Glendale, CA, United States
Glendale, CA, United States

DreamWorks Animation SKG, Inc. is an American animation studio based in Glendale, California, that creates animated feature films, television programs, and online virtual worlds. They have released a total of 30 feature films, including the franchises of Shrek, Madagascar, Kung Fu Panda, Monsters vs. Aliens, How to Train Your Dragon and The Croods. As of November 2014, its feature films have made $12.5 billion worldwide, with its $418 million average gross surpassing all other animation studios, excluding Pixar and Disney . Shrek 2 and Shrek the Third are among the 50 highest-grossing films of all time, and fifteen of the films are among the 50 highest-grossing animated films, with Shrek 2 being the sixth all-time highest. Even though the studio also made traditionally animated films earlier, as well as a co-production with Aardman Animations, all of their films now use computer animation. The studio has so far received three Academy Awards along with numerous Annie & 22 Emmy Awards, as well as multiple Golden Globe & BAFTA nominations. In recent years, the animation studio has acquired and created new divisions in an effort to diversify beyond the high-risk movie business.The studio was formed by the merger of the feature animation division of DreamWorks and Pacific Data Images . Originally formed under the banner of DreamWorks in 1997 by some of Amblin Entertainment's former animation branch Amblimation alumni, it was spun off into a separate public company in 2004. DreamWorks Animation currently maintains its Glendale campus, as well as satellite studios in India and China.Films produced by DreamWorks Animation were formerly distributed worldwide by the live-action DreamWorks studio, then by Paramount Pictures, a subsidiary of Viacom, who acquired the live-action DreamWorks studio in February 2006, spinning it off again in 2008. In 2013, 20th Century Fox, a subsidiary of 21st Century Fox, took over distribution of DreamWorks Animation films for a five-year deal that will last until 2018. Wikipedia.


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Patent
DreamWorks Animation | Date: 2015-09-21

Systems and methods for multi-representation dependency graphs are disclosed. A first representation of a dependency graph may be accessed using a processor. The first representation of the dependency graph may have a first type and include a plurality of nodes. A transition of the first representation of the dependency graph from a first state to a second state may be detected using the processor. In response to a detection of the transition of the first representation of the dependency graph from the first state to the second state, a second representation of the dependency graph may be updated. The second representation may have a second type different than the first type and include a plurality of tasks corresponding to the plurality of nodes. The second representation may further include one or more dependencies corresponding to one or more of the connections of the first representation.


Patent
DreamWorks Animation | Date: 2017-03-22

Systems and methods for multi-representation dependency graphs are disclosed. A first representation of a dependency graph may be accessed using a processor. The first representation of the dependency graph may have a first type and include a plurality of nodes. A transition of the first representation of the dependency graph from a first state to a second state may be detected using the processor. In response to a detection of the transition of the first representation of the dependency graph from the first state to the second state, a second representation of the dependency graph may be updated. The second representation may have a second type different than the first type and include a plurality of tasks corresponding to the plurality of nodes. The second representation may further include one or more dependencies corresponding to one or more of the connections of the first representation.


One exemplary process for animating hair includes receiving data representing a plurality of hairs and a plurality of objects in a timestep of a frame of animation. A first tree is populated to represent kinematic objects of the plurality of objects and a second tree is populated to represent dynamic objects of the plurality of objects based on the received data. A first elasticity preconditioner is created to represent internal elastic energy of the plurality of hairs based on the received data. Based on the first tree and the second tree, a first set of potential contacts is determined between two or more hairs of the plurality of hairs or between one or more hairs of the plurality of hairs and one or more objects of the plurality of objects. Positions of the plurality of hairs are determined based on the first set of potential contacts and the first elasticity preconditioner.


Patent
DreamWorks Animation | Date: 2017-06-14

An electronic device with a display screen provides drawing directions to guide a user to create artwork on a physical medium. The electronic device displays a first drawing direction for drawing a portion of a subject on a physical medium, and prompts a user for a user input indicating completion of the first drawing direction by the user. Upon receiving the prompted user input, the electronic device displays a second drawing direction for drawing another portion of the subject on the physical medium. The subject may be based on a computer-animated movie title. The first drawing direction may include a representation of a virtual host, which is also based on a computer-animated character from a computer-animated movie title.


Patent
DreamWorks Animation | Date: 2016-11-21

An electronic device with a display screen provides drawing directions to guide a user to create artwork on a physical medium. The electronic device displays a first drawing direction for drawing a portion of a subject on a physical medium, and prompts a user for a user input indicating completion of the first drawing direction by the user. Upon receiving the prompted user input, the electronic device displays a second drawing direction for drawing another portion of the subject on the physical medium. The subject may be based on a computer-animated movie title. The first drawing direction may include a representation of a virtual host, which is also based on a computer-animated character from a computer-animated movie title.


Patent
DreamWorks Animation | Date: 2017-01-18

Systems and methods for automatically animating a character based on an existing corpus of animation are described. The character may be from a previously produced feature animated film, and the data used for training may be the data used to animate the character in the film. A low-dimensional embedding for subsets of the existing animation corresponding to different semantic labels may be learned by mapping high-dimensional rig control parameters to a latent space. A particle model may be used to move within the latent space, thereby generating novel animations corresponding to the spaces semantic label, such as a pose. Bridges may link a first pose of a first model within the latent space that is similar to a second pose of a second model of the space. Animations corresponding to transitions between semantic labels may be generated by creating animation paths that traverse a bridge from one model into another.


Patent
DreamWorks Animation | Date: 2017-07-26

A method for evaluating a facial performance using facial capture of two users includes obtaining a reference set of facial performance data representing a first users facial capture; obtaining a facial capture of a second user; extracting a second set of facial performance data based on the second users facial capture; calculating at least one matching metric based on a comparison of the reference set of facial performance data to the second set of facial performance data; and displaying an indication of the at least one matching metric on a display.


Patent
DreamWorks Animation | Date: 2017-01-17

A method for evaluating a facial performance using facial capture of two users includes obtaining a reference set of facial performance data representing a first users facial capture; obtaining a facial capture of a second user; extracting a second set of facial performance data based on the second users facial capture; calculating at least one matching metric based on a comparison of the reference set of facial performance data to the second set of facial performance data; and displaying an indication of the at least one matching metric on a display.


Patent
DreamWorks Animation | Date: 2017-07-26

Systems and methods for automatically animating a character based on an existing corpus of animation are described. The character may be from a previously produced feature animated film, and the data used for training may be the data used to animate the character in the film. A low-dimensional embedding for subsets of the existing animation corresponding to different semantic labels may be learned by mapping high-dimensional rig control parameters to a latent space. A particle model may be used to move within the latent space, thereby generating novel animations corresponding to the spaces semantic label, such as a pose. Bridges may link a first pose of a first model within the latent space that is similar to a second pose of a second model of the space. Animations corresponding to transitions between semantic labels may be generated by creating animation paths that traverse a bridge from one model into another.


Patent
DreamWorks Animation | Date: 2016-11-23

A virtual reality system includes a platform, a headset, a mount, and a control unit. The headset includes a motion-sensing unit and a display unit configured to display a video of a virtual environment. The mount is positioned on the platform and configured to releasably engage the headset. While the headset is engaged with the mount, the headset is positioned in a first position. While the headset is disengaged from the mount, the headset is positioned in a second position. The control unit is connected to the headset and configured to receive first data representing the first position and associate the first position with a predetermined first perspective of the virtual environment. The control unit is also configured to receive second data representing the second position, determine a second perspective of the virtual environment corresponding to the second position, and provide video of the virtual environment from the second perspective.

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