IN2 Search Interfaces Development Ltd

United Kingdom

IN2 Search Interfaces Development Ltd

United Kingdom

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Grant
Agency: European Commission | Branch: FP7 | Program: CP | Phase: ICT-2011.8.2 | Award Amount: 2.58M | Year: 2013

Sport is the most universal and accessible of cultural pursuits. European Traditional Sports and Games (TSG) are as diverse as our cultures. TSG organisations work tirelessly to promote participation in their sports, but also as custodians of custom, language and history. The TSG club or playing field is often the focal point of community life. Trends in globalisation have led to a convergence of spectator interest to just a few mainstream sports with culturally homogonous identities. Re-Play will focus on two families of TSG (Gaelic and Basque), that are integral to the fabric of their communities of origin and have successfully staved off this trend of convergence. Gaelic and Basque sports are also practiced internationally and experience high levels of participation amongst all genders and age groups. They also share common techniques and forms of play and thus, open the opportunity for the Re-Play project results to be applied to other TSGs. To this end Re-Play will include an advisory group of other TSG associations and its results will be made available under Open Source or Hybrid license models. Re-Play proposes a study of the biomechanics and play dynamics of a number of sports and the creation of capture methodologies which balance cost and effectiveness. The platform will use off-the shelf and sensors and leading-edge studio rigs. Such an approach will allow the styles of play of elite sportspersons (national heroes) to be captured with precision for posterity, and amateur sportspersons (local heroes) for the more routine elements of play with inexpensive setups as well as a comparison of the two approaches. Re-Play includes novel 3D rendering and interaction for coaching, teaching and entertainment to allow a user practice new basic skills and to emulate their hero. A video only approach is included to recover techniques of past players from legacy video content, thus allowing for an analysis of the evolution of the sport into the future.


Grant
Agency: European Commission | Branch: FP7 | Program: CP | Phase: ICT-2009.1.6 | Award Amount: 9.91M | Year: 2010

BonFIRE will design, build and operate a multi-site Cloud prototype FIRE facility to support research across applications, services and systems at all stages of the R&D lifecycle, targeting the services research community on Future Internet.\nThe BonFIRE vision is to give researchers in these areas access to a facility that supports large scale multi-disciplinary experimentation of their systems and applications addressing all aspects of research across all layers. We will develop and support a framework which allows service-based computing practitioners to experiment with their latest ideas in service orientation and distributed computing. We have elaborated 3 usage scenarios. Our overall goal is to encourage new communities of experimenters to take advantage of the opportunities offered by the FIRE infrastructure to guide the development of the Future Internet from a service-based applications standpoint.\nThe facility will be demand-driven, open, standards-based and dynamic. It will provide additional functionality to that currently available. It will adopt the principle of open coordinated federation of testbeds and will provide innovative usage scenarios.\nWe will stimulate research through 2 open calls to establish a methodology of experimentally driven research. The facility shall be open not only to the researchers selected and funded by BonFIRE through the open calls but also to a wider researcher community in order to encourage the usage and involvement of a significant number of end users.\nWe have set the ambitious target of having an initial framework in operation by month 9. This will be followed by periodic updates which will enhance the functionality of BonFIRE in response to user requirements. We aim to make the testbed sustainable after the end of the project by studying possible associated business models and by balancing the short- and long-term interests of all interested parties (users, owners, policy makers etc) in business decision-making.


Grant
Agency: European Commission | Branch: FP7 | Program: CP-FP | Phase: TPT.2010-4.;TPT.2010-5. | Award Amount: 1.80M | Year: 2011

Enhancing interconnectivity of short & long distance transport networks through passenger focused interlinked information-connectivity IC-IC will develop an ICS (InfoConnectivity System), involving the airports of Amsterdam, Frankfurt, Paris & Vienna, related ground transport & airlines, representing both short- & long-distance transport. Many stakeholders will get involved in a Stakeholders Forum & Conference. By providing currently missing information which travellers already wish to have with regard to facilities & services of their next immediate destination and/or next transport provider(s), the ICS is expected to improve the travelling experience implying a possible gain of time, and improve change between transport modes. Much of such information can be provided while waiting, e.g. in the airport train/bus, the lounge, the airplane, utilizing camera mobile phones to connect to information provided by QR (Quick Response) codes, and mobile phones fitted with NFC (Near Field Communication) able to connect to respective tags. To provide ICS information to the multi-lingual target group of travellers, a language translation software will be employed to offer all information in 14 languages with English as the reference language. Requirements of the ageing population are considered by utilizing the Age Explorer, a suit that lets test persons experience the obstacles old persons encounter when moving, filling out forms, operating Self Check-in, or a ticket machine. 1000 persons in 3 countries will be interviewed, information of Stakeholders collected, model ICS applications developed & implemented to serve in real live situations. The effectiveness of the InfoConnectivity improvements will be assessed with regard to information made available which otherwise a traveller would not have been able to access plus gained time & ease of passenger transfer between transport networks. Based on this, an ICS handbook will be elaborated.


Grant
Agency: European Commission | Branch: FP7 | Program: CP | Phase: ICT-2011.1.6 | Award Amount: 6.87M | Year: 2011

Offering collective and participative experiences to real-world and online communities is at the heart of the Future Media Internet (FMI) and will form an essential part of entertainment, education, collaborative working, product and service innovation and advertising. Communities involved potentially include hundreds of professionals, tens of thousands at live public events and millions online. Current FIRE testbeds fail to meet needs of FMI researchers in terms of testbed resources, let alone support such experimentation in the real-world where insights into the behaviour of Future Internet systems are closer to reality. Extensive research into testbeds is needed to support the R&D of large-scale social and networked media systems as well as to understand and manage complex communities and ecosystems.\nEXPERIMEDIA will develop and operate a unique facility that offers researchers what they need for large-scale FMI experiments. Testbed technologies will include user-generated high quality content management and delivery, a 3D Internet platform and tools for 3D reconstruction from live events, augmented reality platform, tools for integration of social networks, access technologies and a range of network connectivity options. Testbed management services will provision, control and monitor resources according to SLAs thus offering QoS guarantees.\nExperiments will be conducted in the real-world at live events and to diverse communities to accelerate the adoption of FMI. Testbeds include the Schladming Ski Resort, the Multi-Sport High Performance Centre of Catalonia, historical sites provided by the Foundation for the Hellenic World and the 3D Innovation Living Lab. Experiments will explore new forms of social interaction and rich media experiences considering the demands of online and real-world communities. The variety of testbeds will ensure the generality of our approach. A Future Media Internet Competence Centre will promote sustainable access to venues for FMI experiments and engagement with the wider community.


Grant
Agency: European Commission | Branch: H2020 | Program: SME-1 | Phase: SMEInst-10-2016-2017 | Award Amount: 71.43K | Year: 2016

PAL aims to perform a feasibility study and elaborate a business plan testing out the innovative idea of making public spaces accessible for All. The PAL idea is simple: provide an indoor navigation service similar to what we are used to when driving. The project focuses on users with specific needs especially elderly and visually impaired persons who need to find their way through complex travel hubs and train stations. Although the idea is simple, its implementation is quite challenging. There are numerous technologies involved (indoor localisation, mapping, routing, information presentation) which have to be mastered. Fortunately, in PAL we base on technology the partners have developed in previous projects, notably MOBILITY funded by the German Ministry for Education and Research, and successfully tested at the Frankfurt airport. PAL will assess the technological viability, the application boundaries, the value added, the business model, and the economic viability of this MOBILITY solution with a single focused aim to work out a credible, realistic and achievable business plan. IN2 and SPRING, the partners in this endeavor, have successfully collaborated in the past in MOBILITY, own its project results and are fully committed to bring them to the market.


Grant
Agency: European Commission | Branch: FP7 | Program: CP | Phase: SME-2011-3 | Award Amount: 815.50K | Year: 2012

IM3I\ focuses on demonstrating and deploying RTD results from the Research for SMEs project IM3I Immersive Multimedia Interfaces (Grant Agreement No. 222267), which concluded successfully in 2010. The consortium of this proposal is composed by three SMEs, which have participated together in IM3I and have proven collaboration, capabilities and the commitment to push forward the achieved results into the market. The main outcome of IM3I is a flexible framework for importing, analysing, annotating, searching and publishing multimedia documents and collections. This framework consists of an easy reconfigurable and adaptable service-oriented back-end for processing multimedia documents and a web-based authoring environment that allows easy publishing of multimedia collections by exposing repository functionality to the interface front-end. The specific objectives of IM3I\ are to: a) Develop further the IM3I application scenarios into at least 5 industrial showcases based on feasibility studies and an initial market segmentation of the creative content industries b) Validate each of the showcases in 5 stakeholder meetings with at least 8-10 participants and 15 individual workshops with interested organisations c) Fine-tune the implementation of the showcases and the resulting market deployment strategies with the help of an industrial advisory board consisting of at least 5 European-wide experts in the creative content industries d) Spread the word about IM3I\ to the identified target creative content industries via web-based dissemination activities, dissemination to social media (e.g. LinkedIn, Twitter, Facebook, YouTube), production and distribution of newsletters and appropriate materials. The expected IM3I\ impact is tremendous both for the participating SMEs and also for the creation of the Single European Digital Market.


Grant
Agency: European Commission | Branch: H2020 | Program: IA | Phase: ICT-21-2016 | Award Amount: 981.88K | Year: 2017

Marketing, PR and communication professionals need tools to support them in the creation of engaging, up-to-date content experiences that their clients can use for establishing meaningful connections to customers and key stakeholders. Creative companies delivering these tools are the main enablers for all new forms of communication we currently experience: from cross-platform content creation to transmedia storytelling. Nowadays with multiple channels, vast amounts of social content, multiple touch points and interactions, constant innovation is required for keeping creative professionals and tools on top of trends and enabling them to deliver. Over the last 10 years, multimedia content analysis has been an exciting research area widely addressed in academia. While initial aspirations and expectations of these new algorithms were not immediately fully met, over the last couple of years the technology has matured a lot, up to a point where it can now be deployed in commercial settings. EMMA will transfer state-of-the art technology in multimedia analysis from the labs to creative industry SMEs, more specifically to solution providers for the media management, branding, marketing and communication. This new technology will enhance existing commercial services, helping SMEs that are active in these sectors to solve current needs of their customers, and thus become more competitive in their market. EMMA focuses on two application areas, tourism and events, addressing the needs of destinations, and events to better drive, connect and engage with audiences. The impact in these vertical markets is huge, since both are among the key industries in Europe. We plan to commercialise the results of EMMA soon after the project end and directly create over 50 jobs in the sixth year of operations.


Grant
Agency: European Commission | Branch: FP7 | Program: CP | Phase: SME-2013-3 | Award Amount: 1.54M | Year: 2014

StoM uses as the foundation stone the results of a previous Research for SME project called SemLib, which produced two state-of-the-art general purpose software components: a semantic annotation system and a semantic recommendation engine. To bridge the gap between research and market, these results will be integrated in StoM into two software-as-a-service platforms: PunditBrain and EventPlace. PunditBrain aims at providing online services for content annotation, document collection management, personal note taking and collaborative story building. The intended target audience is composed of professional web users who need advanced tools to analyze, interpret, repurpose and reuse web content. It includes, but is not limited to: scholars, corporate researchers, PhD students, data journalists and editors. EventPlace manages event-related and location based collections of multimedia content. It will offer services for participants and organizers of events, conferences and festivals. Currently these target groups lack integrated solutions for managing mainstream event content (e.g. presentations, video recordings, video promotions, documents) and user-generated content (e.g. photos from participants, images of the surroundings, sharing impressions of social dinner): EventPlaces offering aims at filling this niche. StoM involves two companies that participated to the original SemLib project, Net7 (Italy), and IN2 search interfaces development (UK). Net7 focuses on software development and professional consultancy on Web and Semantic Web technologies, while IN2 develops custom web-based software and tools to enrich and publish multimedia content, also using a software-as-a-service model. StoM consortium is also composed by SpazioDati (Italy), a startup focused on a data-as-a-service offering, targeted to data consumers and application developers, and two companies, Innova (Italy) and Techin (Poland). These two SMEs have a significant expertise on marketing and business development: in StoM they will focus on refining the initial business ideas, by performing market analysis and validation, to develop effective business exploitation strategies to allow the commercialisation of StoMs outcomes.


Grant
Agency: European Commission | Branch: FP7 | Program: CSA | Phase: ICT-2011.8.2 | Award Amount: 672.50K | Year: 2013

The MAXICULTURE Support Action aims to maximise the impact of EC funded ICT projects in the cultural domain through the adaptation, testing and transfer of a socio-economic assessment methodology. The MAXICULTURE idea emerges from the consideration that there is a growing need to verify how public investment in R&D can guarantee the best value for money and maximise the impact on European economy and society. This is nowhere more needed than in the cultural heritage sector. The MAXICULTURE consortium have participated in previous initiatives such as the EACEA Study on the entrepreneurial dimension of the cultural and creative industries and the ERINA\ and SEQUOIA support actions (socio-economic impact of research e-Infrastructures and research projects in the area of Internet of Services) and are aware of the issues originating from the specificities of the cultural sector. Thus, the consortium will work with domain stakeholders and projects from call 6 and 9 in order to best capture their needs, feeding them into an effective methodology that will support the projects to self-evaluate and increase the impact of the social, scientific and economic results within the European cultural, educational, scientific and leisure contexts.\nWith the aim of supporting the maximisation of the research outputs effectiveness and efficiency, MAXICULTURE will analyse projects outputs, not only in terms of innovation and improvement related to the state of the art of the cultural sector, but also in terms of transferability of results to the wider society in general and to the supply-industry in particular. Self-assessment results and best practices will be used as a base to develop the recommendations for the successful implementation of a long term agenda for actions within ICT at the service of the cultural sector at EU and national level for public authorities and stakeholders in years 2015-2020.


Grant
Agency: European Commission | Branch: FP7 | Program: CP-FP | Phase: SEC-2013.6.1-1 | Award Amount: 4.25M | Year: 2014

Social media (SM) statistics during recent disasters (e.g., the 20 million tweets relating to Sandy storm and the sharing of related photos in Instagram at a rate of 10/sec) provide tangible evidence that security forces and civil protection agencies could greatly benefit from the effective blending of SM information into their processes. However, despite the widespread use of SM in various domains (e.g., marketing/branding/finance, there is still no easy, structured and effective way to leverage several SM in security/emergency management applications. SUPER is a joint effort of social media experts (incl. social network providers) and security experts (incl. security and civil protection agencies), towards introducing a holistic, integrated and privacy-friendly approach to the use of social media in emergencies and security incidents. The approach will operate at multiple time-scales (before/during/after events), while serving both strategic and tactical level operations. It will be characterized by: a. Intelligent information gathering from SM based on novel algorithms (sentiment analysis, topic tracking, real-time event detection), b. Quantitative assessment of the credibility of SM information towards alleviating manipulation, c. Integrated search over multiple SM towards deriving non-obvious information, d. Gathering/analysis of the citizens and the forces opinions as part of policy modelling processes, e. Use of SM as an effective way for conveying information to stakeholders, f. Modular integration of the above functionalities within existing processes for strategic planning, management of operations, generation of operational picture and management of policies for emergencies, g. Compliance with privacy laws/regulations. SUPER will be validated in two complementary scenarios spanning civil protection activities (earthquakes) and police activities (unrest).

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