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Ymittos Athens, Greece

Retalis S.,University of Piraeus | Korpa T.,Aglaia Kyriakou | Skaloumpakas C.,Aglaia Kyriakou | Boloudakis M.,Kinems LLCDE | And 6 more authors.
Proceedings of the European Conference on Games-based Learning | Year: 2014

The recent trend in digital games is tightly linked to the natural user interaction technologies that make use of the affordances of sensors like the Microsoft Kinect camera. The Kinect camera detects user's body movements and gestures, which means that the full body becomes the controller. Lately, there is a tremendous interest in developing Kinect educational games. In this paper, we present the innovative Kinems learning games which have been developed for helping children with learning disabilities such as autism, dyspraxia and ADHD improve their skills. The paper contains the outcomes of a recent study, which was to investigate and measure the Kinems learning effectiveness. The research hypotheses were examined through an educational intervention that lasted about one month and was implemented with 11 children with ADHD of 4-8 years old. The study was conducted at the premises of the ADHD unit of the children's university hospital in Athens, Greece. The statistical analysis of pre & post tests showed children' statistical significance improvement of their "Non-verbal intelligence". Furthermore, the results of an in-depth examination of learning and kinetic analysis of children's interaction that showed improvement of their executive functions and cognitive skills. Finally, based on the qualitative comments made by the behavior analysts and researchers, interest and the level children's motivation was high. © The Authors, 2014.

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