locust Grove Middle School, GA, USA 8. Christina King - Seaforth Public School, Australia 9. April Lindsey - District School Board of Niagara, Fort Erie Secondary School, Canada 10. Erika Lovasi - District School Board of Niagara, Orchard Park School, Canada 11. Dawn Madden - Hall County Schools, Flowery Branch High School, GA, USA 12. Jamie Nicholls - District School Board of Niagara, Edith Cavell PS, Canada 13. Laura Pena - Atlanta Public Schools, Coretta Scott King Young Women’s Leadership Academy, GA, USA 14. LaSheena Simpson - Gwinnett County Schools, Meadowcreek High School, GA, USA 15. Daryl Stone - Henry County Schools, Eagles Landing Middle School, GA, USA 16. Nancy Soria - Aldine Independent School District, Grantham Academy, TX, USA 17. Pintu Thaker - Gwinnett County Schools, Meadowcreek High School, GA, USA 18. Robert Young - Colegio Lumen, Paraguay “Last year, students from five classrooms in the United States collaborated and far exceeded our expectations. This year, the project moves internationally as students from elementary to high school remove their classroom walls and join together to invent the future,” says Vicki Davis, author of the award winning Cool Cat Teacher Blog and an original founder of the Flat Classroom Project, winner of the ISTE 2006 Online Learning Award. She has founded more than 30 global collaborative projects spanning the globe with thousands of students of all ages participating. “Of the more than thirty global projects that I have done, this is the most far-reaching and challenging one today. We’re duplicating what happens via fiber optics between Silicon Valley, China and India every day but taking it between the classrooms of the world. These students will be uniquely prepared to collaborate because many of them will have experienced global collaboration before they even have their driver’s license. And that’s how I see it, MAD about Mattering is a driver’s license for the modern age of making, inventing, and collaboration. In many ways, the Makerspace has gone online.” Vicki Davis was one of the earliest adopters to implement the MAD-learn program in her classroom, and quickly realized that it was an ideal tool for global collaboration. “We were so inspired by what we saw 5 schools accomplish in last year’s cohort, that we couldn’t wait to bring more students into the project this year” says Crescerance President and co-founder, Alefiya Bhatia. “Our hope is to enable thousands of students each year to become connected, globally aware, and to generate the mutual love and respect that our world so desperately needs today. If you can do that while also teaching students essential career skills like app development, design, quality assurance, marketing, communications, virtual collaboration, project management, and so much more more, why not?” The MAD about Mattering project will culminate with an online MAD-shark tank competition the first week of May as students pitch their apps to potential investors and vie to launch their apps to the world. To be a considered for a “shark spot” please contact the MAD-learn team through their website. Uncut was the winner of last year’s MAD about Mattering collaborative and is now a live app on iTunes and Google Play (search “Uncut App” by Crescerance to download and view the app). Students from 3 different schools collaborated with each other virtually and asynchronously to build this app together. To learn more about this project or participate in the next cohort, please visit http://www.madaboutmattering.com or contact madaboutmattering(at)crescerance(dot)com. You can also follow the movement on social media with the hashtag #appsthatmatter.


News Article | March 1, 2017
Site: www.prweb.com

zSpace, Inc., a leading education company that brings mixed reality experiences to computing, today announced it is joining The Khronos™ Group’s OpenXR™ working group to define a cross-vendor, royalty-free, open standard for access to modern virtual reality (VR) devices. The Khronos Group is an industry consortium accelerating the development and deployment of cross platform, open standard APIs that bring the latest hardware capabilities to developers everywhere. Along with other Khronos members, zSpace will help define and support the development of OpenXR, a standard to enable VR applications to easily connect to VR hardware. Announced earlier this year, key components of the new standard will include APIs for tracking of headsets, controllers and other objects, and for easily integrating devices into a VR runtime. This will enable applications to be portable to any VR system that conforms to the Khronos standard, significantly enhancing the end-user experience, and driving more choice of content to spur further growth in the VR market. “As a founding member of Khronos OpenXR, zSpace is honored to play a key role in defining how developers will integrate VR technology across various platforms,” said Doug Twilleager, zSpace CTO of Software. “We truly are on the forefront of something amazing, something game-changing, about how we interact and communicate with computers and the rest of the world.” No stranger to cutting-edge VR innovation, at CES 2016, zSpace built an integration with Google Chromium, called the zSpace zBrowser, enriching content and enabling users to enjoy the internet in a more immersive and interactive way. zBrowser put users right in the action with dynamically-generated 3D and VR content. In addition, zSpace is already working with various education online content providers in the areas of STEM, medicine, and the arts. As a member of this initiative, zSpace strives to make this experience available through all browsers and application developers. ”An important part of making successful Khronos APIs that become widely adopted is the involvement of major industry players to ensure that the standards genuinely meet market needs. We are thrilled to have zSpace involved from the beginning to help design OpenXR and bring it into the VR ecosystem. The VR expertise that zSpace brings to the initiative will help in our mission to decrease industry fragmentation and increase VR adoption," said Neil Trevett, The Khronos Group President. zSpace is presenting at GDC in the Khronos Booth South Hall #2419, in the featured session, “WebGL for zSpace” on Wednesday, March 1 at 3 p.m. and Thursday, March 2 at 11 a.m. About The Khronos Group The Khronos Group is an industry consortium creating open standards to enable the authoring and acceleration of parallel computing, graphics, vision and neural nets on a wide variety of platforms and devices. Khronos standards include Vulkan®, OpenGL®, OpenGL® ES, OpenGL® SC, WebGL™, SPIR-V™, OpenCL™, SYCL™, OpenVX™, NNEF™, COLLADA™, OpenXR™ and glTF™. Khronos members are enabled to contribute to the development of Khronos specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge accelerated platforms and applications through early access to specification drafts and conformance tests. About zSpace zSpace delivers the ultimate learning experience to inspire curiosity and accelerate understanding. Our product, zSpace®, brings mixed reality to computing, creating lifelike experiences that are immersive and interactive. Among its numerous awards and accolades, zSpace was named “Cool Vendor” by Gartner, Inc., “Best in Show at ISTE” by Tech & Learning Magazine for three consecutive years and was ranked #143 on the 2016 Inc. 500 list. zSpace is a privately held, venture backed company located in Sunnyvale, California, and has been granted more than 25 patents for its innovative technologies. For more information, visit http://www.zspace.com, or follow on Twitter @zSpace. Vulkan is a registered trademark of The Khronos Group. Khronos, SPIR-V, SYCL, WebGL, COLLADA, OpenVX, OpenXR, glTF and NNEF and are trademarks of the Khronos Group Inc. OpenCL is a trademark of Apple Inc. and OpenGL is a registered trademark and the OpenGL ES and OpenGL SC logos are trademarks of Silicon Graphics International used under license by Khronos. All other product names, trademarks, and/or company names are used solely for identification and belong to their respective owners.


News Article | November 2, 2016
Site: www.prweb.com

The International Society for Technology in Education (ISTE®) today announced the team of external ed tech experts on the technical working group that brings its expertise to the refresh of the ISTE Standards for Teachers. This group includes individuals familiar with ISTE and previous standards refreshes as well as established and emerging leaders from schools, districts, nonprofits and higher education. A draft of the refreshed standards will be available online for public input in November 2016. “This exceptional technical working group took the initial input that we have received from educators around the world and developed the draft framework for the refreshed ISTE Standards for Teachers,” said Carolyn Sykora, senior director of the ISTE’s Standards department. "In the next step of this grassroots process, we are inviting educators to once again share their voices and let us know their views as we develop standards that will help educators deliver on the promise of the recently refreshed ISTE Standards for Students and assist them in building their skills to leverage technology for learning and teaching." The ISTE Standards for Teachers refresh technical working group members are Clara Alaniz, instructional technology specialist, Plano Independent School District, Texas; Amanda Armstrong, graduate assistant, Learning Games Lab, New Mexico University, Las Cruces; David Barr, independent education management professional, Chicago; Jessie Butash, assistant principal of teaching and learning, Cumberland Public Schools, Cumberland, Rhode Island; Trina Davis, associate professor, College of Education, Texas A&M University, College Station; Steven Hauk, assistant principal, Half Hollow Hills Central School District, Melville, New York; Kathy Hayden, emerita professor of education, California State University San Marcos; Mindy Johnson, instructional designer, social media and communications strategist, CAST, Boston; David Marcovitz, associate professor and director of education technology, Loyola University, Baltimore; Curt Mould, director of innovation, assessment and continuous improvement, Sun Prairie School District, Wisconsin; Cathy Poplin, executive director, AzTEA (Arizona Technology Educator’s Association), Phoenix; and Sarah Thomas, regional technology coordinator coordinator, Prince George’s County Public Schools, Maryland. As the ISTE Standards for Teachers refresh process moves forward, there are numerous ways for educators from around the world to get involved, including a survey and a free toolkit for facilitating a public forum, Twitter chat, or conference session with colleagues to provide feedback to the process. For more information, visit http://www.iste.org/standards/standards/for-teachers-refresh-2016-lp The refresh of the ISTE Standards for Teachers follows a process similar to the recently refreshed ISTE Standards for Students. Unveiled in June at the ISTE Annual Conference & Expo, the 2016 ISTE Standards for Students are a blueprint by and for innovative educators worldwide to guide education transformation and meaningful, future-ready learning. They are not about devices or using technology; they are about giving voice to learners the world over and ensuring that learning is a student-driven process of creation and critical thinking. About ISTE The International Society for Technology in Education (ISTE®) is the premier nonprofit membership organization serving educators and education leaders committed to empowering connected learners in a connected world. ISTE serves more than 100,000 education stakeholders throughout the world. Innovative offerings include the widely adopted ISTE Standards for learning, teaching and leading in the digital age–as well as the ISTE Conference & Expo–the world’s most comprehensive ed tech event. The organization’s robust suite of professional learning resources feature online courses, consulting services for schools and districts, books, and peer-reviewed journals and publications. For more information, visit iste.org. Connect with ISTE via Twitter, Facebook and LinkedIn.


News Article | October 28, 2016
Site: www.techrepublic.com

With the recent departure of Acer's CEO, JT Wang, the good fortune of OEMs appears to be ending, as Microsoft is now encroaching on their territory with their own devices like the Surface and Surface Pro. Despite the Surface receiving a lukewarm reception and being a $900 million write-down for Microsoft, the state of the PC market has shifted significantly from where it was before the launch of Windows 8. For this and other reasons, Microsoft's CEO, Steve Ballmer, has abruptly announced his intention to leave when a successor has been named. While it appears that the root of these problems is Microsoft, there is plenty of blame to go around for the present state of things. If one was to hasten to pick any one decision that ultimately resulted in Acer's fate being sealed, it would be the 2011 exit of CEO Gianfranco Lanci. Under Lanci's leadership, Acer's valuation doubled from $10 billion to $20 billion. In addition, Acer's global market share increased substantially and led to the purchase of Gateway Inc. (and by extension, budget manufacturer eMachines) in 2007, to increase their presence in the United States. Packard Bell, which had a thriving European operation, despite shuttering U.S. operations in 1999, was purchased by Acer in 2008 for the same reason. Lanci's departure was a result of his desire to reform Acer to widen their focus to mobile phone and tablet products. This strategy was presumably to counter HP, who had then recently acquired Palm and was preparing the release of the HP Pre 3 smartphone and TouchPad. Other PC vendors, such as Lenovo and Sony (then Sony Ericsson), were also preparing Android phones and tablets at the time. Ultimately, expanding these operations required more engineers and global talent to be hired for product design and engineering. The interests controlling Acer feared this was a "de-Taiwanization" of the company, which led to end of Lanci's tenure at the firm. Somewhat reflexively, Lanci's successor, JT Wang, declared in August of 2011 that "tablet PC fever is starting to cool down." Under Wang's leadership, Acer ceased production of netbooks at the end of 2012, in favor of similarly-functioned Chromebooks sans the Microsoft licensing fee. Acer has increased their tablet offerings, spanning both Windows and Android products, but sits at 2.5% market share as of Q3 2013. With the release of the iPad Air, Samsung Note 10.1 (2014), Kindle Fire HDX, and possible refresh of Google's Nexus 10 in time for the holiday season, Acer's market share in tablets is expected to decline. For Q3 2013, Acer's PC market share was 9.8%, which is a 22.8% decline from Q3 2012, according to Gartner. Acer isn't the only one suffering, because PC sales have declined over the last six consecutive quarters. The problem of shrinking sales is an industry-wide problem, the root cause of which may be Microsoft. With the exception of Microsoft's range of input devices, such as the Natural Keyboard and SideWinder joystick, Microsoft's attempts at producing hardware have been lackluster, fraught with quality control issues, and generally poorly received. The Xbox 360 had failure rates estimated at 33%, with issues surrounding bad heat dissipation to the improper use of lead-free solder unsuited to the temperatures the device reaches. The Microsoft KIN smartphone was discontinued after 48 days for simply being unwanted. The Zune, Microsoft's answer to the iPod, was not quite a failure as much as it was a bumpy transition; it was incapable of playing music wrapped in Microsoft's own PlaysForSure DRM scheme. Given these less-than-stellar results from previous hardware ventures, the announcement of the Surface came as something of a shock to the industry at large. Microsoft and OEMs have heretofore subsisted on a mutual partnership, one that Microsoft seems to be abandoning. They have doubled down with the release of the Surface 2 and Surface Pro 2 but have been struggling to unload their first-generation tablets on consumers. Over the summer, Microsoft was giving away Surface tablets to attendees of the ISTE conference and announced education-exclusive pricing of $199 for the 32 GB Surface RT. This Black Friday, Best Buy will offer the 32 GB Surface RT for $200. Aside from Microsoft's foray into hardware, the case can be made that the problem is that consumers do not want Windows 8. Recall the aforementioned Gartner survey, which indicates that Q3 2013 is the sixth consecutive quarter of worldwide PC shipments. Windows 8 hit RTM on August 1, 2012, with general availability on October 26, 2012. The first full quarter after general availability, Q1 2013, was met with a 14% drop in sales compared to Q1 2012, according to IDG. The interface changes that accompany Windows 8.1 are not a substantive improvement. Windows 7 reached general availability on October 22, 2009. According to NetMarketShare, the market share for Windows 7 in Q4 2010 — approximately a year from release — was 20.27%. At present, we are slightly over a year from the release of Windows 8, and the combined market share of Windows 8 and 8.1 this month is 9.25%. Windows XP, which faces the end of extended support in April 2014, remains at 31.24%. Windows 8 is not a successful product by any meaningful metric, and perhaps the toughest challenge any company can face is when their biggest competitor is their own back catalogue. Acer's misfortunes are a symptom of an industry-wide ailment, for which there is no immediate hope of a correction. The only vague prospect of salvation is the eventual naming of Steve Ballmer's replacement as CEO of Microsoft. Who do you think would be best suited to run Acer or Microsoft, and how would you change the present state of things at those firms? Let us know in the comments section below.


News Article | December 13, 2016
Site: www.prweb.com

The International Society for Technology in Education (ISTE®) today announced the results of its 2016 election for board of directors. Newly elected to the ISTE board is Randy Hansen, Ed.D., professor, University of Maryland University College, Columbia; and re-elected for a second term is Janet Zanetis, managing director, Center for Interactive Learning and Collaboration, Louisville, Kentucky, who will continue to serve as board secretary. These board members were elected by vote of ISTE membership. In addition, newly appointed board member Gary Brantley, chief information officer, DeKalb County School District, Stone Mountain, Georgia, will join the board for a three-year term, and the board appointed S. Dallas Dance, Ph.D., superintendent, Baltimore County Public Schools, Towson, Maryland, to a third one-year term. All new terms begin in January 2017. In the new year, Mila Thomas Fuller, Ed.D., assistant director of online learning, College of Education, University of Illinois at Urbana-Champaign, becomes ISTE president, and Kecia Ray, Ed.D., executive director, Center for Digital Education, Smyrna, Tennessee, becomes past president. “We welcome Randy and Gary to the ISTE board and are excited to have Janet and Dallas continue to serve. ISTE membership will benefit from the diverse experiences and insights they have to offer,” said Fuller. “On behalf of the entire board, I would like to thank Kari Stubbs and John Keller, both of whom are completing second terms as at-large representatives, for their service on the board. Each brought a unique perspective and made outstanding contributions to the organization.” Continuing board members are Bill Bass, innovation coordinator, Parkway School District, St. Louis; Laurie Conzemius, technology trainer, Park Rapids Area Schools, Park Rapids, Minnesota; Hall Davidson, senior director, Global Learning Initiatives, Discovery Education, Los Angeles; Paige Johnson, K12 Cloud Strategist, Amazon Web Services, Portland, Oregon; Sheryl Nussbaum-Beach, CEO, Powerful Learning Practice, Virginia Beach, Virginia; and Karen Swift, head of department, business and technologies, James Nash State High School, Gympie, Queensland, Australia. For more information about the ISTE Board of Directors, visit http://www.iste.org/about/iste-story/board-of-directors. About ISTE The International Society for Technology in Education (ISTE®) is the premier nonprofit membership organization serving educators and education leaders committed to empowering connected learners in a connected world. ISTE serves more than 100,000 education stakeholders throughout the world. Innovative offerings include the widely adopted ISTE Standards for learning, teaching and leading in the digital age – as well as the ISTE Conference & Expo– the world’s most comprehensive ed tech event. The organization’s robust suite of professional learning resources feature online courses, consulting services for schools and districts, books, and peer-reviewed journals and publications. For more information, visit iste.org. Connect with ISTE via Twitter, Facebook and LinkedIn.


News Article | October 28, 2016
Site: www.prweb.com

Not-for-profit NWEA™ announces that its computer adaptive academic growth assessment Measures of Academic Progress® (MAP®) for Science has been aligned with the Next Generation Science Standards (NGSS)*. Developed for grades 3-8, MAP for Science precisely measures each student’s growth toward understanding of the multidimensional NGSS performance expectations, or standards. MAP is the leading assessment of student academic growth, cited in the federal education legislation ESSA as an important component when evaluating student achievement. Its precise, valid, and reliable data can be used to project proficiency on state assessments and inform how educators differentiate instruction, evaluate programs, and identify professional learning needs. Its computer adaptive design provides a unique testing experience for each child and measures academic growth regardless of a student’s grade level. It is an efficient and trusted tool that gives teachers actionable information on what each student is ready to learn and administrators insight into systemic needs. MAP was named 2016 ISTE Best of Show winner by Tech & Learning magazine and 2015 Reader’s Choice Top Products by District Administrator magazine. “MAP Science for use with the NGSS gives teachers and students valuable information about three-dimensional teaching and learning,” said Roy Beven, M.Ed., NWEA Science Test Supervisor, and recipient of the Presidential Award for Excellence in Science and Mathematics Teaching. “Students show their growth in understanding core scientific ideas while demonstrating their abilities in the practices of science and engineering. Students also show understanding of concepts that cut across disciplines as reported in NWEA’s multidimensional learning statements.” The NGSS were developed in 2012–13 by a collaboration among 26 lead states, Achieve, and science education experts NGSS and guided by a new research document titled A Framework for K–12 Science Education (2012 National Research Council) that described the three dimensions needed for student understanding of science and engineering: Disciplinary Core Ideas (DCIs); Science and Engineering Practices (SEPs); and Crosscutting Concepts (CCCs).   About NWEA NWEA™ is a global not-for-profit educational services organization with nearly 40 years of expertise in providing innovative assessment solutions, including our flagship interim growth assessment, Measures of Academic Progress (MAP); our progress monitoring and skills mastery tool, Skills Navigator; and the OECD Test for Schools (based on PISA). More than 8,500 schools, school districts, and education agencies in the US and abroad trust us to offer pre-K – 12 assessments that accurately measure student growth and inform instruction; professional development that fosters educators’ ability to accelerate student learning; and research that supports assessment validity and data interpretation. Educators currently use NWEA assessments with over nine million students worldwide. Visit NWEA.org to find out how NWEA can partner with you to help all kids learn. *Next Generation Science Standards is a registered trademark of Achieve. Neither Achieve nor the lead states and partners that developed the Next Generation Science Standards were involved in the production of this product, and do not endorse it.


News Article | March 1, 2017
Site: www.prweb.com

Legends of Learning will launch its online platform of several hundred curriculum-based education games for middle school earth and space science, life sciences, and physical science curricula later this month. The company was founded after the results from a forthcoming research study, “Substantial Integration of Typical Educational Games into Extended Curricula,” from Vanderbilt University revealed that short, simple education games aligned to curriculum standards improve student engagement and academic performance. Founded by former research scientist Vadim Polikov, Legends of Learning stands for the principle that rigorous academic research needs to form the foundation of strategies that take blended learning techniques such as game-based learning to the next level. The wide-ranging study — more than 1,000 students in seven states and in schools with differing student bodies, socioeconomic factors and geographical locations — demonstrated statistically significant success. One year later, Legends of Learning’s content platform and games are being tested and vetted by hundreds of teachers across the country in preparation for the official launch later this month. The company will demonstrate its platform and games at the National Science Teachers Association’s National Conference in Los Angeles, March 30-April 2, 2017. More than 100 middle schools will use Legends of Learning in their classrooms when it launches. Scores of teachers using the platform will participate in a second study to demonstrate efficacy and best practices for blended learning with curricula endgames. The second study will be conducted by researchers from the University of Wisconsin-Madison and Vanderbilt University. “Original research is critical to our education system’s overall success,” said Vadim Polikov. “I firmly believe that proving — or disproving — hypotheses with strong rigorous research is the best way to move education forward. One of the most crucial aspects for the education sector to adapt new methods is efficacy. Educators’ time is at a premium now, so providing them with something that is demonstrably effective and easy to use has a far greater chance of being implemented.” Some unique aspects of Legends of Learning’s approach to education include: Teachers interested in being part of the Legends of Learning Ambassador program can visit legendsoflearning.com/teachers. Legends of Learning will take 100 teacher ambassadors to the ISTE 2017 Conference & Expo in San Antonio, June 25-28. For more information about Legends of Learning visit legendsoflearning.com. About Legends of Learning American children need new education heroes, teachers dedicated to using new engaging methods of teaching their curriculum. Legends of Learning helps educators make their classrooms fun, engaging, and productive learning environments with research-driven based games. We use ongoing original research to create an edgame marketplace filled with an epic range of lessons for stronger subject mastery and classroom engagement. All games are based on state curriculum standards. Teachers can don their masks with Legends of Learning at legendsoflearning.com.


News Article | December 15, 2016
Site: www.prweb.com

Today the International Society for Technology in Education (ISTE®) announced that nominations are open for its 2017 awards honoring exceptional educators and leaders who are leading the way to connected learning. Each year ISTE’s awards recognize individuals whose exemplary work provides a model for teaching, learning and leading in the digital age. Nominations are now open for: In addition to other prizes, all honorees receive complimentary registration for ISTE 2017 in San Antonio, as well as a one-year basic ISTE membership. ISTE award nominations are reviewed by a committee of ISTE members, staff and/or board members. The deadline for submitting nominations is Feb. 28, 2017. Award recipients are announced in April 2017. About ISTE The International Society for Technology in Education (ISTE®) is the premier nonprofit membership organization serving educators and education leaders committed to empowering connected learners in a connected world. ISTE serves more than 100,000 education stakeholders throughout the world. Innovative offerings include the widely adopted ISTE Standards for learning, teaching and leading in the digital age – as well as the ISTE Conference & Expo– the world’s most comprehensive ed tech event. The organization’s robust suite of professional learning resources feature online courses, consulting services for schools and districts, books, and peer-reviewed journals and publications. For more information, visit iste.org. Connect with ISTE via Twitter, Facebook and LinkedIn.


News Article | November 21, 2016
Site: www.prweb.com

The International Society for Technology in Education (ISTE®) announced today that it is seeking public comment on the first draft of the refreshed ISTE Standards for Teachers. More than 600 individuals from around the world provided insight into the contents of this initial draft and, by the time the second draft is released in early 2017, ISTE anticipates that thousands more will have participated in the process. How: Similar to the recent refresh of the ISTE Standards for Students, the refresh process for the ISTE Standards for Teachers is open and inclusive, soliciting input from educators around the world at every step. To help educators participate in the process, ISTE today released a free toolkit for facilitating a public forum, Twitter chat, or conference session with colleagues to provide feedback to the process. The toolkit includes a facilitator’s guide, surveys for gathering feedback and annotated presentation slides. For more information, visit http://www.iste.org/TeacherRefresh Where: The first draft of the refreshed ISTE Standards for Teachers is available for comment at http://bit.ly/2eU05Rl When: The refreshed ISTE Standards for Teachers are slated for release in June 2017 at ISTE 2017 in San Antonio. At that time, ISTE will kick off the refresh process for the ISTE Standards for Administrators. What: The ISTE Standards provide a framework for learning, teaching and leading that is amplified by technology. These digital age standards are not "technology standards," but, rather, are a road map for educators worldwide as they navigate decisions about curriculum, instruction, professional learning and how to transform pedagogy with technology. About ISTE The International Society for Technology in Education (ISTE®) is the premier nonprofit membership organization serving educators and education leaders committed to empowering connected learners in a connected world. ISTE serves more than 100,000 education stakeholders throughout the world. Innovative offerings include the widely adopted ISTE Standards for learning, teaching and leading in the digital age–as well as the ISTE Conference & Expo–the world’s most comprehensive ed tech event. The organization’s robust suite of professional learning resources feature online courses, consulting services for schools and districts, books, and peer-reviewed journals and publications. For more information, visit iste.org. Connect with ISTE via Twitter, Facebook and LinkedIn.


News Article | February 23, 2017
Site: www.prweb.com

zSpace, an all-in-one immersive Augmented Reality/Virtual Reality (AR/VR) education solution, today announced a partnership with IlliniCloud, a non-profit technology cooperative of school districts. The partnership enables IlliniCloud school districts to deliver zSpace’s AR/VR solution to their classrooms in a sustainable, scalable and cost effective manner. zSpace delivers the ultimate learning experience to inspire curiosity and accelerate understanding. zSpace Learning Labs, combines elements of VR and AR, on all-in-one computers, to create lifelike experiences that are immersive and interactive. Hundreds of thousands of students today in over 400 school districts, medical schools and universities are using zSpace Learning Labs across the globe. Unlike other virtual reality solutions, such as head-mounted displays, zSpace enables interaction and group collaboration. Best of all, zSpace empowers students to “learn by doing” in an environment where it is easy to undo mistakes, make changes, and not worry about material costs or clean up. Ron Rheinheimer, executive vice president, U.S. and international sales, zSpace, said, “Our mission is to inspire curiosity. We are honored to be a solution for IlliniCloud districts and look forward to working with their members to integrate zSpace learning labs into learning and teaching.” Jim Peterson, CEO at IlliniCloud commented that "zSpace differentiates itself by providing students with high quality content and immersive VR." About zSpace zSpace delivers the ultimate learning experience to inspire curiosity and accelerate understanding. Our product, zSpace®, combines elements of VR and AR, on an all-in-one computer, to create lifelike experiences that are immersive and interactive. Among its numerous awards and accolades, zSpace was named “Cool Vendor” by Gartner, Inc., “Best in Show at ISTE” by Tech & Learning Magazine for three consecutive years and was ranked #143 on the 2016 Inc. 500 list. zSpace is a privately held, venture backed company located in Sunnyvale, California, and has been granted more than 25 patents for its innovative technologies. For more information, visit http://www.zspace.com, or follow on Twitter @zSpace. About IlliniCloud IlliniCloud is a non-profit tech cooperative of school districts across the country that provide schools with the means to operate smoothly, efficiently, and safely for the benefit of the teachers and students. IlliniCloud offers massive scalable computing resources, spread across multiple data centers and next-generation networking infrastructure. Software as a Service offered include lecture capturing, online meeting services and data integration services. For information about this and other services, please visit http://www.illinicloud.org or by emailing: info(at)illinicloud(dot)org.

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