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Kadijevich D.M.,Institute for Educational Research | Odovic G.,University of Belgrade | Maslikovic D.,University of Belgrade
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) | Year: 2016

Calls to promote greater participations of persons with disabilities in society usually deal with the use of various IC-based technologies. Many of initiatives also deal with the quality of life (QoL) of those persons and discuss possible impacts of ICT use on that quality. By comparing persons with and without disabilities, this study examined the extent to which (1) individuals used IC-based technologies, (2) their QoL was improved due to the use of those technologies, and (3) this use (USE) was related to that QoL improvement (IQoL). It was found that both USE and IQoL were lower for persons with disabilities, and that correlation between USE and IQoL was stronger for those persons. The study examines the role of education and its potential to improve the QoL for persons with disabilities as a result of better use of ICTs. © Springer International Publishing Switzerland 2016.

Sefer J.,Institute for Educational Research
AAAI Spring Symposium - Technical Report | Year: 2013

The author discusses the relationship between symbolic play, abstract thinking, and divergent and associative thinking based on analogies, and finally connects symbolic play with the creative process. Play and the creative act are seen as similar by definition, since they are characterized as divergent, regulative, expressive and autotelic processes. Symbolic play is not only a product of the animistic and concrete logical way of thinking in childhood but also represents a mode of abstract thinking at the fictional symbolic level, which provides different options important for creativity development. Symbolic play is based on analogies with reality, and in this way reality is transformed in the imagination to be comprehended by the child. This transformation, which takes place in the nest of analogy at the symbolic level, is a key for creative production. Analogies in symbolic play are created through the divergent associative thinking process, also basic for any creative activity. The author has already used play as a tool to enhance creative behavior among young students in primary schools, and currently one project is being implemented in Serbia by the Institute for Educational Research with the intention of promoting initiative, cooperation and creativity by using play among other learning methods. Copyright © 2013, AAAI Press.

Stanisic J.,Institute for Educational Research | Maksic S.,Institute for Educational Research
Journal of Environmental Education | Year: 2014

The protection of human health and the preservation of the environment are topics that form an integral part of the primary school curriculum in Serbia. However, research studies have shown that students do not have enough knowledge to contribute to the development of a healthy lifestyle and environmental awareness. The latest changes in school policy and curricula confirm that the relevance of environmental education has been recognized, but changes in school practice are yet to come. This article discusses the challenges encountered in the implementation of the intended curriculum and offers suggestions for changes to the curriculum, pedagogy, and teacher training in order to enhance environmental education. © 2014 Copyright Taylor and Francis Group, LLC.

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