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News Article | February 23, 2017
Site: www.businesswire.com

SAN FRANCISCO--(BUSINESS WIRE)--A survey of over 200 senior IT staff working for US organizations, conducted by IDG Connect on behalf of Malwarebytes, highlights the continual disruption that cyberattacks cause, despite high levels of investment in cybersecurity hardware and software. Between 80 and 90 percent have been impacted by either a worm or virus, at least one incident of unauthorized system access by internal staff, or an advanced persistent threat (APT) during the last 12 months, while phishing affected 79 percent and ransomware 64 percent. These attacks proliferate despite the extensive cybersecurity defenses already in place - 87 percent have already deployed firewalls for example, and 81 percent anti-virus/malware software. Web/email filtering platforms (62 percent), endpoint protection solutions (61 percent), identity access management tools (58 percent) and intrusion detection/prevention systems (57 percent) are also often used in tandem but fail to stop every attack. IT departments spend long hours managing these defenses and dealing with the cybersecurity incidents which affect them. Between 64 and 65 percent spend more than 10 hours a week cleaning applications and systems of malware and viruses and restoring lost or corrupted data from backups. The cyber security management overhead involved can also be taxing – between 69 and 71 percent spend more than 10 hours a week deploying security patches and upgrades and identifying networking, application and system vulnerabilities before they are exploited. Yet given a binary choice of investment, more organizations in the US will spend money on updating and patching existing applications, hardware and services rather than bringing in additional systems, a course of action that risks overlooking new, proactive approaches like threat hunting which may provide more effective levels of cyber security protection. Those taking part in the survey are painfully aware of the fallout associated with successful cyberattacks – 69 percent felt system downtime and lost productivity was one of the top three most serious consequences, with 59 percent also fearing a loss of confidence amongst customers and business partners. To view the full report go to: http://www.idgconnect.com/view_abstract/42095/cybersecurity-needs-attention?source=connect “It has become abundantly clear that current cybersecurity defense strategies aren’t working,” said Matthew Smith, Managing Director of IDG Connect. “Organizations are using sticking plasters rather than addressing their fundamental weaknesses.” “The IDG Connect research is compelling since it captures the security challenges businesses are continually facing,” says Dana Torgersen, Senior Product Marketing Manager with Malwarebytes. “Businesses deployed multiple cybersecurity defenses (e.g., firewalls, AV, VPNs, IPS) but still suffered cyberattacks from worms/viruses, APTs, phishing, ransomware and zero-day exploits which caused system downtime, loss of customer confidence, and theft of customer data. With their necks on the line, IT managers (72%) and CISOs (60%) will be responsible for upgrading their current security systems or investing in additional security solutions to reduce their exposure to evolving threats.” The data points above form the basis of a new report, conducted on behalf of Malwarebytes by IDG Connect, called Cyber Security Needs Attention: Time and money spent on protection organizations from cyberattacks must be smartly spent. IDG Connect surveyed over 200 senior decision makers working at large and small US organizations, including CIOs, CTOs, CISOs, operating within a range of different vertical industry sectors. Malwarebytes is the next-gen cybersecurity company that millions worldwide trust. Malwarebytes proactively protects people and businesses against dangerous threats such as malware, ransomware, and exploits that escape detection by traditional antivirus solutions. The company’s flagship product combines advanced heuristic threat detection with signature-less technologies to detect and stop a cyberattack before damage occurs. More than 10,000 businesses worldwide use, trust, and recommend Malwarebytes. Founded in 2008, the company is headquartered in California, with offices in Europe and Asia, and a global team of threat researchers and security experts. For more information, please visit us at http://www.malwarebytes.com/. Malwarebytes founder and CEO Marcin Kleczynski started the company to create the best disinfection and protection solutions to combat the world’s most harmful Internet threats. Marcin was recently named “CEO of the Year” in the Global Excellence awards and has been named to the Forbes 30 Under 30 Rising Stars of Enterprise Technology list and the Silicon Valley Business Journal’s 40 Under 40 award, adding those to an Ernst & Young Entrepreneur of the Year Award. See us on YouTube: http://www.youtube.com/malwarebytes IDG Connect is the demand generation division of International Data Group (IDG), one of the world’s largest technology media companies. Established in 2006, it utilizes access to 44 million business decision makers’ details to unite technology marketers with relevant targets from any country in the world. Committed to engaging a disparate global IT audience with truly localized messaging, IDG Connect also publishes market specific thought leadership papers on behalf of its clients, and produces research for B2B marketers worldwide.


FRAMINGHAM, Mass. & SAN FRANCISCO--(BUSINESS WIRE)--Leading mobile app data and insights company App Annie and International Data Corporation (IDC), the premier provider of technology market intelligence services, today unveiled a special joint report entitled, Gaming Spotlight, 2016 Review. The report analyzes the mobile video games market in 2016 from several vantage points and puts it in a broader, global gaming industry context. "2016 was the best year yet for mobile games, with consumers spending nearly 25% more than the year prior," said Danielle Levitas, SVP of Research at App Annie. "The breakout success of Pokémon GO propelled mobile games further ahead of consoles, PC/Mac, and handheld consoles. As augmented and virtual reality technologies continue to emerge, we expect mobile will remain the largest revenue-generating platform for games." Although games represented about 35% of total iOS App Store and Google Play app downloads in 2016, games generated over 80% of combined direct App Store and Google Play spending worldwide. As in previous years, spending on iOS games was significantly higher than the Google Play total, and was indeed higher than all Android-based stores put together, last year. The rise of China and Japan as global mobile gaming powerhouses was evident in 2016. The top grossing iOS game globally last year was Fantasy Westward Journey, published by China's NetEase. The most lucrative Google Play title was Monster Strike, published by Japan's Mixi. Gaming Spotlight, 2016 Review outlines the top five grossing titles across iOS, Google Play and handheld game console platforms for all of 2016. The top grossing handheld console title was Pokémon Sun and Pokémon Moon for the Nintendo 3DS, published by Japan's The Pokémon Company. For mobile games, Pokémon GO came in third in 2016 for total game spend across iOS and Google Play, despite being available for only half the year. The title generated about $950 million in direct spending in 2016. Given the rising interest in mobile AR games such as Pokémon GO and in mobile VR games like Mojang's Minecraft Gear VR Edition and CCP's Gunjack, the Gaming Spotlight, 2016 Review also delves into this topic in some detail based on a survey of over 4,600 mobile and handheld gamers in United States in 3Q 2016. Two of the most notable takeaways from this survey are that: "2016 was the breakout year for mobile AR games," said Lewis Ward, research director of Gaming and AR/VR at IDC. "Since a quality mobile VR gaming experience generally requires a separate hardware purchase such as a Gear VR or Google Daydream viewer, it's unlikely that mobile VR gaming in 2017 will replicate what AR gaming achieved last year. The demographics of mobile VR gamers nonetheless point to rapid revenue growth moving forward, and the fact that a large share of mobile VR gamers also enjoy eSports content implies that competitive multiplayer gaming will emerge as an important mobile VR market driver – and help put some distance between the leading suppliers and the competition." To obtain a copy of the full report please visit: About IDC International Data Corporation (IDC) is the premier global provider of market intelligence, advisory services, and events for the information technology, telecommunications, and consumer technology markets. With more than 1,100 analysts worldwide, IDC offers global, regional, and local expertise on technology and industry opportunities and trends in over 110 countries. IDC's analysis and insight helps IT professionals, business executives, and the investment community to make fact-based technology decisions and to achieve their key business objectives. Founded in 1964, IDC is a wholly-owned subsidiary of International Data Group (IDG), the world's leading media, data and marketing services company. To learn more about IDC, please visit www.idc.com. Follow IDC on Twitter at @IDC. About App Annie App Annie delivers the most trusted app data and insights for your business to succeed in the global app economy. Over 700,000 registered members rely on App Annie to better understand the app market, their businesses and the opportunities around them. The company is headquartered in San Francisco with 450 employees across 15 global offices. App Annie has received $157 million in financing, including from investors such as e.ventures, Greenspring Associates, Greycroft Partners, IDG Capital Partners, Institutional Venture Partners and Sequoia Capital. Learn more at www.appannie.com.


FRAMINGHAM, Mass.--(BUSINESS WIRE)--International Data Corporation (IDC) is excited to announce the launch of its newest Tracker® research program focusing on the emerging Augmented Reality (AR) and Virtual Reality (VR) headset market. The first data published by the Worldwide Quarterly Augmented and Virtual Reality Headset Tracker focuses on OEM market sizing in the third quarter of 2016 (3Q16) and covers a wide range of products, technologies, form factors, and geographies. The historical data was accompanied by a five-year forecast that offers fresh insight into some of the leading trends in this new and evolving market. "IDC's Tracker research programs have long proven to be the industry standard for market sizing and forecasting," said Ryan Reith, program vice president with IDC's Worldwide Quarterly Mobile Device Trackers. "It is with great pleasure that we are now able to publish a robust database covering the AR and VR headset markets. The teams have been working on AR and VR technologies for over two years, so being able to finally bring the results to our clients is truly gratifying." Worldwide AR and VR headset shipments are expected to see a compound annual growth rate (CAGR) of 108.3% over 2015-2020 forecast period, reaching 76.0 million units by 2020. The more affordable VR devices will continue to lead the market in terms of volume. However, IDC expects AR headsets to pick up momentum over the forecast as more affordable technologies and more OEMs enter the market. IDC is currently tracking three categories of headsets: Screenless viewers, such as Samsung's Gear VR; tethered head-mounted displays (HMDs), such as the HTC Vive; and standalone HMDs, such as Microsoft's HoloLens. "2016 has been a defining year for AR as millions of consumers were introduced to Pokemon Go and, on the commercial side, developers and businesses finally got their hands on coveted headsets like Microsoft's HoloLens," said Jitesh Ubrani, senior research analyst for IDC Mobile Device Trackers. "AR may just be on track to create a shift in computing significant enough to rival the smartphone. However, the technology is still in its infancy and has a long runway ahead before reaching mass adoption." "Augmented reality represents the larger long-term opportunity, but for the near term virtual reality will capture the lion's share of shipments and media attention," said Tom Mainelli, program vice president, Devices & AR/VR. "This year we saw major VR product launches from key players such as Oculus, HTC, Sony, Samsung, and Google. In the next 12 months, we’ll see a growing number of hardware vendors enter the space with products that cover the gamut from simple screenless viewers to tethered HMDs to standalone HMDs. The AR/VR headset market promises to be an exciting space to watch." In addition to the table above, an interactive graphic showing worldwide shipments of virtual reality and augmented reality headsets is available here. The chart is intended for public use in online news articles and social media. Instructions on how to embed this graphic can be found by viewing this press release on IDC.com. About IDC Trackers IDC Tracker products provide accurate and timely market size, vendor share, and forecasts for hundreds of technology markets from more than 100 countries around the globe. Using proprietary tools and research processes, IDC's Trackers are updated on a semiannual, quarterly, and monthly basis. Tracker results are delivered to clients in user-friendly excel deliverables and on-line query tools. For more information about IDC's Worldwide Quarterly Mobile Phone Tracker, please contact Kathy Nagamine at 650-350-6423 or knagamine@idc.com. About IDC International Data Corporation (IDC) is the premier global provider of market intelligence, advisory services, and events for the information technology, telecommunications, and consumer technology markets. With more than 1,100 analysts worldwide, IDC offers global, regional, and local expertise on technology and industry opportunities and trends in over 110 countries. IDC's analysis and insight helps IT professionals, business executives, and the investment community to make fact-based technology decisions and to achieve their key business objectives. Founded in 1964, IDC is a wholly-owned subsidiary of International Data Group (IDG), the world's leading media, data, and marketing services company. To learn more about IDC, please visit www.idc.com. Follow IDC on Twitter at @IDC. All product and company names may be trademarks or registered trademarks of their respective holders.


News Article | November 14, 2016
Site: www.marketwired.com

WAYNE, PA--(Marketwired - November 14, 2016) - Medecision, the leader in population health management and connected care solutions for risk-bearing entities, has been named as a major player in the population health management technology space in the IDC MarketScape: U.S. Population Health Management 2016 Vendor Assessment . This is the company's second year receiving this recognition from IDC, showcasing Medecision's continued growth and support for the provider market to develop and execute results-driven population health management programs. IDC defines population health management as "functionality to identify populations at risk or predicted to be at future risk, as well as provider performance measurement, the ability to create and monitor care plans, and the ability to communicate with communities of patients, as well as individual patients." The IDC MarketScape: U.S. Population Health Management 2016 Vendor Assessment provides a comprehensive review of population health vendors, assessing companies against the following criteria identified as essential components of population health management technology: IDC commends Aerial™, Medecision's platform and applications for population health management, for helping some of the largest and most innovative provider organizations realize population health management success. IDC specifically recognized Aerial for: "With as many as 75 percent of providers participating in population health efforts in 2016, they must have technology to support their unique, complex, and most costly patient populations," said Deborah M. Gage, president and CEO, Medecision. "The significance of IDC's recognition is two-fold for our company: it validates the development efforts we've pursued over the last few years for the Aerial platform, as well as showcases the success of this technology within our growing client base to help providers better manage clinical and financial risk while optimizing patient outcomes." Earlier this month, Medecision announced the company has been named in Gartner's "Market Guide for Healthcare Provider Population Health Management Platforms" as one of the top-ranked population health management platforms for providers because of its technology that supports all 10 identified core areas of population health management programs. For more information about Medecision, visit www.medecision.com. International Data Corporation (IDC) is the premier global provider of market intelligence, advisory services, and events for the information technology, telecommunications, and consumer technology markets. With more than 1,100 analysts worldwide, IDC offers global, regional, and local expertise on technology and industry opportunities and trends in over 110 countries. IDC's analysis and insight helps IT professionals, business executives, and the investment community to make fact-based technology decisions and to achieve their key business objectives. Founded in 1964, IDC is a wholly owned subsidiary of International Data Group (IDG), the world's leading media, data, and marketing services company. To learn more about IDC, please visit www.idc.com. Follow IDC on Twitter at @IDC. Leading healthcare organizations depend on Medecision's team of experienced professionals and buy-only-what-you-need suite of Aerial™ applications to power their value-based care management strategies which allow sustainable and scalable risk management. Medecision focuses on delivering precise insights on population and individual risk for optimal, evidence-based interventions. www.medecision.com


FRAMINGHAM, Mass.--(BUSINESS WIRE)--The worldwide wearables market reached a new all-time high as shipments reached 33.9 million units in the fourth quarter of 2016 (4Q16), growing 16.9% year over year. Shipments for the entire year grew 25% as new vendors entered the market and previous champions refreshed their product lineups. The year came to a close with 102.4 million devices shipped according to data from the International Data Corporation (IDC) Worldwide Quarterly Wearable Device Tracker. Early on, the market was bifurcated between smart wearables – those capable of running third party apps – and Basic wearables, which lack this ability. However, despite the additional features and tech available on smart wearables, their utility and necessity has been questionable at best. In the past few months, two major platforms, WatchOS and Android Wear, have pivoted towards fitness and health applications. This is no accident, as that has been the only use case with any "stickiness" and the ability to run third party apps has taken a backseat. "Like any technology market, the wearables market is changing," noted Ramon Llamas, research manager for IDC's Wearables team. "Basic wearables started out as single-purpose devices tracking footsteps and are morphing into multi-purpose wearable devices, fusing together multiple health and fitness capabilities and smartphone notifications. It's enough to blur the lines against most smart wearables, to the point where first generation smartwatches are no better than most fitness trackers. "Meanwhile, smart wearables are also evolving," Llamas continued. "Health and fitness remains a major focus, but once these devices become connected to a cellular network, expect unique applications and communications capabilities to become available. This will also solve another key issue: freeing the device from the smartphone, creating a standalone experience." Beyond the top 5 vendors are new entrants, including fashion icons like Fossil along with their sub-brands and emerging companies like BBK and Li-Ning, that are tapping into niche segments of the wearables market. In the case of Fossil, this happens to be as a luxury/fashion device, while BBK focuses on child-monitoring devices, and Li-Ning on step-counting shoes. "With the entrance of multiple new vendors with strengths in different industries, the wearables market is expected to maintain a positive outlook, though much of this growth is coming from vendor push rather than consumer demand," said Jitesh Ubrani senior research analyst for IDC Mobile Device Trackers. "As the technology disappears into the background, hybrid watches and other fashion accessories with fitness tracking are starting to gain traction. This presents an opportunity to sell multiple wearables to a single consumer under the guise of 'fashion.' But more importantly, it helps build an ecosystem and helps vendors provide consumers with actionable insights thanks to the large amounts of data collected behind the scenes." 2016 also proved that there is more to wearables than just wrist-worn devices. Ear-worn devices (hearables) surpassed 1% of all shipments for the first time in a quarter and sensor-laden clothing accounted for more than 1% of the entire market for the full year 2016. Though these numbers were miniscule, they show promise as numerous devices are expected from notable vendors in 2017. Fitbit maintained its dominance, holding the top position for both the quarter and the year. However, the company also faced one of its largest declines ever as it remained heavily focused on the U.S., a market that is quickly approaching saturation for fitness trackers. Though the company has grown in other parts of the world, it also remained challenged as low-cost competitors eat away at Fitbit's market share. Xiaomi's relentless growth helped to close the gap between it and the top vendor. Like its other product lines, the company has stuck with a low-cost strategy and has slowly tried to veer upstream in terms of pricing by introducing new devices with heart rate monitoring and a mildly higher selling price. However, Xiaomi still lacks the expertise and brand recognition to expand beyond its native borders in China. Apple Watch Series 1 and Series 2 proved to be a magnificent success for the company as it was the company's best quarter ever in the wearables market. The lower entry price point and the inclusion of GPS on the Series 2 along with a completely revamped user interface have helped the company grow its presence. Apple is one of the few companies that has been able to quickly refocus its watch to gain traction in the consumer market and has also been leading the charge on introducing the smartwatch category to the commercial segment. Garmin experienced a slight decline of 4.0% in 4Q16. However, the company did manage to significantly raise its average selling price (ASP) to $258 in the fourth quarter from under $200 last year. Garmin caters to a more dedicated fitness audience and this has worked well as many of its users began to graduate from simpler fitness trackers to more sophisticated and expensive sport watches like those offered in the Fenix line. The new Fenix 5 announced at CES 2017 also shows promise as the new smaller size will help the device appeal to a broader audience. Samsung rounded out the top 5 with the launch of two new models (Gear S3 Classic and Frontier) and remains the only major company offering cellular-enabled wearables. LTE connectivity has been a key differentiator for Samsung's watches as it has helped decouple them from smartphones, but more importantly it has opened up a new channel (telcos) to help promote the Samsung watches. Outside of watches, Samsung's portfolio also includes the Gear Fit 2 and the Icon X, though without any smartphone bundles, volumes for these wearables were lower than expected. In addition to the table above, an interactive graphic showing worldwide market share (based on unit shipments) for the top 5 vendors in 4Q16 is available here. The chart is intended for public use in online news articles and social media. Instructions on how to embed this graphic can be found by viewing this press release on IDC.com. About IDC Trackers IDC Tracker products provide accurate and timely market size, vendor share, and forecasts for hundreds of technology markets from more than 100 countries around the globe. Using proprietary tools and research processes, IDC's Trackers are updated on a semiannual, quarterly, and monthly basis. Tracker results are delivered to clients in user-friendly excel deliverables and on-line query tools. For more information about IDC's Worldwide Quarterly Mobile Phone Tracker, please contact Kathy Nagamine at 650-350-6423 or knagamine@idc.com. About IDC International Data Corporation (IDC) is the premier global provider of market intelligence, advisory services, and events for the information technology, telecommunications, and consumer technology markets. With more than 1,100 analysts worldwide, IDC offers global, regional, and local expertise on technology and industry opportunities and trends in over 110 countries. IDC's analysis and insight helps IT professionals, business executives, and the investment community to make fact-based technology decisions and to achieve their key business objectives. Founded in 1964, IDC is a wholly-owned subsidiary of International Data Group (IDG), the world's leading media, data and marketing services company. To learn more about IDC, please visit www.idc.com. Follow IDC on Twitter at @IDC. All product and company names may be trademarks or registered trademarks of their respective holders.


News Article | March 3, 2017
Site: www.businesswire.com

FRAMINGHAM, Mass.--(BUSINESS WIRE)--Total worldwide enterprise storage systems factory revenue was down 6.7% year over year while reaching $11.1 billion in the fourth quarter of 2016 (4Q16), according to the International Data Corporation (IDC) Worldwide Quarterly Enterprise Storage Systems Tracker. Total capacity shipments were up 18.3% year over year to 52.4 exabytes during the quarter. Revenue growth increased within the group of original design manufacturers (ODMs) that sell directly to hyperscale datacenters. This portion of the market was up 3.2% year over year to $1.2 billion. Sales of server-based storage declined 7.8% during the quarter and accounted for $3.4 billion in revenue. External storage systems remained the largest market segment, but the $6.4 billion in sales represented a year-over-year decline of 7.8%. It should be noted that the size of the server-based storage market has been updated this quarter to reflect a change to IDC's enterprise storage systems taxonomy. IDC's new methodology for sizing the server-based storage market is now more inclusive than in the past, thus increasing the size of the market in terms of value, systems shipped, and capacity consumed. Changes to the server-based storage market have been applied retroactively to ensure continuity with past quarters. "2016 represented a year of considerable change for the enterprise storage systems market," said Liz Conner, research manager, Storage Systems. "While the broader enterprise storage systems market has been impacted by headwinds, companies continue to increase their investments in several key areas, such as software-defined storage, cloud-based storage, all flash storage systems, and converged systems. As a result, traditional enterprise storage vendors have aligned their portfolios to meet the shifting demands." Dell Technologies was the largest external enterprise storage systems supplier during the quarter, accounting for 32.9% of worldwide revenues. HPE, IBM, and NetApp finished in a statistical tie* for the number 2 position with 10.2%, 10.1% and 10.0% of market share, respectively. HPE's share and year-over-year growth rate includes revenues from the H3C joint venture in China that began in May of 2016; as a result, the reported HPE/New H3C Group combines storage revenue for both companies globally. Hitachi rounded out the top 5 with revenue share of 7.0%. Notes: * – IDC declares a statistical tie in the worldwide enterprise storage systems market when there is less than one percent difference in the revenue share of two or more vendors. a – Dell Technologies represents the combined revenues for Dell and EMC. b – Due to the existing joint venture between HPE and the New H3C Group, IDC will be reporting external market share on a global level for HPE as "HPE/New H3C Group" starting from 2Q 2016 and going forward. In addition to the table above, an interactive graphic showing the worldwide market share of the top 5 vendors plus ODM Direct sales in the total external enterprise storage systems market over the previous five quarters is available here. Instructions on how to embed this graphic into online news articles and social media can be found by viewing this press release on IDC.com. The total All Flash Array (AFA) market generated almost $1.7 billion in revenue during the quarter, up 61.2% year over year. The Hybrid Flash Array (HFA) segment of the market continues to be a significant part of the overall market with $2.5 billion in revenue and 38.4% market share. Taxonomy Notes IDC defines an enterprise storage system (ESS) as a set of storage elements used to provide persistent data storage resources including power supplies, cooling, system enclosures, storage controllers, system cabling & external connections, and storage media (HDDs and/or flash). An enterprise storage system may be located outside of or within an application server. IDC excludes storage networking (e.g., FC switches) and non-bundled storage software when sizing the enterprise storage systems market. The information in this quantitative study is based on a branded view of the disk storage systems sale. Revenue associated with the products to the end user is attributed to the seller (brand) of the product, not the manufacturer. Original equipment manufacturer (OEM) sales are not included in this study. In this study, Hitachi Data Systems (HDS) sales do not reflect their OEM sales to Sun Microsystems and Hewlett-Packard. IDC's Worldwide Disk Storage Systems Quarterly Tracker is a quantitative tool for analyzing the global disk storage market on a quarterly basis. The Tracker includes quarterly shipments and revenues (both customer and factory), Terabytes, $/Gigabyte, Gigabyte/Unit, and Average Selling Value. Each criteria can be segmented by location, installation base, operating system, vendor, family, model, and region. For more information about IDC's Worldwide Disk Storage Systems Quarterly Tracker, please contact Lidice Fernandez at 305-351-3051 or lfernandez@idc.com. About IDC International Data Corporation (IDC) is the premier global provider of market intelligence, advisory services, and events for the information technology, telecommunications, and consumer technology markets. With more than 1,100 analysts worldwide, IDC offers global, regional, and local expertise on technology and industry opportunities and trends in over 110 countries. IDC's analysis and insight helps IT professionals, business executives, and the investment community to make fact-based technology decisions and to achieve their key business objectives. Founded in 1964, IDC is a wholly-owned subsidiary of International Data Group (IDG), the world's leading media, data and marketing services company. To learn more about IDC, please visit www.idc.com. Follow IDC on Twitter at @IDC. All product and company names may be trademarks or registered trademarks of their respective holders.


FRAMINGHAM, Mass.--(BUSINESS WIRE)--Coming off the smartphone market's lowest year-over-year growth of 2.5% in 2016, a new forecast from the International Data Corporation (IDC) Worldwide Quarterly Mobile Phone Tracker shows worldwide smartphone shipments rebounding in 2017 and beyond. While growth is expected to remain in the low single digits, IDC predicts 2017 shipment volumes to grow 4.2% in 2017 and 4.4% in 2018 with a compound annual growth rate (CAGR) of 3.8% over the 2016-2021 forecast. Shipments are forecast to reach 1.53 billion units in 2017 and grow to 1.77 billion in 2021. From a platform perspective, IDC doesn't expect much change throughout the forecast with Android accounting for roughly 85% of smartphone shipments and Apple making up the rest. The outlook for Microsoft-based smartphones remains virtually nonexistent given the lack of OEM partner support. Although Android growth will gradually decline, IDC does not yet see a point where shipments will contract year over year given the demand for new features such as augmented and virtual reality. For iOS, 2016 was the first time Apple experienced a year-over-year decline in shipments with iPhone volumes falling 7.0%. IDC expects a strong rebound in iPhone volumes in 2017 following the launch of its next set of devices with many rumored technical changes as well as a strong push for the 10th anniversary. "We continue to get questions about longer smartphone life cycles given the number of markets with high penetration levels, but so far we are not seeing any trend in this direction," said Ryan Reith, program vice president with IDC's Worldwide Quarterly Mobile Device Trackers. "When you break down the market you have many different trends occurring. In some low-cost markets like China, we are beginning to see users gradually buying up to a more premium device. This is likely caused by poor satisfaction from previously owned devices and demand for better feature sets. And in mature markets, the premium space is as competitive as ever. This is illustrated by the number of high-end smartphone announcements at MWC this week." "Despite the moderate 2.5% growth in 2016, phablets displayed 49% year-over-year growth as consumers continue to flock to big-screened devices in both emerging and developed markets," said Anthony Scarsella, research manager with IDC's Worldwide Quarterly Mobile Phone Tracker. "Phablets will undoubtedly be the main force driving the market forward thanks to an abundance of feature-rich devices in both the premium and entry-level segments. Total phablet shipments worldwide are expected to reach just under 680 million units by 2021, resulting in a compound annual growth rate of 9.2% for 2016–2021. In comparison, regular smartphones will grow at a rate of just 1.1% during the same period, proving perhaps that bigger may be better, or at least more popular when it comes to smartphones." Android: For Android the biggest markets driving volume continue to be the Middle East & Africa (MEA), Central & Eastern Europe (CEE), and Asia/Pacific (excluding Japan)(APeJ) with average selling prices (ASP) in the $150-$200 range. In more mature markets like North America and Western Europe, the ASP can be as much as double, which is a big reason many device OEMs are launching flagship models in these markets first. Additionally, as more and more Android OEMs figure out ways to produce large screen smartphones at a very low cost, IDC expects phones with a display of five inches and greater to grow from 75% of Android shipments in 2016 to 91% in 2021. iOS: Apple continues to do roughly 50% of its iPhone volume between North America and Western Europe, but Asia/Pacific (excluding Japan) continues to grow as a share of Apple's volumes mainly driven by continuous demand in China. That region accounted for roughly 30% of 2016 iPhone shipments and is expected to grow to about 36% in 2021. As previously mentioned, IDC believes 2017 will be a turnaround year for iPhone volumes with shipments expected to grow 4.9% over 2016. Windows Phone: Windows Phone continues to decline as a share of the smartphone space as many OEMs have given up producing phones for the platform. As a result, IDC expects 2017 volumes to decline 69.5% to just 1.8 million units. It is unclear at this time if Microsoft has a clear plan to persuade OEMs to get back on board with the platform, or if it plans to release a device itself like it did with Surface devices. Until this production question is addressed, IDC doesn’t see a clear path to turning around the platform. In addition to the table above, an interactive graphic showing IDC's worldwide unit shipments forecast by screen size is available here. The chart is intended for public use in online news articles and social media. Instructions on how to embed this graphic can be found by viewing this press release on IDC.com. About IDC Trackers IDC Tracker products provide accurate and timely market size, vendor share, and forecasts for hundreds of technology markets from more than 100 countries around the globe. Using proprietary tools and research processes, IDC's Trackers are updated on a semiannual, quarterly, and monthly basis. Tracker results are delivered to clients in user-friendly excel deliverables and on-line query tools. For more information about IDC's Worldwide Quarterly Mobile Phone Tracker, please contact Kathy Nagamine at 650-350-6423 or knagamine@idc.com. About IDC International Data Corporation (IDC) is the premier global provider of market intelligence, advisory services, and events for the information technology, telecommunications, and consumer technology markets. With more than 1,100 analysts worldwide, IDC offers global, regional, and local expertise on technology and industry opportunities and trends in over 110 countries. IDC's analysis and insight helps IT professionals, business executives, and the investment community to make fact-based technology decisions and to achieve their key business objectives. Founded in 1964, IDC is a wholly-owned subsidiary of International Data Group (IDG), the world's leading media, data and marketing services company. To learn more about IDC, please visit www.idc.com. Follow IDC on Twitter at @IDC. All product and company names may be trademarks or registered trademarks of their respective holders.


FRAMINGHAM, Mass.--(BUSINESS WIRE)--A new update to the International Data Corporation (IDC) Worldwide Semiannual Public Cloud Services Spending Guide shows that worldwide spending on public cloud services and infrastructure will reach $122.5 billion in 2017, an increase of 24.4% over 2016. Over the 2015-2020 forecast period, overall public cloud spending will experience a 21.5% compound annual growth rate (CAGR) – nearly seven times the rate of overall IT spending growth. By 2020, IDC forecasts public cloud spending will reach $203.4 billion worldwide. Software as a Service (SaaS) will remain the dominant cloud computing type, capturing nearly two thirds of all public cloud spending in 2017 and roughly 60% in 2020. SaaS spending, which is comprised of applications and system infrastructure software (SIS), will in turn be dominated by applications purchases, which will make up more than half of all public cloud spending throughout the forecast period. However, spending on Infrastructure as a Service (IaaS) and Platform as a Service (PaaS) will grow at much faster rates than SaaS with five-year CAGRs of 30.1% and 32.2%, respectively. "In 2017, discrete manufacturing, professional services, and banking will lead the pack in global spending on public cloud services as they look for greater scalability, higher performance, and faster access to new technologies," said Eileen Smith, program director, Customer Insights and Analysis. "Combined, these three industries will account for one third of worldwide public cloud services spending, or $41.2 billion." The industries that will see the fastest growth in public cloud spending over the five-year forecast period are professional services (23.9% CAGR), retail (22.8% CAGR), media (22.5% CAGR), and telecommunications (22.1% CAGR). It is worth noting, however, that 18 of the 20 industries included in the Spending Guide will experience five-year CAGRs greater than 20%. In terms of company size, nearly half of all public cloud spending will come from very large businesses (those with more than 1,000 employees) while medium-sized businesses (100-499 employees) will deliver more than 20% throughout the forecast. Large businesses (500-999 employees) will see the fastest growth with a five-year CAGR of 23.2%. While purchase priorities vary somewhat depending on company size, the leading product categories include customer relationship management (CRM) and enterprise resource management (ERM) applications in addition to server and storage hardware. On a geographic basis, the United States will be the largest market for public cloud services, generating more than 60% of total worldwide revenues throughout the forecast. Western Europe and Asia/Pacific (excluding Japan)(APeJ) will be the second and third largest regions with 2017 spending levels of $24.1 billion and $9.5 billion, respectively. APeJ and Latin America will experience the fastest spending growth over the forecast period with CAGRs of 28.0% and 26.6%, respectively. However, seven of the eight regions are forecast to experience CAGRs greater than 20% over the next five years with the United States seeing the slowest growth at 19.9%. "In Western Europe, the public cloud market will grow at a healthy 23.2% CAGR over the forecast period and utilities, insurance, and professional services industries will be the most dynamic market spaces," said Serena Da Rold, senior research manager, Customer Insights and Analysis. "European companies have been slower in the adoption of cloud when compared to their U.S. counterparts, but now the market is maturing and it is the right time for cloud providers to target and capture the untapped segments." "As cloud adoption expands over the next four years, what clouds are and what they can do will evolve dramatically – in several important ways. The cloud will become more distributed (through Internet of Things edge services and multicloud services), more trusted, more intelligent, more industry and workload specialized, and more channel mediated. As the cloud evolves these important new capabilities – what IDC calls 'Cloud 2.0' – the use cases for the cloud will dramatically expand," added Frank Gens, senior vice president and chief analyst at IDC. The Worldwide Semiannual Public Cloud Services Spending Guide quantifies public cloud computing purchases by cloud type for 20 industries and five company sizes across eight regions and 47 countries. Unlike any other research in the industry, the comprehensive spending guide was designed to help IT decision makers to clearly understand the industry-specific scope and direction of public cloud services spending today and over the next five years. About IDC Spending Guides IDC's Spending Guides provide a granular view of key technology markets from a regional, vertical industry, use case, buyer, and technology perspective. The spending guides are delivered via pivot table format or custom query tool, allowing the user to easily extract meaningful information about each market by viewing data trends and relationships. For more information about IDC's Spending Guides, please contact Monika Kumar at mkumar@idc.com. About IDC International Data Corporation (IDC) is the premier global provider of market intelligence, advisory services, and events for the information technology, telecommunications, and consumer technology markets. With more than 1,100 analysts worldwide, IDC offers global, regional, and local expertise on technology and industry opportunities and trends in over 110 countries. IDC's analysis and insight helps IT professionals, business executives, and the investment community to make fact-based technology decisions and to achieve their key business objectives. Founded in 1964, IDC is a wholly-owned subsidiary of International Data Group (IDG), the world's leading media, data, and marketing services company. To learn more about IDC, please visit www.idc.com. Follow IDC on Twitter at @IDC.


News Article | October 29, 2016
Site: www.prweb.com

BroadSign International, LLC, provider of the most widely used digital out-of-home content management system, has hired Vince Banks as Vice President, Programmatic Sales Operations. BroadSign’s automated and cloud-based CMS has long delivered efficiencies to the scheduling and traffic departments of the world’s largest DOOH media owners. Banks joins the team as the ad tech company’s efforts extend to the automation of media transactions, which will benefit the sales departments of DOOH publishers as well as media buyers at brands and agencies. “Having spent over seven years bringing programmatic to new verticals, geographic markets and media, I am excited to apply my knowledge to the DOOH industry,” said Banks. “BroadSign is a clear leader in the space and I am confident the company will make the programmatic process simple and effective for all players.” Banks has previously worked for innovative programmatic organizations such as Sonobi, Kiosked, Major League Gaming and International Data Group (IDG). “Attaining BroadSign’s vision of a world where screens drive consumer satisfaction and commercial success is facilitated by equipping the industry with automated workflows and accurate data,” said Burr Smith, Chairman, President and CEO at BroadSign. “Vince will assist in making this a reality for our customers and partners, and we are happy to have him on board.” To learn more about current and future BroadSign offerings, meet with a representative during New York Digital Signage Week or apply for a Free Trial. BroadSign International, LLC provides a software platform used by the world’s largest and most prestigious digital signage and digital out-of-home media owners to efficiently and reliably operate their networks. Powering over 120,000 displays in venues such as airports, shopping malls, health clinics and cinemas, BroadSign’s automated, scalable and secure workflow includes the BroadSign Core CMS for content playback and proof of performance. For more information about BroadSign, visit https://broadsign.com.

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