News Article | May 25, 2017
Tactile Haptics Tech. in Virtual & Augmented Reality (VR& AR): New Research Report by Industry Essence Industry Essence published a new syndicate market research report on "Tactile Haptics Technology Market: Segment Analysis, Trends, Opportunities, Competitive Intensity, and Forecasts 2016-2022." Industry Essence, a market research and consulting company based in Houston, Texas, U.S., states that the Tactile Haptics Technology is projected to grow at a CAGR of 24.12% between the forecast periods. Houston, TX, May 25, 2017 --( It is majorly fuelled by growing demand for tactile haptics technology in wearable electronics/smart watches/fitness trackers, capability of tactile haptics technology to offer personalized user experience, consistent R&D and advanced tactile haptics technologies (such as vibrotactile, shape/texture, and force tactile technologies) are projected to drive the market. In the coming years, this technology will have exceptional opportunities in automotive and healthcare applications along with wearable electronics. Apart from these applications, many companies (though at nascent level) are trying to integrate tactile haptics technology in Augmented Reality (AR) and Virtual Reality (VR) applications/devices/controllers; therefore it is definitely a cash cow technology for early investors. Get PDF Sample Brochure for Professional & Technical insights at: https://industryessence.com/index.php/reports/details/600 The report segments tactile haptics technology in four major segments- by haptics effects (whole device haptics effects and localized haptics effect- textural sensation, microfluidics haptics, and surface coverage actuators), by hardware components (actuators- Eccentric Rotating Mass (ERM), Piezoelectric Actuator, Linear Resonant Actuators (LRA), and Electro - Active Polymer Actuators; drivers & controllers, and sensors), by applications, and by regions (North America, Europe, Asia Pacific, and Latin America, Middle East, and Africa). Key Analyses · Insights from industry experts, industry associations, technology standard organizations and forums, R&D professionals, and from other professional respondents · Market sizing, trend analysis, and forecasts · Qualitative & quantitative analysis of market revenue drivers, restraining factors, and growth opportunities · Analysis of entire market value chain and different stakeholders present · Market effectiveness by Porter’s five forces analysis Market segmentation (analysis, market sizing, and forecasts) based on technology types, components, applications, and geography · Market analysis by different regions around the globe · Market share and comparative analysis of major industry participants · Analysis of organic and inorganic business strategies adopted by companies In-depth profiling of 25 key market participants- 3D Systems Corporation, AAC Technologies Holdings, Inc., Densitron Technologies PLC., Haption SA, Immersion Corporation, Johnson Electric Holdings Limited, Maxim Integrated Products Inc., Precision Microdrives Ltd, Tactus Technology Inc., Texas Instruments, Inc., Atmel Corporation, Cypress Semiconductor ,Microchip, Alps Electric, Continental, Daesung, Marquardt, Methode Electronics, SMK, Valeo, Visteon, Bosch, Jahwa Electronics, Bluecom Co Ltd, and Apple Inc. among others. Houston, TX, May 25, 2017 --( PR.com )-- The tactile haptics technology is not new to market, we have experienced this technology in gaming controllers, mobile phones (yes prior to smartphones, it was there in mobile phones too), smartphones, tablets, and in other handheld consumer electronic devices too.It is majorly fuelled by growing demand for tactile haptics technology in wearable electronics/smart watches/fitness trackers, capability of tactile haptics technology to offer personalized user experience, consistent R&D and advanced tactile haptics technologies (such as vibrotactile, shape/texture, and force tactile technologies) are projected to drive the market.In the coming years, this technology will have exceptional opportunities in automotive and healthcare applications along with wearable electronics. Apart from these applications, many companies (though at nascent level) are trying to integrate tactile haptics technology in Augmented Reality (AR) and Virtual Reality (VR) applications/devices/controllers; therefore it is definitely a cash cow technology for early investors.Get PDF Sample Brochure for Professional & Technical insights at: https://industryessence.com/index.php/reports/details/600The report segments tactile haptics technology in four major segments- by haptics effects (whole device haptics effects and localized haptics effect- textural sensation, microfluidics haptics, and surface coverage actuators), by hardware components (actuators- Eccentric Rotating Mass (ERM), Piezoelectric Actuator, Linear Resonant Actuators (LRA), and Electro - Active Polymer Actuators; drivers & controllers, and sensors), by applications, and by regions (North America, Europe, Asia Pacific, and Latin America, Middle East, and Africa).Key Analyses· Insights from industry experts, industry associations, technology standard organizations and forums, R&D professionals, and from other professional respondents· Market sizing, trend analysis, and forecasts· Qualitative & quantitative analysis of market revenue drivers, restraining factors, and growth opportunities· Analysis of entire market value chain and different stakeholders present· Market effectiveness by Porter’s five forces analysis Market segmentation (analysis, market sizing, and forecasts) based on technology types, components, applications, and geography· Market analysis by different regions around the globe· Market share and comparative analysis of major industry participants· Analysis of organic and inorganic business strategies adopted by companiesIn-depth profiling of 25 key market participants- 3D Systems Corporation, AAC Technologies Holdings, Inc., Densitron Technologies PLC., Haption SA, Immersion Corporation, Johnson Electric Holdings Limited, Maxim Integrated Products Inc., Precision Microdrives Ltd, Tactus Technology Inc., Texas Instruments, Inc., Atmel Corporation, Cypress Semiconductor ,Microchip, Alps Electric, Continental, Daesung, Marquardt, Methode Electronics, SMK, Valeo, Visteon, Bosch, Jahwa Electronics, Bluecom Co Ltd, and Apple Inc. among others. 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News Article | November 24, 2016
Haptic is a Greek word which means ‘able to come into contact’ or ‘anything related to sense of touch’. The technology where the sense of touch is recreated through vibration or other means is known as haptic technology. Haptic technology saw one of the earliest applications in large aircrafts, where controls surfaces were operated through servomechanism systems, a system which provided negative feedback when it sensed error. The servo systems was not equipped enough to let the pilot know of any external threats. The servo systems were modified with weights and springs to allow sending vibrations to the controller in the pilot’s hand, whenever threats were detected by the servo system. Modern haptic technology utilizes sensors to measure the amount of force exerted, by the user, on the user interface and then sends a feedback. The market for haptic technology is growing at a very fast pace, primarily owing to the growing demand for various consumer electronic devices globally. Haptic technology is now a common feature in most mobile handsets such as smart phones and tablets. It is also being used in various laptops. It has also being seeing growing applications in gaming consoles. The increasing penetration of internet of things (IoT) coupled with rural penetration of internet in emerging economies has been boosting the growth of smart phones, tablets and laptops market. This in turn has been positively impacting the growth of haptic technology market. Additionally, haptic technology is also being utilized in vehicular electronics and medical electronics among others. Furthermore, various research institutes and research and development (R&D) divisions of corporations have been focusing on improving haptic systems and also to develop newer applications for haptic technology. Considering all the positive impacts of the above mentioned factors, the market for haptic technology is expected to grow at a fast pace. The global haptic technology market can be segmented, on the basis of feedback, into force and tactile. Tactile haptic technology is more prevalent owing to their presence in smart phones, tablets, laptops and other consumer electronic devices. On the basis of components, the haptic technology market has been segmented into actuators, controllers and others. By end-use industry, the global haptic technology market is segmented into aerospace & defense, automotive, healthcare, consumer electronics and others. Each of the segments aerospace & defense, automotive, healthcare and consumer electronics is further segmented into commercial and research. Research is being conducted on haptic technology in all these sectors and also commands a large amount of revenue share. The global haptic technology market has been further segmented into five regions: North America, Europe, Asia Pacific (APAC), South America and Middle-East & Africa (MEA). In terms revenue, Asia Pacific had the largest market share in 2015, followed by North America and Europe. Growing smart phone penetration, increasing usage of internet enabled devices and large user base for consumer electronics are the primary reasons for Asia Pacific being the top revenue garner. North America is the second highest revenue garner in the haptic technology market. The growth rate of haptic technology is also good in Latin America, with increasing penetration of smart phones and tablets in the region. The major companies of the haptic technology market globally are Senseg Oy (Finland) Force Dimension (Switzerland), Haption SA (France), Texas Instruments, Inc. (U.S.), Ultrahaptics (U.K), ON Semiconductor Corporation (U.S.), SMK Corporation (Japan), Microchip Technology, Inc. (U.S.), Precision Microdrives, Ltd. (U.K.), IMAGIS Co., Ltd. (South Korea) and Synaptics Incorporated (U.S.) among various others. Some of the strategies adopted by these companies, to remain competitive in the market, includes R&D, mergers, acquisitions and partnership with other companies among other strategies. The report offers a comprehensive evaluation of the market. It does so via in-depth qualitative insights, historical data, and verifiable projections about market size. The projections featured in the report have been derived using proven research methodologies and assumptions. By doing so, the research report serves as a repository of analysis and information for every facet of the market, including but not limited to: Regional markets, technology, types, and applications.
News Article | November 3, 2016
— The global haptic technology market is expected to be valued at USD 19.55 Billion by 2022, at a CAGR of 16.20% between 2016 and 2022. The key drivers contributing to the growth of the market primarily include increasing adoption of haptics in consumer electronic devices such as smartphones and tablets, growing demand for haptics in gaming consoles, and potential market for haptics in medical and automotive sectors. Browse 65 market data tables and 55 figures spread through 136 pages and in-depth TOC on “Haptic Technology Market - Global Forecast to 2022” Tactile feedback haptics accounted for the largest market of the haptic technology market in 2015 Tactile feedback haptic technology accounted for the largest market in 2015, driven by its applications in consumer electronic devices such as smartphones and tablets. Almost all the smartphones and tablets are inbuilt with tactile feedback and the trend has been shifting to wearable devices such as smartwatches and wristbands. The market for tactile feedback haptics is also expected to be driven by the increasing demand in several applications such as gaming, automotive, and healthcare, among others. The haptic technology market is application driven; the market for education & research application is expected to grow at the highest rate during the forecast period The haptic technology market for the education & research application is expected to grow at the highest rate during the forecast period, followed by the industrial (engineering) application. This growth is attributed to the rising integration of haptics into AR & VR devices which have significant demand in the education sector. Incorporating haptics in education would make teaching and learning easy as the students experience the practical applications of haptics and this helps them in understanding and further improving their skills. Also, many universities across the globe have been doing research on haptics and are also being the source of new companies. For example, Ultrahaptics (U.K.) has come out of the University of Bristol and has been making progress in developing midair haptics, where vibrations can be felt without touching the display. Asia-Pacific accounted for the largest market for haptic technology in 2015 Asia-Pacific accounted for the largest market for haptic technology in 2015, followed by North America and Europe, driven by the consumer electronics sector. This growth in the Asia-Pacific region is led by countries such as China, Japan, and South Korea. Other countries in this region such as Australia, New Zealand, and India are expected to create potential growth opportunities for this market during the forecast period because of its high demand in consumer electronic products. The major companies in the haptic technology market that have been included in this report are Immersion Corporation (U.S.), Texas Instruments Incorporated (U.S.), Ultrahaptics (U.K.), Haption S.A. (France), ON Semiconductor Corporation (U.S.), Johnson Electric (Hong Kong), SMK Corporation (Japan), Microchip Technologies Incorporated (U.S.), Synaptics Incorporated (U.S.), Geomagic (U.S.), Force Dimension (Switzerland), Precision Microdrives Ltd. (U.K.), Senseg (Finland), and Imagis Co., Ltd. (South Korea). MarketsandMarkets is the largest market research firm worldwide in terms of annually published premium market research reports. Serving 1700 global fortune enterprises with more than 1200 premium studies in a year, M&M is catering to a multitude of clients across 8 different industrial verticals. We specialize in consulting assignments and business research across high growth markets, cutting edge technologies and newer applications. Our 850 fulltime analyst and SMEs at MarketsandMarkets are tracking global high growth markets following the "Growth Engagement Model – GEM". The GEM aims at proactive collaboration with the clients to identify new opportunities, identify most important customers, write "Attack, avoid and defend" strategies, identify sources of incremental revenues for both the company and its competitors. M&M’s flagship competitive intelligence and market research platform, "RT" connects over 200,000 markets and entire value chains for deeper understanding of the unmet insights along with market sizing and forecasts of niche markets. The new included chapters on Methodology and Benchmarking presented with high quality analytical infographics in our reports gives complete visibility of how the numbers have been arrived and defend the accuracy of the numbers. We at MarketsandMarkets are inspired to help our clients grow by providing apt business insight with our huge market intelligence repository. For more information, please visit http://www.marketsandmarkets.com/Market-Reports/haptic-technology-market-443.html
News Article | February 24, 2017
Research and Markets has announced the addition of the "Global Haptics Technology Market Analysis & Trends - Industry Forecast to 2025" report to their offering. The Global Haptics Technology Market is poised to grow at a CAGR of around 17.6% over the next decade to reach approximately $31.8 billion by 2025. Some of the prominent trends that the market is witnessing include increasing adoption of haptic technology in smartphones, rising market for gaming applications, and advanced technological developments. Based on Component the market is categorized into input devices, software, drivers, microcontrollers, sensors, touch screens, actuators, and other components. Further, actuators segmented by electroactive polymer actuators, eccentric rotating mass (ERM), piezoelectric actuator, and linear resonant actuators (LRAs). By technology the market is segmented by surface acoustic wave (SAW), resistive, optical imaging, and capacitive. On basis of feedback the market is segmented by force feedback, tactile feedback. Depending on the application the market is segregated into education & research, defense, consumer electronics, gaming, automotive & transportation, healthcare, engineering, and other applications. - The report provides a detailed analysis on current and future market trends to identify the investment opportunities - Market forecasts till 2025, using estimated market values as the base numbers - Key market trends across the business segments, Regions and Countries - Key developments and strategies observed in the market - Market Dynamics such as Drivers, Restraints, Opportunities and other trends - In-depth company profiles of key players and upcoming prominent players - Growth prospects among the emerging nations through 2025 - Market opportunities and recommendations for new investments 3 Market Overview 3.1 Current Trends 3.1.1 Increasing adoption of haptic technology in smartphones 3.1.2 Rising market for gaming applications 3.1.3 Advanced technological developments 3.1.4 Growth Opportunities/Investment Opportunities 3.2 Drivers 3.3 Constraints 3.4 Industry Attractiveness 4 Haptics Technology Market, By Component 4.1 Input Devices 4.1.1 Input Devices Market Forecast to 2025 (US$ MN) 4.2 Software 4.2.1 Software Market Forecast to 2025 (US$ MN) 4.3 Drivers 4.3.1 Drivers Market Forecast to 2025 (US$ MN) 4.4 Microcontrollers 4.4.1 Microcontrollers Market Forecast to 2025 (US$ MN) 4.5 Sensors 4.5.1 Sensors Market Forecast to 2025 (US$ MN) 4.6 Touch screens 4.6.1 Touch screens Market Forecast to 2025 (US$ MN) 4.7 Actuators 4.7.1 Actuators Market Forecast to 2025 (US$ MN) 126.96.36.199 Electroactive Polymer Actuators 188.8.131.52.1 Electroactive Polymer Actuators Market Forecast to 2025 (US$ MN) 184.108.40.206 Eccentric Rotating Mass (ERM) 220.127.116.11.1 Eccentric Rotating Mass (ERM) Market Forecast to 2025 (US$ MN) 18.104.22.168 Piezoelectric Actuator 22.214.171.124.1 Piezoelectric Actuator Market Forecast to 2025 (US$ MN) 126.96.36.199 Linear Resonant Actuators (LRAs) 188.8.131.52.1 Linear Resonant Actuators (LRAs) Market Forecast to 2025 (US$ MN) 4.8 Other Components 4.8.1 Other Components Market Forecast to 2025 (US$ MN) 5 Haptics Technology Market, By Technology 5.1 Surface acoustic wave (SAW) 5.1.1 Surface acoustic wave (SAW) Market Forecast to 2025 (US$ MN) 5.2 Resistive 5.2.1 Resistive Market Forecast to 2025 (US$ MN) 5.3 Optical imaging 5.3.1 Optical imaging Market Forecast to 2025 (US$ MN) 5.4 Capacitive 5.4.1 Capacitive Market Forecast to 2025 (US$ MN) 6 Haptics Technology Market, By Feedback 6.1 Force Feedback 6.1.1 Force Feedback Market Forecast to 2025 (US$ MN) 6.2 Tactile Feedback 6.2.1 Tactile Feedback Market Forecast to 2025 (US$ MN) 7 Haptics Technology Market, By Application 7.1 Education & Research 7.1.1 Education & Research Market Forecast to 2025 (US$ MN) 7.2 Defense 7.2.1 Defense Market Forecast to 2025 (US$ MN) 7.3 Consumer Electronics 7.3.1 Consumer Electronics Market Forecast to 2025 (US$ MN) 7.4 Gaming 7.4.1 Gaming Market Forecast to 2025 (US$ MN) 7.5 Automotive & Transportation 7.5.1 Automotive & Transportation Market Forecast to 2025 (US$ MN) 7.6 Healthcare 7.6.1 Healthcare Market Forecast to 2025 (US$ MN) 7.7 Engineering 7.7.1 Engineering Market Forecast to 2025 (US$ MN) 7.8 Other Applications 7.8.1 Other Applications Market Forecast to 2025 (US$ MN) 8 Haptics Technology Market, By Geography - Force Dimension - Geomagic, Inc. - Haption S.A. - Imagis Co., Ltd. - Immersion Corporation - Johnson Electric Holdings Ltd. - Microchip Technologies, Inc. - National semiconductor - On Semiconductor Corporation - Precision Microdrives Ltd. - Samsung Electronics - Senseg Oy - SMK Corporation - Synaptics Incorporated - Texas Instruments, Inc. - Ultrahaptics For more information about this report visit http://www.researchandmarkets.com/research/4r6q3w/global_haptics
News Article | November 17, 2016
The Haptics technology is an interface between the user and the connected device that provides tactile feedback and force feedback to the users through the sense of touch by applying vibrations, forces and motion to the users. The utilization of Haptics technology in joysticks, controllers and steering wheels and future video games enhances the user experience by engaging sound, light and touch which allows the users to feel and manipulate the virtual avatars and tools by incorporating Haptics into virtual world. Haptics senses is regarded as more direct compared to other senses used in user computer interaction like audio and vision. Haptic technology is finding its way in various electronics and mechanical products such as smart phones, handheld devices like GPS units, desk phones, toys, barcode readers, automotive dashboards, medical devices and industrial instruments. Different types of haptic effects are used in different products. Haptics technology improve the usability by completely involving the users' senses such as in a shooter game when a user selects a virtual button, a user can sense the virtual button due to the haptics which increases the performance. Haptics technology makes the user more confident by providing safety and reducing distractions. This technology increases the mechanical feeling as the user can now feel the virtual buttons on touch screen. The increase in the demand of consumer electronics devices such as smart-phones, tablets, media players, home appliances, virtual interfaces and the need for the product differentiation is expected to drive the growth of global haptic technology market. Also, technology advancements and rising demand for gaming applications will further drive the growth of the market. The use of haptic technology in the medical sector by training doctors in various surgical procedures is also driving the growth of the global Haptics market. High power consumption and touch screen complex design regulations of haptic technology enabled devices increases the device maintenance cost, is expected to hinder the growth of the market. Latest development in Hapics technology includes invisible 3-D haptic shape using ultrasound that can be seen and felt. The air disturbances can be seen as floating 3 D images when complex ultrasound patterns are focused. Companies are working on touch screen devices that features physical buttons that rise up out of the screen when needed. The research field of Walt Disney Company has announced new technology which allows users to feel texture on touchscreens. The Global Haptics technology market can be segmented based on applications, technology type, component type and geography. The application segment is sub segmented into consumer electronics, commercial, Defense & Military, automotive, medical & health care, education & learning and gaming consoles. Consumer electronics segment is further divided into smart phones and tablets. Based on technology type the market is sub segmented into tactile feedback and force feedback. Segmentation based on component further includes actuators & motors, drivers & controllers, sensors, software and others. Actuators sub segment further includes Eccentric Rotating mass actuator, Linear Resonant Actuators, Piezoelectric actuator, Electro Active Polymer Actuator and others. Geographically, the global Haptics technology market is segmented into seven key regions: North America, South America, Eastern Europe, Western Europe, Asia Pacific excluding Japan, Japan, and Middle East & Africa. Asia Pacific has the largest market share followed by North America. Some of the major players identified across the global Haptics market includes Immersion Corp, AAC Technologies Holdings, Inc., Densitron Technologies Plc, Haption SA, Johnson Electric Group, Maxim Integrated Products, Inc., Tactus Technology Inc., Precision Microdrives Ltd, Texas Instruments, Incorporated, and 3D systems Corp and others.
News Article | November 2, 2016
— Some of the key drivers of the market include increasing demand for consumer electronics, gaming applications, medical industry and technological advancements. The use of haptic technology in the medical sector by training doctors in various surgical procedures is also driving the growth of the global market. Growth of the market lies in holographic display products and automotive applications. Whereas factors such as high power consumption and high cost are inhibiting the market growth. The challenges associated with the haptic technology include cost, complexity, software compatibility and debugging issues. Future trend for haptics technology includes a wide spectrum of user interaction with technology. Developing haptic and touch technology to improve the efficiency of medical simulations for invasive procedure represents a good opportunity for manufacturers. Haptic Touchscreens are used for various applications such as consumer electronics, industrial, automotive, medical, point of sales and kiosks. Due to the increasing safety and security aspects, the haptic touchscreens are increasingly adopted for the automotive segment. Global Haptics Technology market is segmented by technology, by components, by applications and by geography. Based on technology, market is segmented into tactile and force feedback. Based on components, market is classified into touch screens, input devices, actuators, drivers & controllers and sensors. Based on application, market is categorized into consumer electronics, industrial, automotive, medical and others. Based on geography, market is segmented into North America, Europe, Asia Pacific and Rest of the World. North America and Europe regions are expected to contribute widely to defence, healthcare, and automobile applications and Asia Pacific is expected to contribute widely to smart phones. The key players in the market include Apple Inc, Fujitsu Ltd, Haption SA, Panasonic Corp, 3D systems Corp, Immersion Corp, Texas Instruments, Incorporated, Precision Microdrives Ltd, and AAC Technologies Holdings, Inc. What our report offers: - Market share assessments for the regional and country level segments - Market share analysis of the top industry players - Strategic recommendations for the new entrants - Market forecasts for a minimum of 8 years of all the mentioned segments, sub segments and the regional markets - Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations) - Strategic recommendations in key business segments based on the market estimations - Competitive landscaping mapping the key common trends - Company profiling with detailed strategies, financials, and recent developments - Supply chain trends mapping the latest technological advancements About Stratistics MRC We offer wide spectrum of research and consulting services with in-depth knowledge of different industries. We are known for customized research services, consulting services and Full Time Equivalent (FTE) services in the research world. We explore the market trends and draw our insights with valid assessments and analytical views. We use advanced techniques and tools among the quantitative and qualitative methodologies to identify the market trends. Our research reports and publications are routed to help our clients to design their business models and enhance their business growth in the competitive market scenario. We have a strong team with hand-picked consultants including project managers, implementers, industry experts, researchers, research evaluators and analysts with years of experience in delivering the complex projects. For more information, please visit http://www.strategymrc.com/
Leon J.-C.,French Institute for Research in Computer Science and Automation |
Dupeux T.,French Institute for Research in Computer Science and Automation |
Chardonnet J.-R.,Arts et Metiers ParisTech |
Journal of Computing and Information Science in Engineering | Year: 2016
The simulation of grasping operations in virtual reality (VR) is required for many applications, especially in the domain of industrial product design, but it is very difficult to achieve without any haptic feedback. Force feedback on the fingers can be provided by a hand exoskeleton, but such a device is very complex, invasive, and costly. In this paper, we present a new device, called HaptiHand, which provides position and force input as well as haptic output for four fingers in a noninvasive way, and is mounted on a standard force-feedback arm. The device incorporates four independent modules, one for each finger, inside an ergonomic shape, allowing the user to generate a wide range of virtual hand configurations to grasp naturally an object. It is also possible to reconfigure the virtual finger positions when holding an object. The paper explains how the device is used to control a virtual hand in order to perform dexterous grasping operations. The structure of the HaptiHand is described through the major technical solutions required and tests of key functions serve as validation process for some key requirements. Also, an effective grasping task illustrates some capabilities of the HaptiHand. Copyright © 2016 by ASME.
Tching L.,French Institute for Research in Computer Science and Automation |
Dumont G.,Ecole Normale Superieure de Cachan |
International Journal on Interactive Design and Manufacturing | Year: 2010
In the context of virtual reality (VR) and of computed aided design (CAD), haptic simulations are used to perform assembly tasks between 3D objects. To ensure the good assembly of those objects, we propose a new method of interactive assembly that uses both kinematic constraints and guiding virtual fixtures. Modelling a haptic assembly task as a combination of mechanical joints, we focus on the guidance of objects and on the activation cues of kinematic constraints in physical simulation. In this article, we first outline the difficulties related to the haptic-assembly of CAD objects in VR simulation. Introducing the virtual constraint guidance (VCG), we present a new method for haptic guidance that decomposes a task in two independent steps: a guiding step which use geometries as virtual fixtures to position objects, and a functional step which use kinematic constraints to perform the assembly task. We finally present a complete application of our method on a peg-in-hole insertion task. © 2010 Springer-Verlag.
Haption | Date: 2016-06-27
A motor-driven articulated haptic interface arm includes a frame; an arm linked to the frame and rotationally mobile about an axis; and a motor including a rotor, which delivers at least one maximum resistant torque about the axis opposing at least part of forces applied to the arm by its environment. A main transmission transmits to the arm the resistant torque about the axis and includes a capstan-type cable reducer. The arm includes elements for evaluating the resistant torque transmitted to the arm by the motor; braking rotation of the arm about the axis; activating the brake when the maximum resistant torque is reached by the motor; evaluating, after activation of the brake, the forces transmitted to the arm by the environment, including determining a deformation of the transmission under the forces; and deactivating the brake when the deformation goes below a predetermined threshold value.
Haption | Date: 2016-06-27
A motor-driven articulated haptic interface arm includes: a frame; an arm linked to the frame and rotationally mobile about an axis; and a motor, which delivers at least one torque about the axis countering at least one part of forces applied to the arm by its environment. A main transmission transmits the torque to the arm and includes a capstan-type cable reducer, and an auxiliary transmission transmits the torque to the arm. The auxiliary transmission is capable of taking at least two states: an inactive state, when the forces applied to the arm by its environment are below a predetermined threshold, in which the auxiliary transmission transmits no torque to the arm; and an active state when the forces applied to the arm by its environment are higher than a predetermined threshold, in which the main transmission transmits no torque to the arm.