CSR
Cambridge, United Kingdom
Cambridge, United Kingdom

CSR Limited is a major Australian industrial company, producing building products and also has an investment in the Tomago aluminium smelter located near Newcastle, New South Wales. It is publicly traded on the Australian Securities Exchange. In 2012, it has approximately 3,600 employees and reported an after-tax profit of $90.7 million . The company has a diversified shareholding with predominantly Australian fund managers and retail owners. Founded in Sydney in 1855 as the Colonial Sugar Refining company, the company first began refining imported raw sugar, expanding into the Melbourne market in the 1870s. Over the next two decades, mills were established in Queensland and Fiji, which began to process domestically-grown sugar. In 1923, the Queensland state government signed an agreement with CSR to refine all of that state's sugar production, a monopoly that was to continue until 1989. Mills outside Queensland were sold in the 1970s. About 80% of production is exported.Until 2010, the refined sugar products for the retail market were produced in a joint venture with Mackay Sugar Co-Operative , who operate refineries in Mackay , and Melbourne. The CSR brand is used on most of the retail sugar products produced. The production makes up around 60% of the sugar on the Australian domestic market, and 80% of that in New Zealand. Using the molasses by-product from the sugar mills, the company also distills ethanol for use in fuel ethanol manufacture, and varying grades of domestic industrial ethanols for food production and other chemical processes.The company began to diversify into building products as early as 1942, with the construction of a plaster mill in Sydney, and in 1947 the company began manufacturing plasterboard there, bringing the product to the Australian market. It acquired Bradford Insulation in 1959, which produced heat insulation materials for buildings, and currently has a substantial share of the insulation market in Australia. It has established insulation businesses in China, Thailand and Malaysia, originally in joint ventures with local partners, but now wholly owned. The company also produces fibre cement sheeting, aerated concrete products, bricks, and systems to support plasterboard construction through Rondo, a joint venture with Boral. It spun off its interests in heavy building products, then producing more than half the group's profits, to a separate listed company, Rinker Group, in 2003. In 2007, CSR acquired the Australasian glass businesses of Pilkington and the Melbourne based glass processing company DMS Glass, subsequently renaming both as Viridian.The company's interest in aluminium is through an approximate 25% stake in the Tomago aluminium smelter near Newcastle, New South Wales.The current managing director is Rob Sindel, a CSR employee since 2009, and the chairman of the board of directors is Jeremy Sutcliffe, the former managing director of Sims Metal. The group's corporate headquarters is in North Ryde , a suburb of Sydney. In December 2010, CSR sold its sugar and ethanol business, Sucrogen, to the Singaporean company Wilmar. Wikipedia.


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News Article | May 11, 2017
Site: www.techrepublic.com

While visiting the National Computer Forensics Institute in Birmingham, Alabama, I learned the importance of memory forensics to computer crime investigations. But as Jacob Williams, Chief Scientist at CSR-Group and creator of DropSmack , recently pointed out, it's possible to manipulate the information stored in a computer's memory to cover one's tracks and mislead investigators. During Shmoocon 2014, Jake along with co-presenter Alissa Torres, a digital-forensics investigator with Sibertor Forensics, described a concept tool that will force forensic scientists to rethink how they analyze memory used in computing equipment. Jake then explained the significance of his discovery: Kassner: Jake, you keep mentioning "memory dump" and "artifact," what are they, and why do they interest forensic investigators? Williams: A memory dump is a snapshot of everything running on a computer. A forensic analyst will use tools to parse through a memory dump looking for evidence or artifacts of a crime, compromise, employee misconduct, etc. Forensic analysts like memory dumps for the same reason Target's malware authors do: data encrypted on the hard drive is unencrypted for processing in memory. Memory also offers an analyst a much smaller search space. If you think about your average computer today, it might have a 1TB hard drive, but only 4GB of RAM. An analyst would look for artifacts like the following: Kassner: Next, I asked Jake if he would share an example of where memory forensics played a major role in solving a case. Williams: In a case I worked recently; a company told a computer-savvy employee his services were no longer needed, but they didn't actually terminate him for weeks. During that time, the employee attempted to remove traces of his illicit activity from the computer. He then challenged the termination, claiming there was no evidence for what the company alleged. We found evidence, using memory forensics, showing that the employee altered the computer in an incriminating fashion after his termination. Needless to say, he didn't move forward with his suit. Kassner: Now that we know the basics, I asked Jake to walk us through his concept tool: Attention Deficit Disorder (ADD). From what I understand, Jake has found a way to obfuscate the contents of a memory dump. Williams: The tool creates fake artifacts in memory before a memory dump is taken. I named the tool ADD because its use would distract forensics analysts from examining the legitimate artifacts while they chase down forgeries. It seemed appropriate. Kassner: You mentioned what you discovered will impact forensic scientists searching for evidence in a criminal investigation, could you explain? Williams: ADD allows an attacker to preposition fake files, network connections, and processes in memory. If the computer is confiscated, and a memory dump obtained by a forensic analyst: the fake artifacts could send the analyst on a wild goose chase searching for files that do not exist. A much scarier proposition is that an attacker might insert fake artifacts that attribute the attack to another cybercrime group or nation state. The mere existence of anti-forensics tools like ADD is an alert that analysts need to validate their findings. Some researchers commented about the possibility of forging artifacts in memory at BlackHat in 2007. But as far as I know, nobody has built a publicly available tool capable of doing so until now. Kassner: Do you think this technology is already in use, and if so, how would forensic scientists know? Williams: It's hard to say whether the bad guys are currently using tools like ADD. But if I had to guess, I'd say advanced adversaries (cybercrime groups and nation-states, for example) are already using similar techniques. As for knowing, we won't see the fake artifacts, unless we specifically look for them. That's the real contribution of ADD—to expose the possibility of forging artifacts in a demonstrable way.


SAN FRANCISCO, May 09, 2017 (GLOBE NEWSWIRE) -- Zynga (Nasdaq:ZNGA), a leading social game developer, has made a substantial gift to USC to promote the study of social mobile games, inclusive game production and advancing diversity in the industry. The gift was announced jointly by Frank Gibeau, CEO of Zynga and Tracy Fullerton, Chair of the USC School of Cinematic Arts’ Interactive Media & Games Division and Director of USC Games.  The gift funds three years of class curriculum and an event series of panels and lectures on inclusivity and diversity in the video game industry.  “We’re proud to partner with the USC School of Cinematic Arts to invest in the next generation of social game developers,” said Frank Gibeau, CEO of Zynga. “We’re continually impressed with the USC faculty and inspired by our interactions with students across the campus. USC has always taken a cutting-edge approach to advancing the intersection of entertainment and business innovation, and we’re thrilled to share our unique view on how to blend art and science disciplines in social mobile gaming. As a proud alumni, it’s also rewarding to see a diverse mix of Zynga employees return to USC to share their skills and perspectives on new tech frontiers and career opportunities in gaming.” Zynga’s support will fund a class on creating social mobile games using Zynga’s design methodology. The class will begin in the fall of 2017 and extend through the spring of 2020.  The program will not only advance social mobile game exploration and innovation, but will also incorporate best practices for team building production.  Students from across the USC campus who are interested in innovative game design, as well as inclusivity and diversity in the development of social mobile games will have access to the course. In addition to the class, Zynga will also sponsor an event series covering production, creative, and engineering topics with experts representing an array of disciplines in the social mobile space, including the company’s Women at Zynga employee group. The series kicked off with alumni speakers Anshul Dhawan (Computer Science Games ‘10) and Anna Huerta (Interactive Media & Games ’09 & Rossier ME Educational Psychology & Instructional Technology ‘10), both now long time employees at Zynga.  Students across the USC campus are invited to attend all upcoming events. Tracy Fullerton, Chair of the USC School of Cinematic Art’s Interactive Media & Games Division and Director of USC Games, says, “This gift shows a great commitment on the part of Zynga to some of our shared core values: innovation in games coupled with best practices for inclusive production teams. So many of our alumni are working at Zynga that it’s a natural fit for us to work with them to help more young designers and developers learn these core skills.” As part of its work with the University, Zynga has also partnered with the Marshall School of Business on a Product Management Bootcamp program for MBA candidates. The Bootcamp features seven sessions on social game development covering Product Management fundamentals including product lifecycle and design, A/B testing and product growth strategies. The initial pilot concluded in April 2017 with students participating in the first ever Zynga Product Case Competition at USC. The Zynga PM Bootcamp will continue with a new cohort of students in the Fall of 2017. ABOUT ZYNGA Since its founding in 2007, Zynga's mission has been to connect the world through games. To-date, more than 1 billion people have played Zynga's games across Web and mobile, including FarmVille, Zynga Poker, Words With Friends, Hit it Rich! Slots and CSR Racing. Zynga's games are available on a number of global platforms including Apple iOS, Google Android, Facebook and Zynga.com. The company is headquartered in San Francisco, Calif., and has additional offices in the U.S., Canada, Finland, U.K., Ireland and India. Learn more about Zynga at http://blog.zynga.com or follow us on Twitter and Facebook. ABOUT THE USC SCHOOL OF CINEMATIC ARTS The University of Southern California’s School of Cinematic Arts is one of the leading media schools in the world. Founded in collaboration with the Academy of Motion Picture Arts and Sciences in 1929 over 87 years ago, the USC School of Cinematic Arts has fueled and mirrored the growth of entertainment as an industry and an art form. The School offers comprehensive programs in directing, producing, writing, cinema and media studies, animation and digital arts, production, interactive media and games, all backed by a broad liberal arts education and taught by leading practitioners in each field. Its more than 13,000 alumni are among the world’s most distinguished animators, scholars, teachers, writers, directors, producers, cinematographers, editors, sound experts, video game designers and industry executives. Since 1973 not a year has passed without an alumnus or alumna being nominated for an Academy Award or an Emmy. https://cinema.usc.edu/


WOONSOCKET, Rhode Island, 10 de mayo de 2017 /PRNewswire-HISPANIC PR WIRE/ -- CVS Health (NYSE: CVS) divulgó hoy su décimo Reporte de Responsabilidad Social Corporativa (CSR) anual, titulado Receta para un Mundo Mejor, que ofrece actualizaciones sobre el progreso de los objetivos de CSR...


COLORADO SPRINGS, Colo. & BERKELEY, Calif.--(BUSINESS WIRE)--The Center for Responsible Business at UC Berkeley’s Haas School of Business (Berkeley-Haas) has announced a call for papers for the 22nd annual Moskowitz Prize. The Moskowitz Prize is a unique academic award recognizing outstanding quantitative research in sustainable and responsible impact (SRI) investing. The prize was named for Milton Moskowitz, one of the first investigators to publish comparisons of financial performance of screened and unscreened portfolios. Winners will receive a $5,000 award and be recognized November 1–3, 2017 in San Diego, CA at The SRI Conference, the largest and longest-running conference serving impact-oriented investment professionals and institutional investors in North America. A breakout session on the winning paper will be featured in the conference program. Entries are reviewed by an independent jury of scholars and investment professionals. The winner is determined based on practical significance to responsible investment practitioners, appropriateness and rigor of quantitative methods, and novelty of results. DEADLINE: Studies must be submitted by 11:59pm PST, June 30, 2017. The competition is open to authors of studies relevant to responsible investing. Studies may be published or unpublished. Unpublished studies should be of a quality appropriate for publication in a peer-reviewed academic journal. For details about the submission process: https://responsiblebusiness.submittable.com/submit. About the Berkeley-Haas Center for Responsible Business The mission of the Center for Responsible Business at the Haas School of Business, University of California, Berkeley (http://responsiblebusiness.haas.berkeley.edu/) is to develop leaders who redefine business for a sustainable future. The Center connects students, businesses, and faculty to mobilize the positive potential of business to build a more equitable, inclusive, and sustainable society. Building on more than a decade of research, teaching, and engaging with business, we educate and provoke thoughtful debate. We encourage sustainability-minded research and its application in the marketplace of commerce and ideas. Berkeley-Haas is recognized as the Best Green MBA program by The Princeton Review and ranked #1 globally for CSR and ethics by The Financial Times. About the SRI Conference The 28th annual SRI Conference (http://www.SRIconference.com) will be November 1–3, 2017, at the Hotel del Coronado in San Diego, CA. Produced by The SRI Conference and Community, LLC in partnership with many organizations working to direct investment capital toward the creation of a truly sustainable future, The SRI Conference is the premier annual forum for investment professionals and investors engaged in sustainable, responsible, impact (SRI) investing. Conference participants include investment professionals, institutional investors, and related organizations. The program features educational sessions and opportunities to network with hundreds of like-minded individuals, organizations, and leaders in the field of Sustainable, Responsible, Impact investing. For assistance with The SRI Conference registration and sponsorships, contact Krystala Kalil at 888-774-2663 or Krystala@SRIconference.com.


SAN FRANCISCO, May 09, 2017 (GLOBE NEWSWIRE) -- Zynga (Nasdaq:ZNGA), a leading social game developer, has made a substantial gift to USC to promote the study of social mobile games, inclusive game production and advancing diversity in the industry. The gift was announced jointly by Frank Gibeau, CEO of Zynga and Tracy Fullerton, Chair of the USC School of Cinematic Arts’ Interactive Media & Games Division and Director of USC Games.  The gift funds three years of class curriculum and an event series of panels and lectures on inclusivity and diversity in the video game industry.  “We’re proud to partner with the USC School of Cinematic Arts to invest in the next generation of social game developers,” said Frank Gibeau, CEO of Zynga. “We’re continually impressed with the USC faculty and inspired by our interactions with students across the campus. USC has always taken a cutting-edge approach to advancing the intersection of entertainment and business innovation, and we’re thrilled to share our unique view on how to blend art and science disciplines in social mobile gaming. As a proud alumni, it’s also rewarding to see a diverse mix of Zynga employees return to USC to share their skills and perspectives on new tech frontiers and career opportunities in gaming.” Zynga’s support will fund a class on creating social mobile games using Zynga’s design methodology. The class will begin in the fall of 2017 and extend through the spring of 2020.  The program will not only advance social mobile game exploration and innovation, but will also incorporate best practices for team building production.  Students from across the USC campus who are interested in innovative game design, as well as inclusivity and diversity in the development of social mobile games will have access to the course. In addition to the class, Zynga will also sponsor an event series covering production, creative, and engineering topics with experts representing an array of disciplines in the social mobile space, including the company’s Women at Zynga employee group. The series kicked off with alumni speakers Anshul Dhawan (Computer Science Games ‘10) and Anna Huerta (Interactive Media & Games ’09 & Rossier ME Educational Psychology & Instructional Technology ‘10), both now long time employees at Zynga.  Students across the USC campus are invited to attend all upcoming events. Tracy Fullerton, Chair of the USC School of Cinematic Art’s Interactive Media & Games Division and Director of USC Games, says, “This gift shows a great commitment on the part of Zynga to some of our shared core values: innovation in games coupled with best practices for inclusive production teams. So many of our alumni are working at Zynga that it’s a natural fit for us to work with them to help more young designers and developers learn these core skills.” As part of its work with the University, Zynga has also partnered with the Marshall School of Business on a Product Management Bootcamp program for MBA candidates. The Bootcamp features seven sessions on social game development covering Product Management fundamentals including product lifecycle and design, A/B testing and product growth strategies. The initial pilot concluded in April 2017 with students participating in the first ever Zynga Product Case Competition at USC. The Zynga PM Bootcamp will continue with a new cohort of students in the Fall of 2017. ABOUT ZYNGA Since its founding in 2007, Zynga's mission has been to connect the world through games. To-date, more than 1 billion people have played Zynga's games across Web and mobile, including FarmVille, Zynga Poker, Words With Friends, Hit it Rich! Slots and CSR Racing. Zynga's games are available on a number of global platforms including Apple iOS, Google Android, Facebook and Zynga.com. The company is headquartered in San Francisco, Calif., and has additional offices in the U.S., Canada, Finland, U.K., Ireland and India. Learn more about Zynga at http://blog.zynga.com or follow us on Twitter and Facebook. ABOUT THE USC SCHOOL OF CINEMATIC ARTS The University of Southern California’s School of Cinematic Arts is one of the leading media schools in the world. Founded in collaboration with the Academy of Motion Picture Arts and Sciences in 1929 over 87 years ago, the USC School of Cinematic Arts has fueled and mirrored the growth of entertainment as an industry and an art form. The School offers comprehensive programs in directing, producing, writing, cinema and media studies, animation and digital arts, production, interactive media and games, all backed by a broad liberal arts education and taught by leading practitioners in each field. Its more than 13,000 alumni are among the world’s most distinguished animators, scholars, teachers, writers, directors, producers, cinematographers, editors, sound experts, video game designers and industry executives. Since 1973 not a year has passed without an alumnus or alumna being nominated for an Academy Award or an Emmy. https://cinema.usc.edu/


News Article | May 11, 2017
Site: www.techrepublic.com

Introduced in "Star Wars: The Force Awakens," BB-8 quickly became a fan favorite. And thanks to robot maker Sphero, fans can buy their very own (albeit smaller) version of the rolling astromech droid. I got my hands one of the new BB-8 robots, and after taking it for a test drive I wanted to find what makes it work as well as what makes it different from Sphero's other rolling robots. Although the BB-8 has a fancy droid paint job, a movable head piece and a new charging base, it's very similar to the Sphero and Sphero 2 (SPRK Edition shown here). The BB-8 measures 2.9-inches in diameter, stands 4.5-inches tall and weighs about 7 ounces. What really sets this robot apart from earlier Sphero products is the new Sphero BB-8 app, available on iOS and Android. Using the app, you can drive the BB-8 just like you would a regular Sphero, issue voice commands, have the unit follow pre-programmed commands (such as patrol) and even record as well as play messages that the app makes look like the holographic communications used in the Star Wars movies. But just how different is the BB-8 from the older Sphero 2? To find out, we'll need to crack it open. You can see all the photos of the teardown process in our full cracking open gallery, Cracking Open the Sphero BB-8 Star Wars toy. Unfortunately, there's no way to get inside the BB-8 without cutting through the hard, polycarbonate shell. I could have used a hacksaw or other blade, but chose to go with a rotary cutting tool and a diamond wheel. I also wore safety glasses and gloves. With the BB-8 secured in a vice, I carefully cut around the middle of the sphere. I made sure not to insert the cutting wheel too deep inside the robot and damage any of the internal components. After a few minutes, I had sliced the outer shell into two halves. Once inside the BB-8 shell, I was able to lift out the internal hardware, which is comprised of a plastic frame holding the circuit board, motors, drive gears, batteries and charging coil. The internal design of the BB-8 is very similar to that of the Sphero 2, with the addition of a mast that extends up from the center of the frame. Two magnets are located at the top of the mast. These magnets hold the BB-8's head in place and allow it to move as the robot rolls. To dissect the internals, I first removed the mast with attached magnets. After removing a pair of Phillips screws, I removed the main system board. On the board, we find the BB-8's brain, an ST Micro STM32 F3 MCU, which includes a 72MHz 32-bit ARM Cortex-M4 core. There's also a CSR 1010 Bluetooth chip, ST Micro M24512-R 512 Kbit serial EEPROM, HUATAI HT6292 battery charger, gyroscope and accelerometer. Next, I removed another pair of screws and part of the internal plastic body that covered the motors and batteries. A thin plastic piece that covers the batteries was next and then the two 3.7V 350mAh Li-ion batteries. The BB-8's two Standard Motor FP13-KT electric motors, drive wheels and axles came out next. And finally, I removed the receiver coil for the inductive charging system. With our BB-8 looking a little like C-3PO after a visit to Cloud City, the teardown was complete. The Sphero BB-8 is basically a modified Sphero 2 with lots of Star Wars-themed add-ons, including the app. The only two significant internal differences that I observed between the two robots were the mast and magnet assembly used for the BB-8's head and a missing chip on the BB-8's system board. The Sphero SPRK Edition has an ST Micro STM32F-100 MCU on the system board in addition to the main MCU. I suspect this extra chip helps the SPRK, which is designed to teach kids about robotics and coding, actually run the programs written by users. All in all, the BB-8 was a lot of fun to crack open and even more fun to use. As Michelle Starr wrote in her CNET hands-on, the "Sphero BB-8 is the 'Star Wars' toy you're looking for."


EDMONTON, AB, May 15, 2017-- Privacy Awareness Week (May 15-21) is a global effort coordinated by members of the Asia Pacific Privacy Authorities (APPA) to promote awareness of privacy issues and the importance of the protection of personal information. Each year various members of APPA develop resources and communications materials to support their activities during Privacy Awareness Week. You can follow Privacy Awareness Week on Twitter using the hashtags #2017PAW and #PrivacyAware.In conjunction with Privacy Awareness Week, Information Managers www.InformationManagers.ca and Corridor Interactive www.CorridorInteractive.com/ join the growing effort among international organizations, corporations, educational institutions, government entities, and municipalities to promote privacy awareness. Information Managers Ltd. and Corridor Interactive have collaborated to provide a customized policy training to ensure that all employees, healthcare providers, and contractors are aware of their roles and responsibilities under privacy legislation. More information can be found here https://InformationManagers.ca/Privacy-Awareness-Corridor/ The course launches May 15, 2017 in the "Privacy Awareness in Healthcare: Essentials" series with a focus on Ontario's Personal Health Information Protection Act (PHIPA) legislation. The interactive course combines basic privacy principles with practical tips on how to collect, use, and disclose personal health information that is common to healthcare practices. You'll learn the correct way to handle personal information, use safeguards, and recognize and report a privacy breach.This training refers to Ontario's Personal Health Information Protection Act (PHIPA) including Bill 119, the Health Information Protection Act (HIPA) - Amendments to the Personal Health Information Protection Act (PHIPA,) which was introduced September 16, 2015 and proclaimed in 2016 to enhance the protection of personal health information.The initial course in this series includes examples specific to Alberta's Health Information Act. Many other provinces now have health information legislation as well, and while some of the key terms differ from province to province, this privacy awareness training is applicable to any organization that collects, uses, and discloses personally identifying information.As Jean L. Eaton, Your Practical Privacy Coach and President of Information Managers, states, "When we know better, we can we do better. As an employer and health care provider, you are responsible to provide training to all of your employees about privacy awareness. If you don't provide the training, or if the employees don't understand the policies and there is a privacy breach, then the healthcare provider is more likely to be held accountable facing penalties including fines and even prison! Protect your organization and your patients. Equip your staff with the information they need to confidently and correctly handle personal health information. Our course does that and more."Privacy breaches are expensive and can create bad publicity, loss of business, loss of goodwill, fines, penalties, and sanctions. Many privacy breaches are avoidable by knowing the right information.For more information, go to https://InformationManagers.ca/Privacy-Awareness-Corridor/ . For media interviews contact Jean Eaton at Jean@InformationManagers.ca Jean L. Eaton1-780-237-7605About Information Managers Ltd. Information Managers helps independent healthcare practices with practice administration, privacy awareness, privacy breach management, and legislated regulation compliance in Canada. We provide healthcare practices with resources, consultation, and training - at start-up, during transition, or moving or closing your practice. You can follow our work by signing up for our newsletter, Privacy Nuggets ( https://InformationManagers.ca/Privacy-Nuggets/ ), or by following us on Twitter @InfoManLtd, Facebook fan page Information Managers or LinkedIn Jean Eaton.About Corridor Interactive. Corridor Interactive supports the implementation of policy within the context of Corporate Social Responsibility (CSR). Corridor provides an easy, reliable and immediate means of communicating and applying policies, and tracking compliance. Corridor's online training is effective, sustainable, and available 24/7 over the Internet. Corridor offers exclusive access to industry experts, rich course content and an interactive, Web-based learning environment that is fully supported by experienced software development and instructional design specialists. http://www.CorridorInteractive.com/


News Article | May 11, 2017
Site: www.prnewswire.co.uk

Commenting on the future of Consmin, Chief Financial Officer, David Slater, stated: "The acquisition of Consmin by TMI represents an exciting new chapter for the Company. TMI and Consmin are jointly building a multinational conglomerate that will be in a strong position to grow its production and processing capacities further. We will continue operating Consmin in the interests of all stakeholders and look forward to implementing TMI's growth plans for the Company." There is significant strategic rationale for TMI's acquisition of Consmin: TMI is a natural, highly committed and ambitious owner of Consmin. It has a strong desire to minimise disruption in the transfer of ownership by continuing Consmin's operations on a 'business as usual' basis, fully recognizing existing commitments and ensuring management continuity. These commitments include Consmin's plans to develop the railway infrastructure and support of new port facilities at Takoradi and continue with the Pit-C North resettlement plan. Meeting with His Excellency the Vice President of the Republic of Ghana and senior Ghanaian officials Representatives of Consmin and TMI, including Mr Jia Tianjiang, majority owner of TMI, on May 10, 2017 had productive meetings in Accra, Ghana, with His Excellency the Vice President of the Republic of Ghana, Mahamudu Bawumia, the Honourable Minister of Lands and Natural Resources, John-Peter Amewu, the Honourable Minister for Railways Development, Joe Ghartey and other senior Ghanaian officials. The purpose of the meetings was to discuss: Furthermore, Mr Jia Tianjiang expressed his strong intention to maintain the high proportion of local managerial, senior and junior staff currently employed by GMC and noted that TMI's investment plans should yield further direct and indirect job and business creation for the people of Ghana. GMC currently directly employs more than 650 people in Ghana and is an important contributor to its local communities where it has built a strong CSR track record. TMI confirmed its continued support for the Company on its CSR initiatives. EMM production consumes approximately 10% of global manganese ore production and TMI is the world's largest EMM producer.  EMM production by TMI uses imported manganese ore and TMI is a long-term respected off-taker to GMC. TMI was established in 2003 by Mr Jia Tianjiang and its core historic business has been EMM production. Following several transformations, TMI's EMM production capacity has increased from 1.5ktpa in 2003 to 500ktpa in 2015. Subject to market conditions, its EMM production capacity may be increased by a further 300ktpa in 2017 with the completion of TMI's new EMM capacity project. TMI has made consistent progress in integration into the EMM market, with the construction of various raw material production facilities such as its sulphuric acid and selenium dioxide plants, both of which are needed in the production of EMM. In order to support its large production facilities, TMI has previously expressed its wish to secure direct sources of manganese ore and the acquisition of Consmin is a key step to realising this objective. In addition to EMM, TMI is also committed to increase its manganese diversification by building 24 silico-manganese alloy furnaces, targeting annual capacity of 1.0 million tonnes of silico-manganese by 2020. This investment would make TMI one of the largest silico-manganese producers. Consmin is a leading manganese ore producer with mining assets in Australia and Ghana. The principal activities of the Company and its subsidiaries (the "Group") are the exploration, mining, processing and sale of manganese products. The Group's operations are primarily conducted through four major operating/trading subsidiaries: Consolidated Minerals Pty Limited (Australia), Ghana Manganese Company Limited (Ghana), Manganese Trading Limited (Jersey) and Pilbara Trading Limited (Jersey). Consolidated Minerals Limited is headquartered in Jersey and the address of its office is Commercial House, 3 Commercial Street, St Helier, Jersey, Channel Islands, JE2 3RU. Capitalized terms used in this announcement and not otherwise defined herein have the meanings ascribed to them in the Offer to Purchase and Consent Solicitation Statement dated April 4, 2017 issued by CTYML. These materials may contain forward-looking statements regarding future events or the future financial performance of Consolidated Minerals Limited (the "Company"). You can identify forward looking statements by terms such as "expect", "believe", "estimate", "anticipate", "intend", "will", "could", "may", or "might", the negative of such terms or other similar expressions. These forward-looking statements include matters that are not historical facts and statements regarding the Company's intentions, beliefs or current expectations concerning, among other things, the Company's results of operations, financial condition, liquidity, prospects, growth, strategies, and the industry in which the Company operates. By their nature, forward-looking statements involve risks and uncertainties, because they relate to events and depend on circumstances that may or may not occur in the future. The Company cautions you that forward-looking statements are not guarantees of future performance and that the Company's actual results of operations, financial condition, liquidity, prospects, growth, strategies and the development of the industry in which the Company operates may differ materially from those described in or suggested by the forward-looking statements contained in these materials. In addition, even if the Company's results of operations, financial condition, liquidity, prospects, growth, strategies and the development of the industry in which the Company operates are consistent with the forward-looking statements contained in these materials, those results or developments may not be indicative of results or developments in future periods. The Company does not intend to update these statements to reflect events and circumstances occurring after the date hereof or to reflect the occurrence of unanticipated events. Many factors could cause the actual results to differ materially from those contained in forward-looking statements of the Company, including, among others, general economic conditions, the competitive environment, as well as many other risks specifically related to the Company and its operations, including those discussed in these materials. For further information, please contact: Ed Simpkins, Finsbury, +44(0)207-251-3801


News Article | June 14, 2017
Site: www.greenbiz.com

What is Amazon doing to advance sustainable packaging?


The purpose of this study was to evaluate the psychometric properties of DSM-IV symptom criteria for assessing personality disorders (PDs) in a national population and to compare variations in proposed symptom coding for social and/or occupational dysfunction. Data were obtained from a total sample of 34,653 respondents from Waves 1 and 2 of the National Epidemiologic Survey on Alcohol and Related Conditions (NESARC). For each personality disorder, confirmatory factor analysis (CFA) established a 1-factor latent factor structure for the respective symptom criteria. A 2-parameter item response theory (IRT) model was applied to the symptom criteria for each PD to assess the probabilities of symptom item endorsements across different values of the underlying trait (latent factor). Findings were compared with a separate IRT model using an alternative coding of symptom criteria that requires distress/impairment to be related to each criterion. The CFAs yielded a good fit for a single underlying latent dimension for each PD. Findings from the IRT indicated that DSM-IV PD symptom criteria are clustered in the moderate to severe range of the underlying latent dimension for each PD and are peaked, indicating high measurement precision only within a narrow range of the underlying trait and lower measurement precision at lower and higher levels of severity. Compared with the NESARC symptom coding, the IRT results for the alternative symptom coding are shifted toward the more severe range of the latent trait but generally have lower measurement precision for each PD. The IRT findings provide support for a reliable assessment of each PD for both NESARC and alternative coding for distress/impairment. The use of symptom dysfunction for each criterion, however, raises a number of issues and implications for the DSM-5 revision currently proposed for Axis II disorders (American Psychiatric Association, 2010).

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