HOUSTON, TX, United States
HOUSTON, TX, United States

Time filter

Source Type

Baranowski T.,U.S. Department of Agriculture | Baranowski J.,U.S. Department of Agriculture | Thompson D.,U.S. Department of Agriculture | Buday R.,Archimage, Inc. | And 5 more authors.
American Journal of Preventive Medicine | Year: 2011

Background: Video games designed to promote behavior change are a promising venue to enable children to learn healthier behaviors. Purpose: Evaluate outcome from playing "Escape from Diab" (Diab) and "Nanoswarm: Invasion from Inner Space" (Nano) video games on children's diet, physical activity, and adiposity. Design: Two-group RCT; assessments occurred at baseline, immediately after Diab, immediately after Nano, and 2 months later. Data were collected in 2008-2009, and analyses were conducted in 2009-2010. Setting/participants: 133 children aged 10-12 years, initially between 50th percentile and 95th percentile BMI. Intervention: Treatment group played Diab and Nano in sequence. Control Group played diet and physical activity knowledge-based games on popular websites. Main outcome measures: Servings of fruit, vegetable, and water; minutes of moderate to vigorous physical activity. At each point of assessment: 3 nonconsecutive days of 24-hour dietary recalls; 5 consecutive days of physical activity using accelerometers; and assessment of height, weight, waist circumference, and triceps skinfold. Results: A repeated measures ANCOVA was conducted (analyzed in 2009-2010). Children playing these video games increased fruit and vegetable consumption by about 0.67 servings per day (p<0.018) but not water and moderate-to-vigorous physical activity, or body composition. Conclusions: Playing Diab and Nano resulted in an increase in fruit and vegetable intake. Research is needed on the optimal design of video game components to maximize change. © 2011 American Journal of Preventive Medicine.


Buday R.,Archimage, Inc. | Tapia R.,Archimage, Inc. | Maze G.R.,Berenbaum Weinsheink PC
Journal of Human Nutrition and Dietetics | Year: 2014

Dietary researchers need new software to improve nutrition data collection and analysis, although the creation of information technology is difficult. Software development projects may be unsuccessful as a result of an inadequate understanding of needs, management problems, technology barriers or legal hurdles. Cost over-runs and schedule delays are common. Barriers facing scientific researchers developing software include workflow, cost, schedule and team issues. Different methods of software development and the role that intellectual property rights play are discussed. A dietary researcher must carefully consider multiple issues to maximise the likelihood of success when creating new software. © 2012 The British Dietetic Association Ltd.


Baranowski T.,Baylor College of Medicine | Baranowski J.,Baylor College of Medicine | Thompson D.,Baylor College of Medicine | Buday R.,Archimage, Inc.
Journal of Diabetes Science and Technology | Year: 2011

Innovative intervention programs are needed to overcome the limitations in previous programs that promoted change in diabetes risk behaviors in children. Serious video games show promise of changing dietary and physical activity behaviors, but research is needed on the optimal design of behavior-change procedures in video games, the mechanisms that account for changes obtained, and the groups in which these interventions work best. Such research will permit the optimal design of serious video games for diabetes and obesity prevention in the future. © Diabetes Technology Society.


Trademark
Archimage, Inc. | Date: 2011-06-24

Educational video game software designed to teach parents how to encourage their child to develop healthy lifestyles.


Trademark
Archimage, Inc. | Date: 2014-04-30

Educational software featuring instruction in helping teach parents of young children how to encourage their children to adopt healthy lifestyles. Educational publications, namely, books in the fields of helping teach parents of young children how to encourage their children to adopt healthy lifestyles.


Trademark
Archimage, Inc. | Date: 2013-03-15

Educational software featuring instruction in helping teach parents of young children about how to encourage their children to adopt healthy lifestyles. Educational publications, namely, books in the fields of helping teach parents of young children about how to encourage their children to adopt healthy lifestyles.


Trademark
Archimage, Inc. | Date: 2013-03-15

Educational software featuring instruction in helping teach parents of young children about how to encourage their children to adopt healthy lifestyles. Educational publications, namely, books in the fields of helping teach parents of young children about how to encourage their children to adopt healthy lifestyles.


Trademark
Archimage, Inc. | Date: 2011-06-24

Educational video game software designed to teach parents how to encourage their child to develop healthy lifestyles.


Trademark
Archimage, Inc. | Date: 2011-06-24

Educational video game software designed to teach parents how to encourage their child to develop healthy lifestyles.


Trademark
Archimage, Inc. | Date: 2010-03-16

books pertaining to healthy dietary and exercise habits in children.

Loading Archimage, Inc. collaborators
Loading Archimage, Inc. collaborators