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Bristol, United Kingdom

Randell C.,University of Bristol | Clayton B.,Calvium Ltd. | Tarim,Media Playgrounds | Bennett T.,Interactive Places
CSEDU 2011 - Proceedings of the 3rd International Conference on Computer Supported Education | Year: 2011

In this project we describe research into playful learning experiences featuring smartphones and external sensors. We built and tested a number of games which can be played using environments populated with sensors and/or actuators interfaced wirelessly with smartphones. An overall story interlinking the games was developed based on the need for action to tackle climate change. Trials with teenage schoolchildren revealed approaches which both appeal to players and have the potential to educate. Source


Reid J.,Calvium Ltd. | Hull R.,Calvium Ltd. | Clayton B.,Calvium Ltd. | Melamed T.,Calvium Ltd. | Stenton P.,Calvium Ltd.
Personal and Ubiquitous Computing | Year: 2011

Research field trials of fully functional prototypes of location-based games are an effective way to test game designs and develop an understanding of what makes games compelling. They may also expose emergent behaviors or facets of the game which were not predicted in the design. Experiments are a good way to explore these emergent behaviors in a rigorous way. We describe an emergence-driven research methodology that formalizes this process of using emergent phenomena from research field trials to drive experiments. We also describe a range of techniques that can be used to evaluate location aware experiences. © 2010 Springer-Verlag London Limited. Source

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