News Article | May 11, 2017
“It can be overwhelming to walk into a retailer and see all the TVs on the wall. All their settings are cranked up to compete with one another,” Chris Larson, Senior Vice President, TCL tells us at a recent briefing held at Dolby Labs in San Francisco, Calif. The discussion was about how TCL TVs … well, all TVs really, are calibrated differently for stores than they are for your home. It’s a trick TV manufacturers have been using for years – turning saturation levels up to sickening levels while cranking the brightness up to its maximum level. It’s intense, definitely, and more than a little deceitful. But let’s not focus on that god-awful practice for a minute. Let’s focus on the wall of TVs. For anyone who knows the difference between a composite and component cable, this wall is a visual chocolate factory – each television offering a different flavor of eye candy. We love walking into a Best Buy or Tesco to see what’s new in the world of pixels and panels. We comment on how this LG OLED might look better than Samsung’s new QLED screen, at least in terms of contrast, and quibble over whether Android TV is the best or the worst thing to ever happen to televisions in the last century. But for others, like my parents, this section of the store – and in particular this wall of TVs – is nothing but a bunch of seemingly identical screens. Who makes a better OLED really isn’t on their list of concerns. I’ve tried to explain Quantum Dot, Dolby Vision, HDR and dozens of other technologies over the years to my parents and, honestly, they’re not interested. As long as the TV looks good and doesn’t cost much, they’re happy. If you want to know how TCL (an acronym that at one point stood for True China Lion) became the third largest TV manufacturer in the world, it’s through people like my parents. Sorry, that last bit makes it sound like TCL doesn’t make very good TVs. They do. I mean, they’re not exceptional in the same way the LG Signature Series W7 OLED or the Samsung Q9F QLED TV are, but they’re quite good – especially now that they support Dolby Vision. The reason for my visit to Dolby Labs was to check out TCL’s 2017 line-up. Two series from last year are getting a refresh (the P- and S-Series) while TCL is introducing a completely new line called the C-Series that taps into contemporary aesthetics and adds support for most HDR sources. These TVs look good and, according to Larson, will also be priced fairly. If you’re looking for a way to help differentiate TCL from the masses of TVs on the aforementioned wall, it’s their brand promise: Delivering uncompromised experiences at a recognized value with an attractive cosmetic. It’s a promise that seems to be harder and harder to keep every year now that new Chinese TV makers like Hisense and LeEco have moved into the market. To me, this seems like something worth fretting over, but it didn’t seem to scare anyone in that office. Larsen told me there were already branding programs in place to help make TCL a household name. “We have a partnership with the Ellen Show and the Minnesota Timberwolves. Plus, we acquired the TCL Chinese Theater down in L.A.” Other ties include UCLA athletic teams, the San Jose Earthquakes (a MLS team based in Northern California) and the Rose Bowl, one of the biggest football games in the NCAA. And while the list is impressive, I’m not sure a few sponsorship deals will be enough to beat out the most ubiquitous names in television like Sony, Samsung and LG – each of whom have a long and storied career in American families’ living rooms. But maybe it will be. So what’s the end goal here? If TCL got this far in the TV world without an insane amount of brand recognition, why does it want to change anything? According to Larsen, it's easy to sell smaller value TVs. It’s a crowded market, sure, but in the end value always beats out performance. But being the main screen in the house? That’s much, much harder. To get to the coveted center of the home you’ve not only got to look good in terms of picture quality and cost less than everyone else, but you need a decent design aesthetic, too. And according to Aaron Dew, Director of Product Development at TCL, that’s where this year’s all new C-Series come in. The new series will go on sale in late June and combines “contemporary design” (Dew’s words) and the latest in 4K HDR technology. As far as operating systems go, the TVs use Roku OS 7.5 – a close relative of the operating system used on Roku streaming boxes like the Roku Ultra, Roku Premiere+ and Roku Express. The C-Series will come in 55-, 65- and 75-inch versions and will include both HDR10 and Dolby Vision. (HLG is something TCL is looking into, but not actively including on any TV this year.) They'll feature wide color gamut with advanced LED phosphor for more realistic colors, brighter highlights and increased light-to-dark contrast and support almost 100% of the DCI-P3 color space. I left the demo impressed with what I saw. The Dolby Vision integration helped add some pizzazz to TCL’s panels, while Roku OS provided a familiar face that I knew could help me find the content I’ve been looking for. And yet, I couldn’t help but think back to that wall. When TCL’s latest series make it to showrooms in late June, will my parents be blown away by Dolby Vision? Will they care that the 2017 P-Series now has 72 Contrast Control Zones that increase contrast and clarity? Maybe. Maybe not. But considering that TCL’s 55-inch C-Series TV, the 55C807, goes for $699 (around £540, AU$950), I guess it doesn’t matter.
News Article | May 12, 2017
Schaffhausen, Switzerland-based TE Connectivity Ltd's stock finished Thursday's session 0.28% higher at $76.47 with a total trading volume of 1.12 million shares. The Company's shares have advanced 4.34% in the past month, 1.54% over the previous three months, and 10.38% on an YTD basis. The stock is trading above its 50-day and 200-day moving averages by 2.34% and 11.80%, respectively. Furthermore, shares of TE Connectivity, which together with its subsidiaries, engages in the design, manufacture, and sale of connectivity and sensors solutions in the Americas, Europe, Middle East, Africa, and Asia/Pacific, have a Relative Strength Index (RSI) of 59.49. On May 10th, 2017, TE Connectivity has been named to the Forbes 2017 list of America's Best Employers. This is the second employer honor for the Company in the last month. In April, TE Connectivity was certified as a "Great Place to Work" by the Great Place to Work Institute, India. Visit us today and access our complete research report on TEL at: Shares in Wallingford, Connecticut headquartered Amphenol Corp. ended at $72.62, down 0.49% from the last trading session. The stock recorded a trading volume of 618,909 shares. The Company's shares have gained 4.13% in the last one month, 6.58% in the previous three months, and 8.31% on an YTD basis. The stock is trading 2.43% above its 50-day moving average and 9.01% above its 200-day moving average. Moreover, shares of Amphenol, which together with its subsidiaries, engages in the design, manufacture, and marketing of electrical, electronic, and fiber optic connectors worldwide, have an RSI of 60.18. On April 27th, 2017, research firm Stifel reiterated its 'Hold' rating on the Company's stock with an increase of the target price from $64 a share to $72 a share. On May 04th, 2017, Amphenol announced that its Board of Directors approved Q2 2017 dividend on its Common Stock in the amount of $0.16 per share at its meeting held on May 03rd, 2017. The Company will pay this Q2 2017 dividend on or about July 11th, 2017, to shareholders of record as of June 19th, 2017. The complimentary report on APH can be downloaded at: Kowloon, Hong Kong-based Silicon Motion Technology Corp.'s stock ended yesterday's session 0.90% lower at $50.71 with a total trading volume of 390,316 shares. The Company's shares have advanced 8.35% in the past month, 27.41% over the previous three months, and 20.45% on an YTD basis. The stock is trading 11.24% and 10.16% above its 50-day and 200-day moving averages, respectively. Additionally, shares of Silicon Motion Technology, which together with its subsidiaries, designs, develops, and markets semiconductor solutions for the mobile storage and mobile communications markets worldwide, have an RSI of 70.02. On April 28th, 2017, the Company announced its financial results for the quarter ended March 31st, 2017. Net sales decreased 12% sequentially to $127.3 million; GAAP net income decreased to $23.5 million; and non-GAAP net income decreased to $25.1 million in Q1 2017. Additionally, earnings per diluted ADS (GAAP) for the quarter were $0.65 and earnings per diluted ADS (non-GAAP) were $0.70. Register for free on Stock-Callers.com and access the latest research report on SIMO at: On Thursday, shares in San Francisco, California headquartered Dolby Laboratories Inc. recorded a trading volume of 223,673 shares. The stock finished 0.44% lower at $51.69. The Company's shares have advanced 0.90% in the last one month, 6.39% in the previous three months, and 15.03% since the start of this year. The stock is trading above its 50-day and 200-day moving averages by 0.78% and 4.74%, respectively. Furthermore, shares of Dolby Labs, which creates audio and imaging technologies that transform entertainment and communications at the cinema, at home, at work, and on mobile devices, have an RSI of 51.40. On May 10th, 2017, Dolby Labs announced that Lewis Chew, Executive Vice President and CFO, will present at the 45th Annual J.P. Morgan Global Technology, Media and Telecom Conference in Boston, Massachusetts, on Tuesday, May 23rd, 2017, at 10:00 a.m. ET. Get free access to your research report on DLB at: Stock Callers (SC) produces regular sponsored and non-sponsored reports, articles, stock market blogs, and popular investment newsletters covering equities listed on NYSE and NASDAQ and micro-cap stocks. SC has two distinct and independent departments. 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News Article | May 19, 2017
SAN FRANCISCO--(BUSINESS WIRE)--Trinity Properties, one of San Francisco’s leading residential real estate developers and a pioneer in the revitalization of the Mid-Market area, celebrated the public opening of Piazza Angelo, a one-acre public piazza honoring developer and donor Angelo Sangiacomo and located in the heart of Trinity Place, a 1,900-unit apartment complex on 8th Street between Market and Mission streets. The piazza will serve as the permanent home of a singular collection of sculptural art designed by renowned artist Lawrence Argent, including the spectacular 92-foot stainless steel sculpture Venus, which is only slightly shorter than the Statue of Liberty (111.5 feet from heel to crown). The ceremony, which took place on Thursday, May 18, was attended by Yvonne Sangiacomo, the Sangiacomo family, San Francisco Mayor Ed Lee, former mayor Willie Brown, artist Lawrence Argent, designing architect Bernardo Fort-Brescia, and more than 300 friends and dignitaries. The ceremony was capped off by legendary singer Frankie Avalon serenading Yvonne Sangiacomo and the audience with a performance that included his 1959 classic hit single, “Venus.” Trinity Place — located in the heart of San Francisco’s burgeoning Mid-Market district, home to tech innovators Twitter, Square, Dolby Labs and Uber — is the vision of San Francisco real estate developer Angelo Sangiacomo, who purchased the 4.5-acre site in 1977, began construction of Trinity Place in 2007, and welcomed the first residents in 2010. Sangiacomo, who passed away in December 2015 at the age of 91, was an early catalyst of the dramatic changes in the Mid-Market area. He created the piazza and its art collection as a lasting gift to his beloved San Francisco. Designed by Bernardo Fort-Brescia of the internationally-acclaimed architecture firm Arquitectonica, Trinity Place comprises four high-rise apartment buildings surrounding a central courtyard that will serve as a public gathering place and walkway connecting Mission and Market streets. The centerpiece of the piazza is the astonishing Venus, Argent’s modern interpretation of the Venus de Milo. Graceful and expressive, the statue is made of 2,500 stainless steel panels welded together by skilled artisans using a highly specialized technique that renders all seams undetectable. Other pieces at Trinity Place include a modern interpretation of The Three Graces set among scattered stones meant to evoke images of treasures slowly unearthed; a 20-seat Carrara marble table carved from a single 23-foot slab where people can gather for lunch or to meet friends; seven-foot glass bollards weighing 10,000 pounds each with illuminated hollow centers showcasing sculptures within the glass; a nine-foot white marble dove; bronze gates patterned to replicate the street map of ancient Genoa; and an intricately designed mosaic path through the piazza, connecting Market Street to Mission Street. “It’s very exciting and very moving to see Angelo’s vision come to fruition at Trinity Place nearly 40 years after he purchased the site,” said Walter Schmidt, CEO of Trinity Properties. “Angelo loved San Francisco and knew that the Mid-Market area had the potential to return to the grandeur of its heyday. This was his final project, and a very personal one. It’s a great honor to bring Piazza Angelo and Trinity Place to life.” For more information, following is a link to the Trinity Place press kit:
News Article | May 22, 2017
Entomo Inc., a leading provider of channel revenue management software and services, announced today that CEO Sanjoy Chatterji will present at this year’s Channel Visionaries Conference, being held June 2-3 in Santa Clara, CA. The Channel Visionaries conference draws global channel leaders in order to share the best practices, industry trends and case studies. Chatterji’s session is entitled, “How Operationally Excellent Companies Manage Their Channel.” In his discussion, Chatterji will describe how companies that emphasize operational excellence are increasingly managing their channels on a "sell-through" basis, even if they continue to use sell-in for accounting purposes. “Sell-in management is often easier, but tends to mask channel problems,” said Chatterji. “Revenue and receivables are not final as long as partners have rights of return, or the ultimate sale price is not determinable due to rebates and other back-end discounts and promotions. As a result, the best performing companies operationally manage their channels on a sell-through basis, regardless of how they recognize revenue from an accounting perspective." About Sanjoy Chatterji Sanjoy Chatterji founded Entomo and brings more than 25 years of technology and executive management expertise to the company. Before Entomo, he was Founder and President of the Trinetra Consulting Group, which worked with early-stage growth companies in the areas of business development and market and product strategy. Prior to Trinetra, Sanjoy was VP of Software & Systems at Philips Electronics’ ATL Ultrasound Division. He was a member of the turnaround team that revitalized and repositioned ATL (then a publicly-traded company) and boosted market cap from $250 million to $850 million, resulting in an eventual acquisition by Philips. Previously, he was an early employee at Sequoia Systems, where he served in a variety of positions and helped the company grow through an IPO to several years as a public company. He holds a Master's of Engineering in Computer and Systems Engineering from Rensselaer Polytechnic Institute and a BS and MS in Computer Science from BITS, Pilani, India. About Entomo Entomo is a leading provider of cloud-based channel management software and services. Entomo helps businesses effectively manage distribution channel complexity to maximize revenue, reduce costs, improve partner performance and collaboration and ensure compliance at all levels. Entomo’s SmartHub® is the industry’s most flexible, scalable, and comprehensive enterprise channel management platform, enabling automation and simplification of all channel-related workflows and processes, and seamlessly integrates with leading ERP and CRM systems. Entomo is SSAE16-compliant and supports the channel management activities for global enterprises including Broadcom Corporation, Dolby Labs, Elo Touch Solutions, Keysight Technologies, Kingston Technology, Microsemi Corporation, Toshiba, Qorvo Inc., and Targus International. Entomo is privately held and headquartered in Bellevue, Washington, with offices in the Silicon Valley, Asia, and Europe.
News Article | May 23, 2017
Entomo, Inc. is proud to sponsor a robotics team of local middle school students, nicknamed “Robo Thunder,” for the second year in a row. This year’s FIRST (For Inspiration and Recognition of Science and Technology) World Robot Games Championships were held in Houston, Texas, from April 19 to 22. This was the team's second season and the second time making it to the World Championships. “Entomo has a made a strong commitment to supporting STEM education in our community,” said Sanjoy Chatterji, Founder and CEO of Entomo. “Competitive robotics provides a great way to learn hands-on tech skills, problem solving and collaboration, which are all essential in the 21st century economy.” Qualifying for the World Championships capped a grueling season for the team as they advanced through six competitions since November 2016, including the State Championships, and the Super-Regional Championship for the 13 western states. At the World Championships, Robo Thunder held their own in matches against 64 other teams (13,000 students from 64 countries). They were undefeated after 9 rounds of matches in front of an audience of 30,000 at the Minute Maid Park, the home of the Houston Astros. After topping pool play, Robo Thunder won several elimination matches to win their division and stormed into the finals. The Championship Finals were a hard fought best 2 out of 3 series, where they were bested, but not beaten, by a very talented high-school team from Montana. Throughout their very successful season, the team won many awards including: the Rockwell Collins Innovate Award – which celebrates a team that not only thinks outside the box, but also has the ingenuity and inventiveness to make their designs come to life and the Think Award – given to the team that best reflects the journey the team took as they experienced the engineering design process during the build season based on the team’s engineering notebook. According to the captain of Issaquah Robotics, a competing high-school team, "Robo Thunder has truly shown what Washington teams can do on the world stage." What motivates the girls to challenge the predominantly male high-school students competing in the World Championship? "We want to show that girls can build cool robots, too" said the Robo Thunder team members. The Robo Thunder girls have spent the past year studying robot construction and programming, then designing, building, programming and perfecting their competition robot. According to the girls, "Our robot has six major subsystems, and we went through five or more major revisions on each of them, improving our robot before each and every competition." About Entomo Entomo is a leading provider of cloud-based channel revenue management software and services. We help businesses effectively manage distribution channel complexity to capture unrealized revenue, reduce costs, improve partner performance and collaboration and ensure compliance at all levels. Entomo’s SmartHub® is the industry’s most flexible, scalable, and comprehensive enterprise channel management platform, enabling automation and simplification of all channel-related workflows, processes and financial activities. Entomo supports the channel revenue management activities for global enterprises including Brother International, Broadcom, Dolby Labs, Elo Touch Solutions, Keysight Technologies, Kingston Technology, Microsemi Corporation, Qorvo Inc., Sling Media/EchoStar, and United Technologies. Entomo is headquartered in Bellevue, Washington, with offices in the Silicon Valley, Asia, and Europe. About FIRST The FIRST (For Inspiration and Recognition of Science and Technology) Tech Challenge program has about 5,000 teams from 16 countries around the world. FIRST is a 25-year-old nonprofit organization that annually hosts the largest robotics competitions in the world for students in grades 1-12.
News Article | April 28, 2017
You’ve all-but perfected the smartphone with the iPhone, invented a new computing category with the iPad tablet, have embedded a voice assistant into enough gadgets to make Siri a household name, and have somehow encouraged an army of followers to accept the need to buy a junk-shop’s worth of dongles every time you tweak a product line. If you’re Apple, king of the tech hill, where do you go next? The answer, it seems, lay with augmented reality. Specifically, Apple AR glasses seem to be the ‘next big thing’ that Tim Cook’s world-conquering tech brand is set to unleash upon the world. So what do we know about the rumored Apple augmented reality glasses so far? When will the Apple AR spectacles be released, and what could a pair of Apple AR glasses offer that the world’s current smartphone screens and VR headsets can’t? Read on to find out! What is it? A new Apple wearable, a pair of glasses making use of augmented reality tech. When is it out? No fixed date, but a reveal as early as summer 2017 is possible. What will it cost? Based on Snap Spectacles pricing, anything from $130/ £105/ AU$170 and upwards - but anything ten times as costly could be possible depending on Apple’s final configuration. You’re familiar with the concept of virtual reality, right? Popping on a headset and having software transport you to an interactive, 360-degree, left, right, up, down, all-encompassing virtual world? Augmented reality works a bit like that but with one big difference. Rather than giving a window into an invented world, it uses either screens or transparent lenses to place digital items on top of the real world around you. The most popular examples of this in action today would be Snapchat’s stickers (the ones that put slobbering dog tongues and cat ears on your moving videos intelligently), or Pokemon Go which puts Pikachu and co into your world through a combination of your phone’s camera and screen. Both see your real world “augmented” by software on your smart device. Essentially, AR lets you get context sensitive digital information overlaid onto your real world surroundings – look at a subway station and get train times automatically displayed, for instance, or walk down the aisles of a food store and have the specs recommend a recipe. Apple’s iPhone 8 is thought to lean heavily on AR technology, but dedicated AR wearables already exist from rivals, too. Of the big name players, Snapchat’s nascent efforts see it cheat a little, with the Snap Spectacles amounting to little more than a head mounted camera in a glasses frame, feeding into the core Snapchat app. Microsoft’s HoloLens is more ambitious, putting Windows PC capabilities into a headset that lets you access everything from a web browser to Minecraft within your real world. And then of course there’s Google Glass – which saw its buzz burn out pretty quickly, thanks to a screen that sat uncomfortably in front of your eye offering hard-to-read information overlays. CAPITALISM. Those shareholders’ appetites for mansions and swimming pools won’t be sated! But on a serious note, Apple’s in need of a new product category. The last time Apple launched an inarguably successful new product line was the iPad – and even that has proved difficult to maintain momentum in. AR is an exciting new area, and one in which Apple (at least in hardware terms) wouldn’t have huge competition in, at least in the present. Yes, there’s the Microsoft HoloLens – but that’s primarily being billed currently as a business-orientated device. Google’s Glass failure has seen it put more time into its VR based Daydream View and Cardboard projects, while Samsung likewise continues with its Gear VR efforts. It’s an opportunity for Apple to set itself aside from the pack and, for Tim Cook, to launch a product that doesn’t have the shadow of the late Steve Jobs looming over it. Tim Cook has sung the praises of AR tech , going so far as to say augmented reality use will become as common as "eating three meals a day". "A significant portion of the population of developed countries, and eventually all countries, will have AR experiences every day," he said during the 2016 Utah Tech tour, before casting shade on VR. "I can't imagine everyone in here getting in an enclosed VR experience while you're sitting in here with me," said Cook to those assembled for the Utah talk. "AR is going to take a while, because there are some really hard technology challenges there," he added. "But it will happen, it will happen in a big way, and we will wonder when it does, how we ever lived without it. Like we wonder how we lived without our phone today." So, Apple’s definitely working on AR in some form – Tim Cook’s comments make no question of that at this point. Source claim that the iPhone 8 will be the big start for Apple’s AR ambitions , with iPhone leading the charge for dedicated AR hardware to follow. But it’s moving fast, and with big teams. Apple is said to have 1,000 engineers working on an AR project in Israel , and has purchased multiple AR firms including Tel Aviv's PrimeSense (focused on 3D sensing tech) and RealFace (facial recognition cyber security experts). It’s also made a . According to a report from , Apple has poached a leading employee of Nasa for the project, hiring Jeff Norris, founder of the Mission Operations Innovation Office of Nasa's Jet Propulsion Lab. He is said to be working as part of an augmented reality team being headed up by another poached talent, Dolby Labs executive Mike Rockwell. Apple has also been related to AR and VR technologies, including a headset with headphones built in and a remote control. Perhaps most telling of all is a leaked injury report , which suggests Apple is working on a “prototype unit” which has resulted in eye injuries for two users. It’s unlikely an iPhone or MacBook prototype would result in eye injury at this mature stage in their ongoing development – but a potential new product, the details of which are still being hammered out, which will likely sit right in front of your eyes? We have our culprit, it seems. Software patents have trickled through too – a submission from February 2010 saw Apple trying to protect an idea it had regarding “ ”, shows off how digital mapping data could be overlaid onto real-time video from an 's camera. Any success with iPhone would likely be easily translated to the dedicated glasses devices. There’s also a suggestion that, , Apple is looking to develop its own chipsets with AR technology as a key development target. That’s a tough question, as there’s no real precedent for this sort of thing yet. On one hand, you’ve got the incredibly basic Snap Spectacles which are priced around $130/ £105/ AU$170. But we’re expecting Apple’s AR glasses to be far more feature rich than this. On the other, you have HoloLens. It’s not really a consumer device, and is only available on a limited basis to developers at a cost of $3,000 (£2,719, AU$4,369). But Apple’s glasses will likely be built to mass-market scale, and with consumers (and associated price tags) in mind. So it’s a guessing game really. Keeping in mind that Apple tends to slap a premium on its devices, a broad estimate of somewhere between $500/$AU670/£400 and $1,000/£800/AU$1,300 could be the ballpark. But don’t hold us to that.
News Article | April 25, 2017
Apple's casting the net wide when it comes to hiring the right people to get its nascent augmented reality project off the ground. According to a new report from Bloomberg, the company has been tapping up employees of Nasa for the project, hiring Jeff Norris, founder of the Mission Operations Innovation Office of Nasa's Jet Propulsion Lab. Norris was responsible for getting Microsoft's HoloLens onto the International Space Station, and for work in getting offworld technology such as Mars rovers to work with VR and AR gadgetry back on Earth. So he's definitely got the expertise the Cupertino company is after. Bloomberg's sources state that Norris has been with Apple since earlier this year, working as part of an augmented reality team being headed up by former Dolby Labs executive Mike Rockwell. Norris has been specifically tasked with bringing Apple's augmented reality glasses to life, as well as feature for future iPhones that will make use of augmented reality technologies. Tim Cook, Apple CEO, seems to be betting the farm on AR tech as the future of personal computing. Predicting that AR experiences will become as ubiquitous as "eating three meals a day", he's been uncharacteristically vocal in singing the praises of the potential of augmented reality. Whereas companies like Facebook, Google and Samsung seem more invested in chasing the potential in virtual reality, Tim Cook has actively steered Apple away from that area. With a saturated smartphone market, stalling tablet sales and rocky computing market, Apple will hope its AR interests inject fresh excitement into its product portfolio.
News Article | January 5, 2016
LG Electronics fired an opening salvo with a new OLED television no thicker than four stacked credit cards. The South Korean consumer electronics colossus opened a packed day of press conferences at the annual tech extravaganza in Las Vegas with a line-up that included an OLED Signature panel touted as "quite literally, a picture on glass." The television measures an unprecedented 2.57 mm, LG Electronics USA marketing vice president David VanderWaal said during an on-stage presentation. "Our passion and commitment for OLED has never been stronger," VanderWaal said. "OLED TV is already recognized as the best TV ever." OLED displays have pixels that emit their own light, while pixels in LCD TVs are illuminated by backlights. OLED screens boast deeper blacks, allowing for a wider range of color than LCD displays. They also tend to come with higher price tags. LCD televisions remain "the king of screens" with sizes trending up, according to the Consumer Technology Association, the trade group behind CES. One in every five televisions sold this year is expected to be 50 inches or more, measured diagonally, and feature ultra high-definition 4K resolution. LG was among the TV makers here introducing new models that will come with a freshly minted Ultra-High Definition Premium Certification signalling that they meet standards freshly established by an alliance representing manufacturers, technology companies and studios creating content. "The criteria established by this broad cross-section of the Ultra HD ecosystem enables the delivery of a revolutionary in-home experience," UHD Alliance chairman Hanno Basse said in a release. "And, the Ultra HD Premium logo gives consumers a single, identifying mark to seek out so they can purchase with confidence." Analysts told AFP they expected adoption of 4K ultra-high definition televisions to pick up speed this year as prices get in reach of more consumers and the displays become marketplace norms. LG built Dolby Vision technology into its new televisions. "Dolby Vision creates a picture so lifelike you will forget you are looking at a TV screen," Dolby Labs senior vice president Giles Baker said during the presentation. Dolby Vision has been used in major films including box-office record-breaker "Star Wars: The Force Awakens," according to Giles. The LG television line-up included "Super UHD" LCD displays as slim as 6.6 mm and a new flagship 8K television measuring 98 inches diagonally. Later in the day, leading television maker Samsung unveiled a new line of ultra-high-definition LCD televisions capable of not only streaming games or shows from the Internet but able to serve as command centers for smart home devices, from locks and lights to thermostats and appliances. Samsung Electronics visual display business president Hyun Suk Kim pulled back the curtain on new SUHD Quantum Dot televisions that he said marked the "start of a new era of TV." "This year we are focused on bringing the television experience into the future," Samsung Electronics America executive Dave Das said. "The new SUHD TV is a giant leap forward in time." New models have software designed to better consolidate traditional and online content, and remote controls that automatically detect and command accessories with no set-up needed. Samsung's new SUHD televisions will also allow people to play more than 500 video games, including blockbusters such as "Assassin's Creed" streamed online in partnership with Sony's PlayStation Now service, without needing consoles. The TVs will also act as command centers in smart homes by incorporating technology from Silicon Valley start-up SmartThings, which Samsung bought in 2014, allowing them to control devices synched to the platform. "I think this is really a big step forward for opening up the market," SmartThings founder and chief Alexander Hawkinson told AFP. "You can have a smart home basically for free as a starting point; it is pretty amazing." SmartThings is based on open standards, letting tens of thousands of developers tailor applications to work with the platform. "In 2016, we're going beyond anything we've done before to offer a remarkable synergy of design, engineering and craftsmanship," said Hyun Suk Kim. Sony unveiled a new flagship LCD televisions and boasted that it is ramping the quality of displays with "high dynamic range" technology that appeared to be a rage at CES. The Japanese consumer electronics and entertainment colossus said it has also broadened its line of ultra-slim Bravia televisions. Sony also introduced an Ultra 4K streaming service that taps into the company's film and television library and is optimized for Bravia models.
News Article | March 25, 2016
David Pedigo is the senior director of learning & emerging trends at CEDIA. Pedigo oversees CEDIA's training and certification department as well as the Technology Council, whose mission is to inform members and industry partners on emerging trends, threats and opportunities within the custom electronics sector. Pedigo contributed this article to Tom's Guide's Expert Voices: Op-Ed & Insights. When most people think of the latest and greatest in home theater, they recall articles, photos and conversations about the newest screen or projector — the visual display. However, there is another component to home theaters that is the true all-star when it comes to creating a cinema-like experience in our homes: Surround-sound systems are what enable home theaters to deliver a truly transformative experience. Soon enough, when we think of the latest and greatest in home theater, we'll all be talking about the leaps and bounds being made in the newest audio formats, the immersive audio. The cinematic experience has long been dominated by surround sound. Classics like "Star Wars: Episode IV" and "Jurassic Park" were among the first modern movies to use this sound format, which has since progressed from using two speakers to five speakers to seven speakers — or more. Regardless of the number of speakers, until recently the audio still simply surrounded you on a horizontal plane. It's only when you have an immersive, multilayered audio experience that you realize how much deeper into a scene an audio system can take you. With movies like "Mockingjay: Part 2," "Sicario" and "Star Wars: The Force Awakens," we're becoming genuinely immersed in the action of these films through a new approach to audio. MORE: Our Favorite Soundbars for Small and Big TVs Immersive audio is allowing sound engineers to get creative with speaker placements by adding elevated and/or overhead speakers to the traditional horizontal plane format used with traditional 5.1 or 7.1 surround-sound systems. Imagine using additional speakers to create a 3D space where you're hearing sounds from not only around you, but above you. Multichannel audio companies like Dolby Labs, DTS and Auro Technologies are working to make this experience achievable with Dolby Atmos, DTS Neo:X and Auro-3D, respectively. Immersive audio also steps outside the boundaries of a channel-based audio system and challenges sound engineers to use an object-based approach, moving away from the traditional trend of pairing sounds with specific speakers on a horizontal plane. Now, engineers associate sounds with individual objects in a 3D space, such as bullets whizzing by or tires peeling out during a high-speed chase. The information associated with these individual sounds (objects) are deciphered in your AV system and distributed through a combination of speakers to reproduce that sound in your home. As with when surround sound became popular, the only way to enjoy this advanced immersive audio system is to find content that is encoded with the technology. This does ultimately mean replacing your DVD/Blu-ray collection, but at a slow, affordable pace, considering content is slowly transitioning to being remastered for this system. Studios are releasing Blu-rays and other content in this format, so it is important to keep a pulse on the immersive audio trend and find the appropriate films that will cater to your new audio system. As immersive audio technology makes its way into homes, it is also important to ensure consumers are informed and educated on how best to implement it — some products will need to be purchased, while others are already a part of your current system. As you search for sources, it is crucial to identify the correct technology professional so you're not oversold on products or services and so you have the new technology integrated into your home effectively, both from a cost and functionality standpoint. It is no doubt that it is an exciting time for the home theater enthusiast as the landscape in this industry continues to grow in such innovative and experiential ways. Content, such as films and concerts, will continue to be recorded or remastered in immersive formats like DTS Neo:X, Dolby Atmos and Auro-3D. In my next article, I will take you on a tour of these three formats that are bringing the immersive audio experience to life and tell you a bit more about what the future holds. Follow all of the Expert Voices issues and debates — and become part of the discussion — on Facebook, Twitter and Google+. The views expressed are those of the author and do not necessarily reflect the views of the publisher. This version of the article was originally published on Tomsguide.com. Copyright 2016 LiveScience, a Purch company. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.
News Article | December 8, 2016
Entomo Inc., a leading provider of channel revenue management software and services, today announced its joint marketing and reseller partnership with MTC Performance (MTC), a leading provider of sales incentive management solutions. Customers will now have access to best-in-class cloud applications spanning from channel data management through incentive program payments, with associated analytics and dashboards to gauge program performance and ROI. “Global customers come to us for our enterprise-class toolset for creating and managing sales channel incentive programs, for both partner companies and individual sales reps,” said George Kriza, founder and CEO of MTC Performance. “We manage their SPIFF and loyalty programs, but they also need MDF and Rebate programs. Entomo’s best-in-class capabilities in managing marketing programs and the overall robustness of their channel revenue management platform provides a perfect complement to our solutions.” “Many of our customers need sales incentive management solutions for channel sales reps,” said Sanjoy Chatterji, founder and CEO, Entomo. “MTC is a well-known leader in this space. We’re thrilled to partner with them to offer a best-in-class comprehensive channel revenue management solution to a much wider audience.” The result of the partnership is a uniquely transparent solution that consolidates the collaborative, transactional, accrual, payment and business intelligence aspects of channel revenue management in one seamless offering. About MTC Performance MTC Performance is a leading innovator of sales incentive management solutions for top Fortune 500 and growing middle market companies to more efficiently deliver exciting, effective programs that inspire success and reward results. We combine our high tech products with our high touch service to guide our clients, manage their programs and achieve their goals. Global customers include Eaton, Epson, ESAB, Ingram Micro, Kaspersky Lab and WatchGuard. About Entomo Entomo is a leading provider of cloud-based channel management software and services. We help businesses effectively manage distribution channel complexity to capture unrealized revenue, reduce costs, improve partner performance and collaboration and ensure compliance at all levels. Entomo’s SmartHub® is the industry’s most flexible, scalable, and comprehensive enterprise channel management platform, enabling automation and simplification of all channel-related workflows, processes and financial activities. Entomo supports the channel management activities for global enterprises including Brother International, Broadcom, Dolby Labs, Elo Touch Solutions, Keysight Technologies, Kingston Technology, Microsemi Corporation, Qorvo Inc., Sling Media/EchoStar, and United Technologies. Entomo is headquartered in Bellevue, Washington, with offices in the Silicon Valley, Asia, and Europe.