Agency: European Commission | Branch: FP7 | Program: CP | Phase: ICT-2011.1.5 | Award Amount: 6.46M | Year: 2011
SCENE will develop novel scene representations for digital media that go beyond the ability of either sample based (video) or model-based (CGI) methods to create and deliver richer media experiences. The SCENE representation and its associated tools will make it possible to capture 3D video, combine video seamlessly with CGI, manipulate and deliver it to either 2D or 3D platforms in either linear or interactive form. The outcomes will be:\n Improved ways of capturing and fusing scene data from multiple cameras and other kinds of sensors, so that structural, depth and surface appearance can be contained in a single representation\n A novel scene camera, which can capture appearance and depth to create the necessary input for a scene representation from a single viewpoint\n Improved methods for video scene analysis of stereo or multi-view sequences from which to extract spatio-temporally consistent structural information\n A video scene representation that goes beyond current image based and computer graphic approaches to obtain an inherently 3D, spatio-temporally consistent worldview\n Algorithms and data structures for transforming scene representations into forms that are adapted for efficient storage, distribution and rendering in the context of various application scenarios\n Methods of rendering the scene representation at optimal quality for different purposes and receiving platforms, such as postproduction, virtual studios and network delivery to set-top boxes and mobile devices\n Methods for merging, editing and manipulating 3D scene information in a re-usable and adaptable manner, supporting interaction, scene modification and object replacement\n Media samples that show the use of the technology and representation for digital cinema, virtual studio and network delivery to the home and mobile platforms\n An industry-based non-profit SCENE Foundation, to promote the representation and co-ordinate standardisation activities after the end of the project.
Agency: European Commission | Branch: FP7 | Program: CP | Phase: ICT-2013.5.5 | Award Amount: 2.54M | Year: 2013
D-CENT will accelerate innovation in the use of the Internet to help communities share data and collaborate to address major societal challenges. Despite its huge potential to transform everyday democratic decision making or to enable citizens to shape their own economic destiny, todays Internet is becoming highly centralised.\nD-CENT will accelerate the development of practical alternatives, through experiments creating useful new tools for direct democracy and economic empowerment, as well as research. It brings together world-class technological designers and academics with communities.\nD-CENT will create a bottom-up, decentralised, open platform for collective awareness based on integrating already successful open-source codebases. Its first practical experiments will address democratic engagement, building on Europes largest experiments in direct democracy the Open Ministry linked into parliament in Finland, and the involvement of the whole population in shaping a new wiki-constitution in Iceland as well as one of Europes most dynamic social movements, in Spain. These will show how millions of citizens can become engaged in day-to-day deliberation, and decision-making.\nIts second cluster of experiments will connect these new approaches to empowerment to economic platforms. Freecoin, a new disruptive digital social currency based on Bitcoin, will be deployed in Finland, Iceland and Spain to encourage the sharing economy and to extend, scale and link up community currencies. Our aim is that these tools will then be spread to currencies currently being implemented in France, the Netherlands, and the UK, creating the building blocks for an economy that links exchange to trust, deliberation, and collective awareness.\nD-CENT will provide civil society with immediately useable digital tools for social innovation and sustainability. But it will also grow longer-term alternatives to todays highly centralised platforms and power structures.
Agency: European Commission | Branch: FP7 | Program: NOE | Phase: ICT-2011.1.6 | Award Amount: 5.99M | Year: 2011
The goal of EINS is coordinating and integrating European research aimed at achieving a deeper multidisciplinary understanding of the development of the Internet as a societal and technological artefact, whose evolution is increasingly interwined with that of human societies. Its main objective is to allow an open and productive dialogue between all the disciplines which study Internet systems under any technological or humanistic perspective, and which in turn are being transformed by the continuous advances in Internet functionalities and applications. EINS will bring together research institutions focusing on network engineering, computation, complexity, security, trust, mathematics, physics, sociology, game theory, economics, political sciences, humanities, law, energy, transport, artistic expression, and any other relevant social and life sciences.\nThis multidisciplinary bridging of the different disciplines may also be seen as the starting point for a new Internet Science, the theoretical and empirical foundation for an holistic understanding of the complex techno-social interactions related to the Internet. It is supposed to inform the future technological, social, political choices concerning Internet technologies, infrastructures and policies made by the various public and private stakeholders, for example as for the far-ended possible consequences of architectural choices on social, economic, environmental or political aspects, and ultimately on quality of life at large.\nThe individual contributing disciplines will themselves benefit from a more holistic understanding of the Internet principles and in particular of the network effect. The unprecedented connectivity offered by the Internet plays a role often underappreciated in most of them; whereas the Internet provides both an operational development platform and a concrete empirical and experimental model. These multi- and inter-disciplinary investigations will improve the design of elements of Future Internet, enhance the understanding of its evolving and emerging implications at societal level, and possibly identify universal principles for understanding the Internet-based world that will be fed back to the participating disciplines. EINS will:\nCoordinate the investigation, from a multi-disciplinary perspective, of specific topics at the intersection between humanistic and technological sciences, such as privacy & identity, reputation, virtual communities, security & resilience, network neutrality\nLay the foundations for an Internet Science, based i.a. on Network Science and Web Science, aiming at understanding the impact of the network effect on human societies & organisations, as for technological, economic, social & environmental aspects\nProvide concrete incentives for academic institutions and individual researchers to conduct studies across multiple disciplines, in the form of online journals, conferences, workshops, PhD courses, schools, contests, and open calls
Agency: European Commission | Branch: FP7 | Program: CP | Phase: ICT-2013.4.1 | Award Amount: 4.18M | Year: 2013
The consumption of large amounts of multilingual and multimedia content regardless of its reliability and cross-validation can have important consequences on the society. An indicative example is the current crisis of the financial markets in Europe, which has created an extremely unstable ground for economic transactions and caused insecurity in the population. The fact that the national mass media provide exaggerated and contradictory information and the inaptness to understand local contexts from different countries has a considerable share in the aggravation of the crisis.To break this spiral, we need multilingual technologies with sentiment, social and spatiotemporal competence that are able to interpret, relate and summarize economic information and news created from various local subjective and biased views and disseminated via TV, radio, mass media websites and social media. To address these challenges, MULTISENSOR will mine heterogeneous data from the aforementioned resources and apply multidimensional content integration. MULTISENSOR will go beyond the state of the art by proposing the following scientific objectives:a) content distillation of heterogeneous multimedia and multilingual data;b) sentiment and context analysis of content and social interactions;c) semantic integration of heterogeneous multimedia and multilingual data;d) semantic reasoning and intelligent decision support;e) multilingual and multimodal summarization and presentation of the information to the user.In order to achieve multidimensional integration of heterogeneous resources, MULTISENSOR proposes a content integration framework that builds upon multimedia mining, knowledge extraction, analysis of computer-mediated interaction, topic detection, semantic and multimodal representation as well as hybrid reasoning.The developed technologies will be validated with the aid of 2 main use cases: a) International mass media news monitoring and b) SME international investments.
Agency: European Commission | Branch: H2020 | Program: IA | Phase: DS-01-2014 | Award Amount: 4.66M | Year: 2015
Online advertising generated in 2013 $42B worth of revenue and more than 3.4 million direct and indirect jobs in Europe in 2012 alone. It supports some of the most important Internet services such as search, social media and user generated content sites. However, the lack of transparency regarding tracking techniques and the type of information companies collect about users is creating increasing concerns in society. Software tools for implementing total mitigation (e.g., ad blocker or cookies blocker) have been released to block any transfer of information from end users towards the online advertising ecosystem. A massive adoption of these tools by end users may cause disruptions in the digital economy by affecting the online advertising sector and leading to consequences such as losing of a large number of employments. TYPES aims to cope with this challenge by defining, implementing, and validating in pre-market status a holistic framework of technologies and tools that guarantees both transparency and privacy preservation, gives the end user control upon the amount of information he/she is willing to share, and defines privacy-by-design solutions. In particular, these tools should enable the end user: i) to configure the privacy settings so that only the information allowed by the end-user is collected by online advertising platforms; ii) to understand the flow of their information within the online advertising ecosystem and how it is being used; iii) to detect episodes of information collection occurring without consent and identify the offender; iv) to know the value of their data. TYPES will demonstrate solutions that protect users privacy while empowering them to control how their data is used by service providers for advertising purposes. At the same time, TYPES will make it easier to verify whether users online rights are respected and if personal data is exchanged for a reasonable value-added to users.
Agency: European Commission | Branch: FP7 | Program: CP | Phase: ICT-2011.1.2 | Award Amount: 4.05M | Year: 2012
There is a wealth of publicly available data in todays Internet (e.g., Web pages, government law texts, public statistics, media archives, etc.) that can be exploited by large and small companies in various business domains. Storing, processing, and querying such ever increasing amounts of data is becoming a major challenge, and having the capability to do so is a strong asset for the few big companies with sufficient infrastructural resources. For instance, it is not possible for many small companies to mine publicly available content on the Internet because they do not have the means to build, access or store a complete graph of the Web.\nLEADS is based on the premise that, instead of maintaining data in-house in dedicated data centres, it is both economically and ecologically better to store it in a shared infrastructure. Its objective is to build a decentral-ized Data-as-a-Service (DaaS) framework that runs on an elastic collection of micro-clouds. LEADS will provide means to gather, store, and query publicly available data, as well as process this data in real-time. In addition, the public data can be enriched with private data maintained on behalf of a client, and the processing of the real-time data can be augmented with historical versions of the public and private data. The platform will be designed from the ground up to account for privacy, security, energy-efficiency, availability, elastic scalability, and performance considerations. The project will be validated on use-cases involving the crawling of Web data and its exploitation in different application domains.\n\nThe project website will be http://www.leads-project.eu/
Agency: European Commission | Branch: H2020 | Program: IA | Phase: ICT-18-2014 | Award Amount: 1.09M | Year: 2015
In todays era of automation and intelligent systems, a huge amount of video and film post-production work can still only be completed manually by specialized artists. In the case of visual effects (VFX) and 2D/3D conversion, artists spend about 20%-40% of their time doing labour-intensive additive and subtracting retouching. To address this issue, AutoPost will develop productive end-user solutions for small and medium post-houses, by embedding scientific state-of-the-art solutions for tracking deformable surfaces and natural video matting into the established workflow of visual effects and 2D-to-3D conversion artists. The AutoPost solutions will considerably reduce the workload and will make post-production performance more efficient, both creatively and financially, while still allowing supervision and artistic control of the results by the user. To ensure a professional adoption, the developed tools will be accessible through a general plugin suite, The AutoPost Plugin Suite, for industry-standard post-production platforms as well as SDKs and functional plugin prototypes. The developments will be accomplished in accordance with the real-world working requirements defined by SME project partners from the creative industries, who will act as stakeholders for other post-houses, end-users and further external partners from their networks. AutoPosts tools will allow companies to reduce the weight of the labour cost factor in their competitive profile, aiming to boost the competitiveness of the EU post-houses in every market, especially since infrastructure and labour costs can dictate where in the world films are finally produced. To fulfil AutoPosts objectives, a complementary and compact group of engineers, VFX and 2D/3D conversion artists, compositing experts and business-related professionals will work together, specifying, developing and evaluating the tools.
Agency: European Commission | Branch: FP7 | Program: CP-FP | Phase: SEC-2013.6.1-1 | Award Amount: 4.25M | Year: 2014
Social media (SM) statistics during recent disasters (e.g., the 20 million tweets relating to Sandy storm and the sharing of related photos in Instagram at a rate of 10/sec) provide tangible evidence that security forces and civil protection agencies could greatly benefit from the effective blending of SM information into their processes. However, despite the widespread use of SM in various domains (e.g., marketing/branding/finance, there is still no easy, structured and effective way to leverage several SM in security/emergency management applications. SUPER is a joint effort of social media experts (incl. social network providers) and security experts (incl. security and civil protection agencies), towards introducing a holistic, integrated and privacy-friendly approach to the use of social media in emergencies and security incidents. The approach will operate at multiple time-scales (before/during/after events), while serving both strategic and tactical level operations. It will be characterized by: a. Intelligent information gathering from SM based on novel algorithms (sentiment analysis, topic tracking, real-time event detection), b. Quantitative assessment of the credibility of SM information towards alleviating manipulation, c. Integrated search over multiple SM towards deriving non-obvious information, d. Gathering/analysis of the citizens and the forces opinions as part of policy modelling processes, e. Use of SM as an effective way for conveying information to stakeholders, f. Modular integration of the above functionalities within existing processes for strategic planning, management of operations, generation of operational picture and management of policies for emergencies, g. Compliance with privacy laws/regulations. SUPER will be validated in two complementary scenarios spanning civil protection activities (earthquakes) and police activities (unrest).
Agency: European Commission | Branch: FP7 | Program: CSA-CA | Phase: REGIONS-2012-2013-1 | Award Amount: 2.31M | Year: 2013
Transmedia, the future of Media industry Media industry, a strongly technology driven sector suffers, in Europe, of fragmented R&D efforts (a fact highlighted by the Digital Agenda). In consequence there are still some missing essential technical components to be developed in Europe. Given the changing context in the media sector and the economic significance of this highly competitive and supportive of growth domain, it is crucial to mobilise European actors in order to prepare the transition from mono-media to Transmedia and strengthen Europe in front of US and Asia competition. The EuroTransmedia project gathers some of the most influent triple helix media clusters in Europe. Together they represent a critical mass of complementary skills all along the value chain generating a turnover of about 19Bn a year and their R&D budget is about 8% of this turnover, whether 1,5Bn of public and private money. The EuroTransmedia project intends to: 1/ Integrate key EU problematic areas by joining the research efforts to get rid of the remaining technological barriers that still hamper user creativity, user content editing interoperability, portability and new editorial policy (which can be seen as the future of media industry). It will tackle technological, scientific, organisational and economic challenges for research and innovation for Media industry in the EU. The project will identify key needs of the industry to drive research topics The project will map competencies and skills to cover these needs at European level Gathering innovative SMEs and research labs, the project will speed up the uptake of ICT innovation. 2/ Adapt a new value chain to the new economy where the user is both a consumer and a producer, and where practices are nomadic and ubiquitous. By gathering stakeholders covering the whole value chain of the media sector the project will contribute at reshaping the value chain taking account of the transmedia constraints. Therefore the project addresses the industrial challenges, taking into account EU challenges of boosting smart growth indicating project priorities at the EU level, and finally via creating integrated value chain addressing research priorities at project level. The project intends to be an enabler of new business models that will allow the stakeholders to take the leadership of worldwide markets 3/ Defragmenting research: The development of a common inter-regional research agenda and associated Join Action Plan integrating regional specialisation and bringing together experiences of 6 key European research-driven clusters. This action will link industry and research over different territories at a European level. The project defines the basis of an efficient and internationally competitive European industry of transmedia, empowering the expertise of several countries involved in technological taking into account international competition, new and innovative technologies.
Agency: European Commission | Branch: FP7 | Program: BSG-SME | Phase: SME-2013-1 | Award Amount: 1.39M | Year: 2013
The 3FLEX project aims to define and develop a new advanced workflow for flexible 2D, stereo and multiview video production capable to deal with and take advantage of the image\depth content approach and to develop the building blocks to implement it. This workflow enhances current 2D and 3D production workflows, and regarding the 2D to 3D conversion processes promises cost savings and improvements in terms of production efficiency and workflow automation. The implementation of the new 3FLEX workflow requires the development of tools and pieces that cover most of the process: adaptation to the supplementary data in the image ingest and the pre-processing architectures, development of new image\depth channel retouch and processing tools and adaptation of existing post-production tools in order to take advantage of the existing depth channel. These 3FLEX tools necessary to complete the new workflow will be delivered as plugins and upgrades, adding value and functionalities to established post-production platforms. The 3FLEX outcomes will be tested in an experimental production and showcased by academic and industrial partners in research and commercial forums. To this end, 3FLEX will not only offer new post-production tools, it will also take care that they are embedded seamlessly as plug-ins into the existing infrastructure of professional 2D and 3D production workflows. The three companies in the 3FLEX consortium address different phases and processes in the postproduction industry, yet they envision a shared workflow and could take advantage of related image processing technologies in their tools. For this reason they felt impelled to work together as a consortium to propel the postproduction technologies beyond the state of the art and integrating the resulting products into their own workflows and catalogues. This way, the SME participants in the 3FLEX project will improve their competitiveness in global markets in the near future.