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Glendale, CA, United States

DreamWorks Animation SKG, Inc. is an American animation studio based in Glendale, California, that creates animated feature films, television programs, and online virtual worlds. They have released a total of 30 feature films, including the franchises of Shrek, Madagascar, Kung Fu Panda, Monsters vs. Aliens, How to Train Your Dragon and The Croods. As of November 2014, its feature films have made $12.5 billion worldwide, with its $418 million average gross surpassing all other animation studios, excluding Pixar and Disney . Shrek 2 and Shrek the Third are among the 50 highest-grossing films of all time, and fifteen of the films are among the 50 highest-grossing animated films, with Shrek 2 being the sixth all-time highest. Even though the studio also made traditionally animated films earlier, as well as a co-production with Aardman Animations, all of their films now use computer animation. The studio has so far received three Academy Awards along with numerous Annie & 22 Emmy Awards, as well as multiple Golden Globe & BAFTA nominations. In recent years, the animation studio has acquired and created new divisions in an effort to diversify beyond the high-risk movie business.The studio was formed by the merger of the feature animation division of DreamWorks and Pacific Data Images . Originally formed under the banner of DreamWorks in 1997 by some of Amblin Entertainment's former animation branch Amblimation alumni, it was spun off into a separate public company in 2004. DreamWorks Animation currently maintains its Glendale campus, as well as satellite studios in India and China.Films produced by DreamWorks Animation were formerly distributed worldwide by the live-action DreamWorks studio, then by Paramount Pictures, a subsidiary of Viacom, who acquired the live-action DreamWorks studio in February 2006, spinning it off again in 2008. In 2013, 20th Century Fox, a subsidiary of 21st Century Fox, took over distribution of DreamWorks Animation films for a five-year deal that will last until 2018. Wikipedia.

DreamWorks Animation | Date: 2015-06-11

Processes for reviewing and editing a computer-generated animation are provided. In one example process, multiple images representing segments of a computer-generated animation may be displayed. In response to a selection of one or more of the images, geometry data associated with the corresponding segment(s) of computer-generated animation may be accessed. An editable geometric representation of the selected segment(s) of computer-generated animation may be displayed based on the accessed geometry data. In some examples, previously rendered representations and/or geometric representations of the same or other segments of the computer-generated animation may be concurrently displayed adjacent to, overlaid with, or in any other desired manner with the displayed geometric representation of the selected segment(s) of computer-generated animation.

A virtual reality ride system including a headset, a control unit, and a dynamic platform. The headset includes a display unit configured to display a video of an animated virtual environment. The control unit includes one or more processors configured to perform render processing that renders the video of the virtual environment; event motion processing that generates first data representing motions associated with events in the virtual environment; and low-frequency motion processing that generates second data representing low-frequency vibrations unrelated to the events in the virtual environment. The dynamic platform is configured to produce the motions associated with the events in the virtual environment based on the first data, and to produce the low-frequency vibrations based on the second data. The low-frequency vibrations include a frequency between about 5 Hz and 70 Hz.

DreamWorks Animation | Date: 2013-03-15

Systems and methods for rendering three-dimensional images using a level graph are provided. The level graph is accessed, comprising a first node, a second node, and a target node. The second and target nodes are descendants of the first node. The first node comprises first scene description data, the second node comprises first variation data, and the target node comprises second variation data. The target node is selected for computation. Target node ancestors are determined. The first node and the second node are ancestors of the target node. A linearization of the ancestors is determined, comprising an order. A scene description is initialized using the first scene description data. The first variation is applied to the scene description, based on the linearization. The second variation is applied to the scene description to produce a final scene description. An image is rendered using the final scene description.

DreamWorks Animation | Date: 2013-03-15

Systems and methods for rendering three-dimensional images by instancing scene description data using a hierarchy are provided. A hierarchy is accessed. The hierarchy comprises a first node and an instance node. The first node is a predecessor to a subtree of one or more nodes and the first node is associated with a first scene description data object. The instance node is a leaf of the hierarchy. The instance node has a parent node and the instance node is associated with a second scene description data object. The parent node has successor nodes other than the instance node. An instancing instruction of the instance node is read. The instancing instruction comprises information identifying the first node. An instance of the subtree of one or more nodes is merged at a location in the hierarchy of the instance node. An image is rendered based on the merged instance of the subtree.

Systems and processes for contouring 2D shadow characters in 3D CGI scenes are provided. A simplified drawing surface may be added to a CGI scene and displayed from a first perspective to approximate a major surface where a shadow character may be located. A drawn shadow character may be received on the simplified drawing surface. A naturally-cast reference shadow of a corresponding 3D modeled character may be provided on the drawing surface to aid artists in developing the shadow character. An image of the drawn shadow character may be captured from a second perspective at the primary light source. The simplified drawing surface and drawn shadow character may be removed from the scene. The captured shadow character image may be projected into the scene from the second perspective, contouring naturally to object surfaces. The scene, including the shadow character, may be captured from a third perspective.

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