En L.Q.,Hwa Chong Institution Singapore
IMECS 2011 - International MultiConference of Engineers and Computer Scientists 2011 | Year: 2011
Scratch has widely been recognized for its ability to teach children programming skills and helps to develop self-confidence. This study proposes another target group of audience who can capitalize on Scratch to reap multifold benefits - educators. Educators have been reluctant towards adopting new pedagogies to teach because of the difficulties faced when learning the advanced technologies the pedagogies are built on. By using modularized Scratch programming code templates, educators can develop a wide variety of interactive media content, ranging from games to interactive art, in order to better engage their students and increase learning effectiveness. This study demonstrates how modularized Scratch programming is easy to learn and produces interactive media reflecting the use of new education pedagogies. We created a set of Scratch code modules for the development of computer games to show how the modules can be used to develop a variety of educational games, including but not limited to business simulation games and adventure games to meet various learning objectives.