Ture Savadkoohi B.,Seraj Higher Education Institute |
De Amicis R.,Fondazione Graphitech
Smart Innovation, Systems and Technologies | Year: 2016
One of the new emerging of ubiquitous manufacturing is Mass Customization. The combination of 3D scanning systems with mathematical technique makes possible the development of CAD system which can help the selection of good footwear for a given customer. During the surface reconstruction process, a mesh is calculated from points cloud. This mesh may have holes corresponding to deficiencies in the original point data. Although these data are given in an arbitrary position and orientation in 3D space. Moreover, there is a need to mesh segmentation in order to shape retrieval form shoe last data base. Thus to apply sophisticated modeling operation on data set, substantial preprocessing is usually required. In this paper first, we describe an algorithm for filling hole. Then all of the models are aligned and at the end the models are segmented in order to use for further analysis. © Springer International Publishing Switzerland 2016. Source
Savadkoohi B.T.,Seraj Higher Education Institute |
De Amicis R.,Fondazione Graphitech
Proceedings of the International Conferences on Interfaces and Human Computer Interaction 2015, IHCI 2015, Game and Entertainment Technologies 2015, GET 2015 and Computer Graphics, Visualization, Computer Vision and Image Processing 2015, CGVCVIP 2015 - Part of the Multi Conference on Computer Science and Information Systems 2015 | Year: 2015
One of the new emerging areas of ubiquitous manufacturing is "Mass Customization". A new production technology (also called 3D non-contact optical scanning) has been developed that can revolutionize the way how mass customization products are delivered by fast, flexible, and cost-effective production directly from 3D foot data to satisfy the fit and comfort requirement of costumers. In this paper in order to produce the right fit and comfort footwear, an algorithm for cutting 3D triangle mesh to several sections from heel toward toe is proposed. Then the area of each contour is calculated and searched in shoe last data base for finding the similar shoe last's contour. If the area and shape of provided foot's contour and shoe last's contour are the same, that one is chosen as the best fit, otherwise the shoe last's contour which has the same or near area by different shape is deformed based on the foot's contour. Source
Zelenkauskaite A.,Drexel University |
Simoes B.,Fondazione Graphitech
Proceedings of the Annual Hawaii International Conference on System Sciences | Year: 2015
Given the proliferation of social media in mass media contexts, how do media and their users interact on them? Guided by Para social interaction and multiplexity theory, the interaction between 223 Italian radio stations and their users was analyzed. Social network analysis was performed to identify the interconnectedness across radio stations and three social media platforms: Facebook, Twitter, and Google+. Findings revealed that radio stations did utilize multiple platforms, yet, the interactions were limited to content redistribution and repetition. As for the users, contrary to expected favoring of one specific radio, a large proportion of users interacted with multiple radio stations by fulfilling their individual instrumental goals. The results of this study were fore grounded in instrumental social capital framework. Implications of multiple interaction across platforms and radio stations signal the need to reconceptualize the instrumental needs users in light of this cross-platform behavior. © 2015 IEEE. Source
Agency: Cordis | Branch: FP7 | Program: CP-FP | Phase: SST.2008.3.1.1.;SST.2008.3.1.2. | Award Amount: 4.87M | Year: 2010
i-Tour will develop an open framework to be used by different providers, authorities and citizens to provide intelligent multi-modal mobility services. i-Tour client will support and suggest, in a user-friendly way, the use of different forms of transport (bus, car, railroad, tram, etc.) taking into account user preferences as well as real-time information on road conditions, weather, public transport network condition. To do so i-Tour promotes a new approach to data collection based on recommender system based on the information provided by the whole user community. i-Tour mobility client applications will feature a very user-friendly interface accessible from PCs, PDAs and Smartphones. i-Tour clients are designed to promote use of public transport by encouraging sustainable travel choices and by providing rewarding mechanisms for users choosing public travel options. Sustainable travel preferences, e.g. measured in terms of CO2 emission saved by using public transport, are rewarded, e.g. through free public transport tickets, thus promoting and encouraging environmental friendly travel behaviours.
Agency: Cordis | Branch: FP7 | Program: CP | Phase: ICT-2013.8.1 | Award Amount: 2.93M | Year: 2013
14% of Internet users regularly upload and share videos in a mobile scenarios. Videos are increasingly used as a key media, thus changing the way we create and consume digital information for professional or entertainment purposes.c-Space benefit from this trend and deliver a low-cost solution to reconstruct 4D scenes (3D plus time) of indoor or outdoor events from casual real-world footage (e.g. captured by mobile phones) through Video Based Rendering (VBR) techniques.c-Space exploits familiarity with Augmented Reality (AR) software for tablets/smartphones and on emerging micro-projection technologies to unleash users inventiveness by letting them create 4D content in a completely new way, thus reconstructing 3D scenes of real scenes at different times (4D) (e.g. public concerts, sports events but also meetings, parties or simple outdoor spaces etc.), which can be used as the virtual stage for ubiquitous media-sharing.In fact, in c-Space, the 4D scene becomes a spatio-temporally-sorted repository of the digital resources available in the area. Users can contribute to the content through a creative crowdsourcing approach in which new localised digital content (e.g. videos, images, 3D models etc.) is created, linked (logically, geographically, and visually), and shared within its surrounding space.By significantly shortening the 3D content creation pipeline, c-Space fills a gap not covered by any technology current in the market, thus yielding manifold savings (in terms of time & resources) in several creative industries (performing arts, advertising, cinema, video games, cultural tourism etc.).Non-technical issues will also be explored, i.e. 1) social acceptance or social communication mechanisms emerging from projecting information onto the surrounding space, and 2) creation of innovative businesses including for instance, new services for personalised forms of localised advertisement or for cultural tourism.