Santo Stefano Di Cadore, Italy
Santo Stefano Di Cadore, Italy
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A hat retention device and ornamental jewelry apparatus is disclosed. The apparatus includes a necklace and a leash formed of a material and design similar or complimentary to the ornamental design of the necklace. First and second connectors are carried on opposite ends of the leash and are selectively attachable to a hat worn on the head of a wearer and to the necklace. The leash functions to maintain the hat in close proximity to the wearer in the event that the hat is separated from the head of the wearer; providing an ornamental appearance complementary to the design of the necklace.


A precast concrete bridge and headwall assembly includes a precast concrete bridge unit including a top wall connecting opposite side walls, and a precast concrete headwall having a bottom surface engaged on the top wall of the bridge unit and a series of earth anchors at laterally spaced intervals between the side walls. The earth anchors include a body member extending outward from the headwall to the top wall, and a foot member extending laterally outward from the body member engaged on the top wall and including an upper surface generally parallel to the top wall.


Patent
DBA Group | Date: 2015-07-01

An air freshener removably engages with a structure, such as the supporting post of a rear view mirror of a motor vehicle. The air freshener has a rigidifying core defining a central axis, and an outer portion or sleeve contacting the core that is formed from one or more fragrance loaded polymers. Together, the core and outer portion are shaped to surround a first axis perpendicular to the central axis. The ends of the air freshener are juxtaposed generally opposite one another in closed configuration, and the arm portions of the air freshener flex in directions substantially parallel to the first axis to separate the ends to open the air freshener. A breakable strap and/or connectors may be provided to join the ends together. Alternatively, one end of the air freshener may be inserted within a cavity formed in the opposite end of the air freshener.


Patent
DBA Group | Date: 2015-03-25

A headphone assembly is provided that includes two earpieces coupled by a flexible connecting wire. Each earpiece includes a single large button disposed on a distal side of the earpiece, thereby enabling a wearer to operate the system, even without direct access thereto.


Patent
DBA Group and Fusion Optix | Date: 2015-06-23

The present disclosure generally provides for systems and methods that allow for LEDs to be effectively incorporated into existing lighting fixtures, including chandeliers and sconces. In some exemplary embodiments, the light source itself can include a heat sink disposed within a sleeve, a base disposed at the bottom of the sleeve and conductively coupled with the heat sink, an LED component disposed on the top of the heat sink, and one or more optical distributors associated with either or both of the heat sink and sleeve. For example, there can be both an inner and optical distributor, with at least the outer distributor being removable and replaceable. The present disclosure enables LEDs to perform effectively in lighting fixtures such as chandeliers where such performance was previously not achievable. Additionally, the present disclosure provides for ways to retrofit existing lighting fixtures having incandescent lights with LED modules.


Patent
DBA Group | Date: 2015-04-03

A method and system is used to process slag material to yield by-products including a finished iron rich product and a finished low iron fines product. The by-products may include a finished high iron product and a finished medium iron product. The method and system include size classifying the material into a plurality of sized groups prior to using magnetic separation to separate at least one of the sized groups into two portions having differing magnetic susceptibilities. The method and system may include more than one phase of size classifying the material into a plurality of sized groups and using magnetic separation to separate at least one of the sized groups into portions, where the average size of the material remaining after one phase is reduced prior to the subsequent phase.


Grant
Agency: National Science Foundation | Branch: | Program: SBIR | Phase: Phase I | Award Amount: 149.99K | Year: 2015

This SBIR Phase I project will design, build, and test a web-based, modular curriculum for providing rigorous, accessible, and engaging computer science (CS) education to grades 9 - 10 students. The U.S. is experiencing two human resources gaps in computing. First, by 2020, the Bureau of Labor Statistics predicts there will be 1.2 million more CS related jobs than Americans trained to fill them. Second, female, African-American and Latino student participation remains stubbornly low. This results in a loss of talent and innovation for America, and lost career opportunities for U.S. students. Research suggests these gaps are the result of too few students being introduced early to rigorous and compelling CS education. Currently, 19% of U.S. high-school students take a CS class, a percentage that has fallen over the last two decades (NAEP High School Transcript Study, 2009). This issue is further exacerbated by a lack of qualified CS teachers. The Phase 1 project prototype will be an easy-to-implement, student-driven mechanism to provide standards-based CS instruction. Unlike current initiatives that narrowly focus on programming, this prototype will align with standards developed by the nation's leading organizations for computing professionals and will allow under-trained instructors to provide comprehensive CS courses to students. The proposed project will provide high school students with an engaging and rigorous introduction to CS, and a clear pathway to college-level study and careers in CS and computing-related fields. The project will be designed according to Universal Design for learning principles (UDL, 2013) to be student-driven and inquiry-based, and to support multiple learning styles. Students will engage with complex computational concepts and algorithmic constructs via interactive, multimedia, and adaptive content. Research suggests that these approaches improve knowledge retention and engagement with the subject (Gordon & Brayshaw, 2008). Unlike existing computing education, this project will make explicit connections to real-world context and societal impact which research suggests improves the engagement of students who might otherwise not connect to computing (Owens et al., 2008; Barker et al, 2014). In Phase I, the essential project infrastructure and architecture, a prototype of the reporting module and 5 of the 10 planned content modules will be developed. System and compatibility testing along with iterative usability and feasibility testing will be conducted. At the end of Phase 1, a pilot study will be conducted with high school students (n=50) and CS teachers (n=5) to assess the usability and the feasibility of the completed prototype and whether the contextualized content increases female and minority students? affiliation and interest in CS. Users will also evaluate the initial feasibility of a Phase 2 full product concept in a classroom setting based on their experience with the prototype.


Grant
Agency: NSF | Branch: Standard Grant | Program: | Phase: | Award Amount: 149.99K | Year: 2015

This SBIR Phase I project will design, build, and test a web-based, modular curriculum for providing rigorous, accessible, and engaging computer science (CS) education to grades 9 - 10 students. The U.S. is experiencing two human resources gaps in computing. First, by 2020, the Bureau of Labor Statistics predicts there will be 1.2 million more CS related jobs than Americans trained to fill them. Second, female, African-American and Latino student participation remains stubbornly low. This results in a loss of talent and innovation for America, and lost career opportunities for U.S. students. Research suggests these gaps are the result of too few students being introduced early to rigorous and compelling CS education. Currently, 19% of U.S. high-school students take a CS class, a percentage that has fallen over the last two decades (NAEP High School Transcript Study, 2009). This issue is further exacerbated by a lack of qualified CS teachers. The Phase 1 project prototype will be an easy-to-implement, student-driven mechanism to provide standards-based CS instruction. Unlike current initiatives that narrowly focus on programming, this prototype will align with standards developed by the nations leading organizations for computing professionals and will allow under-trained instructors to provide comprehensive CS courses to students. The proposed project will provide high school students with an engaging and rigorous introduction to CS, and a clear pathway to college-level study and careers in CS and computing-related fields.


The project will be designed according to Universal Design for learning principles (UDL, 2013) to be student-driven and inquiry-based, and to support multiple learning styles. Students will engage with complex computational concepts and algorithmic constructs via interactive, multimedia, and adaptive content. Research suggests that these approaches improve knowledge retention and engagement with the subject (Gordon & Brayshaw, 2008). Unlike existing computing education, this project will make explicit connections to real-world context and societal impact which research suggests improves the engagement of students who might otherwise not connect to computing (Owens et al., 2008; Barker et al, 2014). In Phase I, the essential project infrastructure and architecture, a prototype of the reporting module and 5 of the 10 planned content modules will be developed. System and compatibility testing along with iterative usability and feasibility testing will be conducted. At the end of Phase 1, a pilot study will be conducted with high school students (n=50) and CS teachers (n=5) to assess the usability and the feasibility of the completed prototype and whether the contextualized content increases female and minority students? affiliation and interest in CS. Users will also evaluate the initial feasibility of a Phase 2 full product concept in a classroom setting based on their experience with the prototype.


A liquid beverage enhancer product including a shelf-stable highly concentrated liquid flavor and color solution including at least 10% non-water solvents with humectant properties including propylene glycol, glycerol, ethanol and other alcohols. The liquid beverage enhancer product in combination with beverages or non-beverage food products. A method of enhancing a beverage by adding a liquid beverage enhancer product including a shelf-stable highly concentrated liquid flavor and color solution having at least 10% non-water solvents with humectant properties to a beverage, and enhancing the flavor and color of the beverage. A method of enhancing milk, milk substitute beverages, and protein containing products, by adding the liquid beverage enhancer product having a pH of greater than 4.6 to milk, milk substitute beverages, or protein containing products, and enhancing the flavor and color of the milk, milk substitute beverages, or protein containing products without curdling.


Patent
DBA Group | Date: 2015-08-04

An audio pouch is provided that secures an earpiece of a headphone assembly adjacent to the users ear when worn. The audio pouch includes an inner panel and an outer panel that sandwich an earpiece of the headphone assembly therebetween, such that the earpiece is disposed adjacent to the users ear when worn. The audio pouch includes attachments that retain helmet straps. The audio pouch is particularly effective with protective helmets having Y-straps extending from the helmet for attaching chinstrap thereto.

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