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Redwood City, CA, United States

Electronic Arts, Inc. , also known as EA Games, is an American developer, marketer, publisher and distributor of video games headquartered in Redwood City, California, United States. Founded and incorporated on May 28, 1982 by Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers responsible for its games. In 2011 Electronic Arts was the world's third-largest gaming company by revenue after Nintendo and Activision Blizzard.Currently, EA develops and publishes games under several labels including EA Sports titles Madden NFL, FIFA, NHL, NCAA Football, NBA Live, and SSX. Other EA labels produce established franchises such as Battlefield, Need for Speed, The Sims, Medal of Honor, Command & Conquer, as well as newer franchises such as Dead Space, Mass Effect, Dragon Age, Army of Two, Titanfall and Star Wars: Knights of the Old Republic, produced in partnership with LucasArts. EA also owns and operates major gaming studios, EA Tiburon in Orlando, EA Canada in Burnaby, BioWare in Edmonton as well as Montreal, and DICE in Sweden. Wikipedia.


Patent
Electronic Arts | Date: 2015-03-17

Embodiments described herein allow the users to influence various aspects of a game by selecting digital objects associated with a users digital object collection to be integrated into customized digital object holders to provide a slot machine like functionality. Each of the digital object holders can have a number of positions, and each position can have a digital object associated with it. The user can choose which digital objects are associated with each digital object holder, in accordance with a rule set which can control which digital object can be associated with the digital object holder.


Patent
Electronic Arts | Date: 2015-01-15

A graphical asset associated with a simulated character of a video game is received. A first image and a second image associated with the simulated character are subsequently received, the first image comprising graphical displacement mapping information for a first topology of image deformation and the second image comprising graphical displacement mapping information for a second topology of deformation. A portion of the graphical asset is then deformed using the graphical displacement mapping information from the first image and the second image to change the 3D geometry of the portion of the graphical asset.


Patent
Electronic Arts | Date: 2015-04-30

Game players are connected to each other through comparisons of information associated with events in which the game players and their friends have competed. Competition information such as game play results, leader board positions, game attributes, and entitlements may be used to compare players and players friends to each other, and the comparison information is used to recommend additional events to the players in such a way as to enhance social networking and asynchronous game play among the game players and their friends in the game.


Patent
Electronic Arts | Date: 2015-03-31

A portion of a simulated element of a graphical simulation available for modification is identified in view of a cursor location associated with a user input device. The identified portion of the simulated element is selected for modification. The selected portion of the simulated element is then modified according to a direct manipulation of a display of the selected portion of the simulated element by a user using the user input device.


In some embodiments, a system comprises an interface, a set of compilation rules, a trigger indication selection module, and a compilation reel generation module. The interface may be configured to receive metadata corresponding to gameplay on a digital device. The metadata may include a set of trigger indicators associated with a set of gameplay events occurring during the gameplay. The set of trigger indicators may be based on a set of trigger conditions occurring during the gameplay. The trigger indicator selection module may be configured to select a subset of the set of trigger indicators based on the set of compilation reel rules. The compilation reel generation module may be configured to generate a compilation reel based on the subset of trigger indicators selected by the trigger indicator selection module, the compilation reel including video of the gameplay events corresponding to the subset of trigger indicators.

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