Glendale, CA, United States
Glendale, CA, United States

DreamWorks Animation SKG, Inc. is an American animation studio based in Glendale, California, that creates animated feature films, television programs, and online virtual worlds. They have released a total of 30 feature films, including the franchises of Shrek, Madagascar, Kung Fu Panda, Monsters vs. Aliens, How to Train Your Dragon and The Croods. As of November 2014, its feature films have made $12.5 billion worldwide, with its $418 million average gross surpassing all other animation studios, excluding Pixar and Disney . Shrek 2 and Shrek the Third are among the 50 highest-grossing films of all time, and fifteen of the films are among the 50 highest-grossing animated films, with Shrek 2 being the sixth all-time highest. Even though the studio also made traditionally animated films earlier, as well as a co-production with Aardman Animations, all of their films now use computer animation. The studio has so far received three Academy Awards along with numerous Annie & 22 Emmy Awards, as well as multiple Golden Globe & BAFTA nominations. In recent years, the animation studio has acquired and created new divisions in an effort to diversify beyond the high-risk movie business.The studio was formed by the merger of the feature animation division of DreamWorks and Pacific Data Images . Originally formed under the banner of DreamWorks in 1997 by some of Amblin Entertainment's former animation branch Amblimation alumni, it was spun off into a separate public company in 2004. DreamWorks Animation currently maintains its Glendale campus, as well as satellite studios in India and China.Films produced by DreamWorks Animation were formerly distributed worldwide by the live-action DreamWorks studio, then by Paramount Pictures, a subsidiary of Viacom, who acquired the live-action DreamWorks studio in February 2006, spinning it off again in 2008. In 2013, 20th Century Fox, a subsidiary of 21st Century Fox, took over distribution of DreamWorks Animation films for a five-year deal that will last until 2018. Wikipedia.


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Patent
DreamWorks Animation | Date: 2015-09-21

Systems and methods for multi-representation dependency graphs are disclosed. A first representation of a dependency graph may be accessed using a processor. The first representation of the dependency graph may have a first type and include a plurality of nodes. A transition of the first representation of the dependency graph from a first state to a second state may be detected using the processor. In response to a detection of the transition of the first representation of the dependency graph from the first state to the second state, a second representation of the dependency graph may be updated. The second representation may have a second type different than the first type and include a plurality of tasks corresponding to the plurality of nodes. The second representation may further include one or more dependencies corresponding to one or more of the connections of the first representation.


Patent
DreamWorks Animation | Date: 2017-03-22

Systems and methods for multi-representation dependency graphs are disclosed. A first representation of a dependency graph may be accessed using a processor. The first representation of the dependency graph may have a first type and include a plurality of nodes. A transition of the first representation of the dependency graph from a first state to a second state may be detected using the processor. In response to a detection of the transition of the first representation of the dependency graph from the first state to the second state, a second representation of the dependency graph may be updated. The second representation may have a second type different than the first type and include a plurality of tasks corresponding to the plurality of nodes. The second representation may further include one or more dependencies corresponding to one or more of the connections of the first representation.


One exemplary process for animating hair includes receiving data representing a plurality of hairs and a plurality of objects in a timestep of a frame of animation. A first tree is populated to represent kinematic objects of the plurality of objects and a second tree is populated to represent dynamic objects of the plurality of objects based on the received data. A first elasticity preconditioner is created to represent internal elastic energy of the plurality of hairs based on the received data. Based on the first tree and the second tree, a first set of potential contacts is determined between two or more hairs of the plurality of hairs or between one or more hairs of the plurality of hairs and one or more objects of the plurality of objects. Positions of the plurality of hairs are determined based on the first set of potential contacts and the first elasticity preconditioner.


A method for generating stereoscopic images includes obtaining image data comprising a plurality of sample points. A direction, a color value, and a depth value are associated with each sample point. The directions and depth values are relative to a common origin. A mesh is generated by displacing the sample points from the origin. The sample points are displaced in the associated directions by distances representative of the corresponding depth values. The image data is mapped to the mesh such that the color values associated with the sample points are mapped to the mesh at the corresponding directions. A first image of the mesh is generated from a first perspective, and a second image of the mesh is generated from a second perspective. The first and second images of the mesh may be caused to be displayed to provide an illusion of depth.


Patent
DreamWorks Animation | Date: 2016-11-23

A virtual reality system includes a platform, a headset, a mount, and a control unit. The headset includes a motion-sensing unit and a display unit configured to display a video of a virtual environment. The mount is positioned on the platform and configured to releasably engage the headset. While the headset is engaged with the mount, the headset is positioned in a first position. While the headset is disengaged from the mount, the headset is positioned in a second position. The control unit is connected to the headset and configured to receive first data representing the first position and associate the first position with a predetermined first perspective of the virtual environment. The control unit is also configured to receive second data representing the second position, determine a second perspective of the virtual environment corresponding to the second position, and provide video of the virtual environment from the second perspective.


A method for generating a user-customized computer-generated animation includes receiving digital content and determining a modifiable portion of the digital content. The digital content includes a computer-generated animation. A design template is received, where the design template includes a representation of the modifiable portion of the digital content. Template image data is generated by performing image analysis on the representation of the modifiable portion of the digital content. A revised portion of the digital content is generated based on the template image data, where the revised portion is a revised version of the modifiable portion of the digital content. Updated digital content that includes a version of the computer-generated animation with the revised portion of the digital content is generated and displayed.


Patent
DreamWorks Animation | Date: 2016-09-21

A method of scheduling and performing computations for generating an interactive computer-generated animation on behalf of a client device to achieve a desired quality of service includes generating a computational configuration of computations that, when performed, produce the computer-generated animation with the desired quality of service. The configuration includes an identification of a first computation that outputs first data, a first start time for the first computation, and a first end time, where the first computation is to end before the first end time. The configuration also includes an identification of a second computation that depends on the first data, and a second start time for the second computation. The first computation is performed in response to an occurrence of the first start time and the second computation is performed in response to an occurrence of the second start time.


Patent
DreamWorks Animation | Date: 2016-08-17

A computer-implemented process for generating stereoscopic images to supplement existing content includes obtaining first image data and obtaining second image data comprising a plurality of sample points. A direction, a color value, and a depth value are associated with each sample point. The direction and depth values are relative to a common origin. A mesh is generated such that the mesh is displaced from the origin in the directions associated with the sample points by distances representative of the corresponding depth values. The second image data is mapped to the mesh such that the color values associated with the sample points are mapped to the mesh at the corresponding directions. First and second stereoscopic images of the mesh are generated from first and second perspectives, respectively. The first image data is caused to be displayed on a first portion of a display. At least part of both the first stereoscopic image and the second stereoscopic image is caused to be displayed on a second portion of the display. At least part of the second portion of the display does not overlap the first portion of the display.


Patent
DreamWorks Animation | Date: 2016-05-17

A virtual reality system includes a platform, a headset, a mount, and a control unit. The headset includes a motion-sensing unit and a display unit configured to display a video of a virtual environment. The mount is positioned on the platform and configured to releasably engage the headset. While the headset is engaged with the mount, the headset is positioned in a first position. While the headset is disengaged from the mount, the headset is positioned in a second position. The control unit is connected to the headset and configured to receive first data representing the first position and associate the first position with a predetermined first perspective of the virtual environment. The control unit is also configured to receive second data representing the second position, determine a second perspective of the virtual environment corresponding to the second position, and provide video of the virtual environment from the second perspective.


Patent
DreamWorks Animation | Date: 2016-05-11

A connected guest platform receives information identifying a users planned visit to an entertainment attraction that is located at a physical location, the users biographical information, and the users shopping preferences. Features of the attraction are customized based on the users information. Goods created at the attraction can be stored with the connected guest platform. Third-parties may purchase items from the users wish list for pickup at a physical merchant located adjacent to the attraction. The users experience at the attraction and shopping history are stored to inform future interactions with the connected guest platform.

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