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Porto Moniz, Portugal

Teixeira D.,GILT | Azevedo I.,GILT
RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao | Year: 2011

The social networks have been increasingly used. Their popularity brought new features and applications. In social networks users contribute with their opinions and knowledge, forming a huge information repository. The use of this information by companies, which consider social networks as a way of promoting their products, has been rising. This study, through the use of Sentimental Analysis, sustain the conclusion that the information obtained from social networks (Facebook and Twitter) can be used to determine values that can be obtained in the commercialization of goods or services to be launched in the market. Source


De Carvalho C.V.,GILT | Gouveia D.,GILT | Lopes D.,GILT
9th European Conference on eLearning 2010, ECEL 2010 | Year: 2010

Computer games have wide acceptance among younger learners for their challenging design but also for the social interactions they generate (especially web based games). Research showed that games do develop mental abilities and skills such as strategy, mental calculation and decision making but the acquisition of deep knowledge is less well understood. Serious games are specifically designed to change behaviors and impart knowledge and are widely used with adults in training situations, such as emergency preparedness, training for leadership and even citizenship. The use of serious games with a younger audience has been much less explored, though. In this article we present a new game that allows evaluating the use of Serious Games for learning history, culture and social relations. We describe the main concepts of the game, the design of the context and scenarios and anticipate its use with the secondary education students. Source


Teixeira D.,GILT | Azevedo I.,GILT
RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao | Year: 2011

The social networks have been increasingly used. Their popularity brought new features and applications. In social networks users contribute with their opinions and knowledge, forming a huge information repository. The use of this information by companies, which consider social networks as a way of promoting their products, has been rising. This study, through the use of Sentimental Analysis, sustain the conclusion that the information obtained from social networks (Facebook and Twitter) can be used to determine values that can be obtained in the commercialization of goods or services to be launched in the market. Source

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