News Article | May 17, 2017
Bay Area Middle School Students Honored for Outstanding Accomplishments in Engineering and Science CUPERTINO, CA--(Marketwired - May 17, 2017) - Bob Zeidman, inventor and entrepreneur, is proud to announce the four winners of the third annual Zeidman Awards. The awards recognize middle school students in the fields of electrical engineering or computer science who demonstrate an advanced knowledge of electronics or computer programming to solve challenges in a unique and efficient manner. The awards were presented on Sunday, April 9 at the Campbell Heritage Theater in Campbell, California. The award recipients were selected in March from entries in the 2017 Synopsys Science & Technology Championship at the San Jose McEnery Convention Center, where hundreds of students from Santa Clara County displayed their research projects. Eleven Silicon Valley engineers and scientists reviewed presentations and interviewed students, and then selected 11 finalists from among 110 eligible projects. Zeidman then narrowed down the field to the four winners. "The students were passionate about their projects and once again we saw some really innovative research and inventions," said Bob Zeidman. "This is one place where engineers and scientists are treated like celebrities, so it's fun for us judges too." Zeidman added, "I'd like to thank the volunteers from the Santa Clara Valley Science and Engineering Fair Association who run the event each year for being so helpful. I'd also like to thank the Zeidman Award judges this year: Jeff Safire, John Peck, Orin Laney, Mike Ivanov, Atif Hashmi, Mort Grosser, Lee Felsenstein, Andrew Cromarty, Ralph Bernstein, Bob Baird, and Nik Baer." Awards included cash prizes, breakfast at the Computer History Museum with Bob Zeidman, and signed copies of Zeidman's book, "Just Enough Electronics to Impress Your Friends and Colleagues!" The winners are: About Bob Zeidman Bob Zeidman is an inventor and entrepreneur whose ventures include Zeidman Consulting, Zeidman Technologies, Software Analysis and Forensic Engineering, Z Enterprises, SamAnna Design, and Swiss Creek Publications. Bob holds 22 patents and earned degrees in physics and electrical engineering from Cornell University and Stanford University.
News Article | May 15, 2017
Connecting those feeding the world with those changing the world through IT Innovation For the fourth consecutive year, The Mixing Bowl presents Food IT, under the theme “Fork to Farm.” Action-oriented entrepreneurs, industry players, investors, and representatives from leading global food and ag innovation hubs will gather at our event. The event will be comprised of five main elements: - The Blender Startup Pitch Competition with Food/AgTech start-ups once again vying to win the “Golden Blender Award” pitching to seasoned venture capitalists. - Deep Dive Interactive Breakout Sessions providing participants the opportunity to take a deep dive together through collaborative discussions on timely topics related to food, agriculture and technology. - Innovation Marketplace with innovators giving hands-on demonstrations of products, services and programs. - Thematically Aligned Food Experience from Google Food & Off the Grid In the food system, technology is now enabling the consumer’s fork to become mightier than the producers’ farm. At FOOD IT: Fork to Farm, we will explore this shift in power caused by the rise of the tech-enabled food consumer, its upstream production and supply implications as well as downstream societal consequences. “For the fourth year, thought leaders from the food, ag, and tech sectors will once again gather for this thought-provoking event. Through a day of interactive engagement, we will seek to better understand the ramifications in our food system of choices made by tech-enabled consumers,” said Rob Trice, The Mixing Bowl’s founder. Date: June 27, 2017 Time: 9:00 a.m. - 6:00 p.m. Location: The Computer History Museum Address: 1401 N. Shoreline Blvd., Mountain View, CA 94043, United States General Admission: $250 – discount codes can be applied First conceived in 2013 in Silicon Valley, The Mixing Bowl stimulates the adoption of IT innovation in the food and agriculture industries through business-focused dialogue between existing industry players, start-ups, investors, and other food innovators. It aims to foster strong bonds between the IT innovation ecosystem and the Food & Ag sectors, as well as develop strong ties between Food & Ag innovation hubs within California, across the US, and expand throughout the globe.
News Article | May 11, 2017
Approaching the 10-year anniversary of the Apple iPhone, Tony Fadell, an inventor of the iPod and iPhone, joined Pulitzer Prize-winning journalist John Markoff in his only Silicon Valley appearance this year MOUNTAIN VIEW, CA--(Marketwired - May 11, 2017) - The Computer History Museum (CHM), the world's leading institution exploring the history of technology and its ongoing impact on society today announced the continuation its groundbreaking iPhone 360, an extensive year-long project spearheaded by the Museum's Exponential Center, with last night's program featuring Tony Fadell, an inventor of the iPod and the iPhone and co-founder of Nest. In his only Silicon Valley appearance this year, Fadell joined Pulitzer Prize-winning journalist John Markoff at CHM to discuss how mobile and internet computing has changed the world in the past decade and what might happen in the next one. The iPhone 360 explores the story of iPhone, from its prehistory, inception, and launch, to its evolution and impact. Coinciding with the 10th anniversary year of the iPhone launch in 2007, iPhone 360 includes integrated initiatives across the Museum to create new collections of artifacts and oral histories, scholarly research and insights, dynamic events, and educational content and curriculum. In March the Museum hosted its first event for the project, entitled "Computing in Your Pocket: The Prehistory of the iPhone in Silicon Valley." Moderated by Markoff, speakers included Steve Capps (member of the Apple Newton design team); Donna Dubinsky (former president and CEO of Palm and co-founder of Numenta and Handspring); Marc Porat (co-founder and former CEO of General Magic); and Jerry Kaplan (founder and former CEO of GO Corp.). See article and video here. Future iPhone 360 events will feature diverse panels, created to provide unique insights about the creation and the global economic and social impact of the iconic product. Panelists will include executives, project leaders, and hardware, software, and user interface engineers as well as sociologists, scholars, and users. The iPhone 360 Project is part of the Exponential Center's 360 series focused on transformational companies and products that have changed the world through technology innovation, economic value creation and social impact. This series supports the Museum's overall interpretive strategy to explain computing's history and its transformational impact on our world. Thursday, March 2, 2017 at 7 p.m. CHM Live: Computing in Your Pocket: The Prehistory of the iPhone in Silicon Valley With Steve Capps, who led the development of the Newton while at Apple Computer; Donna Dubinsky, former president & CEO of Palm, Inc. and co-founder & former CEO of Handspring; Jerry Kaplan, founder of Go Corp.; and Marc Porat, co-founder and former chief executive of General Magic. See program here. Wednesday, May 10, 2017 at 7 p.m. CHM Live: Computing for the Whole World Tony Fadell, an inventor of the iPod and the iPhone and co-founder of Nest, in conversation with CHM historian John Markoff. Watch last night's program here. Tuesday, June 20, 2017 at 7 p.m. CHM Live: The Making of the iPhone: Evolution of iPhone Technology CHM Live: The Global Business of the iPhone CHM Live: The Social Impact of the iPhone About the Exponential Center The Exponential Center at the Computer History Museum is capturing the legacy -- and advancing the future -- of entrepreneurship and innovation in Silicon Valley and around the world. The center explores the people, companies, and communities that are transforming the human experience through technology innovation, economic value creation, and social impact. The center's work focuses on five integrated initiatives: collections and exhibitions, research and insights, education, events, and thought leadership. For more information visit computerhistory.org/exponential. About the Computer History Museum The Computer History Museum in Mountain View, California, is a nonprofit organization with a four-decade history as the world's leading institution exploring the history of computing and its ongoing impact on society. The Museum is dedicated to the preservation and celebration of computer history and is home to the largest international collection of computing artifacts in the world, encompassing computer hardware, software, documentation, ephemera, photographs, and moving images. The Museum brings computer history to life through large-scale exhibits, an acclaimed speaker series, a dynamic website, docent-led tours, and an award-winning education program. The Museum's signature exhibition is "Revolution: The First 2000 Years of Computing," described by USA Today as "the Valley's answer to the Smithsonian." "Make Software: Change the World," opened in 2017, illustrates the impact of software on the world through the stories of seven iconic and widely used applications. Other current exhibits include the "Where To? A History of Autonomous Vehicles," "Thinking Big: Ada, Countess of Lovelace," "The Trillion-Dollar Startup," and demonstration labs featuring fully restored and working models of the DEC PDP-1 and the IBM 1401 systems. For more information and updates, visit computerhistory.org
News Article | October 29, 2016
The power of game-based learning is emerging, and this week's Intentional Play Summit is gathering some of the biggest names in the space to explore meaningful gameplay as a means to teach and motivate. Trisuem CEO, André Thomas, is part of the impressive line-up, leading an interactive session on the impact of game-based learning in higher education, as well as lessons learned and best practices from his experience designing games that resonate with students and lead to more productive learning experiences. "Immersing learners in an experience that they can relate to - one that transforms static course materials and creates a highly interactive encounter - creates an entirely new opportunity to engage learners," said Thomas. "That said, effective game creation that students will buy into takes extensive expertise and research, not to mention a lot of iteration. Students are sophisticated in nature and want to connect with their content in a way that mirrors the innovation and imagination they are seeing in their games for entertainment. Highly productive game-based learning is no small task, yet when done correctly, has the potential to not only help students retain more information, but students have more fun in the process." Relying on his 20+ years in CGI production, most recently as the Head of Graphics – Football for EA Sports Football games, Thomas will showcase ARTé: Mecenas, Trisuem's strategy game that transports students into the Renaissance era, enabling targeted learning outcomes designed to enhance Art History courses. In "ARTé: Mecenas – Challenges in Creating a Learning Game for the Liberal Arts," Thomas will talk about the hurdles he and his team faced when creating the game, tactics to ensure an academically rigorous, yet enjoyable experience, and tips to avoid the pitfalls often associated with academic game development. ARTé: Mecenas is also among a select group of games that will be featured in the Summit's on-site arcade. Attendees will be able to demo the game and experience first-hand how students navigate through the games and how the content complements traditional Art History curriculum. The Intentional Play Summit kicks off October 7th at The Computer History Museum in Mountain View, CA. The event was founded to inspire bigger and bolder conversations about how to make better games for learning and meaningful purpose, as well as make better use of those games. About Triseum Triseum grew out of the LIVE Lab at Texas A&M University, which is why education will always remain at the heart of this gaming company. Since then, Triseum has partnered with industry leading experts in gaming and instructional design dedicated to building the highest quality educational video games. Creating world class digital experiences that profoundly impact students, Triseum's bold curiosity means pushing the boundaries of what educational games are all about. For more information, please visit http://www.triseum.com.
News Article | November 29, 2016
Washington DC, November 29, 2016 – AARP today announced that companies may now apply to pitch at its sixth Innovation@50+ LivePitch event which will be held Wednesday April 12 and Thursday April 13, 2017, at the Computer History Museum in Mountain View, CA. This dual-pitch event is the only one of its kind, bringing together innovative startups pitching before expert judges along with intended end users. Startup companies focused on either caregiving technology or financial technology, specifically around saving and planning, may now submit applications to be considered to be one of the ten companies from each category selected to pitch at the event. Registration is also open now to attend the two day event at a special $99 early bird price, which runs until December 31, 2016. To apply or to register, please visit http://www.innovation50plus.org. AARP’s Innovation@50+ LivePitch event is a two day pitch competition for emerging startups in health technology, highlighting caregiving solutions, and financial technology, specifically saving and planning. Ten finalist companies in each sector will present their business plans on stage in a rapid three minute presentation to a panel of industry expert judges, most of whom are venture capitalists and angel investors. Representing nearly 38 million members, the power of AARP takes this pitch event up a notch. Only Innovation@50+ LivePitch creates a dual-pitch event that also provides an audience of end user consumers who listen to the pitches and share feedback in real time, providing the companies invaluable market data on the spot. "We are pleased to start accepting applications from startup companies interested in pitching at our event. It is always interesting to see what businesses are focused on, what solutions are coming to market that will benefit people 50-plus and others,” said Jody Holtzman, Senior Vice President, Market Innovation, AARP. “This year, we are thrilled to add a financial technology (FinTech) focus, particularly around saving and planning, as well as health technology centered around caregiving, and are sure the two days will only build on the successes of our past five years.” Previous AARP Innovation@50+ LivePitch events have been held in Boston, Las Vegas, New Orleans, Miami, and last year’s event in Sunnyvale, CA, the heart of Silicon Valley. Of the first 45 finalists, 23 raised over $145 million in venture investment, and another four companies exited through acquisition. Applications are open for companies to apply to be considered to pitch beginning now through Friday, February 3rd, 2017, at http://www.innovation50plus.org. Additional information, including the 2017 sponsors, judges, advisors and coaches, as well as programming content and speakers, will be shared on the site as well. The 10 finalists in healthcare technology and 10 finalists in financial technology will be announced in advance of the event. Press are invited to attend the 6th AARP Innovation@50+ LivePitch event gratis and may register by contacting Laura Beck, email@example.com. Representatives from AARP and past winners and finalists are also available for interviews. The AARP Innovation @50+ LivePitch event is produced with support by Adeo InterActive. About AARP AARP is a nonprofit, nonpartisan organization, with a membership of nearly 38 million that helps people turn their goals and dreams into 'Real Possibilities' by changing the way America defines aging. With staffed offices in all 50 states, the District of Columbia, Puerto Rico, and the U.S. Virgin Islands, AARP works to strengthen communities and promote the issues that matter most to families such as healthcare security, financial security and personal fulfillment. AARP also advocates for individuals in the marketplace by selecting products and services of high quality and value to carry the AARP name. As a trusted source for news and information, AARP produces the world’s largest circulation magazine, AARP The Magazine and AARP Bulletin. AARP does not endorse candidates for public office or make contributions to political campaigns or candidates. To learn more, visit http://www.aarp.org or follow @aarp and our CEO @JoAnn_Jenkins on Twitter.
News Article | March 1, 2017
Leading the Museum's $20 million software initiative to explore the history of software, encourage ongoing research and foster dialogue about future implications MOUNTAIN VIEW, CA--(Marketwired - March 01, 2017) - Today the Computer History Museum (CHM) announced its new Center for Software History, a major initiative to encourage global research in software's evolution and foster dialogue about its future implications. The center is a vital component of the Museum's $20 million software initiative, which also includes the major exhibition "Make Software: Change the World!" and acclaimed education program Broadcom Presents Design_Code_Build. Through exhibitions, educational programs, collecting and, with the new center, historical research, the software initiative leverages and enriches the Museum's extensive collections to understand and tell the story of software, the powerful ways it has shaped society, and to preserve this history for posterity. The center will explore the history of software, including its profound social implications, by collecting archival materials and preserving code, and especially by revealing stories of people -- software users and makers -- to uncover the business, intellectual, social and cultural histories of software. Oral histories and "software-in-action" demonstrations are key to this people-centered approach and are aligned with the Museum's commitment to explore the sweeping transformations brought about through computing. "No people, no code. The story of software is the story of the people who make it, who use it and who are shaped by it," said John C. Hollar, the Museum's president and chief executive officer. "Through the Center for Software History, CHM is exploring these people-centered stories and preserving software history. In important ways, software history is the story of how people have put computing to work." The director of the Center for Software History is David C. Brock, a historian of technology and an author of several books, including histories of Moore's Law and Fairchild Semiconductor, and a biography of Gordon Moore. Brock has conducted over a hundred oral histories, curated history of technology exhibitions, and served as a writer and executive producer for several recent documentary shorts and television documentaries, including "Moore's Law at 50," "Scientists You Must Know," "Gordon Moore," and "Arnold O. Beckman." He studied philosophy, sociology, and history of science and technology at Brown, Edinburgh, and Princeton respectively. The center's team includes curators Hansen Hsu and Al Kossow. Hsu is a former Apple software engineer and a historian and sociologist of technology with a focus on personal computing and object-oriented programming. Hsu has degrees in E.E.C.S. from Berkeley and history from Stony Brook. He received his Ph.D. in science and technology studies from Cornell, with a dissertation on the culture and values of the third-party Apple developer community. Al Kossow is the Robert N. Miner Software Curator of the Computer History Museum, responsible for the growth and preservation of the Museum's software collection. A 30-year veteran of the computer industry, Kossow created bitsavers.org, one of the world's largest online archives of historical software and computing documentation. The Center for Software History is already actively collecting software and archival materials, conducting oral histories, working on the preservation and conservation of code, publishing blog posts, making scholarly presentations on the center's work, and engaging with audiences through community events and academic conferences. Early highlights from the center's initiatives include: The Center for Software History has conducted and collected oral histories with prominent figures from the software history such as Ivan Sutherland, computer graphics and virtual reality pioneer; Dennis Austin and Tom Rudkin, principal developers of PowerPoint; Larry Tesler, creator of "cut and paste" and key contributor to user interface at Apple; Dick Kramlich, co-founder of New Enterprise Associates and prominent software venture investor; and Avie Tevanian, key developer of the Mach kernel, and lead software technologist for NeXT and Apple. CHM is one of the few cultural institutions in the world actively collection software for permanent preservation. The center has a rare collection of source code holdings, some of which include Photoshop 1.0, Microsoft Word for Windows Version 1.1a, Apple II DOS, and MacPaint version 1.3 and QuickDraw source code. This source code is accessible via the Museum's blog, with interpretation from our curators, and is preserved in the Museum's digital repository. The center is already well represented on the Museum's blog, @CHM, with in-depth posts that are enhanced by imagery of artifacts and videos of software demonstrations and oral histories. Examples include "Slide Logic: The Emergence of Presentation Software and Prehistory of PowerPoint," "The Deep History of Your Apps: Steve Jobs, NeXTSTEP, and Early Object-Oriented Programming," and "NeXT: Steve Job's dot.com IPO that Never Happened." The center is also engaging with diverse communities through public events, workshops, and symposia. In March 2017, the Center for Software History will host a significant conference of computing historians, Command Lines, with a special focus on software. The center's curatorial team is also presenting their work at scholarly conferences such as the Society for the History of Technology and the Society for the Social Studies of Science. The Computer History Museum in Mountain View, California, is a nonprofit organization with a four-decade history as the world's leading institution exploring the history of computing and its ongoing impact on society. The Museum is dedicated to the preservation and celebration of computer history and is home to the largest international collection of computing artifacts in the world, encompassing computer hardware, software, documentation, ephemera, photographs, and moving images. The Museum brings computer history to life through large-scale exhibits, an acclaimed speaker series, a dynamic website, docent-led tours, and an award-winning education program. The Museum's signature exhibitions are "Revolution: The First 2000 Years of Computing," described by USA Today as "the Valley's answer to the Smithsonian," and "Make Software: Change the World!" Other current exhibits include the "IBM 1401 Demo Lab," "PDP-1 Demo Lab," and "Where To? A History of Autonomous Vehicles." For more information and updates, call (650) 810-1059, visit www.computerhistory.org, check us out on Facebook, follow @computerhistory on Twitter, and read the Museum blog @chm.
News Article | February 16, 2017
MENLO PARK, Calif., Feb. 16, 2017 /PRNewswire/ -- Shakey the Robot, the world's first mobile, intelligent robot, developed at SRI International between 1966-1972, will be honored today with a prestigious IEEE Milestone in Electrical Engineering and Computing. The IEEE Milestone program...
News Article | February 28, 2017
As one of the Top Innovators chosen, L. Pierre de Rochemont, Founder & General Manager of Frontier NanoSystems, will present the company at the exclusive Venture Summit | West 2017 on March 1st at the Computer History Museum in Mountain View, CA, where a select group of over 650 entrepreneurs, investors, and corporate developers will gather to be the first to meet this next wave of leading edge companies. “Frontier NanoSystems is excited and honored to be in this very elite group of youngStartup Ventures Top finalists,” de Rochemont exclaimed. “Manufacturing simplicity, with an emphasis on cLEAN, is a core element of our value proposition to investors and our customers”. Frontier NanoSystems’ holds the view that the success of any sweeping paradigm shift is rooted in economic sustainability. This means introducing new manufacturing systems that enable products with the requisite higher quality and serve the market without price subsidies of any kind. cLEAN is a core philosophy that minimizes waste, processing steps, logistical management, and emissions while increasing quality and end user value. Honoring the Best To Honor the youngStartup Ventures Top Innovator recipients, youngStartup Ventures has invited their CEOs and founders to present at Venture Summit | West, a forum for the most exciting early stage and emerging growth companies, and to share their insights on the future of innovation, and the entrepreneurial journey. Held at the Computer History Museum, this invitation-only conference is the premier venue for today's promising startups. For more information on The Summit visit: http://www.youngstartup.com/west2017/overview.php About Frontier NanoSystems Frontier NanoSystems, LLC, based in Austin, Texas, is commercializing an advanced additive, high productivity manufacturing technology that can efficiently produce ultra-high performance materials, including metals/alloys/superalloys, ceramics/electroceramics and semiconductors at unmatched rates and integrate them into high-value products with applications in the microelectronics, aerospace, energy, transportation, oil and gas, and other industry sectors. Visit frontiernano.com for more information.
News Article | February 16, 2017
Deep in the Valley this afternoon, 500 Startups’ 19th demo day drew to a close at the Computer History Museum. Business-to-business software, fashion and beauty products made up the largest proportion of companies, but 500 left room for a few outliers. It’s tough for anyone to say who the next Twilio will be, but it just might be hidden somewhere in the 40 companies that presented today. We traveled down to Mountain View to sort through the noise to bring you our favorite startups from Batch 19.
News Article | February 23, 2017
LONG BEACH, Calif., Feb. 23, 2017 /PRNewswire/ -- The Computer History Museum is celebrating software with the opening of a new exhibition which will feature Bert Monroy's "Times Square" image printed with the Epson SureColor® P20000 64-inch printer. Exploring the history, impact and...