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Chattanooga, TN, United States

Grant
Agency: Department of Defense | Branch: Navy | Program: SBIR | Phase: Phase II | Award Amount: 249.97K | Year: 2014

In recent years, the military has put a great deal of effort into improving the realism and accuracy of simulation and mission rehearsal programs. Enhancing the realism and fidelity of simulations for complex terrain features and urban areas has become a priority. While high resolution satellite and aerial imagery is commonly available, high resolution digital elevation model (DEM) data is not commonly available. While lower resolution terrain is often adequate for representing the general shape of the surface, coastal and shoreline features are not represented in the low resolution terrain. The low resolution DEM data does not provide enough detail to accurately simulate the transition between ground and water. Our solution creates high resolution transition zones to create detailed coastal areas and shorelines suitable for simulation and mission rehearsal.


Grant
Agency: Department of Defense | Branch: Navy | Program: SBIR | Phase: Phase I | Award Amount: 149.79K | Year: 2009

Recent advances in technology have exposed enough computing power in easily available hardware that geometry synthesis algorithms that we were previously prohibitively compute-intensive are now a possibility. There is significant untapped potential in this area that has gone underutilized in existing simulation systems. Increasing the realism and accuracy of synthetic environments has become a priority, but current methods of simulating complex terrain features requires manual, labor-intensive systems to generate certain complex terrain features accurately. In this effort, Cognitics proposes to research and define new techniques, algorithms, and methods to simulate complex terrain features and urban environments, and use these techniques to extend existing real-time simulation systems to make them capable of real-time modeling, integration, and interaction with complex terrain features. Cognitics has proven experience working with and developing software for the storage and analysis of geospatial data, computational geometry and 3D visualization systems. Notably, the Principal Investigator for this proposal, Kevin Bentley, is the software architect that designed the Master Database (MDB), currently used by SE Core. In this effort, Cognitics will partner with CAE to enhance the Run Time Publisher (RTP) system allowing it to provide complex terrain models in real-time.


Chauvelin C.,Cognitics | Sagi T.,Cognitics
Proceedings - 2014 6th International Conference on Intelligent Human-Machine Systems and Cybernetics, IHMSC 2014 | Year: 2014

Haptic touchscreens equipped with piezoelectric actuators are now widely integrated in consumer products (mobile, car dashboard, etc.) based on «generic» vibratory parameters. In this study, users are asked to build their own personalized haptic patterns and to associate those to predefined actions. Two main goals are explored: 1) the analysis of the most differentiating factors in the allocation of personalized signals to predefined actions, 2) the characterization of personalized vibratory signals by analyzing how they compare to generic haptic signals. © 2014 IEEE. Source


Grant
Agency: Department of Defense | Branch: Navy | Program: SBIR | Phase: Phase II | Award Amount: 749.11K | Year: 2011

Recent advances in technology have exposed enough computing power in easily available hardware that geometry synthesis algorithms that we were previously prohibitively compute-intensive are now a possibility. There is significant untapped potential in this area that so far has gone underutilized in existing simulations. Increasing the realism and accuracy of synthetic environments has become a priority, but current methods of simulating complex terrain features requiring manual, labor-intensive systems to generate certain complex terrain features accurately. In this effort, Cognitics will apply research from our Phase I effort to implement prototype software libraries and product(s) to simulate complex terrain features for urban traffic environments. This prototype software will be integrated into existing real-time simulation systems to make them capable of runtime modeling, integration, and interaction with complex terrain features. Cognitics has proven experience working with the storage, measurement, and analysis of geospatial data and software development, computational geometry and 3D visualization systems. Notably, the Principle Investigator for this SBIR, Kevin Bentley, is the software architect that designed the Master Database (MDB), currently used by SE Core.


Cognitics | Entity website

Employment Cognitics is seeking experienced software developers with experience in C++, GIS, OpenGL, and video games. Software Engineer Intern Cognitics, Inc ...

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